Um, why BoP has no raider flanking? Is that experimental weapon slot supposed to be "balancing it out"?
Also, does the Qugh have a cloak or not? Normal version mentions battle cloak (probably copy pasta error) but fleet version has none?
Good catch on the Qugh having a cloak or not. It probably is just a lousy copy & paste job & it does have cloak. If it doesn't then I'd really amazed with the decision & the disconnect. For the experimental weapon "balancing out" no apparent raider flanking on this raider I don't see it. Other raiders, & yes they have raider flanking, also have experimental weapons.
Arbiter is higher in most of those stats except where it ties. Usually, Turnrate, Hull Modifier, and Shield Modifier are in a relationship where lowering one will raise one or both of the others. In this case, one is average for a Battle Cruiser, but the other two are way lower for some reason.
Onto other things, "While this trait is slotted, activating Beams: Fire at Will or Cannons: Scatter Volley causes your next torpedo attack to be a Torpedo Spread. Activating Torpedo Spread causes you to gain Beams: Fire at Will and Cannons: Scatter Volley for a short duration." How does this interact with cooldowns and how long is "a short duration" for FAW and CSV?
Very nice direct comparison between this Gagarin & the Arbiter. I'd think the determining factor(s) nowadays has a lot ot do with the special consoles, ship special traits, & BOFF seating too.
So lets see.. we have Pilot Escorts with 4 forward weapons, making them inferior to the current crop of Pilot Escorts..
These ships are also not Fleet Level like every other Pilot Escort currently in existence..
We have a Battle Cruiser that's inferior to the Battle Cruiser we already have (Arbiter)
This Battle Cruiser again.. is not fleet level from the store unlike the current Miracle Worker ships..
And I get all this in a $120 pack with a bunch of per character unlocks?
It's almost like Cryptic wants to see how few of these things they can actually sell. This is the most botched product launch in STO history hands down.
I just noticed, the Console – Universal – Refracting Energy Shunt seems to be basically an updated version of Console - Universal - Proton Destabilizer Module from the old Tactical version of the Dyson Science Destroyer. So, for anyone that was hoping for updates to the Dyson ships to pair with the Vulcan Scout Ship, Cryptic is willing to meet you 1/6th of the way, lol (3 ships + 3 consoles, versus 1 console).
Arbiter is higher in most of those stats except where it ties. Usually, Turnrate, Hull Modifier, and Shield Modifier are in a relationship where lowering one will raise one or both of the others. In this case, one is average for a Battle Cruiser, but the other two are way lower for some reason.
Onto other things, "While this trait is slotted, activating Beams: Fire at Will or Cannons: Scatter Volley causes your next torpedo attack to be a Torpedo Spread. Activating Torpedo Spread causes you to gain Beams: Fire at Will and Cannons: Scatter Volley for a short duration." How does this interact with cooldowns and how long is "a short duration" for FAW and CSV?
Don't forget about the garbage Europa's low turnrate and 2(3 if fleet version...FLEET VERSION) tactical console slots. For a 5/3 ship, that's just terrible. Negh'var/Negh'tev, Vor'kang/Vor'ral, Mogh/Kurak, Bortasqu', among other battlecruisers had a minimum of 3 at base. Without having to dump fleet modules.
I'll be buying the Shran, I do hope that it has raider flanking though, Pilot maneuvers aren't enough to compensate for the lack of the 3rd Aft or 5th Forward weapon slot. This thing will be significantly under gunned without Raider Flanking at Tiers 5/6.
Edit: Thinking about this, It's got the Raider Starship Mastery Package, Raider movement profile (21 Degrees per second turn rate and impulse modifier of .23) Plus 2 (sorry 4) Universal Boff slots. This SHOULD by all rights have raider flanking 33%. We just need an official proclamation to confirm my suppositions.
> @iconians said:
> I might pick up the Fleet Variants with my T6 Reputation fleet modules. But the $120 pack itself is an absolute rip-off, and there are more people who agree with me than those who don't.
> @iconians said:
> I might pick up the Fleet Variants with my T6 Reputation fleet modules. But the $120 pack itself is an absolute rip-off, and there are more people who agree with me than those who don't.
Proof?
look at reddit, twitter, and forum
Not to mention in-game chat...
Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.
Things I want in STO:
1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
8) Independent Faction, because yo ho yo ho a pirate's life for me!
The ships are OK. I'm almost tempted by the pilot raiders you can use from the tutorial on just because thrustering around would be a neat QoL improvement as you level. (And I always wanted a pilot raider in the game.)
But the operations pack IS a shameless rip-off, for the reasons everyone is talking about. I'm not playing or posting much right now, but, seriously, Cryptic...
> @reyan01 said: > kodachikuno wrote: » > > azrael605 wrote: » > > > @iconians said: > > I might pick up the Fleet Variants with my T6 Reputation fleet modules. But the $120 pack itself is an absolute rip-off, and there are more people who agree with me than those who don't. > > Proof? > > > > > look at reddit, twitter, and forum > > > > AND the fact that they seem to have listened to all of that feedback: ambassadorkael#6946 wrote: » > > In addition to the previously announced 30% off sale, the Discovery Operations Pack has gotten even better! For purchasers of the Discovery Starter Pack, you'll be able to buy the Operations Pack for 10500 ZEN. In addition, the two bridge officers are now account wide unlocks!
This is a surprise...I own the starter pack, so I might actually consider it now, if there is still a discount off of the 10,500 zen.
EDIT: I was trying to be supportive of the gesture, but on second thought, the 8000-9000 should have been full price, with 6500-7500 (this is just a quick approximation in my head) being the price for owners of the starter pack, based on the general cost/value of every other previously released pack, the breakdown of which has been mentioned multiple times over the last few days.
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
I still laugh at the idea of that special Walker class skin, & it is nice looking, only being usable up to level 40.
Except that the text suggests that the Lobi store T6 version can use it it too.
That was never in dispute. I'm stating the fact that within itself this package is saying here is this ultra exclusive ship skin, & it looks like a damn nice one, for a ship that only scales up to level 30 or 40. Do you get the T6 Lobi version of the ship in this package? No, so why are you connecting it to it when it doesn't come in the pack. If it was a fully scaling Walker class then awesome. Cryptic might as well as placed super duper ship skins for some 1 billion EC costing ships in there too.
We have a Battle Cruiser that's inferior to the Battle Cruiser we already have (Arbiter)
This Battle Cruiser again.. is not fleet level from the store unlike the current Miracle Worker ships..
I don't see how it's inferior. Yes, the base stats are a little worse, but it's got an extra console slot (12 instead of 11) and it has Commander Miracle Worker. The Arbiter only has Commander Engineer.
We have a Battle Cruiser that's inferior to the Battle Cruiser we already have (Arbiter)
This Battle Cruiser again.. is not fleet level from the store unlike the current Miracle Worker ships..
I don't see how it's inferior. Yes, the base stats are a little worse, but it's got an extra console slot (12 instead of 11) and it has Commander Miracle Worker. The Arbiter only has Commander Engineer.
Yeah I've been going back & forth on that one as well. I've decided that toss-up it just left to the individual player to decide which is preferred.
I'm still waiting to see if Cryptic just brain-farted & omitted the Improved Raider Flanking for the raiders on the official linked page or are trying to justify not giving them that ability.
As I stated in another thread, Cryptic should really consider, if they haven't already, having one of their Ten Forward Weekly streams to market this package & be willing to answer some possible tough/direct questions about how this pack was implemented not just ignore & dodge the questions they dislike. Use the stream to shine a light on the positives, quell maybe any negatives, & explain the reasons.
> @reyan01 said:
> nommo#5819 wrote: »
>
> reyan01 wrote: »
>
> nommo#5819 wrote: »
>
> I still laugh at the idea of that special Walker class skin, & it is nice looking, only being usable up to level 40.
>
>
>
>
>
> Except that the text suggests that the Lobi store T6 version can use it it too.
>
>
>
>
> That was never in dispute. I'm stating the fact that within itself this package is saying here is this ultra exclusive ship skin, & it looks like a damn nice one, for a ship that only scales up to level 30 or 40. Do you get the T6 Lobi version of the ship in this package? No, so why are you connecting it to it when it doesn't come in the pack. If it was a fully scaling Walker class then awesome. Cryptic might as well as placed super duper ship skins for some 1 billion EC costing ships in there too.
>
>
>
>
> Tunnel vision.
>
> Plenty of players DO own the T6 (Lobi) Walker class, and that fact will undoubtedly prompt some of those players to purchase this pack to unlock the new skin for it.
I own the Lobi Walker and the scaling Walker already.
I still laugh at the idea of that special Walker class skin, & it is nice looking, only being usable up to level 40.
Except that the text suggests that the Lobi store T6 version can use it it too.
That was never in dispute. I'm stating the fact that within itself this package is saying here is this ultra exclusive ship skin, & it looks like a damn nice one, for a ship that only scales up to level 30 or 40. Do you get the T6 Lobi version of the ship in this package? No, so why are you connecting it to it when it doesn't come in the pack. If it was a fully scaling Walker class then awesome. Cryptic might as well as placed super duper ship skins for some 1 billion EC costing ships in there too.
Tunnel vision.
Plenty of players DO own the T6 (Lobi) Walker class, and that fact will undoubtedly prompt some of those players to purchase this pack to unlock the new skin for it.
So tell me how much value do you give the special Walker skin for any player that doesn't own the Lobi Walker? If it won't apply to a top tier ship that we end up piloting then, imo, it doesn't add much value. "Cryptic might as well as placed super duper ship skins for some 1 billion EC costing ships in there too." That ads the same amount of value for someone that doesn't own the Lobi Walker. So again, within the package itself & not anything outside of the pack it adds minimal value. I know it can be tough, but try to think beyond your own grasp. Do you think more players own the Lobi Walker than not own in STO? it might had been easier & better just to make the Walker fully level scaling.
We have a Battle Cruiser that's inferior to the Battle Cruiser we already have (Arbiter)
This Battle Cruiser again.. is not fleet level from the store unlike the current Miracle Worker ships..
I don't see how it's inferior. Yes, the base stats are a little worse, but it's got an extra console slot (12 instead of 11) and it has Commander Miracle Worker. The Arbiter only has Commander Engineer.
Yeah I've been going back & forth on that one as well. I've decided that toss-up it just left to the individual player to decide which is preferred.
I'm still waiting to see if Cryptic just brain-farted & omitted the Improved Raider Flanking for the raiders on the official linked page or are trying to justify not giving them that ability.
As I stated in another thread, Cryptic should really consider, if they haven't already, having one of their Ten Forward Weekly streams to market this package & be willing to answer some possible tough/direct questions about how this pack was implemented not just ignore & dodge the questions they dislike. Use the stream to shine a light on the positives, quell maybe any negatives, & explain the reasons.
I don't know if you tuned into their Ten Forward weekly streams lately, but they tend to show off ships that they are releasing. They did it for the S'torr Fek'ihri ship, the Styx dreadnought and the T'pau most recently.
We have a Battle Cruiser that's inferior to the Battle Cruiser we already have (Arbiter)
This Battle Cruiser again.. is not fleet level from the store unlike the current Miracle Worker ships..
I don't see how it's inferior. Yes, the base stats are a little worse, but it's got an extra console slot (12 instead of 11) and it has Commander Miracle Worker. The Arbiter only has Commander Engineer.
Yeah I've been going back & forth on that one as well. I've decided that toss-up it just left to the individual player to decide which is preferred.
I'm still waiting to see if Cryptic just brain-farted & omitted the Improved Raider Flanking for the raiders on the official linked page or are trying to justify not giving them that ability.
As I stated in another thread, Cryptic should really consider, if they haven't already, having one of their Ten Forward Weekly streams to market this package & be willing to answer some possible tough/direct questions about how this pack was implemented not just ignore & dodge the questions they dislike. Use the stream to shine a light on the positives, quell maybe any negatives, & explain the reasons.
I don't know if you tuned into their Ten Forward weekly streams lately, but they tend to show off ships that they are releasing. They did it for the S'torr Fek'ihri ship, the Styx dreadnought and the T'pau most recently.
Yeah, I know they normally do hence why I stated, "if they haven't already," & I normally tune-in when I can since it is entertaining & educational, but this time Cryptic should really emphasize it for people to view. If they don't cower from tough questions & are willing to answer about this pack it might help sell more, & I think it will sell well enough now, & soothe doubts about how this pack was organized.
Just as a design thing, but. Why are the impulse engines in top of the warp nacelles? There's a much better place for them just inside the nacelles, it's even got artwork suggesting it. So why put the impulse engines on top of the nacelles? There's no corresponding impulse engine below the nacelles, as you might expect from a Pilot Escort. So why not have the impulse engines between the nacelles, right nest to the Main Hangar Bay?
We have a Battle Cruiser that's inferior to the Battle Cruiser we already have (Arbiter)
This Battle Cruiser again.. is not fleet level from the store unlike the current Miracle Worker ships..
I don't see how it's inferior. Yes, the base stats are a little worse, but it's got an extra console slot (12 instead of 11) and it has Commander Miracle Worker. The Arbiter only has Commander Engineer.
Very much a matter of personal opinion. The extra console.. at least for me has to be used to offset the fact that it only has 3 tactical consoles. It still comes out with one extra, you lose Intel and gain Miracle Worker. You get worse hull, worse shields, a pretty bad turn rate for a battle cruiser (7.5) and the Arbiter comes with the best trait in the game.
In direct comparison, if I had 3k Zen and could get one of the two, the Arbiter would win hands down. Again though, I concede that this is nothing but my own personal preference. If you prefer Miracle Worker to Intel (both are good) and you consider the one extra console.. you can count these as a wash.
The Escorts however, are inferior to all current pilot escorts in pretty much every possible way.
The Escorts however, are inferior to all current pilot escorts in pretty much every possible way.
IDK. Between flanking (I hope they'll get it) and scaling tier (good for new players/alts) they can be nice value... If they were in their own pack.
Even with the currently announced improvements, ops pack is still a rip-off, and as individual buys it depends on what other ships you have and how annoyed are you by needing to switch ships as you level...
The Escorts however, are inferior to all current pilot escorts in pretty much every possible way.
IDK. Between flanking (I hope they'll get it) and scaling tier (good for new players/alts) they can be nice value... If they were in their own pack.
Even with the currently announced improvements, ops pack is still a rip-off, and as individual buys it depends on what other ships you have and how annoyed are you by needing to switch ships as you level...
They don't have flanking and are unlikely to get it.
The scaling doesn't particularly add to their value. The free ships you obtain through the level up process are plenty sufficient, and the convenience of keeping the same ship the entire time is not a good trade off for the fact that you eventually end up with an end game ship that is inferior to other available offerings. Even a new player is better served by just using what the game gives them until level 50 and then buying an Andorian or Faction Pilot Escort.
Don't get me wrong, the scaling mechanic is cool, but it can't be used as an excuse to massively over price ships.
The current Pilot Escorts are the best escorts in the game, these fall well short of the current standard. The fact that they scale isn't a good trade off and Cryptic is assigning way too high of a value to that feature.
The Escorts however, are inferior to all current pilot escorts in pretty much every possible way.
IDK. Between flanking (I hope they'll get it) and scaling tier (good for new players/alts) they can be nice value... If they were in their own pack.
Even with the currently announced improvements, ops pack is still a rip-off, and as individual buys it depends on what other ships you have and how annoyed are you by needing to switch ships as you level...
They don't have flanking and are unlikely to get it.
The Escorts however, are inferior to all current pilot escorts in pretty much every possible way.
IDK. Between flanking (I hope they'll get it) and scaling tier (good for new players/alts) they can be nice value... If they were in their own pack.
Even with the currently announced improvements, ops pack is still a rip-off, and as individual buys it depends on what other ships you have and how annoyed are you by needing to switch ships as you level...
They don't have flanking and are unlikely to get it.
I agree that without flanking it's clearly a subpar ship, scaling or no scaling.
I don't see anything in that article that even references Raider Flanking, much less suggests that it will be added.
Honestly, it doesn't much matter to me either way. All the other Pilot Escorts have 5 forward weapons and are fleet level right from the c-store. I don't think adding flanking would offset that loss.
The Escorts however, are inferior to all current pilot escorts in pretty much every possible way.
IDK. Between flanking (I hope they'll get it) and scaling tier (good for new players/alts) they can be nice value... If they were in their own pack.
Even with the currently announced improvements, ops pack is still a rip-off, and as individual buys it depends on what other ships you have and how annoyed are you by needing to switch ships as you level...
They don't have flanking and are unlikely to get it.
I agree that without flanking it's clearly a subpar ship, scaling or no scaling.
I don't see anything in that article that even references Raider Flanking, much less suggests that it will be added.
Honestly, it doesn't much matter to me either way. All the other Pilot Escorts have 5 forward weapons and are fleet level right from the c-store. I don't think adding flanking would offset that loss.
To quote the Jayce's Interstellar post: "Additionally, the future Shran will have a high-resolution targeting sensor suite [sic] can identify structural weaknesses typically found in the aft aspect of most starships." That does sound like raider flanking.
The Escorts however, are inferior to all current pilot escorts in pretty much every possible way.
IDK. Between flanking (I hope they'll get it) and scaling tier (good for new players/alts) they can be nice value... If they were in their own pack.
Even with the currently announced improvements, ops pack is still a rip-off, and as individual buys it depends on what other ships you have and how annoyed are you by needing to switch ships as you level...
They don't have flanking and are unlikely to get it.
I agree that without flanking it's clearly a subpar ship, scaling or no scaling.
I don't see anything in that article that even references Raider Flanking, much less suggests that it will be added.
Honestly, it doesn't much matter to me either way. All the other Pilot Escorts have 5 forward weapons and are fleet level right from the c-store. I don't think adding flanking would offset that loss.
To quote from the [grammatically flawed] Jayce's Interstellar post: "Additionally, the future Shran will have a high-resolution targeting sensor suite can identify structural weaknesses typically found in the aft aspect of most starships." That does sound like raider flanking.
The Escorts however, are inferior to all current pilot escorts in pretty much every possible way.
IDK. Between flanking (I hope they'll get it) and scaling tier (good for new players/alts) they can be nice value... If they were in their own pack.
Even with the currently announced improvements, ops pack is still a rip-off, and as individual buys it depends on what other ships you have and how annoyed are you by needing to switch ships as you level...
They don't have flanking and are unlikely to get it.
I agree that without flanking it's clearly a subpar ship, scaling or no scaling.
I don't see anything in that article that even references Raider Flanking, much less suggests that it will be added.
Honestly, it doesn't much matter to me either way. All the other Pilot Escorts have 5 forward weapons and are fleet level right from the c-store. I don't think adding flanking would offset that loss.
To quote from the [grammatically flawed] Jayce's Interstellar post: "Additionally, the future Shran will have a high-resolution targeting sensor suite can identify structural weaknesses typically found in the aft aspect of most starships." That does sound like raider flanking.
Interesting, wonder what his source is for this.
Either way, it's all personal opinion.. I get that.. but for me it still doesn't make these worth it over something like the Andorian Pilot Escorts, but that's just based on what I like.
I'm sure someone will find these interesting, I find them underwhelming.
The Escorts however, are inferior to all current pilot escorts in pretty much every possible way.
IDK. Between flanking (I hope they'll get it) and scaling tier (good for new players/alts) they can be nice value... If they were in their own pack.
Even with the currently announced improvements, ops pack is still a rip-off, and as individual buys it depends on what other ships you have and how annoyed are you by needing to switch ships as you level...
They don't have flanking and are unlikely to get it.
I agree that without flanking it's clearly a subpar ship, scaling or no scaling.
I don't see anything in that article that even references Raider Flanking, much less suggests that it will be added.
Honestly, it doesn't much matter to me either way. All the other Pilot Escorts have 5 forward weapons and are fleet level right from the c-store. I don't think adding flanking would offset that loss.
To quote from the [grammatically flawed] Jayce's Interstellar post: "Additionally, the future Shran will have a high-resolution targeting sensor suite can identify structural weaknesses typically found in the aft aspect of most starships." That does sound like raider flanking.
Interesting, wonder what his source is for this.
Either way, it's all personal opinion.. I get that.. but for me it still doesn't make these worth it over something like the Andorian Pilot Escorts, but that's just based on what I like.
I'm sure someone will find these interesting, I find them underwhelming.
I agree for sure as far as the escort is concerned. I would not want to fly it in consideration of what else is available (with or without flaking if you compare the maquis raider for example).
The Battlecruiser is no performance milestone either but that one is at least a miracle worker ship with an additional console slot, access to the respective powers and 5/3 loadout. Still... one would need to get the fleet version.
The pack has really a hard time to convince.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
So, could @ambassadorkael#6946 or someone else in a position to know confirm flanking/no flanking on these ships? Because we seem to have two official sources contradicting each other here and the difference can make it either an OK (if still probably not top performer) ship with nice QoL or a DPS dealer that can't actually deal DPS (T5 freebies would probably out-perform it w/o flanking...)
It's almost like Cryptic wants to see how few of these things they can actually sell. This is the most botched product launch in STO history hands down.
This is a hard pass on everything.
T5 Bortas'qu makes it second place... this is unlikely to kill off a large chunk of the fed population nor cause Cryptic to not release ships for that faction for a long time, after all.
Comments
Good catch on the Qugh having a cloak or not. It probably is just a lousy copy & paste job & it does have cloak. If it doesn't then I'd really amazed with the decision & the disconnect. For the experimental weapon "balancing out" no apparent raider flanking on this raider I don't see it. Other raiders, & yes they have raider flanking, also have experimental weapons.
Very nice direct comparison between this Gagarin & the Arbiter. I'd think the determining factor(s) nowadays has a lot ot do with the special consoles, ship special traits, & BOFF seating too.
These ships are also not Fleet Level like every other Pilot Escort currently in existence..
We have a Battle Cruiser that's inferior to the Battle Cruiser we already have (Arbiter)
This Battle Cruiser again.. is not fleet level from the store unlike the current Miracle Worker ships..
And I get all this in a $120 pack with a bunch of per character unlocks?
It's almost like Cryptic wants to see how few of these things they can actually sell. This is the most botched product launch in STO history hands down.
This is a hard pass on everything.
Don't forget about the garbage Europa's low turnrate and 2(3 if fleet version...FLEET VERSION) tactical console slots. For a 5/3 ship, that's just terrible. Negh'var/Negh'tev, Vor'kang/Vor'ral, Mogh/Kurak, Bortasqu', among other battlecruisers had a minimum of 3 at base. Without having to dump fleet modules.
Edit: Thinking about this, It's got the Raider Starship Mastery Package, Raider movement profile (21 Degrees per second turn rate and impulse modifier of .23) Plus 2 (sorry 4) Universal Boff slots. This SHOULD by all rights have raider flanking 33%. We just need an official proclamation to confirm my suppositions.
look at reddit, twitter, and forum
Not to mention in-game chat...
Things I want in STO:
1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
8) Independent Faction, because yo ho yo ho a pirate's life for me!
But the operations pack IS a shameless rip-off, for the reasons everyone is talking about. I'm not playing or posting much right now, but, seriously, Cryptic...
> kodachikuno wrote: »
>
> azrael605 wrote: »
>
> > @iconians said:
> > I might pick up the Fleet Variants with my T6 Reputation fleet modules. But the $120 pack itself is an absolute rip-off, and there are more people who agree with me than those who don't.
>
> Proof?
>
>
>
>
> look at reddit, twitter, and forum
>
>
>
> AND the fact that they seem to have listened to all of that feedback: ambassadorkael#6946 wrote: »
>
> In addition to the previously announced 30% off sale, the Discovery Operations Pack has gotten even better! For purchasers of the Discovery Starter Pack, you'll be able to buy the Operations Pack for 10500 ZEN. In addition, the two bridge officers are now account wide unlocks!
This is a surprise...I own the starter pack, so I might actually consider it now, if there is still a discount off of the 10,500 zen.
EDIT:
I was trying to be supportive of the gesture, but on second thought, the 8000-9000 should have been full price, with 6500-7500 (this is just a quick approximation in my head) being the price for owners of the starter pack, based on the general cost/value of every other previously released pack, the breakdown of which has been mentioned multiple times over the last few days.
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
That was never in dispute. I'm stating the fact that within itself this package is saying here is this ultra exclusive ship skin, & it looks like a damn nice one, for a ship that only scales up to level 30 or 40. Do you get the T6 Lobi version of the ship in this package? No, so why are you connecting it to it when it doesn't come in the pack. If it was a fully scaling Walker class then awesome. Cryptic might as well as placed super duper ship skins for some 1 billion EC costing ships in there too.
I don't see how it's inferior. Yes, the base stats are a little worse, but it's got an extra console slot (12 instead of 11) and it has Commander Miracle Worker. The Arbiter only has Commander Engineer.
Yeah I've been going back & forth on that one as well. I've decided that toss-up it just left to the individual player to decide which is preferred.
I'm still waiting to see if Cryptic just brain-farted & omitted the Improved Raider Flanking for the raiders on the official linked page or are trying to justify not giving them that ability.
As I stated in another thread, Cryptic should really consider, if they haven't already, having one of their Ten Forward Weekly streams to market this package & be willing to answer some possible tough/direct questions about how this pack was implemented not just ignore & dodge the questions they dislike. Use the stream to shine a light on the positives, quell maybe any negatives, & explain the reasons.
So tell me how much value do you give the special Walker skin for any player that doesn't own the Lobi Walker? If it won't apply to a top tier ship that we end up piloting then, imo, it doesn't add much value. "Cryptic might as well as placed super duper ship skins for some 1 billion EC costing ships in there too." That ads the same amount of value for someone that doesn't own the Lobi Walker. So again, within the package itself & not anything outside of the pack it adds minimal value. I know it can be tough, but try to think beyond your own grasp. Do you think more players own the Lobi Walker than not own in STO? it might had been easier & better just to make the Walker fully level scaling.
I don't know if you tuned into their Ten Forward weekly streams lately, but they tend to show off ships that they are releasing. They did it for the S'torr Fek'ihri ship, the Styx dreadnought and the T'pau most recently.
Yeah, I know they normally do hence why I stated, "if they haven't already," & I normally tune-in when I can since it is entertaining & educational, but this time Cryptic should really emphasize it for people to view. If they don't cower from tough questions & are willing to answer about this pack it might help sell more, & I think it will sell well enough now, & soothe doubts about how this pack was organized.
Very much a matter of personal opinion. The extra console.. at least for me has to be used to offset the fact that it only has 3 tactical consoles. It still comes out with one extra, you lose Intel and gain Miracle Worker. You get worse hull, worse shields, a pretty bad turn rate for a battle cruiser (7.5) and the Arbiter comes with the best trait in the game.
In direct comparison, if I had 3k Zen and could get one of the two, the Arbiter would win hands down. Again though, I concede that this is nothing but my own personal preference. If you prefer Miracle Worker to Intel (both are good) and you consider the one extra console.. you can count these as a wash.
The Escorts however, are inferior to all current pilot escorts in pretty much every possible way.
IDK. Between flanking (I hope they'll get it) and scaling tier (good for new players/alts) they can be nice value... If they were in their own pack.
Even with the currently announced improvements, ops pack is still a rip-off, and as individual buys it depends on what other ships you have and how annoyed are you by needing to switch ships as you level...
They don't have flanking and are unlikely to get it.
The scaling doesn't particularly add to their value. The free ships you obtain through the level up process are plenty sufficient, and the convenience of keeping the same ship the entire time is not a good trade off for the fact that you eventually end up with an end game ship that is inferior to other available offerings. Even a new player is better served by just using what the game gives them until level 50 and then buying an Andorian or Faction Pilot Escort.
Don't get me wrong, the scaling mechanic is cool, but it can't be used as an excuse to massively over price ships.
The current Pilot Escorts are the best escorts in the game, these fall well short of the current standard. The fact that they scale isn't a good trade off and Cryptic is assigning way too high of a value to that feature.
Was there anything on the stream or somewhere else to that effect?
The Jayce write-up (which, I know is just a piece of non-binding fluff) https://www.arcgames.com/en/games/star-trek-online/news/detail/11084713-jayce's-interstellar:-around-the-galaxy makes it sound like they will, and this isn't the first time when Cryptic forgot to mention these kinds of features in the official stats.
I agree that without flanking it's clearly a subpar ship, scaling or no scaling.
I don't see anything in that article that even references Raider Flanking, much less suggests that it will be added.
Honestly, it doesn't much matter to me either way. All the other Pilot Escorts have 5 forward weapons and are fleet level right from the c-store. I don't think adding flanking would offset that loss.
To quote the Jayce's Interstellar post: "Additionally, the future Shran will have a high-resolution targeting sensor suite [sic] can identify structural weaknesses typically found in the aft aspect of most starships." That does sound like raider flanking.
To quote from the [grammatically flawed] Jayce's Interstellar post: "Additionally, the future Shran will have a high-resolution targeting sensor suite can identify structural weaknesses typically found in the aft aspect of most starships." That does sound like raider flanking.
Interesting, wonder what his source is for this.
Either way, it's all personal opinion.. I get that.. but for me it still doesn't make these worth it over something like the Andorian Pilot Escorts, but that's just based on what I like.
I'm sure someone will find these interesting, I find them underwhelming.
I agree for sure as far as the escort is concerned. I would not want to fly it in consideration of what else is available (with or without flaking if you compare the maquis raider for example).
The Battlecruiser is no performance milestone either but that one is at least a miracle worker ship with an additional console slot, access to the respective powers and 5/3 loadout. Still... one would need to get the fleet version.
The pack has really a hard time to convince.
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T5 Bortas'qu makes it second place... this is unlikely to kill off a large chunk of the fed population nor cause Cryptic to not release ships for that faction for a long time, after all.
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They haven't said anything, yet???
I am assuming "Raider Flanking" goes with "Raider" class (and BoP).
But would love to see a corrected description.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
There was a hero collector article that came out a day or so ago that mentions the raider flanking mechanic for the Shran. Here is the article: https://www.herocollector.com/en-us/Article/star-trek-online-uss-shran?fbclid=IwAR0P4SvK-m6gWB0iXAjrLXEiAAIJaQXgn6uqysumYQEzOOAITRK0uk8ePlA