The Crystal mining is the same minigame that is used for Dilithium mining.
I'd suggest using the arrow keys on the keyboard for this one. First line up with the left/right, then scale with the up/down. Faster reaction time with the keyboard on this than you will ever get with a mouse.
The most annoying one is the airlock from the boldly they road missions. You have to choose one of 4 options, and then do that four time, and if you make a mistake it resets to the beginning.
So it like
1, no, 2, no, 3, no, 4, correct
4, correct, 1, no, reset
4, correct, 2, no, reset
4, correct, 3, correct.
4, correct, 3, correct, 1, no, reset
Etc..
There is no skill involved, you can not bypass it is just a brute force trial and error.
The most annoying one is the airlock from the boldly they road missions. You have to choose one of 4 options, and then do that four time, and if you make a mistake it resets to the beginning.
So it like
1, no, 2, no, 3, no, 4, correct
4, correct, 1, no, reset
4, correct, 2, no, reset
4, correct, 3, correct.
4, correct, 3, correct, 1, no, reset
Etc..
There is no skill involved, you can not bypass it is just a brute force trial and error.
Wrong actually. There are two interacts that have the code for half of it. You interact with those 4 nodes, you get the sensor settings (be sure to write them down unless you have good memory), then input sensor settings.
The ones I find a little frustrating are the ones in the Hur'q arc... which I think are what you're actually referring to and not the sensor puzzle in Boldly They Rode.
My vote goes for the one that's like those old games where you have to move the squares around to make an image. There's a blue, green, and white tile and you have to get them all in the right order. I believe there is one of these that is even timed in one mission. KHAAAAAAN
My vote goes for the one that's like those old games where you have to move the squares around to make an image. There's a blue, green, and white tile and you have to get them all in the right order. I believe there is one of these that is even timed in one mission. KHAAAAAAN
I never fail the waveform minigame, and am mostly in the 2400 -2700 point range for Omega, but the mining / nukara puzzle just doesn't match the way my brain works, and I forget the isolinear chip solution as soon as I've used it.
I don't like that Triangle one they use for Dilithium, either.
I prefer the one for the Radiation Scan on New Romulus and, I think, same one was used for Batteries (?) on Colony.
I guess, it is just the way my brain is wired up. I prefer to line things up and down...and not in circles.
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“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
The timed isolinear chip puzzle is in the Friday the 13th mission, with the crazy Vulcan. Solve it in time, and avoid the gas. Fail, and respawn.
I hate that game.
There was one with clipping wires on Regulus IV, but the problem with that seems to have been cleared up (the planet's surface would for some reason cause many computers to drop framerate, making it impossible to clip the wires in time).
Use arrow keys and aim for 775. Its really easy once you get the hang of it OP. Just takes time. Try practicing with the dili mine missions from fleet also. Or on the colony world, they use that mini game there to.
Use arrow keys and aim for 775. Its really easy once you get the hang of it OP. Just takes time. Try practicing with the dili mine missions from fleet also. Or on the colony world, they use that mini game there to.
I think there's also a practice console in the regular Dil mine entry room.
I'm fine getting 800-900ish on the mining puzzle (1k+ on a lucky day), 2400+ on Omega, but I just don't do well with the Radiation Scan or Isolinear Chip ones.
Use arrow keys and aim for 775. Its really easy once you get the hang of it OP. Just takes time. Try practicing with the dili mine missions from fleet also. Or on the colony world, they use that mini game there to.
I think there's also a practice console in the regular Dil mine entry room.
I'm fine getting 800-900ish on the mining puzzle (1k+ on a lucky day), 2400+ on Omega, but I just don't do well with the Radiation Scan or Isolinear Chip ones.
Frequency match is the oldest and one I've gotten so much time on I can almost always do it in half the time allotted, often 1/3.
Adjust amplitude, then wavelength. Trick is that it usually only takes a few taps to get amplitude right, and you can just mash the button repeatedly for wavelength.
I didn't try to mash everything. I just waited to see the green, and when I did... CLICK.
The numbers when it turns green are shown in the interact though (bottom left), so you'll know that e. g. the top one will turn green at "7", so when it shows "5" you can be prepared.
The iso chip I find quite easy, especially in Boldly they Rode which has always the same pattern and is a three click puzzle (if I am not mistaken: 1 down, top right, 2 down). Others do change.
And the other BtR puzzle: as has been said, the information is at two interacts - the walk is a bit annoying, agreed. When you're at the puzzle itself, viewing towards the hub, those interacts are left of the hub and directly behind it from your point of view. As for the walk, from the "directly behind it" you can zap back (almost) to the start with your exo suit, saving loads of time.
The one I despise most is the "get a 4-digit number in the correct order" from AoY, but since reused. The puzzle itself is okay in my book (though I understand people having problems with it), the interface is just too clunky so it takes a lot of mousework.
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The one I can't stand is the scan radiation mini-game, not cause it is hard, it isn't, but having to track something that's scrolling up or down is just really incredibly annoying.
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The one I can't stand is the scan radiation mini-game, not cause it is hard, it isn't, but having to track something that's scrolling up or down is just really incredibly annoying.
Try to focus on the right side of the lines only. If you try to follow the left side, the arrow keys are reversed.
The timed isolinear chip puzzle is in the Friday the 13th mission, with the crazy Vulcan. Solve it in time, and avoid the gas. Fail, and respawn.
I hate that game.
There was one with clipping wires on Regulus IV, but the problem with that seems to have been cleared up (the planet's surface would for some reason cause many computers to drop framerate, making it impossible to clip the wires in time).
I totally forgot we had that minigame for the wire cutting till I ran into it the other day and realized I've not seen it forever. Because almost every minigame in newer missions have been scan waveform, Romulan Radiation Scan, or Dilithium Mining. It was rare you saw the isolinear chip anymore because I think they realized it was used so much in so many ground missions from Vanilla all the way to New Romulus.
I honestly would not mind a mini game that is a "Bypass this circuit" type where you have to place isolinear chip, rotate nodes, and fuse lines till your signal/hacking makes it to the desired end point. Outcomes could include setting off an alarm, or releasing a gas or environmental hazard in path to objective....because in my opinion isolinear chip puzzle is too easy, and should be more like so.
To the Topic OP: the problem isn't the randomness of the mining minigame, no, its the Tholians (or some lag) that spawn back in to quickly when you try to mine. Hitting you, pulling you out of the minigame before its full 60 seconds of play is over, resulting in the shoddy reward amounts and not able to re-mine the same crystal. It is also pointless to do unless you have people closing the interspatial rifts the Tholians are coming from in the lower section.
Comments
I'd suggest using the arrow keys on the keyboard for this one. First line up with the left/right, then scale with the up/down. Faster reaction time with the keyboard on this than you will ever get with a mouse.
So it like
1, no, 2, no, 3, no, 4, correct
4, correct, 1, no, reset
4, correct, 2, no, reset
4, correct, 3, correct.
4, correct, 3, correct, 1, no, reset
Etc..
There is no skill involved, you can not bypass it is just a brute force trial and error.
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Enhancement for the Duty Office Assignments
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Enhancement for Accolades and Reward
Enhancement Bridge Officers
Wrong actually. There are two interacts that have the code for half of it. You interact with those 4 nodes, you get the sensor settings (be sure to write them down unless you have good memory), then input sensor settings.
The ones I find a little frustrating are the ones in the Hur'q arc... which I think are what you're actually referring to and not the sensor puzzle in Boldly They Rode.
My vote goes for the one that's like those old games where you have to move the squares around to make an image. There's a blue, green, and white tile and you have to get them all in the right order. I believe there is one of these that is even timed in one mission. KHAAAAAAN
Isolinear Chip puzzle, I have the solution bookmarked -- https://sto.gamepedia.com/Isolinear_Chip_Alignment
I never fail the waveform minigame, and am mostly in the 2400 -2700 point range for Omega, but the mining / nukara puzzle just doesn't match the way my brain works, and I forget the isolinear chip solution as soon as I've used it.
I prefer the one for the Radiation Scan on New Romulus and, I think, same one was used for Batteries (?) on Colony.
I guess, it is just the way my brain is wired up. I prefer to line things up and down...and not in circles.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
.
Quality of Life Improvements for the Mission Journal
Enhancement for the Duty Office Assignments
Enhancement for Admiralty Missions
Enhancement for Accolades and Reward
Enhancement Bridge Officers
I don't mind doing them. It is just that I have my favorites. LOL!
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
using Salvage to bypass some puzzles would be nice.
I hate that game.
There was one with clipping wires on Regulus IV, but the problem with that seems to have been cleared up (the planet's surface would for some reason cause many computers to drop framerate, making it impossible to clip the wires in time).
My character Tsin'xing
I think there's also a practice console in the regular Dil mine entry room.
I'm fine getting 800-900ish on the mining puzzle (1k+ on a lucky day), 2400+ on Omega, but I just don't do well with the Radiation Scan or Isolinear Chip ones.
Oh yeah, forgot about that one! Good catch.
Adjust amplitude, then wavelength. Trick is that it usually only takes a few taps to get amplitude right, and you can just mash the button repeatedly for wavelength.
My character Tsin'xing
The numbers when it turns green are shown in the interact though (bottom left), so you'll know that e. g. the top one will turn green at "7", so when it shows "5" you can be prepared.
The iso chip I find quite easy, especially in Boldly they Rode which has always the same pattern and is a three click puzzle (if I am not mistaken: 1 down, top right, 2 down). Others do change.
And the other BtR puzzle: as has been said, the information is at two interacts - the walk is a bit annoying, agreed. When you're at the puzzle itself, viewing towards the hub, those interacts are left of the hub and directly behind it from your point of view. As for the walk, from the "directly behind it" you can zap back (almost) to the start with your exo suit, saving loads of time.
The one I despise most is the "get a 4-digit number in the correct order" from AoY, but since reused. The puzzle itself is okay in my book (though I understand people having problems with it), the interface is just too clunky so it takes a lot of mousework.
The one I can't stand is the scan radiation mini-game, not cause it is hard, it isn't, but having to track something that's scrolling up or down is just really incredibly annoying.
Try to focus on the right side of the lines only. If you try to follow the left side, the arrow keys are reversed.
Once you get the motions and hand-eye down they're all easy. And the isolinear chip one rarely takes more than three moves to solve.
I totally forgot we had that minigame for the wire cutting till I ran into it the other day and realized I've not seen it forever. Because almost every minigame in newer missions have been scan waveform, Romulan Radiation Scan, or Dilithium Mining. It was rare you saw the isolinear chip anymore because I think they realized it was used so much in so many ground missions from Vanilla all the way to New Romulus.
I honestly would not mind a mini game that is a "Bypass this circuit" type where you have to place isolinear chip, rotate nodes, and fuse lines till your signal/hacking makes it to the desired end point. Outcomes could include setting off an alarm, or releasing a gas or environmental hazard in path to objective....because in my opinion isolinear chip puzzle is too easy, and should be more like so.
To the Topic OP: the problem isn't the randomness of the mining minigame, no, its the Tholians (or some lag) that spawn back in to quickly when you try to mine. Hitting you, pulling you out of the minigame before its full 60 seconds of play is over, resulting in the shoddy reward amounts and not able to re-mine the same crystal. It is also pointless to do unless you have people closing the interspatial rifts the Tholians are coming from in the lower section.