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Chief Medical Officer Specialization?

the1tiggletthe1tigglet Member Posts: 1,421 Arc User
We've seen a great number of specializations come out. Miracle Worker and Intel are my favorites so far. But can we see a Chief Medical Officer specialization anytime?

The reason I ask is the sheer number of problems that Voyager and TOS Enterprise would have never survived had it not been for their doctors!

It would be awesome imo to see a specialization that pays homage to the doctors of the all of the series.

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    tyler002tyler002 Member Posts: 1,586 Arc User
    Doesn't the Miracle Worker spec already cover everything the CMO would?
    tumblr_p7auh1JPC61qfr6udo4_500.gif
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,044 Community Moderator
    In an Engineering sense honestly.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,809 Arc User
    If such a specialisation would mean that each career would get access to easy heals on the ground (either through kit modules or the passives from the spec itself) I would say it's a bad idea.

    Personally I think they already went too far with some of the universal modules, taking things like turret building away from engineers for example.

    Tacs have an unfair advantage in space, ground is more balanced. The worst thing they could do, imo, is opening up the careers and start giving things that belong to one specific career (in this case, healing, science) to all of them. If tacs keep their advantage in space, giving them access to everything on the ground would completely remove the need for the other careers to exist.


    I know, that may sound dramatic, but it's a reasonable expectation I think. The careers are there to promote character creation, mixing everything together and giving access to things that, right now, are specialisation within one specific career would remove most of the reasons for creating careers of different characters.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    wideningxgyrewideningxgyre Member Posts: 710 Arc User
    If such a specialisation would mean that each career would get access to easy heals on the ground (either through kit modules or the passives from the spec itself) I would say it's a bad idea.

    Personally I think they already went too far with some of the universal modules, taking things like turret building away from engineers for example.

    Tacs have an unfair advantage in space, ground is more balanced. The worst thing they could do, imo, is opening up the careers and start giving things that belong to one specific career (in this case, healing, science) to all of them. If tacs keep their advantage in space, giving them access to everything on the ground would completely remove the need for the other careers to exist.


    I know, that may sound dramatic, but it's a reasonable expectation I think. The careers are there to promote character creation, mixing everything together and giving access to things that, right now, are specialisation within one specific career would remove most of the reasons for creating careers of different characters.

    While I agree that the game would benefit from having captains make choices that really matter that both open up some options and close others, Versatile Kit Frames from Fleet Research already provide access to abilities normally reserved for other specialties.

    It seems like people are substituting being a jack-of-all-trades for balance between the careers. Rather than eliminating the differences between the careers, it seems like they ought to emphasize them - and give us 3 ways to solve problems. For instance if an ENG could put up a shield generator that actually protected the team from enemies, that would be an effective alternative to not having healing or the damage buffs that TAC gets. Now, the problem is that it takes too long and it doesn't provide effective protection, so the only alternative is to be able to kill them faster than they can kill you (or heal yourself).
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    bubblegirl2015bubblegirl2015 Member Posts: 830 Arc User
    We've seen a great number of specializations come out. Miracle Worker and Intel are my favorites so far. But can we see a Chief Medical Officer specialization anytime?

    The reason I ask is the sheer number of problems that Voyager and TOS Enterprise would have never survived had it not been for their doctors!

    It would be awesome imo to see a specialization that pays homage to the doctors of the all of the series.

    I would go for that now that we have a CONSTABLE spec? heck they should even put a COOK specialization. Devs are running out of good ideas already tiger-2.gif​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
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    davefenestratordavefenestrator Member Posts: 10,524 Arc User
    We've seen a great number of specializations come out. Miracle Worker and Intel are my favorites so far. But can we see a Chief Medical Officer specialization anytime?

    The reason I ask is the sheer number of problems that Voyager and TOS Enterprise would have never survived had it not been for their doctors!

    It would be awesome imo to see a specialization that pays homage to the doctors of the all of the series.

    I would go for that now that we have a CONSTABLE spec? heck they should even put a COOK specialization. Devs are running out of good ideas already tiger-2.gif​​

    Kill enemies with inedible and/or deadly toxic foodstuffs with recipes provided by Neelix! :D

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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,044 Community Moderator

    Kill enemies with inedible and/or deadly toxic foodstuffs with recipes provided by Neelix! :D

    Would that be his infamous Better than Coffee Substitute?
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    My thoughts precisely. I propose that if they offer a system like that it locks out others so that people can't abuse it. Doctors have the ability to stun longer and heal better so ground abilities would be adjusted of course to fit that role. This specialization could be locked so that certain others could not be used at the same time AND it could be setup so that it could be locked out of pvp but allowed in pve. It's not that difficult to code that.

    If such a specialisation would mean that each career would get access to easy heals on the ground (either through kit modules or the passives from the spec itself) I would say it's a bad idea.

    Personally I think they already went too far with some of the universal modules, taking things like turret building away from engineers for example.

    Tacs have an unfair advantage in space, ground is more balanced. The worst thing they could do, imo, is opening up the careers and start giving things that belong to one specific career (in this case, healing, science) to all of them. If tacs keep their advantage in space, giving them access to everything on the ground would completely remove the need for the other careers to exist.


    I know, that may sound dramatic, but it's a reasonable expectation I think. The careers are there to promote character creation, mixing everything together and giving access to things that, right now, are specialisation within one specific career would remove most of the reasons for creating careers of different characters.

    While I agree that the game would benefit from having captains make choices that really matter that both open up some options and close others, Versatile Kit Frames from Fleet Research already provide access to abilities normally reserved for other specialties.

    It seems like people are substituting being a jack-of-all-trades for balance between the careers. Rather than eliminating the differences between the careers, it seems like they ought to emphasize them - and give us 3 ways to solve problems. For instance if an ENG could put up a shield generator that actually protected the team from enemies, that would be an effective alternative to not having healing or the damage buffs that TAC gets. Now, the problem is that it takes too long and it doesn't provide effective protection, so the only alternative is to be able to kill them faster than they can kill you (or heal yourself).

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    gradiigradii Member Posts: 2,824 Arc User
    I'd rather not have a medical spec than have one with dumb restrictions on it.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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    avoozuulavoozuul Member Posts: 3,197 Arc User
    edited June 2018
    Tacs have an unfair advantage in space.
    What? They already nerfed tactical a while back for the space re-balance, I don't understand why people are still saying that they have an unfair advantage or are OP.
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,044 Community Moderator
    avoozuul wrote: »
    Tacs have an unfair advantage in space.
    What? They already nerfed tactical a while back for the space re-balance, I don't understand why people are still saying that they have an unfair advantage or are OP.

    Because apparently AP Alpha is still king of buffs. And as far as some people are concerned... fun is not a factor. Killing enemies as fast as possible is. And anything that buffs your ability to do so = win. Therefor in their mind... there is no other way to play the game in ANY capacity, except as a Tac. Because Tac = Win.
    Logic breakdown:
    • Want to tank? It can't hurt you if its already dead. Tac wins.
    • Want to Science? Tac in a Science Ship. Tactical buff. Big numbers. Tac wins.
    • Want to do ANYTHING better than anyone? Roll Tac.

    Honestly... its pretty flawed thinking as both Science and Engineering do have their own advantages. BUT... good luck convincing the hardcore Redshirts because according to them... all that matters is Tactical, Tactical, Tactical. Anything else is a waste of time because its not Tactical.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    trennantrennan Member Posts: 2,839 Arc User
    edited June 2018
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    valarauko43valarauko43 Member Posts: 227 Arc User
    I have three tacs but the only toon I have with the SB24 trophy is an engineer. Of my eight characters total, the first one to get the crystalline trophy was a science officer. Tac does not always equal win. Fun=win.
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,044 Community Moderator
    I have three tacs but the only toon I have with the SB24 trophy is an engineer. Of my eight characters total, the first one to get the crystalline trophy was a science officer. Tac does not always equal win. Fun=win.

    Exactly. My main wasn't the first to get the Crystalline trophy either. It was one of my alts, which was an Engie. Then I got it on a Sci. My Tac actually STRUGGLED to get it until I built a Kobali Heal Boat.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    I guess people missed the part where I was saying they could disable this specialization in PVP! sigh smh
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    nickcastletonnickcastleton Member Posts: 1,212 Arc User
    My thoughts precisely. I propose that if they offer a system like that it locks out others so that people can't abuse it. Doctors have the ability to stun longer and heal better so ground abilities would be adjusted of course to fit that role. This specialization could be locked so that certain others could not be used at the same time AND it could be setup so that it could be locked out of pvp but allowed in pve. It's not that difficult to code that.
    It could be that the spec simply buffs science and medical based abilities for players so they would still need to be a science captain.
    the abilities you do get would work better if you are a sci captain and average if your anything else.
    0bzJyzP.gif





    "It appears we have lost our sex appeal, captain."- Tuvok
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    themadrigogsthemadrigogs Member Posts: 207 Arc User
    There was a time I thought that a medic spec would go well if paired with the pilot spec, for the full Tom Paris experience, but now that Pilot is a primary spec, it seems like that idea's time has passed.
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,044 Community Moderator
    There was a time I thought that a medic spec would go well if paired with the pilot spec, for the full Tom Paris experience, but now that Pilot is a primary spec, it seems like that idea's time has passed.

    Can still use Pilot as a secondary.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    themadrigogsthemadrigogs Member Posts: 207 Arc User
    edited June 2018
    rattler2 wrote: »
    There was a time I thought that a medic spec would go well if paired with the pilot spec, for the full Tom Paris experience, but now that Pilot is a primary spec, it seems like that idea's time has passed.

    Can still use Pilot as a secondary.

    No, I thought literally combining the two. Add medic as the ground option when converting pilot to a full spec.
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    cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    Medic could be a good secondary spec.
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    vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    If such a specialisation would mean that each career would get access to easy heals on the ground (either through kit modules or the passives from the spec itself) I would say it's a bad idea.

    Personally I think they already went too far with some of the universal modules, taking things like turret building away from engineers for example.

    Tacs have an unfair advantage in space, ground is more balanced. The worst thing they could do, imo, is opening up the careers and start giving things that belong to one specific career (in this case, healing, science) to all of them. If tacs keep their advantage in space, giving them access to everything on the ground would completely remove the need for the other careers to exist.


    I know, that may sound dramatic, but it's a reasonable expectation I think. The careers are there to promote character creation, mixing everything together and giving access to things that, right now, are specialisation within one specific career would remove most of the reasons for creating careers of different characters.

    you are absolutely correct. my tac can go into combat and she will 1. hit solar gateway, methuselah drone (If i chose to join a fleet to get it), EP drone, Crawlers from Nakul, then pop the security escorts. if I really wanted overkill, the crafted Rommie security detail.
    Spock.jpg

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    ichaerus1ichaerus1 Member Posts: 986 Arc User
    Anyone else remember missions that used to have little parts set aside for each class specifically? There were a few up until Boldly They Rode, if I remember correctly. I liked the missions that offered those bits. Actually gave a feeling of teamwork if you brought along friends of different classes.Then it all became homogenized into where your character could pull out the skills from his/her fourth point of contact to do everything.
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    gradiigradii Member Posts: 2,824 Arc User
    ichaerus1 wrote: »
    Anyone else remember missions that used to have little parts set aside for each class specifically? There were a few up until Boldly They Rode, if I remember correctly. I liked the missions that offered those bits. Actually gave a feeling of teamwork if you brought along friends of different classes.Then it all became homogenized into where your character could pull out the skills from his/her fourth point of contact to do everything.

    I liked those, but don't want to be railroaded into a "role" based on my career. being able to do what you want with any career is a huge plus and a giant reason I even play STO rather than some other MMO all the time with set locked classes. (I do but I'd never play STO if it was the same)

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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    captainbrian11captainbrian11 Member Posts: 733 Arc User
    ichaerus1 wrote: »
    Anyone else remember missions that used to have little parts set aside for each class specifically? There were a few up until Boldly They Rode, if I remember correctly. I liked the missions that offered those bits. Actually gave a feeling of teamwork if you brought along friends of different classes.Then it all became homogenized into where your character could pull out the skills from his/her fourth point of contact to do everything.

    I remember that, it was a nice touch, at the same time it honestly made little sense in MOST cases. given we have officers under us, why can't I have my Engineer fix that warp core etc. but I did enjoy them when it was more a "three equally viable ways to do X depending on your class"
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    grumpyowl#1151 grumpyowl Member Posts: 96 Arc User
    I'd like to see a Medical Specialization. Maybe even include some AOE or Team heal buffs. There needs to be something to encourage more healers in the game... especially for ground.
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    the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    Uhm no to those who keep saying it's for all specializations I would say no. They could easily lock it behind commendations making you a real chief medical officer.

    PVPers generally pay no attention to commendations as I recall.
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    the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    Medic could be a good secondary spec.

    That too would be acceptable!
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