We've seen a great number of specializations come out. Miracle Worker and Intel are my favorites so far. But can we see a Chief Medical Officer specialization anytime?
The reason I ask is the sheer number of problems that Voyager and TOS Enterprise would have never survived had it not been for their doctors!
It would be awesome imo to see a specialization that pays homage to the doctors of the all of the series.
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Personally I think they already went too far with some of the universal modules, taking things like turret building away from engineers for example.
Tacs have an unfair advantage in space, ground is more balanced. The worst thing they could do, imo, is opening up the careers and start giving things that belong to one specific career (in this case, healing, science) to all of them. If tacs keep their advantage in space, giving them access to everything on the ground would completely remove the need for the other careers to exist.
I know, that may sound dramatic, but it's a reasonable expectation I think. The careers are there to promote character creation, mixing everything together and giving access to things that, right now, are specialisation within one specific career would remove most of the reasons for creating careers of different characters.
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
While I agree that the game would benefit from having captains make choices that really matter that both open up some options and close others, Versatile Kit Frames from Fleet Research already provide access to abilities normally reserved for other specialties.
It seems like people are substituting being a jack-of-all-trades for balance between the careers. Rather than eliminating the differences between the careers, it seems like they ought to emphasize them - and give us 3 ways to solve problems. For instance if an ENG could put up a shield generator that actually protected the team from enemies, that would be an effective alternative to not having healing or the damage buffs that TAC gets. Now, the problem is that it takes too long and it doesn't provide effective protection, so the only alternative is to be able to kill them faster than they can kill you (or heal yourself).
I would go for that now that we have a CONSTABLE spec? heck they should even put a COOK specialization. Devs are running out of good ideas already
Original STO beta tester.
Kill enemies with inedible and/or deadly toxic foodstuffs with recipes provided by Neelix!
Would that be his infamous Better than Coffee Substitute?
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Because apparently AP Alpha is still king of buffs. And as far as some people are concerned... fun is not a factor. Killing enemies as fast as possible is. And anything that buffs your ability to do so = win. Therefor in their mind... there is no other way to play the game in ANY capacity, except as a Tac. Because Tac = Win.
Logic breakdown:
Honestly... its pretty flawed thinking as both Science and Engineering do have their own advantages. BUT... good luck convincing the hardcore Redshirts because according to them... all that matters is Tactical, Tactical, Tactical. Anything else is a waste of time because its not Tactical.
Exactly. My main wasn't the first to get the Crystalline trophy either. It was one of my alts, which was an Engie. Then I got it on a Sci. My Tac actually STRUGGLED to get it until I built a Kobali Heal Boat.
the abilities you do get would work better if you are a sci captain and average if your anything else.
"It appears we have lost our sex appeal, captain."- Tuvok
Can still use Pilot as a secondary.
No, I thought literally combining the two. Add medic as the ground option when converting pilot to a full spec.
you are absolutely correct. my tac can go into combat and she will 1. hit solar gateway, methuselah drone (If i chose to join a fleet to get it), EP drone, Crawlers from Nakul, then pop the security escorts. if I really wanted overkill, the crafted Rommie security detail.
I liked those, but don't want to be railroaded into a "role" based on my career. being able to do what you want with any career is a huge plus and a giant reason I even play STO rather than some other MMO all the time with set locked classes. (I do but I'd never play STO if it was the same)
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
I remember that, it was a nice touch, at the same time it honestly made little sense in MOST cases. given we have officers under us, why can't I have my Engineer fix that warp core etc. but I did enjoy them when it was more a "three equally viable ways to do X depending on your class"
PVPers generally pay no attention to commendations as I recall.
That too would be acceptable!