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Garbage in the Device slots

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    dalolorndalolorn Member Posts: 3,655 Arc User
    edited December 2012
    Well you do have some decent consumables coming in the Reputation store... if you're willing to pay for them. Romulan and Reman distress signals - the first level (unlocks at T2) gives you a Bird of Prey from what I can tell.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
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    bortjinxbortjinx Member Posts: 397
    edited December 2012
    Ah, sorry...Jevonite Hardpoints, not Dilithium. Seems my mind connects everything in the game to dilithium. :/

    It's this thing here. You are able to get it through a Doff assignment and the old Cardie lockboxes before the lockbox revamp.

    http://www.stowiki.org/Prototype_Ablative_Jevonite_Hardpoints

    The fighters were from the Ferengi lockbox. I don't know if they still drop, if they were removed or moved to the Lobi-store. Reward Packs -> Fighter Squadron should list them on the exchange.

    Those Jevonite Hardpoints are pretty cool, although again, they are consumable.

    Is there anything in game apart from the Phase Modulator and RMC that are not consumable devices?
    [SIGPIC][/SIGPIC]
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    What if the turrets were heavy like the ones you fight in the game? They would do some serious damage. The energy beams would tear up you shields and the torpedos will kill you if your shield face was down or too weak.

    I would be fine with that and think they should pack more punch for a disposable item.

    Also I think you may be confusing how batteries work with how Effeciency works.
    Leonard Nimoy, Spock.....:(

    R.I.P
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    dalolorndalolorn Member Posts: 3,655 Arc User
    edited December 2012
    bortjinx wrote: »
    Those Jevonite Hardpoints are pretty cool, although again, they are consumable.

    Is there anything in game apart from the Phase Modulator and RMC that are not consumable devices?

    Nope. Not a thing.

    Unless you count the ground devices:

    Tribbles of all sorts
    Gambling Device (mutually exclusive with tribbles)
    Ophidian Cane (will be available during winter event)
    Shark of Possibilities (will be available during winter event)
    Unknown
    Unknown
    Unknown
    Unknown
    Unknown

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
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    bortjinxbortjinx Member Posts: 397
    edited December 2012
    Sorry, should have clarified... I meant for space.

    I already have piles of tribbles, and a few items from FE series for the ground device slots.

    I'm wanting to get more Shards of Possibilities for my BOffs this month, and maybe Ophidian Canes.

    Edit: What is the Gambling Device though? Not sure on that one.
    [SIGPIC][/SIGPIC]
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    shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited December 2012
    I honestly use my batteries for two purposes:

    1. Get a system back online after being hit by subsystem targeting or a phaser proc

    2. Recover quickly after a power that drains weapons, mostly Phaser Lotus in my case.

    The damn (shared!) cooldown on batteries makes it risky to use them any other time, as I may find myself dead in space with no engines. That said, my escorts carry in their whopping two device slots Weapon and Shield batteries. Chimera also carries Subspace Modulator.
    ssog-maco-sig.jpg
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    redrickyredricky Member Posts: 1,004 Arc User
    edited December 2012
    There are some rechargable batteries floating around out there. I think there are some on the exchange.

    Gotta disagree with the OP. Weapon batt for double tapping BO, deuts and engine batt on a BoP for hightailing it or for chasing down a kill in PvP or probes in an stf, aux batt for my Aux2Batt addiction, SFM is universally attractive, Jevonite is ridiculously good. I honestly use the shield batt the least, but that's just because there's so much competition for the slots.

    Deployables are pretty useless for most things things aside from grabbing a bit of aggro for me in things like Pi Canis optionals. I can't see them buffing deployables too much or they would compete with operational assets, and they couldn't have that now, could they?

    And call me crazy, but I kind of like that you have to go and get the most powerful ones, the deuterium and the jevonite. It's a little something that a dedicated player has that you can't just go buy at the Z-store.
    no, the only give you a bonus if you power level was below 75.
    This is not correct, and possibly the source of your irritation with batteries.

    The single most used one for me is the weapons battery because 1. over-capping currently benefits every energy weapon type and 2. no matter how high you boost power levels the BO subtraction begins at 125, not your over-capped or theoretical level, so a weapons battery gets used to recover from the drain.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
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    latiasracerlatiasracer Member Posts: 680 Arc User
    edited December 2012
    I disagree, batteries are usefull. Using AUX boosts my quantum field phaser up by 800 Damage, shield batteries restore some shield HP, weapon batteries have noticible dps increase (With both turrets and the new borg cutting beam) and the engines have an instantanious speed boost.

    I Guess you must be one of those players who's upset you don't get everything for free, and thus everything cryptic does is "ERMEGERD SCAM"
    warp plasma can't melt neutronium beams
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    sharyssasharyssa Member Posts: 157 Arc User
    edited December 2012
    ROBBLE ROBBLE ROBBLE

    ...really? :rolleyes:
    [SIGPIC][/SIGPIC]
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    dma1986dma1986 Member Posts: 541 Arc User
    edited December 2012
    bortjinx wrote: »
    Is there anything in game apart from the Phase Modulator and RMC that are not consumable devices?
    There're Rechargable Shields batteries.
    Also, there are the holoemitters, but they do run out eventually.
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    And as usual, when logic and real experience starts to speak, OP has nothing to say.

    Alex, I think what grinds my gears the most about you is that you do bring up valid points every so often. But those points are then drowned by your aggressive stance and close minded methods. What annoys me the most about your posts are that they aren't constructive at all. You just attack Cryptic or other players. If your posts had just ONE thing, then I would be able to tolerate all the negativity. What your posts are missing are suggestions for improvements.

    I look back at all your threads that I have watched, and so far, all you do is blindly attack anyone who offers even a slightly different opinion, if you don't outright dismiss them. And each of your starting posts are just complaints. No suggestions for improvements, no really useful information. If you could change that, I would actually try to help you instead of laugh. And I think I am not the only one when it comes to this.

    Take a chill pill man, relax a little. Instead of just complaining, why not point out possible flaws, and then offer solutions?
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    alexindcobraalexindcobra Member Posts: 608
    edited December 2012
    bitemepwe wrote: »
    Where did you read that? All my batterries that I buy at spacedock give +75 straightup regardless of my existing power settings. All power tops out at 125, but a battery takes a 25 to a 100.
    If its not for you then thats a bug, a big one.

    Ill add proper Battery usage to the STO mythbuster premise.

    I don't have any of my systems below 25 power level. My engine level at 29 and all the engine battery do for me is enable my disbled engine and boost power level but it doesn't get much faster and it doesn't boost my turn rate. The Shield one boost pwer level but you don't a gain in much shield HP. They only boost 700 hp per shield face. That's nothing compared to how much your full shield hp is in the tens of thousands and DPS from enemy players are well over the tens of thousands. Even enemy NPC's DPS is over 700 DPS.

    On the side of bonuses granted, who want to fly around with their shield power below 75? The lower your shield level, the lower your resistance and recharge rate per 6 seconds. Back in my early cruiser days, I was struggling to find ways to boost my shield power above 58 percent without allocating most of my ship's power to the shields. My ship was always loosing shields, and end up poping quit fast in PVP and having to heal allot to survive in PVE. As I got wiser, I found ways to keep my shields operating above 80%. The need for a battery use is not while i have shields and EPS available but when my shields are down or low, and all my shield heals are in cool down.
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    alexindcobraalexindcobra Member Posts: 608
    edited December 2012
    And as usual, when logic and real experience starts to speak, OP has nothing to say.

    Alex, I think what grinds my gears the most about you is that you do bring up valid points every so often. But those points are then drowned by your aggressive stance and close minded methods. What annoys me the most about your posts are that they aren't constructive at all. You just attack Cryptic or other players. If your posts had just ONE thing, then I would be able to tolerate all the negativity. What your posts are missing are suggestions for improvements.

    I look back at all your threads that I have watched, and so far, all you do is blindly attack anyone who offers even a slightly different opinion, if you don't outright dismiss them. And each of your starting posts are just complaints. No suggestions for improvements, no really useful information. If you could change that, I would actually try to help you instead of laugh. And I think I am not the only one when it comes to this.

    Take a chill pill man, relax a little. Instead of just complaining, why not point out possible flaws, and then offer solutions?

    First of all, I didn't attack you. You tried to irritate me by bringing up a person I contiue to ignore for certain purposes. Secondly, you have a reading comprehenion problem because you add your a own assuptions to what I said. If it was a test, you would of failed. Nowhere in my thead, did I say all batteries are garbage. I mentioned only the batteries that I have a problem with. Why don't you just take it at that? If you dissaggree, you dissagree. It does not change what I said. I get aggressive when you try to put words in my mouth or try to make me look like the bad guy because I dissagree with somebody. It is only you and one other person that tries to tick me off on all my threads. Why can't you just state your opinion and move on? You don't learn anything from trying to start arguments. The forums were not meant for that. Threads are meant to state your opinion, the next guy states his opinion, and so on. If opinions don't aggree, then ideas don't change, but when you try to make a thread about the OP, instead of the subject ,then you are the instigator of a fight or argument. People can relax when you keep their names out of your mouth. Besides, who are you to tell somebody not to complain? You have no authority to tell people how to talk or write threads. Write your own threads.
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    alexindcobraalexindcobra Member Posts: 608
    edited December 2012
    bortjinx wrote: »
    So, what devices are actually out there?

    Subspace Field Modulator,
    Red Matter capacitor,
    Scorpion Fighters,
    Batteries,
    Dueterium Surplus.

    Anything else?

    You left out:
    Shield Batt'
    Aux Batt,
    Weapon Batt, and
    Engine Batt.

    Red Matter capacitor is not consumable, it is permanent and you can use it every two minutes. There are special hybrid batties out there but you have to go buy them out of Lobi store or win them from an event. I don't know what all the devices are out there, but some rare ones are found in the Exchange.
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    alexindcobraalexindcobra Member Posts: 608
    edited December 2012
    redricky wrote: »
    There are some rechargable batteries floating around out there. I think there are some on the exchange.

    Gotta disagree with the OP. Weapon batt for double tapping BO, deuts and engine batt on a BoP for hightailing it or for chasing down a kill in PvP or probes in an stf, aux batt for my Aux2Batt addiction, SFM is universally attractive, Jevonite is ridiculously good. I honestly use the shield batt the least, but that's just because there's so much competition for the slots.

    Deployables are pretty useless for most things things aside from grabbing a bit of aggro for me in things like Pi Canis optionals. I can't see them buffing deployables too much or they would compete with operational assets, and they couldn't have that now, could they?

    And call me crazy, but I kind of like that you have to go and get the most powerful ones, the deuterium and the jevonite. It's a little something that a dedicated player has that you can't just go buy at the Z-store.

    This is not correct, and possibly the source of your irritation with batteries.

    The single most used one for me is the weapons battery because 1. over-capping currently benefits every energy weapon type and 2. no matter how high you boost power levels the BO subtraction begins at 125, not your over-capped or theoretical level, so a weapons battery gets used to recover from the drain.

    I didn't say anything bad about the weapon batt but I still don't need it, because i have too many other options that boost weapons or break from disabilities of weapons.
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    alexindcobraalexindcobra Member Posts: 608
    edited December 2012
    I disagree, batteries are usefull. Using AUX boosts my quantum field phaser up by 800 Damage, shield batteries restore some shield HP, weapon batteries have noticible dps increase (With both turrets and the new borg cutting beam) and the engines have an instantanious speed boost.

    I Guess you must be one of those players who's upset you don't get everything for free, and thus everything cryptic does is "ERMEGERD SCAM"

    I didn't say all batteries are bad, but the Shields, and Engine batts are useless to me because they don't add adiquate performance. I have no need for weaopn batt because of many other things i got to boost weapon power or break disabilties.
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    tc10btc10b Member Posts: 1,549 Arc User
    edited December 2012
    An engine battery is only useful to you if you're using an Impulse or Hyper Impulse Engine. I imagine you are using a combat engine (with you're low power level) and so as a result an engine battery won't do you much good due to the way they lose speed above 55 power.

    I run a science ship and I use a shield battery when my shields start to take a few hits. The hp regain is small yes, but the damage reduction is great. They are also really good for getting rid of nasty beam target shields that take out whole facings.

    The subspace field modulator has often saved my bacon due to the insane damage reduction and defense values it adds when active.

    Batteries are a little rubbish in the game, but they aren't the be and end all of combat. They are there to provide a brief reprieve and last resort; after all the game would hardly show skill if I ran out of batteries during a match and therefore became useless as a result.
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    First of all, I didn't attack you. You tried to irritate me by bringing up a person I contiue to ignore for certain purposes. Secondly, you have a reading comprehenion problem because you add your a own assuptions to what I said. If it was a test, you would of failed. Nowhere in my thead, did I say all batteries are garbage. I mentioned only the batteries that I have a problem with. Why don't you just take it at that? If you dissaggree, you dissagree. It does not change what I said. I get aggressive when you try to put words in my mouth or try to make me look like the bad guy because I dissagree with somebody. It is only you and one other person that tries to tick me off on all my threads. Why can't you just state your opinion and move on? You don't learn anything from trying to start arguments. The forums were not meant for that. Threads are meant to state your opinion, the next guy states his opinion, and so on. If opinions don't aggree, then ideas don't change, but when you try to make a thread about the OP, instead of the subject ,then you are the instigator of a fight or argument. People can relax when you keep their names out of your mouth. Besides, who are you to tell somebody not to complain? You have no authority to tell people how to talk or write threads. Write your own threads.

    First of all, walls of text are not conducive to people reading. Secondly, you completely ignored what I said. I did nothing to try to attack you. I was simply stating holes in your post. And as I said, you need to look at the whole thing. And I would personally say that +80 power (what batteries give you) aren't useless. Turrets provide good distractions. Everything has it's uses. But I still notice you didn't do anything about my final statement besides rage more. You have as of yet to provide a suggestion as to how to improve this. If you did that, your threads might actually be successful. As is, all I see is you raging about something not being perfect.

    Call me whatever, but I want to be on your side. I want to see you satisfied. But you are making it almost impossible for me to do so. I didn't put any words in your mouth (impossible considering it's just text), I just pointed out holes in what you said. If you really find that offensive, you need to take a step back, since there actually is such a thing such as constructive criticism. Which I am trying to provide. You post up asking for responses, and I am giving you one, and even staying on topic this time. Sheesh!
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    gypsybladegypsyblade Member Posts: 730 Arc User
    edited December 2012
    I didn't say all batteries are bad, but the Shields, and Engine batts are useless to me because they don't add adiquate performance. I have no need for weaopn batt because of many other things i got to boost weapon power or break disabilties.

    Useless to you, not garbage to others..

    Devices are optional after all, heck you don't even "have" to put anything in there to begin with.

    My science ships love their Aux Batteries

    My cruisers love their Weapon and Shield Batteries
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    shimmerlessshimmerless Member Posts: 0 Arc User
    edited December 2012
    a) Batteries are awesome and will save your life and shelter newborn kittens
    b) You will only reach your ship's max potential through the proper and well-timed use of batteries
    c) They're cheap as hell
    d) They repair subsystems
    e) If you account for them properly (hint: DOffs, skill tree) they can return ridonkulous benefits to your performance.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
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    bortjinxbortjinx Member Posts: 397
    edited December 2012
    You left out:
    Shield Batt'
    Aux Batt,
    Weapon Batt, and
    Engine Batt.

    Red Matter capacitor is not consumable, it is permanent and you can use it every two minutes. There are special hybrid batties out there but you have to go buy them out of Lobi store or win them from an event. I don't know what all the devices are out there, but some rare ones are found in the Exchange.

    Yeah, I was kinda ignoring the batteries since they were mentioned so many other times i the thread.

    I was more looking for permanent devices, like the RMC or Subspace Field Modulator.
    [SIGPIC][/SIGPIC]
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    I don't have any of my systems below 25 power level. My engine level at 29 and all the engine battery do for me is enable my disbled engine and boost power level but it doesn't get much faster and it doesn't boost my turn rate. The Shield one boost pwer level but you don't a gain in much shield HP. They only boost 700 hp per shield face. That's nothing compared to how much your full shield hp is in the tens of thousands and DPS from enemy players are well over the tens of thousands. Even enemy NPC's DPS is over 700 DPS.

    On the side of bonuses granted, who want to fly around with their shield power below 75? The lower your shield level, the lower your resistance and recharge rate per 6 seconds. Back in my early cruiser days, I was struggling to find ways to boost my shield power above 58 percent without allocating most of my ship's power to the shields. My ship was always loosing shields, and end up poping quit fast in PVP and having to heal allot to survive in PVE. As I got wiser, I found ways to keep my shields operating above 80%. The need for a battery use is not while i have shields and EPS available but when my shields are down or low, and all my shield heals are in cool down.

    Most batteries do not heal you but only add to your power levels and repair disabled system that falls into the batts description. Some like Shield Batts also boost the Regen rate temporarily on top of the repair and power boost.

    Shield Batts do not heal shield health at all.
    Engine Batts only boost your speed based off the increase in engine power they give. A slow ship will still be slower than a fast ship that pops an engine battery, but having a higher engine power setting does increase ones turn and speed temporarily.

    To keep your shields up and well resistant you will need to cycle EPTS with some other EPTx abilitiy (or do two). This will keep your shields healed and increase your shield resists due to the inherent resist bonus of the power and that a high shield power score gives a resist bonus as well.
    Add TSS (with a good Aux boost from AuxBatt or EPTA) to the mix and it will further heal your shields as well as add a further amount to your resists (though the strength is based on Aux levels)

    To further boost ones resists you can also use HE and A2Sif to give yourself an Aux dependent ALL damage resist.

    EPTS ( +18% TO +30% SHIELD RESISTS) 30 seconds

    HE ( +13 ALL damage reduction to +20 ALL damage reduction ) 15 seconds

    TSS ( +7% to +15% Aux dependent shield resists) 15 seconds

    A2Sif ( +19 Aux dependent All damage reduction to +36 Aux dependent all damage reduction) 10 seconds
    Leonard Nimoy, Spock.....:(

    R.I.P
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    alexindcobraalexindcobra Member Posts: 608
    edited December 2012
    bitemepwe wrote: »
    Most batteries do not heal you but only add to your power levels and repair disabled system that falls into the batts description. Some like Shield Batts also boost the Regen rate temporarily on top of the repair and power boost.

    Shield Batts do not heal shield health at all.
    Engine Batts only boost your speed based off the increase in engine power they give. A slow ship will still be slower than a fast ship that pops an engine battery, but having a higher engine power setting does increase ones turn and speed temporarily.

    To keep your shields up and well resistant you will need to cycle EPTS with some other EPTx abilitiy (or do two). This will keep your shields healed and increase your shield resists due to the inherent resist bonus of the power and that a high shield power score gives a resist bonus as well.
    Add TSS (with a good Aux boost from AuxBatt or EPTA) to the mix and it will further heal your shields as well as add a further amount to your resists (though the strength is based on Aux levels)

    To further boost ones resists you can also use HE and A2Sif to give yourself an Aux dependent ALL damage resist.

    EPTS ( +18% TO +30% SHIELD RESISTS) 30 seconds

    HE ( +13 ALL damage reduction to +20 ALL damage reduction ) 15 seconds

    TSS ( +7% to +15% Aux dependent shield resists) 15 seconds

    A2Sif ( +19 Aux dependent All damage reduction to +36 Aux dependent all damage reduction) 10 seconds

    The funny thing about the shield battery is that it boost the power level and regenerate 700 hp for 10 second. The problem is shields only regenerate every 6 seconds and you can only fit 6 into 10, 1 time. You benefit from one weak regenration per use. and then wait for long cooldown before you can use the next battery.
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    The funny thing about the shield battery is that it boost the power level and regenerate 700 hp for 10 second. The problem is shields only regenerate every 6 seconds and you can only fit 6 into 10, 1 time. You benefit from one weak regenration per use. and then wait for long cooldown before you can use the next battery.

    I agree, the SHield Batt buff to regen needs to be a 12 second time limit so it gets 2 cycles of the buff off before the long CD.
    Leonard Nimoy, Spock.....:(

    R.I.P
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    baudlbaudl Member Posts: 4,060 Arc User
    edited December 2012
    bitemepwe wrote: »
    I agree, the SHield Batt buff to regen needs to be a 12 second time limit so it gets 2 cycles of the buff off before the long CD.

    i think 1 or 2 points in batterie fixes that.

    only because alexindcobra thinks most devices are garbage doesn't mean they actually are, on the contrary actually. Not the first thing he has no clue about, and any atempt to explain it is futile.
    Go pro or go home
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    baudl wrote: »
    i think 1 or 2 points in batterie fixes that.

    only because alexindcobra thinks most devices are garbage doesn't mean they actually are, on the contrary actually. Not the first thing he has no clue about, and any atempt to explain it is futile.

    Ah, then its a moot point if one skills the skill. Problem solved.
    Leonard Nimoy, Spock.....:(

    R.I.P
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    shookyangshookyang Member Posts: 1,122
    edited December 2012
    dma1986 wrote: »
    There're Rechargable Shields batteries.
    Aside from the exchange, is it still possible to get one of these?
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    whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited December 2012
    The funny thing about the shield battery is that it boost the power level and regenerate 700 hp for 10 second. The problem is shields only regenerate every 6 seconds and you can only fit 6 into 10, 1 time. You benefit from one weak regenration per use. and then wait for long cooldown before you can use the next battery.

    I have no problems with shield batteries whatsoever. I use it in between gaps of EPtS uses, ST's and TSS's and it keeps my shield regen' very effective.
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    I have no problems with shield batteries whatsoever. I use it in between gaps of EPtS uses, ST's and TSS's and it keeps my shield regen' very effective.

    And they are so easy to get, it's a moot point.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited December 2012
    And they are so easy to get, it's a moot point.

    Agreed. I don't see why any cruiser cap' (especially an engie') could complain about batteries. I was out with my fleet two days ago in the Hive Space mission, holding agro and one of my fleet-mates started laughing aloud about how I suddenly had so many buffs on my Excel'. I pretty much hit every button the ship had and Borg shots might have well had been bouncing off of me. The whole time shooting one of my two CRF's and my BFAW. It was awesome. :D
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