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Why keep the Crystalline instead of the culled games?

You play the Crystalline Catastrophe, which takes less than five minutes to finish and get rewarded on...but why have The Powers The Be allowed it? We're no usually given any free rides, by my problem with this one is how simple it is. I do miss my beloved Mine Trap and The Breach, which they put SO much effort into, but why keep something that was only ever a "get a shard for a bigger reward" game permanently?
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    Because people play it. A lot.

    Honestly that's the only reason, no one played the other 2 anymore so they got chopped.
    Lifetime Subscriber since Beta
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Mine Trap was a 20 man. Rarely popped after it lost its shinyness. The Breach... people got lost in it.

    I'm still surprised Breaking the Planet and The Big Dig are still around. How often do those 20 man missions pop? Heck... Starbase Fleet Defense rarely pops. I think there's a channel dedicated to trying to get people together for 20 man fleet actions, but other than that...
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    asuran14asuran14 Member Posts: 2,335 Arc User
    Yeah that is basically it that the stf is played so much that taking it out would be storm of whining if they removed it. I would not mind seeing some elements added to it that might make it more interesting to play, Though a lot of them removing stfs is that they are just not played or populated, which leads to some people thinking the game is dead kinda. I would have wished that they would not have removed the stfs so much, but instead did a rotating line-up of 5-9 stfs that give you access to the rep marks you need on a weekly or bi-weekly available que rotation.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Well... No Win was pretty popular, but power creep made it kinda... too easy apparently.

    I was in one successful run with a fleet group. I also happened to be on a Sci alt flying a Vesta with Grav Well. I think we had 3 vestas and a couple escorts so we were very Crowd Control heavy.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    ltminnsltminns Member Posts: 12,569 Arc User
    edited February 2016
    If they cut the Big Dig to a 5 man you could get it to pop. I did that for the first time a couple of Months ago solo. I just couldn't defeat the Fek'lhri Demon on my own. I had him down below 50% but the Romulans beaming in just caused to much of a dispersal.

    I wish I had tried out Mine Trap solo before they pulled it. Will never did get to see it.

    Breach was a bit of a maze. I think I played that just a couple of times and lost my way both times, occasionally finding the rest of the Team.

    Fleet Actions don't pop much except during Shuttle Events, even then not often and the Klingon one practically not at all. My go to during Shuttle is Atmospheric Assault. Only a five man and the best Mark payout.

    Some are never played, as they are too long for less than optimal rewards. See what happens to normally sleepy Queues during the enhanced payouts like the Shuttle Event. People flock to them. Lessons there for the taking, Cryptic.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    ltminns wrote: »
    I wish I had tried out Mine Trap solo before they pulled it. Will never did get to see it.

    The way Mine Trap was set up, you COULDN'T Solo it. You had 4 areas that were getting hit all at the same time in different areas. Then you had to escort groups of civilians out from each area at the same time. And each area went in one of the compass directions, so for example the blue area went east, red went north, ect.

    It was designed for 4 teams of 5 specifically.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    ltminnsltminns Member Posts: 12,569 Arc User
    Ok gotcha. See I told you I never saw it. I never had any intention of getting through those just wandering around to see what they looked like and the enemies (Salt Vampire). I was actually surprised I made it as far as I did in the Big Dig.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    lianthelialianthelia Member Posts: 7,825 Arc User
    You kind of answered it yourself, it's quick and easy...very few people actually try in this game, easy = less effort.
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    cassiusdiocassiusdio Member Posts: 64 Arc User
    answer: its alt friendly. I wouldnt dare to run hive onslaught with some of my alts.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    The thing with CCA is that people say it's popular which is why it won't get culled. But it's one of the only missions with a decent reward:effort ratio so people will naturally gravitate towards it, hence why it's popular.
    It a sort of self fulfilling prophecy that that mission with the best rewards is the most played one.

    If they'd sorted out the rewards for many of the other missions then they'd be just as popular, but no they just kill them off.

    Mine Trap was actually getting really popular in the month before it got dropped thanks to the 20player channel and everyone I played it with enjoyed it immensely. Plus the reward was pretty high.

    The other day I ran Storming the Spire advanced in a pug run and it was really fun for a change even if the reward wasn't too great. With the daily boxes you can get a good reward once a day from any mission.
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    kayajaykayajay Member Posts: 1,990 Arc User
    rattler2 wrote: »
    ltminns wrote: »
    I wish I had tried out Mine Trap solo before they pulled it. Will never did get to see it.

    The way Mine Trap was set up, you COULDN'T Solo it. You had 4 areas that were getting hit all at the same time in different areas. Then you had to escort groups of civilians out from each area at the same time. And each area went in one of the compass directions, so for example the blue area went east, red went north, ect.

    It was designed for 4 teams of 5 specifically.

    I started a Mine Trip Appreciation thread, unknowingly to me at the eleventh hour. I managed to get enough people to play the game, we ACED it got, EVERY bonus and the title, plus more Marks than I've ever been rewarded from any other game in the game! I really got people hungry for it...but then, The Powers That Be removed it :-(

    Oh and I did once successfully solo it ;-)
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    saurializardsaurializard Member Posts: 4,394 Arc User
    The Breach with an Iconian Dreadnough must be funny to witness.

    #TASforSTO
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    marcopolo84xmarcopolo84x Member Posts: 12 Arc User
    Breaking the planet maybe needs a bit of an update since it is toooooo easy atm, but, still it is one of the most interesting and unique ground ques available. It would have a ton of added potential if it would feature 2 opposing teams.
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    goodscotchgoodscotch Member Posts: 1,680 Arc User
    Because people play it. A lot.

    Honestly that's the only reason, no one played the other 2 anymore so they got chopped.

    And people play it a lot precisely because it takes all of 5 - 7 minutes and you get a ton of Fleet credits compared to other instances that take double that amount of time or more.
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    misterferengi#8959 misterferengi Member Posts: 486 Arc User
    They have a yearly event involving this mission. Its easy, rewards very well and is quick, because of this pops fast when queuing so people play it. Breach didn't pop so quick as it takes far longer, is more difficult and reward vs playtime ratio wasn't as good.
    Lets not forget this game has a become farming game more so since fleet holdings, reputation and upgrades entered the game You need materials to craft/create upgrade tech, you need EC to buy consumables like batteries or components, and you need the pink rocks for lots of things. All have to be farmed so people will take the quickest and most rewarding route.
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    bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited February 2016
    if they got rid of CC they would not be able to run the CC event that is very popular with most players.
    even more popular then is rival the mirror event due to its quick easy nature.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

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    welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited February 2016
    Like someone above may have posted, the BIGGEST draw to this map is that you are rewarded for your build strength and efficiency: That is to say, it is not time-gated. This is a HUGE deal. I would also posit that ICA is popular because of this as well.

    In a sense, consider CCA the exact opposite of Mirror Grind Event.
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    e30erneste30ernest Member Posts: 1,794 Arc User
    edited February 2016
    you are rewarded for your build strength and efficiency:

    Not totally. If you finish the run fast enough, you will fail the objective. So high-powered builds will actually give you less rewards. :dizzy:
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    CCA is a funny one in that massive DPS doesn't always get the best results.
    Blow the thing too fast and you won't get the optionals are it dies before the two blasts.
    Don't use enough heals and you won't come top three.
    Use energy weapons only and you can actually make it harder for everyone ( how many people actually know to stop shooting it whilst it's powering up for a blast?).

    But the simple fact is that it's a quick easy way to get 160+ marks in few mins and it's always available.
    So more people play it and it pops more often - which means it attracts more players as its always quick to pop - it's more popular.
    It's a vicious circle where it's only really popular because it's popular!

    A lot of other missions could do with an overhaul to be more like CCA, even the Mirror Invasion event needs an overhaul to be less time gated.
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    spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    Ya, I hate time gates too.
    Why should I bother to perfect my build, to bring my weight to the team and to play well if, in the end, I have to wait X amount of time for an stf to be completed ? For a few marks more ?
    Best or, in this case, worst example is the Mirror Invasion Event : many peeps couldn't take it and went on the leeching route, which is ethically wrong by the way
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    cirran1cirran1 Member Posts: 230 Arc User
    Starbase Fleet Defense was played on a regular basis until the Delta update. That update alone killed a LOT of queues. Starbase Fleet Defense never recovered from that update, sad to was one of my favorite queues to run.

    Cirran
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Hey @cirran1 you can often get enough people to run SFD on the 20player channel, check it out. They run quite a lot of the less regular queues and often drum up extra players from zone chat to fill up ranks. Had many good runs with guys on that channel.
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    welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    e30ernest wrote: »
    you are rewarded for your build strength and efficiency:

    Not totally. If you finish the run fast enough, you will fail the objective. So high-powered builds will actually give you less rewards. :dizzy:

    This is now false, and if it does happen, likely a bug. Yesterday I joined a pubby CCA and it finished in about 45 seconds. I am not exaggerating. Everyone got paid.
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    ltminnsltminns Member Posts: 12,569 Arc User
    You cannot fail the objective you just don't satisfy it. Unless that discharge occurs you don't meet the Objective. But from what I've seen the Entity recharges slower on Normal than Advanced because there is more energy firepower in Advanced. Theoretically, if you blast it at such a rate it can fill up very fast and discharge quickly you can still meet the 33% Objective discharge before it dies.

    A lot (most) people do not heed their Science Officer's warning and stop shooting at it when absorbing. They want to get it done very quickly to farm some other PVE Queue (or Red Alert) and farm that, and so on and so on.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    leemwatsonleemwatson Member Posts: 5,344 Arc User
    The Breach, for me, was the best STF to play. Despite people getting lost, the rewards for hitting all the objectives, especially rescuing all the ships was okay. The map was huge, and it was possible to solo it if you had the usual quitters. Yes it took time, but it was so satisfying!
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    cirran1cirran1 Member Posts: 230 Arc User
    lordsteve1 wrote: »
    Hey @cirran1 you can often get enough people to run SFD on the 20player channel, check it out. They run quite a lot of the less regular queues and often drum up extra players from zone chat to fill up ranks. Had many good runs with guys on that channel.
    Thank you for the heads up, I will have to check into this on Fridays when my feet gets together to run queues.

    Cirran
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2016
    Well OP I think delta rising is still to blame for all of this you know.

    What did it do? Simple, it multiplied the demands to reach end game by two and probably multiplied it by ten if somebody wants to strive for optimum performance level on a character.

    The result is that peeps have a lot less downtime* in game when they strife for optimum so economic aspects how to spend the time in the game begin to surface more than simple fun. You have to begin to compromise a lot if you want to have both.

    Crystalline Catastrophe is fun, The Breach was fun. Both maps in their own way. The problem is just the former is fun AND economic to play while the latter is simply not.

    Peeps don’t play it as result and the stage dies.

    If I look at the empty queue list we have a lot more maps which are going to die. Players are not to blame here. Cryptic has every means at their disposal to change things easily. Instead of doing Mirror or CC events all the time they could easily make Infected Manus or Undine Assault events. Or they could at least bring the rewards more in line. Still, they don’t.

    *downtime - time you don't invest to progress your toons or fleets
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    iceeaglexiceeaglex Member Posts: 375 Arc User
    ruinthefun wrote: »
    worst example is the Mirror Invasion Event : many peeps couldn't take it and went on the leeching route, which is ethically wrong by the way
    Mirror Invasion has no "leeching" route. The decision to do nothing in the first stage isn't leeching, it's simply running down a clock. If it were a leeching route, it would fail if people refused to be leeched from and warped out. Since it does not depend on the actions or inactions of others to obtain the objective, it's not actually leeching, just a strategy you don't like.
    Literally the BEST thing about the Mirror Event, was the forums......

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