You play the Crystalline Catastrophe, which takes less than five minutes to finish and get rewarded on...but why have The Powers The Be allowed it? We're no usually given any free rides, by my problem with this one is how simple it is. I do miss my beloved Mine Trap and The Breach, which they put SO much effort into, but why keep something that was only ever a "get a shard for a bigger reward" game permanently?
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Honestly that's the only reason, no one played the other 2 anymore so they got chopped.
I'm still surprised Breaking the Planet and The Big Dig are still around. How often do those 20 man missions pop? Heck... Starbase Fleet Defense rarely pops. I think there's a channel dedicated to trying to get people together for 20 man fleet actions, but other than that...
I was in one successful run with a fleet group. I also happened to be on a Sci alt flying a Vesta with Grav Well. I think we had 3 vestas and a couple escorts so we were very Crowd Control heavy.
I wish I had tried out Mine Trap solo before they pulled it. Will never did get to see it.
Breach was a bit of a maze. I think I played that just a couple of times and lost my way both times, occasionally finding the rest of the Team.
Fleet Actions don't pop much except during Shuttle Events, even then not often and the Klingon one practically not at all. My go to during Shuttle is Atmospheric Assault. Only a five man and the best Mark payout.
Some are never played, as they are too long for less than optimal rewards. See what happens to normally sleepy Queues during the enhanced payouts like the Shuttle Event. People flock to them. Lessons there for the taking, Cryptic.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The way Mine Trap was set up, you COULDN'T Solo it. You had 4 areas that were getting hit all at the same time in different areas. Then you had to escort groups of civilians out from each area at the same time. And each area went in one of the compass directions, so for example the blue area went east, red went north, ect.
It was designed for 4 teams of 5 specifically.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
It a sort of self fulfilling prophecy that that mission with the best rewards is the most played one.
If they'd sorted out the rewards for many of the other missions then they'd be just as popular, but no they just kill them off.
Mine Trap was actually getting really popular in the month before it got dropped thanks to the 20player channel and everyone I played it with enjoyed it immensely. Plus the reward was pretty high.
The other day I ran Storming the Spire advanced in a pug run and it was really fun for a change even if the reward wasn't too great. With the daily boxes you can get a good reward once a day from any mission.
I started a Mine Trip Appreciation thread, unknowingly to me at the eleventh hour. I managed to get enough people to play the game, we ACED it got, EVERY bonus and the title, plus more Marks than I've ever been rewarded from any other game in the game! I really got people hungry for it...but then, The Powers That Be removed it :-(
Oh and I did once successfully solo it ;-)
And people play it a lot precisely because it takes all of 5 - 7 minutes and you get a ton of Fleet credits compared to other instances that take double that amount of time or more.
Lets not forget this game has a become farming game more so since fleet holdings, reputation and upgrades entered the game You need materials to craft/create upgrade tech, you need EC to buy consumables like batteries or components, and you need the pink rocks for lots of things. All have to be farmed so people will take the quickest and most rewarding route.
even more popular then is rival the mirror event due to its quick easy nature.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
In a sense, consider CCA the exact opposite of Mirror Grind Event.
Not totally. If you finish the run fast enough, you will fail the objective. So high-powered builds will actually give you less rewards.
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Blow the thing too fast and you won't get the optionals are it dies before the two blasts.
Don't use enough heals and you won't come top three.
Use energy weapons only and you can actually make it harder for everyone ( how many people actually know to stop shooting it whilst it's powering up for a blast?).
But the simple fact is that it's a quick easy way to get 160+ marks in few mins and it's always available.
So more people play it and it pops more often - which means it attracts more players as its always quick to pop - it's more popular.
It's a vicious circle where it's only really popular because it's popular!
A lot of other missions could do with an overhaul to be more like CCA, even the Mirror Invasion event needs an overhaul to be less time gated.
Why should I bother to perfect my build, to bring my weight to the team and to play well if, in the end, I have to wait X amount of time for an stf to be completed ? For a few marks more ?
Best or, in this case, worst example is the Mirror Invasion Event : many peeps couldn't take it and went on the leeching route, which is ethically wrong by the way
Cirran
This is now false, and if it does happen, likely a bug. Yesterday I joined a pubby CCA and it finished in about 45 seconds. I am not exaggerating. Everyone got paid.
A lot (most) people do not heed their Science Officer's warning and stop shooting at it when absorbing. They want to get it done very quickly to farm some other PVE Queue (or Red Alert) and farm that, and so on and so on.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Cirran
What did it do? Simple, it multiplied the demands to reach end game by two and probably multiplied it by ten if somebody wants to strive for optimum performance level on a character.
The result is that peeps have a lot less downtime* in game when they strife for optimum so economic aspects how to spend the time in the game begin to surface more than simple fun. You have to begin to compromise a lot if you want to have both.
Crystalline Catastrophe is fun, The Breach was fun. Both maps in their own way. The problem is just the former is fun AND economic to play while the latter is simply not.
Peeps don’t play it as result and the stage dies.
If I look at the empty queue list we have a lot more maps which are going to die. Players are not to blame here. Cryptic has every means at their disposal to change things easily. Instead of doing Mirror or CC events all the time they could easily make Infected Manus or Undine Assault events. Or they could at least bring the rewards more in line. Still, they don’t.
*downtime - time you don't invest to progress your toons or fleets
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