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Zen store/Fleet B'rel in need for some extra retrofitting!

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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited March 2014
    what the b'rel need is 10k more hull and a 5th boff ensign universal slot (extra boff passive skill) and I would be happy with that,

    It needs a lot more than that to get it on par. I am just hoping in the most positive thinking as possible that the reason that the b'rel and the flanking haven't been put in yet as far as changes they hinted at but never went into specifics. Hopefully they have been making changes to each bop behind the scenes for different roles and that the vast amount of time is just to make sure its working right before its released.

    The other factor on that token though is if they are indeed buffing up raiders on par. That we will be seeing some non-klingon such as orion, nausicaan, ferasan, etc types of raiders being pushed out. As well if Season 9 if it contains actual end game type missions or locations to actually raid. Right now we have Pi Canis Sortie Bravo but that is basically content quality of the kinds of missions Cryptic had released revamped versions of because they know this content is way out of date on quality expectations on new stuff that comes out. So roughly the best we can hope for goes along the lines of making the bops more familiar to their canon roles and ones that aren't exactly canon ones but fall in line with them that they have their own roles. Then I would imagine there would be lockbox raiders in the future if they are planning on doing all of what was done to breen raider so then there could be cross faction raiding missions.
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    twamtwam Member Posts: 0 Arc User
    edited March 2014
    what the b'rel need is 10k more hull and a 5th boff ensign universal slot (extra boff passive skill) and I would be happy with that,

    Do that to all bop's, across the board, and I'll be a happy camper.
    It needs a lot more than that to get it on par. I am just hoping in the most positive thinking as possible that the reason that the b'rel and the flanking haven't been put in yet as far as changes they hinted at but never went into specifics. Hopefully they have been making changes to each bop behind the scenes for different roles and that the vast amount of time is just to make sure its working right before its released.

    [snip]

    The other factor on that token though is if they are indeed buffing up raiders on par. That we will be seeing some non-klingon such as orion, nausicaan, ferasan, etc types of raiders being pushed out.

    If they get around to doing that, I might even stop badgering people about a Raptor with the MVAE layout. In fact, I'd expect that to come with a c-store BoP or something, which I'd buy in a heartbeat. If not, I'd get some more fleet BoP's (Hohsus for my tac, another fleet Norgh for my 2nd sci, maybe one or 2 fleet B'rels). I love BoP's, but it just feels like I'm wilfully nerfing myself by flying them, atm.
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    autumnturningautumnturning Member Posts: 743 Arc User
    edited March 2014
    Warning ... Heresy Incoming.

    Personally, I've never really liked the idea of Extra Damage On Rear Quarter type passives, such as the proposed Flanking buff, since it just railroads the L2P behavior into being one thing and one thing only.

    I've always preferred the idea of having something akin to Sensor Analysis done Raider style. The "Raider Analysis" debuff only stacks while your Raider is (fully) Cloaked. For ships with Enhanced Battle Cloak, this means that the "Raider Analysis" buff cannot be applied for 4 seconds after firing a Torpedo (and use of energy weapons drops Cloak entirely so this point is moot). The "Raider Analysis" debuff stack is only visible in the buff/debuff listing on the $Target to the Raider Captain, so as to not give a head's up advance warning to the target that they're being ... analysed for attack.

    So unlike a Science Ship with Sensor Analysis, which is a multiplayer friendly debuff ... a Raider with Raider Analysis would be a soloist only debuff that doesn't help allies, but which does reward hit and fade attack behaviors. Essentially a "find weakness" sort of passive ability that doesn't require attacking a target from any particular quarter.
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    wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited March 2014
    All there need todo is give all end game bops one more ensign slot. As for flanking it looks like thats gone out the window like a lot of other things
    gs9kwcxytstg.jpg
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    rakija879rakija879 Member Posts: 646 Arc User
    edited March 2014
    I'm all in for the B'rel all-out buff, and following the demands of pve game play its justified. B'rel needs a extra eng console total 5 to make it a raider tank ;) Now the tvaro doesn't stand a chance :P.
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    ufpterrellufpterrell Member Posts: 736 Arc User
    edited March 2014
    Yeah, I got the B'Rel because it's one of the Klingons most iconic ships. However it's been completely surpassed by the latest additions to the game. Also, there is a weird bug in the Pi Canis sortie missions where on the missions where you have to stop the ships contacting Starfleet the trigger for this occurs as soon as you hit 10km range even when cloaked which is really annoying.

    I only fly it for nostalgia, compared to my Romulans T'Varo Retrofit it's pretty meh. The model needs a few touch ups too. The only time I've really had fun in in was doing 1v1 with a friend who was in a Constitution with me cloaked trying to kill him with just photon torps. Needless to say more than a few Shakespeare quote were said as his ionised torpedo came at me :).
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    ooliteflightooliteflight Member Posts: 0 Arc User
    edited March 2014
    I recently went on tribble to test the flanking bonus and it works nicely (on NPCs). Also the Raider class is getting a 10% increase in hull. I think the raider class should have gotten a universal ensign bridge officer slot, an increased impulse modifier, and sensor analysis. I think that the B'rel's EBC should only come down for as long as an ability is being used with exception to hazard emitters. Just my 2 cents
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    mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited March 2014
    and sensor analysis.

    Sensor Analysis is going to be linked to forcing a decloak, which will be bad for any ship that's designed for hit-and-fade attacks like the Bird of Prey. Combined with the improved Ambush and Flanking, it'd be a bit much, anyway.
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited March 2014
    Yea the KDF has been surpassed with power creep and their proposed nerfing of rep traits isn't going to fix the b'rel lol.

    All I can say they better have one hell of a come back for the KDF to get me to bother playing in season 9 since currently I'm not going to even bother dilithium grinding for stuff I don't need or will be ripped away from us lol.
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    ryakidrysryakidrys Member Posts: 830 Arc User
    edited March 2014
    What the B'Rel needs is a new gimmick console, but one that makes sense for the role it was supposed to play, a projectile launching platform that is hard to find.

    For a defensive boost:
    The KDF engineers have recently developed a device/ console that, when slotted into a ship with enhanced battle cloak, that the cloak will not completely falter but the ship is targetable while being tractor beamed, grav welled, etc. The console would be dependant on shield power to function. With shield power below 25%, the console would protect the B'Rel from level 1 abilities and rommie jump/ holes below level 3 singularity power. Above 25% but below 50%, would be level 2 abilities and level 4 singularity jumps. With shield power above 75%, the B'Rel would be protected from level 3 abilities like grav well 3 and even level 5 singularity jump.

    This is to immediately recloak when you get out of the clutches of GW, TB, etc. and keep alive in PvP with all the sci spam these days that decloaks a B'Rel every few seconds....

    OR....

    For a boost to offense and possibly defense too:
    The engineers developed an auto launching system that launches torpedoes and deploys mines twice as fast when slotted in any console slot. (Gimmick mines and torps like web mines, tractor mines, cluster mine and Hargh' Peng torpedoes are excluded)

    That way, one could easily use the active duty space roster to add officers that aid in damage resistances for a little defensive boost too.


    Think of the rush to buy the ship that cryptic/ PW would have on their hands with one of these gimmick consoles.
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    notorycznynotoryczny Member Posts: 0 Arc User
    edited March 2014
    -10 Power Levels to Weapons, Shields, Engines and Auxiliary for having a Singularity Core instead of a Matter/Anti-matter Core is NOT "nothing" as you so blithely assert

    HAHAHAHA

    I fly a regular Ar'kif retro on one of my chars, and I assure you it has *more* power than any of my escort-type ships on any other characters. It has so much power that I bound BO2 to Hilbert's spacebar macro because I can just ignore that -50 weapon power associated with BO. Please, do not try to tell any player worth his salt that warbird power "penalty" has any measurable effect.
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    catliketypingcatliketyping Member Posts: 611
    edited March 2014
    Does the t'varo plasma destabilizer still reset the cloak counter? I dont drop cloak to fire in my t'varo, even if you may as well do it with the way Roms are set up. 5th torpedo slot that fires a HY plasma ball and maybe still resets your cloak cooldown. While the B'rel gets what? A box of tissues?

    Giving the B'rel a cloak reset would be too OP or something. :rolleyes:
    Nessia (KDF Sci)
    IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
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    catliketypingcatliketyping Member Posts: 611
    edited March 2014
    Did they sneak in some buffs or was i just lucky yesterday?

    During the ISE run, the swarms of nanites & regular spheres had me targeted (the grav well and HY gravimetric device just in case there wasnt enough DPS) and i didnt die. Almost dead isnt completely dead.

    The tac cube had me highlighted from at least 40% until the end, and i also didnt get one-shotted.

    I couldnt solo the event as the b'rel is no scimitar, but maybe it is time to nerf the torpedo boat again?
    Nessia (KDF Sci)
    IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited March 2014
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    kolbrandrkolbrandr Member Posts: 266
    edited March 2014
    @Catlike:

    You were just lucky.

    Any sort of nerf at this point will make the B'rel useless in PVP.
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    I couldnt solo the event as the b'rel is no scimitar, but maybe it is time to nerf the torpedo boat again?

    Not sure if serious or just pulling our leg. :confused:
    HQroeLu.jpg
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    catliketypingcatliketyping Member Posts: 611
    edited March 2014
    It was just surprising to be targeted a lot and not be vaporized.

    Even after shelving my quantums for all transphasics, i can still draw a lot of fire. Speed + cloak pretty much = wet toilet tissue, and yet i didnt get popped.

    I figured it had to be a buff because i didnt change my setup at all, and i was doing good damage.

    Well, other than putting my Vo'quv away after finishing the mirror grind. :P

    If i had a plasma destabilizer like my T'varo, it would be total ownage.

    (I was joking about nerfs. I love torpedo boats, and hate that they are so much worse than i remember.)
    Nessia (KDF Sci)
    IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    (I was joking about nerfs. I love torpedo boats, and hate that they are so much worse than i remember.)

    Yeah, that about it. That's why I was confused in regards to the nerf, torpedo boats have it complicated these days with all the defensive power creep.
    I wonder if the new system for reputation passives will change this a bit.
    HQroeLu.jpg
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    kolbrandrkolbrandr Member Posts: 266
    edited March 2014
    Well the rep change will help in at least on case: The Nukara T4 ability that gives offensive skill boosts based on aux power. It will be changing to a damage boost, and they say the increase in damage will be greater than what the skill boost was giving.

    Since torp boats tend to run max aux, you would be crazy not to slot that one.

    If it is really good though, don't say anything! The devs wouldn't want the KDF to benefit from their changes. ;)
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    marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    B'rel retro could use a unique console that has a set bonus with the Brotlh bop console.
    The T'varo gets both EBC and a console for the same price so the B'rel needs one to or its not worth it in comparison anymore. I would like the 4th eng console to be swapped for a 4th tac console on the fleet B'rel also, but I am not sure the Devs would be ok with 2 BOP having same exact console layouts, which the Fleet Hohsus already has.
    Maybe the Fleet Hohsus should also get some kind of buff to differentiate it from a 4 tac console B'rel.
    Tala -KDF Tac- House of Beautiful Orions
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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited March 2014
    The Fleet B'Rel's ENG console instead of TAC or SCI has been questioned since it was first seen. Makes no sense whatsoever.

    KDF BOPs in general are underpowered in PVP. Pretty much every TAC oriented build possible is surpassed by the Rom Warbirds since they all have Battle Cloaks, all the bells and whistles, and no design sacrifices. They're elusive, offensively strong, maneuverable, fast, and, unlike the KDF BOPs, have hull & shield mods equal to the best out there. All while KDF BOPs are locked with the old compromises.

    If you're going to fly a KDF BOP in PVP... good luck. Speed and maneuverability are your only tickets. You have the worst shield and hull mods in the game (Warbirds sacrifice nothing). Unless flying the Fleet Norgh, you're flying with only 11 BOFF skills instead of 12. Even then, the Fleet Norgh is stuck at 9 consoles for "balance" (I laugh in the face of this when you look at Warbird statistics).

    Anyways, if flying the BOP in PVP, realize that you're flying with Eggshells as shields and armor. Your speed, turn, and battle cloak are your only saving graces, but there are ships that are:
    * Faster than you (the MANY Bugships out there, and the rare Risian Corvettes are the fastest ships).
    * Have Battle Cloaks that require half the time to reactivate than you (Rom Battle Cloaks can be reapplied in as little as 9 seconds)
    * Have better staying power than you, while having the same combat capability of the KDF BOP.

    Good luck, and Godspeed!

    1. Klingon BoP ALL have battle cloak as well. You can do the same thing.

    2. B'rel Reto fit can fire while cloaked and REMAIN CLOAKED. Least firing torps. It's why it doesn't have a console. It's built in.


    Seriously guys I don't know where some of you are getting your info from. B'rel is one of the best torp boats around because you can remain cloaked and unload torp after torp and nobody see's ya comin. And you can also drop mines as well without decloaking.

    I fail to see the issue here.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

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    shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    talonxv wrote: »
    2. B'rel Reto fit can fire while cloaked and REMAIN CLOAKED. Least firing torps. It's why it doesn't have a console. It's built in.

    Question: (Not that I actually care, it is what it is and I'm used to it) If this is the reason why the B'rel doesn't have a special console - what would you say about the T'Varo then? It has the exact same abilities, but it also comes with a special console and even a 2-piece set if you own the T1 T'Varo.

    Not to mention the lol :D STO moment of 2013 (well, besides Geko's dinosaurs) - Fleet B'rel needs T5 Fleet Shipyard to be produced, while Fleet T'Varo only requires T1 Fleet Shipyard.
    HQroeLu.jpg
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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited March 2014
    shpoks wrote: »
    Question: (Not that I actually care, it is what it is and I'm used to it) If this is the reason why the B'rel doesn't have a special console - what would you say about the T'Varo then? It has the exact same abilities, but it also comes with a special console and even a 2-piece set if you own the T1 T'Varo.

    Not to mention the lol :D STO moment of 2013 (well, besides Geko's dinosaurs) - Fleet B'rel needs T5 Fleet Shipyard to be produced, while Fleet T'Varo only requires T1 Fleet Shipyard.

    IIRC, and I could be wrong, the t'varo needs said console to do the same thing the b'rel does for free. But the console set, well that's beyond me.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

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    kolbrandrkolbrandr Member Posts: 266
    edited March 2014
    Nope T'varo gets EBC for free, just like the B'rel, along with better console layout, gimmick console, possible set bonus, and singularity powers. All at the cost of slightly lower energy levels, that if you run a torpedo boat, are meaningless anyways.

    There is no mechanical reason to run a B'rel retro over the T'varo retro.

    Oh and in this game as it is today, "best torpedo boat" is like calling somebody the greatest loser. :)
    2012 is dead and gone.
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    ooliteflightooliteflight Member Posts: 0 Arc User
    edited March 2014
    kolbrandr wrote: »

    Oh and in this game as it is today, "best torpedo boat" is like calling somebody the greatest loser. :)
    2012 is dead and gone.

    I fly a Fleet B'rel Retrofit (Transphasic torpedo boat) and I have absolutely no issues with it when it comes to damage or surviving so I don't know what you are talking about. Thats not to say the T'varo isn't OP compared to the B'rel but it definitely isn't as bad as you say

    Edit: Somehow I was quoting someone else
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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited March 2014
    kolbrandr wrote: »
    Nope T'varo gets EBC for free, just like the B'rel, along with better console layout, gimmick console, possible set bonus, and singularity powers. All at the cost of slightly lower energy levels, that if you run a torpedo boat, are meaningless anyways.

    There is no mechanical reason to run a B'rel retro over the T'varo retro.

    Oh and in this game as it is today, "best torpedo boat" is like calling somebody the greatest loser. :)
    2012 is dead and gone.

    I'll take your word for it. Again I've never messed with the T'Varo refit so I don't know. I do know that I'll be picking up a b'rel refit soon cause of this MU event.

    I guess PWE never watched the video about power creep.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

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    shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    talonxv wrote: »
    IIRC, and I could be wrong, the t'varo needs said console to do the same thing the b'rel does for free. But the console set, well that's beyond me.

    I have both the B'rel and T'Varo and I have both T'Varos (T1 & T5).
    The T'Varo has the 'enhanced batle cloak' built in just like the B'rel. The special console on the T5 T'Varo is the 'plasma destabilizer' or the "big red ball of TOS doom" as I call it. The T1 T'Varo has a special console that instantly restarts your singularity charger (I forgot the exact name). The 2 special consoles combined used to give 'enhanced projectile efficency' set bonus that used to reduce the cooldown of all torpedoes by 10%, but was nerfed :mad: into the current 'enhanced projectile potency' set bonus that gives +10% to projectile damage.

    It would have been fine for the T'Varo Retrofit to have a special console if it costed 2500 Zen. But it costs 2000 Zen, just like the B'rel Retrofit. Another example of the blatant LoR power creep.

    As to the console set - it's quite simple actually. The B'rel is an 'old era' ship (in terms of STO) and the T'Varo is a product from the era of "monetize everything" philosophy. That's why it has a console set, so they can sell the T1 one as well.
    What is beyond me is why they won't fix the B'rotlh skin to be functional on the Fleet B'rel and not only on the T5 B'rel Retro. It might not have a set bonus, but many people would buy it and use it for the cool B'rotlh skin.
    kolbrandr wrote: »
    There is no mechanical reason to run a B'rel retro over the T'varo retro.

    Well, not quite true - there are a few things where the B'rel has an edge:

    - 23 vs 18 turn rate
    - All universal Boff stations
    - 3 times smaller crew complement

    and the most important one:

    - wanting to play as KDF, with a Klingon char in a Klingon ship. :) This one is not mechanical technically :D, but...yeah :P
    HQroeLu.jpg
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    rakija879rakija879 Member Posts: 646 Arc User
    edited April 2014
    I fly a Fleet B'rel Retrofit (Transphasic torpedo boat) and I have absolutely no issues with it when it comes to damage or surviving so I don't know what you are talking about. Thats not to say the T'varo isn't OP compared to the B'rel but it definitely isn't as bad as you say

    Edit: Somehow I was quoting someone else

    Tvaro is something like the best-sale tv shop thing= must-have in comparison with the brel.
    The less crew, universal bof slots and bigger turn rate is hardly useful when what you actually need is a bigger punch! potential !
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2014
    talonxv wrote: »
    IIRC, and I could be wrong, the t'varo needs said console to do the same thing the b'rel does for free. But the console set, well that's beyond me.

    I have both ships. The T'Varo does not need anything else to do its job with Enhanced Battle Cloaks. The 2 piece consoles bring something extra to the T'Varo's projectile capability whiile under EBC.

    But the Fleet B'Rel gets a "cool" ENG Console Slot. Because if there's something that screams great utility with the EBC, it's another ENG Console slot and not TAC or SCI.
    XzRTofz.gif
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