as the title says the new cruser commands need a cool down, at the moment you can just spam them every 5 seconds, this will upset you cruser guys but hay op is op
It's not OP... They provide a small bonus to help optimize your ship for whatever you want to do at that time. I'm an escort flyer and im guessing you are too so I'll make this blunt... Pull your head out of your a** and look around. Things are pretty well balanced, this was a logical and canonical bonus for cruisers. After all they are the flagships.
as the title says the new cruser commands need a cool down, at the moment you can just spam them every 5 seconds, this will upset you cruser guys but hay op is op
A cooldown for something that only expires when you change maps or switch to another makes no sense. Once you turn the command on it stays on and kinda defeats the purpose of having a cooldown. Cooldowns are for things that give a powerfull buff or debuff for a limited amount of time so those remain limited. Anything that does not expires does not need a cooldown because it is set and forget. That would be like adding a cooldown to power level adjustments. you can adjust shields and weapon power every 5 seconds.
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
as the title says the new cruser commands need a cool down, at the moment you can just spam them every 5 seconds, this will upset you cruser guys but hay op is op
The cruiser commands are hilariously OP at low levels. I have the TOS enterprise for any new toon, so I popped it on the new one im grinding this weekend, and the threat command gives you so much resistance its like you have a mk xii fleet neutronium equipped. ON A STARTER SHIP
lawl
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
the Cruiser Commands Are Hilariously Op At Low Levels. I Have The Tos Enterprise For Any New Toon, So I Popped It On The New One Im Grinding This Weekend, And The Threat Command Gives You So Much Resistance Its Like You Have A Mk Xii Fleet Neutronium Equipped. On A Starter Ship
Lawl
Shhhhhhhhh.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Actually, they already have a cooldown, it's like 3-5 seconds, before you can switch modes. Otherwise, as just about everyone has said, if you're "spamming" them, you're doing it wrong. It sort of like selecting an IFF mode. Once it's selected, (at least while you're on the same map), that mode stays ON, until you decide to a) deselect it or, b) switch modes.
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
The cruiser commands are hilariously OP at low levels. I have the TOS enterprise for any new toon, so I popped it on the new one im grinding this weekend, and the threat command gives you so much resistance its like you have a mk xii fleet neutronium equipped. ON A STARTER SHIP
lawl
Ummm, even before these command modes came out, any of my starter cruisers with starter gear rarely took damage. It's just a case of the missions not scaling properly, bad AI, and a few other things wrong with the early PvE stuff. Heck, I think the only time I was ever in much danger of even hitting 75% hull, was in either SB24 or Gorn Minefield/Fed Minefield Fleet Actions. And usually only if I was getting ganged by 3-5 ships at once. 1v1, It was rare to see my hull drop past 95% even on a bad day. And I'm talking on my Miranda-Shi'Kahr's/TOS Connies? and even my starter escort that I chose for once character.
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
balanced lol don't be so silly,90% of you cruser guys are still using the faw,dem combo even after a dev said it was bugged, but I still beat 80% of you with ease, if you want to test me request a 1v1 in game my tag is the same as my forum name, I will even use a weak brel and will not use my cloak, roll up roll up zombie builds, the cool down is 5 seconds but the skill last for 5 seconds so there is no real cool down, and since the skills only last 5 seconds then you have to spam it, you don't just press it once and it lasts all night lol, I fly kdf not a rommy and there is only mimey2 in here that I know could beat me, anyway there is a fix for faw on tribble so lets see once its fixed out many of you are on here QQ,, since most of you still need to use a bugged skill to do any kind of damage
Ummm, no, the cruiser commands do not wear off, unless you change maps. Have a cruiser sit next to you, with a mode activated. Unless he's messing with you (and keeps hitting the same mode over & over), it will not disappear off the "buff-bar".
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Command ? Weapon System Efficiency:
?The Weapon System Efficiency Command reduces power drain from weapons by 25% for the cruiser and nearby allies. This Command will reduce the significant drain from directed energy weapon fire. Ultimately, this will lead to higher sustained damage and quicker recovery from firing energy draining powers like Beam: Overload
its like marion doff built in,
Except marion you can nail a BO with 0 power loss. the command drops beams to -8 drain, not that big of a deal.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Command ? Weapon System Efficiency:
?The Weapon System Efficiency Command reduces power drain from weapons by 25% for the cruiser and nearby allies. This Command will reduce the significant drain from directed energy weapon fire. Ultimately, this will lead to higher sustained damage and quicker recovery from firing energy draining powers like Beam: Overload
I don't have to, I have 2 characters that fly ships with access to all 4 commands (Fleet Escelsior), and one that has access to 3 (MU Vor'Cha). And the buff on my bar stays constant, once I select what mode I desire, until I either map-switch, select a different mode, or die. Therefore, that means, the cruiser command is operating as a MODE switch, not a momentary switch, as most skills do in this game. Which is the same as how carrier pet control works, as well. Once you select a MODE for you pets, they stay in that mode, until you select another mode.
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Command ? Weapon System Efficiency:
?The Weapon System Efficiency Command reduces power drain from weapons by 25% for the cruiser and nearby allies. This Command will reduce the significant drain from directed energy weapon fire. Ultimately, this will lead to higher sustained damage and quicker recovery from firing energy draining powers like Beam: Overload
its like marion doff built in,
From standard Beam Array to a standard Dual cannon the DPS bump is about 30% (actually a little over 31). APOIII offers a standard (non-buffed) bump of over 16%, in addition to a myriad of other buffs. Standard CRFIII offers a bump of about 50%. And don't forget that Tactical Consoles stack with no diminishing returns.
So yeah, I don't particularly think you're looking at a massive buff for Cruisers. especially since, you know...
balanced lol don't be so silly,90% of you cruser guys are still using the faw,dem combo even after a dev said it was bugged, but I still beat 80% of you with ease, if you want to test me request a 1v1 in game my tag is the same as my forum name, I will even use a weak brel and will not use my cloak, roll up roll up zombie builds, the cool down is 5 seconds but the skill last for 5 seconds so there is no real cool down, and since the skills only last 5 seconds then you have to spam it, you don't just press it once and it lasts all night lol, I fly kdf not a rommy and there is only mimey2 in here that I know could beat me, anyway there is a fix for faw on tribble so lets see once its fixed out many of you are on here QQ,, since most of you still need to use a bugged skill to do any kind of damage, how many of you cruser noobs said faw was working as it should? and you was all wrong and by the sounds of it most of you don't even know how the new cruser commands even work, it doesn't stay on all the time your on that map silly boy it lasts 5 seconds with a 5 second cool down lol, stays on all the time hahahaha
... you're basically sitting here telling us how badly Cruisers suck and how they need to rely on a bugged mechanic to try and remain viable.
Oh, and you're skipping another thing about cruiser commands, they don't merely benefit the ship using them, they ALSO benefit the friendly ships, within a 5 km radius. So you're escort, if you're within a 5km of a cruiser using these commands, YOU also benefit from them.
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Ummm, even before these command modes came out, any of my starter cruisers with starter gear rarely took damage. It's just a case of the missions not scaling properly, bad AI, and a few other things wrong with the early PvE stuff. Heck, I think the only time I was ever in much danger of even hitting 75% hull, was in either SB24 or Gorn Minefield/Fed Minefield Fleet Actions. And usually only if I was getting ganged by 3-5 ships at once. 1v1, It was rare to see my hull drop past 95% even on a bad day. And I'm talking on my Miranda-Shi'Kahr's/TOS Connies? and even my starter escort that I chose for once character.
That isnt the point, lol
I was sitting outside ESD on my baby connie and with no armor equipped, popped threat and because of the people around me had 35 resistances in everything.
I lold pretty hard actually.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
I was sitting outside ESD on my baby connie and with no armor equipped, popped threat and because of the people around me had 35 resistances in everything.
I lold pretty hard actually.
You should try it on CE when everyone is parked super close to each other. You end up getting resists from 9 people and the Entoty can't scratch your paint. It's epic.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Command ? Weapon System Efficiency:
?The Weapon System Efficiency Command reduces power drain from weapons by 25% for the cruiser and nearby allies. This Command will reduce the significant drain from directed energy weapon fire. Ultimately, this will lead to higher sustained damage and quicker recovery from firing energy draining powers like Beam: Overload
its like marion doff built in,
You sir, are the whiniest, most self-entitled, butthurt little poster to this forum that I have ever come across. Explain to me how escorts' ability to fry cruisers is negated by these commands as they are, and then we can talk. And yes, I fly both cruisers and escorts regularly.
[SIGPIC][/SIGPIC] "The Borg - party-poopers of the galaxy"~ The Doctor
Comments
Most people turn it on and thats that. The entire point is being able to switch them when needed.
I think you just might have gotten beaten by a cruiser recently......
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
He probably did.
Not sure if trolling, or...
Come on, didn't you have a good laugh at least?
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Possibly. And/or he was/is flying a Romulan Warbird, none of which gained cruiser commands.
Ah minor buff jealousy.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
who is up for a 5 min cd for alpha strike ?
Harden up Princess
Looking for an Oceanic fleet? Check out our website:
www.ausmonauts.com
Heck yeah. THAT will teach people not to complain and ask for nerfs
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
lawl
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Shhhhhhhhh.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Ummm, even before these command modes came out, any of my starter cruisers with starter gear rarely took damage. It's just a case of the missions not scaling properly, bad AI, and a few other things wrong with the early PvE stuff. Heck, I think the only time I was ever in much danger of even hitting 75% hull, was in either SB24 or Gorn Minefield/Fed Minefield Fleet Actions. And usually only if I was getting ganged by 3-5 ships at once. 1v1, It was rare to see my hull drop past 95% even on a bad day. And I'm talking on my Miranda-Shi'Kahr's/TOS Connies? and even my starter escort that I chose for once character.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Ummm, no, the cruiser commands do not wear off, unless you change maps. Have a cruiser sit next to you, with a mode activated. Unless he's messing with you (and keeps hitting the same mode over & over), it will not disappear off the "buff-bar".
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Everyone ELSE knows how Cruiser Commands work. They're toggles.
Except marion you can nail a BO with 0 power loss. the command drops beams to -8 drain, not that big of a deal.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
It's 25%, not +200.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
From standard Beam Array to a standard Dual cannon the DPS bump is about 30% (actually a little over 31). APOIII offers a standard (non-buffed) bump of over 16%, in addition to a myriad of other buffs. Standard CRFIII offers a bump of about 50%. And don't forget that Tactical Consoles stack with no diminishing returns.
So yeah, I don't particularly think you're looking at a massive buff for Cruisers. especially since, you know...
... you're basically sitting here telling us how badly Cruisers suck and how they need to rely on a bugged mechanic to try and remain viable.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
That isnt the point, lol
I was sitting outside ESD on my baby connie and with no armor equipped, popped threat and because of the people around me had 35 resistances in everything.
I lold pretty hard actually.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
My character Tsin'xing
You should try it on CE when everyone is parked super close to each other. You end up getting resists from 9 people and the Entoty can't scratch your paint. It's epic.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
You sir, are the whiniest, most self-entitled, butthurt little poster to this forum that I have ever come across. Explain to me how escorts' ability to fry cruisers is negated by these commands as they are, and then we can talk. And yes, I fly both cruisers and escorts regularly.
"The Borg - party-poopers of the galaxy" ~ The Doctor