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PVP Weekly Update 05/11/2012

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited November 2012 in PvP Gameplay
Hi folks welcome to a new feature - The PVP Weekly Update.

Every Friday before I leave the office for the day I’m going to jump into the PVP forums and give you an update. It may be a small update or it might be a big update. It may be a very simple “there is nothing notable to report this week, how is everyone doing?” sort of thing. Or, it could be “here is a list of big things that are on their way to you on Tribble. Go take a look and tell me what you think” sort of post.

Whatever it is, it’s going to happen every week.

Today’s Topic – State of PVP in STO.

Put simply, the current state of PVP in STO = FAIL

I don’t think I can be any clearer on this point. You the players don’t like it, we the developers don’t like it and all the data we pull from the servers backs up the statement as well. Now, we could start discussing why PVP is the way it is. There are lots of reasons, some you as players know and some you don’t. Discussing that particular topic wouldn’t move us forward, now is not the time to figure out who is to blame for what and why.

It is however time to move forward. The first question we (the developers) had to ask ourselves is can PVP be saved?

I don’t use the word “Saved” lightly. I don’t mean fixed, updated, or fun. I literally mean saved.

Now, what I’m about to tell you is going to scare a few people, it’s going to make some of you angry. It’s not meant to do either of those things, and please don’t read into anything I type. I’m not trying to be sarcastic, blame you the players for anything, or infer that the opinions of the players in STO that care about PVP don’t matter . I just want to make sure you understand where we are at in this process.

Right now because PVP is in such bad shape that we (the developers) have to decide if we think we can turn this problem around. Participation in PVP related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people that log in to the game and play in any significant way.

See… I told you.. scary. I know, some of you are reading this and getting angry. I understand but this is simply the bare naked truth.

Cryptic is a business and everything that makes up STO requires resources to develop, implement, and maintain. I think it’s pretty obvious that since the launch of STO that PVP has not had a fair share of those resources allocated to it. This fact is the primary reason PVP is in the state that it’s currently in.

Something has to be done, PVP cannot stay the way that it is now. We either have to try to save it, or take it out of the game completely. We have to allocate resources in order to save it and that’s where I come into the picture.

Right this moment, I’m the only resource PVP gets. My job is to figure out if I can find a way to improve the entire system in a way that does not impact development of the rest of the game in any significant way. It’s going to be a challenge to put it mildly, but I’m going to try. I’m going to do my best to make PVP a viable STO gameplay feature that appeals to a much larger audience than it does now.

It’s simply going to have to get better and appeal to a much larger group of players on a regular basis if it’s going to survive. This also means that many of you are not going to like the changes I am forced to make in order to meet these goals, but before you get too upset at something I change you might want to consider the alternative, which would be no PVP at all.

There are big changes coming to PVP, some I think you are going to like, others no so much because no one likes change. Some are not going to make a whole lot of sense at the time because you won’t be seeing the whole long term plan I have in store for PVP over the course of the next year or so.

As far as these forums go, keep in mind that much of what is bothering you right now at this particular time in the current implementation of the PVP system isn’t something I’m really going to get very involved with. It’s all going to have to change, and change in a very big way. I’m not going to spend much time trying to solve an current issue you might have right at this very moment when there is a very high probability that a month or two down the road a large scale change to the PVP system in general is going to solve the issue.

Here is an example..

I see lots of threads about KDF players having access to gear that FED players do not. This isn’t going to be a problem in the new system since their will not be any FED vs KDF PVP. All PVP in the new system will be cross faction queues.

More information in next week’s edition..

Have a good weekend.

Goz
Post edited by Unknown User on
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    For the newcomers who may miss in the 13pages
    There is already quite a bit of trying of trying to read between the lines here with my original post, and really we should try to stay away from that.

    If I say something that isn't very clear just ask. I'm watching the thread if I can give you a better answer I will.

    For instance. as to the question about no more KDF vs FED pvp.

    There will not be KDF vs FED only queues.
    There will not be FED vs FED only queues.
    There will not be KDF vs KDF only queues.

    There will just be... PVP queues, period.

    Making PVP profitable isn't really a consideration at the moment either. You shouldn't get all that wrapped up in how we do or don't make money on something. PVP is just like any other type of content we make. We just want you to log in and play the game. If we can get PVP to a place where lots of people want to log in and do it then it becomes profitable.

    There also seems to be a bit of confusion on this... (I'll highlight the area I think is causing the confusion)

    "Right this moment, I’m the only resource PVP gets. My job is to figure out if I can find a way to improve the entire system in a way that does not impact development of the rest of the game in any significant way. It’s going to be a challenge to put it mildly, but I’m going to try. I’m going to do my best to make PVP a viable STO gameplay feature that appeals to a much larger audience than it does now."

    "Right this moment" is the important bit here. I meant right now, as in today and most likely over the next couple of weeks.

    I didn't mean I'm all your going to get or I'm going to be doing everything all by myself. That's not the way things work at a game company.

    PVP having a dedicated person that "owns" it is a very big thing. There aren't that many things in STO that really have a dedicated person assigned to them. In fact PVP is really just one of three I can think of.

    DOFF's - Heretic
    STF's - Me
    PVP - Me

    It means that I can go to a producer and say "I really need a few days of programmer time to add feature XYZ to PVP" and as long as it's a reasonable request It will happen.

    It means I can go over to the systems team and say "Hey I'm seeing reports of xyz causing issues in PVP" and they will look into it and get back to me with an answer.

    It means I can go over to Dan and say "I really need these 4 new maps added to PVP with the next seasonal update, and they will get added to the schedule."

    All of these things are something that PVP has never had and I believe it will make a huge difference.
    Before I was given PVP I had other day to day and week to week tasks that filled out my schedule. I had STF's and other stuff. That other stuff is being moved off of my plate to other new content designers. Which by the way is a answer to another question I noticed earlier, the fact that we now have a few more people in the design department is a direct result of PWE. If we didn't have additional staff, this wouldn't be happening.

    Oh and for the record... I asked to be given PVP, it wasn't forced on me. I personally think it has a great deal of potential, it just needs attention.






    oh my. 10char

    "I see lots of threads about KDF players having access to gear that FED players do not. This isn’t going to be a problem in the new system since their will not be any FED vs KDF PVP. All PVP in the new system will be cross faction queues."


    What gear? you mean the consoles? The sets? What? Can anyone else tell me what he is talking about?

    Cross Faction q's? you mean FvF and KvK? Or do you mean it will all be RANDOM?
    F+KvK+F?


    Changes that appeal to the masses eh or take it out? Thats our choices?
    The masses though the maco shields were fine. Why does this worry me?


    TO Goz

    Thanks for putting it straight, bluntly and to the point though. I realize no questions may be answered till monday but this is communication and communication usually breeds progress.



    LOL Its sinking in. Take it or No pvp Oh man. Not what I truly was expecting.

    What does this all mean?? AHHH more questions!!!!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Thanks for letting us in. Just knowing there is something going on behind the curtain helps relieve my personal anxiety. Please let me know how I can help.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I stopped PVPing for a wide variety of reasons shortly after the game went live.

    I look forward to seeing what will happen. And since it CAN'T get worse, how bad can it be? :)

    Seriously though, I know you will give it a great go, and I bet we'll like how things eventually turn out.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Cross faction queues? I wouldn't mind some ellaboration on that, sounds intresting though.

    Regarding the scary save it or scrap it notion, I think it can be saved, and if it were relaunched in a big way once it was fixed with big incentives to get people involved and participating, it'd sort of snowball and pick up momentum. If nothing else, PVP being largely under the Radar allows it's rennovation to go on until things reach a point where you can "box it up" and unleash "NEW PVP! (tm)" with a big event etc.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Not to sound like a TRIBBLE (too late Mav!), but one of the biggest hurdles you are going to have to face is the systems team. They really really really do not have any idea of what they are doing, and Gecko has repeatedly demonstrated a complete lack of willingness to listen to suggestions. You inadvertantly caught some flack from myself because of the shenanigans the systems team and the QA team have done since Snix left cryptic.

    PvP lives and dies on game mechanics and not just how balanced they are, but how innovative, and how well executed they are. As it stands right now, I think most of the pvp community can safely agree, the game mechanics are in dire straits at this time.

    There are simply too many for me to list in one post (and indeed we can make an several hundred page long thread.. we have in the past) examining the core concepts, the Math, and the execution.

    I'm not particularly shocked by your announcement that you could simply remove the ques and most of the players wouldn't notice. Most of us veterans have known that for at least a year now. Especially over the last year and a half or so. We que up, and deal with the same people, game after game after game.

    Not only this, but several scores of pvp fleets have left this game over the last 2 years, due to a combination of the mechanics being way off, and frankly, the sheer lack of pvp modes... with only one of them being any sort of fun (Arena).

    On a side note we can also tell that most people wouldn't notice pvp being gone... we see their fail builds daily ;) or get told to "que up solo... cause you premades suck!", or get hate tells, all because the pve aspect doesn't challenge enough to cause even mediocre ship builds. Simply put, pve is so bad it allows for Fail Builds. This is another hurdle you will have to over come. We can help with this somewhat (as I have tried to do for a while now, with my cruiser thread, Husanak with his Escort thread, and Mai Kai with his sci thread)

    As long as you're demonstrating a willingness to learn and listen to feedback you'll have my backing all the way Gozer. Even if I don't necessarily agree with the changes. I'll make suggestions to tweak. But I won't hate on you like certain ...other devs.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    After reading your post, two things immediately come to mind for a response:


    1. While it's good that you're allowing cross-faction PVP, doesn't this defeat the purpose of "reviving" the Fed vs KDF war in S6? Wouldn't PVP be one of the best ways to revive that? Again, I'm all for cross-faction pvp, but I'm not sure removing FvK is a good idea :confused:


    2. You said you were supposed to be fixing PvP with a minimal impact on game development. To be honest, I'm not really sure it's possible to fix PvP at all, unless you guys do one of the following:

    1. Adjust weapons or abilities to work differently inside PvP, or in light of their effects in PvP (a pretty large task, I'm guessing)

    2. Prevent certain "overpowered" abilities or weapons from working at all in PvP (again, a pretty big change)

    3. Change the combat system entirely to include PvP in its consideration (again, not possible as you made clear)


    You've definitely got your work cut out for you, Gozer, and I don't really envy your position. I do wish you the best of luck though. :(
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I appreciate your candor Gozer, and I look forward to hearing more on what is going to happen with PvP and the changes you are working on :) (Regardless of if I like them or not, something happening to PvP at least shows attention to the system)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Mavairo wrote:
    Not to sound like a TRIBBLE (too late Mav!), but one of the biggest hurdles you are going to have to face is the systems team. They really really really do not have any idea of what they are doing, and Gecko has repeatedly demonstrated a complete lack of willingness to listen to suggestions. You inadvertantly caught some flack from myself because of the shenanigans the systems team and the QA team have done since Snix left cryptic.

    PvP lives and dies on game mechanics and not just how balanced they are, but how innovative, and how well executed they are. As it stands right now, I think most of the pvp community can safely agree, the game mechanics are in dire straits at this time.

    There are simply too many for me to list in one post (and indeed we can make an several hundred page long thread.. we have in the past) examining the core concepts, the Math, and the execution.

    I'm not particularly shocked by your announcement that you could simply remove the ques and most of the players wouldn't notice. Most of us veterans have known that for at least a year now. Especially over the last year and a half or so. We que up, and deal with the same people, game after game after game.

    Not only this, but several scores of pvp fleets have left this game over the last 2 years, due to a combination of the mechanics being way off, and frankly, the sheer lack of pvp modes... with only one of them being any sort of fun (Arena).

    On a side note we can also tell that most people wouldn't notice pvp being gone... we see their fail builds daily ;) or get told to "que up solo... cause you premades suck!", or get hate tells, all because the pve aspect doesn't challenge enough to cause even mediocre ship builds. Simply put, pve is so bad it allows for Fail Builds. This is another hurdle you will have to over come. We can help with this somewhat (as I have tried to do for a while now, with my cruiser thread, Husanak with his Escort thread, and Mai Kai with his sci thread)

    Regarding this last point about PVE, I think things like the D'deridex Defender that snuck it's way into tribble inadvertantly after one patch would work well for that. As an aside, having a "defender" version of all NPCs at least for Veteran and Elite would make them feel more like Veteran and Elite. Going through PVE on elite, my only indication that I'm doing so as opposed to normal most of the time is stuff takes slightly longer to go boom. Having to think a little more about how you're going to bring something down would prepare people better for PVP.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    PvP needs two major things to be popular (or at least as popular as its going to get).

    1) It needs to be fun
    2) Rewards and incentives.

    1. may seem somewhat obvious but fun covers a wide range of things. I've always found PvP to be fun. I doubt people would be here in the PvP section if they did not enjoy it on some level, but its obvious that their is something wrong with the current set up if no one is playing. You can only play the same maps so many times before it gets boring. Therefore there always needs to be new maps and new game types being introduced. If we can get one or two new maps a season then it would be infinitely better than what we have now. New game types are also important to stop it going stale.

    Game types like:

    Death match - Best of say 5 or 7 games. Each player has one life and the last team left standing wins the game, until someone gets the best of the series.

    King of the hill - one team must defend a location while the others try to attack and conquer it with a time limit.

    Capture and Hold - same as we have now, but add a time limit as they can sometimes go on for way too long.

    Capture the flag. Find a flag on the map and bring it back to your base before the enemy can intercept you.

    Arena. Normal match that we have now. best of 15 kills or 30 kills.

    Shuttle PvP. It's tons of fun and should have an easy option to get into.

    PvE vs PvP. this can be anything but esentially there is a pve objective at the centre of the map that needs claiming. it will be defended by pve enemies. both teams have to win the objective while trying to stop each other. sort of like ker'rat just thought out a little better.

    Territory war - the holy grail of PvP. A large area of zone devoted to pvp. It would have shifting borders as places are captured and defended.




    2. Now onto rewards. MMO players often need an incentive to play. while PvP is easier to grind because each match is different, a lot of people need it to be just more than fun.

    Scoreboards PvP players are competitive by nature. They need to see how they are doing compared to other players.

    Unique loot. Why play PvP if you can get the exact same stuff by doing PvE? Have sets, costumes, item, consoles etc that can only be earned in PvP.

    Reward winning but don't punish losing. PvP can be very hard to win. You can play 10 games and get trounced because the other side is just better than you. There should be no shame in losing unlike in PvE. The winning side should be rewarded for winning their matches but the losing side should not feel like their efforts have been for nought. Using the STF's as an example. Give one EDC (or what ever it would be) to the losers, but 2 or 3 to the winners. Therefore its more productive to win but does not put bad or weaker players off from ever playing it again.

    More accolades and trophies. Back to the competitive side of things, people will enjoy showing off their trophies for kills won, or damage dealt or by having done something impressive. Some cool trophies would give people something to aim for and to get batter at.

    Fleet starbases. Tie fleet starbases in there somewhere. Perhaps unique areas for collecting trophies or places that display leader boards, or special crafting areas designed around pvp players. Perhaps full on starbase attack and defence missions.



    Finally I want to say that while having cross faction queues only is not ideal, it probably is a good idea. It will make it easier to start games and should make it a little more interesting. Perhaps a theme can be built on it, as wargames under the Omega Force training program.

    PvP can be saved and can become an important part of this game. It just needs to be enjoyable and worthwhile.

    All of these ideas are great. I hope you implant some if not all of them. You will be my best frend. Thank you for giving us these updates!

    This message has been approved by: bluepiggreenpig - Goddess of Ker'rat Warzone
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Hmm...I know I don't want to see PVP ever taken out of STO.. Changing the systems that have needed it for the last 2 Years is a good thing I agree.

    Changing the biggest and largest issue (FvK/FvF/FvK) into being just a single PVP Que where Fed and Klingon can Que up in the random ques together and get teamed up together sounds cool. Though I have to wonder what this means for Organized Teams in the Ques.. Hmm..

    That information is a HUGE Bombshell. I only hope that it isn't set so that only Private Ques allow for Cross Faction Organized PVPing. :)

    Honestly I wish you luck Gozer. Now you at least see just how big of a task this has become. If only we would have had you on the job ALOT sooner we might have gotten some of these changes done by now and maybe would have had a fun place to PVP.. Let's hope this time next year it's an excelent one. :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Now, we could start discussing why PVP is the way it is. There are lots of reasons, some you as players know and some you don’t. Discussing that particular topic wouldn’t move us forward, now is not the time to figure out who is to blame for what and why.

    This is exactly the time to have that discussion. It doesn't need to be a public flogging, but sweeping the problems of the past under the rug and not talking about them isn't constructive. Understanding how we got here is of enormous importance, as is finding out ways to avoid making the same mistakes in the future.
    Right now because PVP is in such bad shape that we (the developers) have to decide if we think we can turn this problem around. Participation in PVP related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people that log in to the game and play in any significant way.

    See… I told you.. scary. I know, some of you are reading this and getting angry. I understand but this is simply the bare naked truth.

    I can't see anyone in the PvP community getting angry at that. We know better than most the poor state that PvP is in, and if anything the brutal honesty is much appreciated. Hopefully we can be brutally honest about things too, and not have you get angry. There's quite a bit to be brutally honest about.
    Cryptic is a business and everything that makes up STO requires resources to develop, implement, and maintain. I think it’s pretty obvious that since the launch of STO that PVP has not had a fair share of those resources allocated to it. This fact is the primary reason PVP is in the state that it’s currently in.

    Most people here are going to disagree. Lack of dev time on PvP related systems and infrastructure definitely hasn't helped, but it is not the primary reason that PvP in this game is failing. Not by a long shot.

    The reason is because PvP isn't fun.

    The bare essentials of space combat are incredibly fun. That's why you still have a small PvP community left. What isn't fun is the complete lack of balance, the pet spam, and the enormous skill gap that exists in the community -- which poor balance further exasperates.

    In terms of what is most important for PvP, balance trumps everything by an order of magnitude.

    And, I'm sure you've heard this before, but the devs in the systems and itemization teams don't have a foggy clue about balance. It's impossible to wrap your head around what is balanced and what is not in a game of this magnitude unless you play at a competitive level. None of the devs are interested in learning. That's the root problem. Fix that and you fix everything. Fail to fix it and all of the infrastructure and development focus on the non-balance related aspects of PvP will be a complete waste of time.

    The cold hard truth is if you aren't willing to get serious about balance, you should just kill off PvP. If you're unwilling to look into and fix the root issue then there's nothing that can be done to save PvP. You're wasting your time and Cryptic's money.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    It is however time to move forward. The first question we (the developers) had to ask ourselves is can PVP be saved?

    I don’t use the word “Saved” lightly. I don’t mean fixed, updated, or fun. I literally mean saved.

    Open PvP territory control in contested sectors!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Hi folks welcome to a new feature - The PVP Weekly Update.

    Every Friday before I leave the office for the day I’m going to jump into the PVP forums and give you an update. It may be a small update or it might be a big update. It may be a very simple “there is nothing notable to report this week, how is everyone doing?” sort of thing. Or, it could be “here is a list of big things that are on their way to you on Tribble. Go take a look and tell me what you think” sort of post.

    Whatever it is, it’s going to happen every week.

    Today’s Topic – State of PVP in STO.

    Put simply, the current state of PVP in STO = FAIL

    I don’t think I can be any clearer on this point. You the players don’t like it, we the developers don’t like it and all the data we pull from the servers backs up the statement as well. Now, we could start discussing why PVP is the way it is. There are lots of reasons, some you as players know and some you don’t. Discussing that particular topic wouldn’t move us forward, now is not the time to figure out who is to blame for what and why.

    It is however time to move forward. The first question we (the developers) had to ask ourselves is can PVP be saved?

    I don’t use the word “Saved” lightly. I don’t mean fixed, updated, or fun. I literally mean saved.

    Now, what I’m about to tell you is going to scare a few people, it’s going to make some of you angry. It’s not meant to do either of those things, and please don’t read into anything I type. I’m not trying to be sarcastic, blame you the players for anything, or infer that the opinions of the players in STO that care about PVP don’t matter . I just want to make sure you understand where we are at in this process.

    Right now because PVP is in such bad shape that we (the developers) have to decide if we think we can turn this problem around. Participation in PVP related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people that log in to the game and play in any significant way.

    See… I told you.. scary. I know, some of you are reading this and getting angry. I understand but this is simply the bare naked truth.

    Cryptic is a business and everything that makes up STO requires resources to develop, implement, and maintain. I think it’s pretty obvious that since the launch of STO that PVP has not had a fair share of those resources allocated to it. This fact is the primary reason PVP is in the state that it’s currently in.

    Something has to be done, PVP cannot stay the way that it is now. We either have to try to save it, or take it out of the game completely. We have to allocate resources in order to save it and that’s where I come into the picture.

    Right this moment, I’m the only resource PVP gets. My job is to figure out if I can find a way to improve the entire system in a way that does not impact development of the rest of the game in any significant way. It’s going to be a challenge to put it mildly, but I’m going to try. I’m going to do my best to make PVP a viable STO gameplay feature that appeals to a much larger audience than it does now.

    It’s simply going to have to get better and appeal to a much larger group of players on a regular basis if it’s going to survive. This also means that many of you are not going to like the changes I am forced to make in order to meet these goals, but before you get too upset at something I change you might want to consider the alternative, which would be no PVP at all.

    There are big changes coming to PVP, some I think you are going to like, others no so much because no one likes change. Some are not going to make a whole lot of sense at the time because you won’t be seeing the whole long term plan I have in store for PVP over the course of the next year or so.

    As far as these forums go, keep in mind that much of what is bothering you right now at this particular time in the current implementation of the PVP system isn’t something I’m really going to get very involved with. It’s all going to have to change, and change in a very big way. I’m not going to spend much time trying to solve an current issue you might have right at this very moment when there is a very high probability that a month or two down the road a large scale change to the PVP system in general is going to solve the issue.

    Here is an example..

    I see lots of threads about KDF players having access to gear that FED players do not. This isn’t going to be a problem in the new system since their will not be any FED vs KDF PVP. All PVP in the new system will be cross faction queues.

    More information in next week’s edition..

    Have a good weekend.

    Goz

    If PVP is dropped out of the game, I will end my sub and quit the game.

    But, if changes do happen and its probably going to be better then what we have now, im all up for it.
    As long as we can still make private challlenges for fleet vs fleet 5v5 matches. (Which are basically already faction mixed)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Are you able to tell us what your long-term (in the coming months and over the next year) goals for PvP are, so that changes won't seem crazy to us?

    For example, if you remove the Repel immunity from Aux to ID, we'd freak out. But if we knew that the way Repel was going to work was getting changed so that we may not need Aux to ID for that, we wouldn't be so upset.

    Also, (please don't take this in a demeaning way, it's not meant as such :)) do you see why we feel like we're being purposely riled up? We've been complaining about things like Carrier spam for a while now, and now we've got a Fed Carrier that's clogging up what used to be the relatively safe FvF queues. Not only does a Carrier exist, it has pets that are GROSSLY overpowered when pushed out in waves of 8 (8 tractor beams + Chroniton and Phaser procs left and right).

    It's like whatever we say or complain about gets thrown right back at us, but in a far worse fashion. It's like Cloaked Tractor Mines all over again. I (we) understand that STO is a business and as a business, profit must be made. But doing it in such a way that further degrades the only game type that we enjoy with this game... well, sucks. :o
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    The doing-away-with of factional queues is a fantastic idea: more people in the common pool for pvp means more people to fight against at any given time.

    How does that solve people being unable to get the same gear/ships/consoles/traits/etc, though? If people feel like fighting against Klingons is unfair, taking away their one safe refuge from Klingons - Fed v Fed - is going to make it worse, not better....
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Cuatela wrote:
    After reading your post, two things immediately come to mind for a response:

    1. While it's good that you're allowing cross-faction PVP, doesn't this defeat the purpose of "reviving" the Fed vs KDF war in S6? Wouldn't PVP be one of the best ways to revive that? Again, I'm all for cross-faction pvp, but I'm not sure removing FvK is a good idea :confused:

    You've definitely got your work cut out for you, Gozer, and I don't really envy your position. I do wish you the best of luck though. :(

    I would agree that allowing cross-faction PVP would go agains the idea of the Fed/Kingon war, however I also think that the sheer numbers make this a must. If I remember the numbers correctly Fed players out number the KDF something like 8:1. This ratio alone means that has to be a lot more Fed v.s. Fed PVP in order for the Fed players to actually want to PVP. Let's face it one of the big problems right now is that you have to que for a long time some days to get a PVP match going in the first place.
    I also realize that this was a problem in other MMO's, just look at a lot of TOR servers and a lot of Imperial players are sick of PVP'ing aginst imp's, but again that's because there are so many more Imp players than there are republic players on a lot of servers.
    As for the question of gear, I'm not sure what a lot of the complaints are regarding, sure the Kink's have access to some "special" consoles the Federation doesn't have access to, but that also goes in reverse. Outside of that both Fed and Klink have access to the same gear.
    Speaking of gear, and I know this would be a long term project, but what about looking at specific PVP gear sets that give bonuses in PVP only, that way there is an incentive for players to earn that gear and use it in PVP. This would negate the need for players to use special consoles from C-Store ships and help even ensure that PVP fights have similiar types of gear.
    Anyway Gozer regardless of what you do, good luck, it's not going to be an easy road and there are going to be people as you say that are either going to be happy or angry. At the end of the day hopefully PVP can be saved and made an appealing aspect to the game.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    @matteo716 can no longer speak here, but he tells me his fleet and he himself are at your command if needed gozer.

    -just a messenger-
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I can see it now :P Teams winning based on how many fed players are in them. That being said hopefully that will force fed players to improve as a whole.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    bigduckie wrote:
    What gear? you mean the consoles? The sets? What? Can anyone else tell me what he is talking about?

    Cross Faction q's? you mean FvF and KvK? Or do you mean it will all be RANDOM?
    F+KvK+F?

    Changes that appeal to the masses eh or take it out? Thats our choices?
    The masses though the maco shields were fine. Why does this worry me?!

    I suspect he's referring to any faction-exclusive gear of any kind which is commonly used in PvP, including consoles.

    He clearly says there's going to be no more FvK PvP, which only leaves FvF and KvK as possibilities--unless I'm misunderstanding. If they are removing FvK for the sake of factional balance issues, then it doesn't logically follow that they'd then somehow allow for F+KvK+F. Admittedly, this is rather unfortunate, but I suppose it will make the issue of factional balance a much more simple matter, which may yet produce some silver lining.

    I've brought this up before, but most don't seem to have an appreciation for it's significance--development time/resources are not going to be diverted to elements of the game which are negligible with regard to their appeal to the broader player base, it's really not complicated. It's no surprise at all that Goz brought this up; it's simply a fact of life with regard to game development. Such resources are finite, they aren't going to be wasted on something which only appeals to a marginal percentage of their playerbase when they could instead be used to develop that which may appeal to an exponentially larger majority of their playerbase.

    Many people don't seem to grasp this, unfortunately; but it's really to be expected.

    @OP

    In any case, a weekly Friday update is an appreciated effort, and I suspect it may go a long way with many players (though there will forever be no pleasing some).

    I'm honestly not too surprised by most of what has been said in the OP, and I wish you luck in your task of developing a viable, practical, and efficient way to save PvP, that proper development time and resources may be diverted toward it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I did PvP when the game was released a couple of times and never touched it again. It is meaningless, boring, not rewarding and no fun.


    Just want to rephrase one point then. Gozer said "There will be no Fed vs. KDF PvP any more" ... sincethe whole idea of the KDF faction was as a pvp / monsterplay aspect, this statement means at least for me, that KDF is seen at a dead end...this can be dis.cussed at another place.

    Just want to add that I would not shed a tear if you scrapped pvp and actually devoted the ressources to essential places. Just my 2 cents.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Interesting. I'm glad you guys are looking at drastic measures.

    Honestly, I agree...either PvP needs to change in a big way, a way that makes it more accessible, and more fun for pugs, or I'd rather just see it killed. If it was killed, you could do all sorts of crazy-cool PvE stuff that you can't do because right now you have to at least pay lip service to the idea of PvP. I'd rather see STO with that freedom than have fun ideas be shelved because you don't want to make a couple hundred extremely vocal people angry(er).

    The thing that might set people off their rockers is whatever you come up with to make PvP more accessible and enjoyable for low-skilled players. But oh well, you have to do what you have to do. I'd rather see dumbed down PvP that more people can enjoy than just fixing up the current system so a couple hundred people are happy with it.

    Some things aren't going to be pleasant for the current PvP crowd. Example: Carrier spam. It isn't going away. Carrier pets are fun as hell. As a PvE player I want *more* pet spam, not less, and I'm not willing to sacrifice that for a more pure PvP experience, so folks are probably going to have to learn to deal with that, one way or another.


    Actually, I'm pretty stoked about this now...fixing balance issues and PvP bugs isn't going to bring PvP back to life, even if it was perfect. It's too unforgiving for new folks. I hope you (and maybe some of us) can come up with some grand ideas to create a vibrant PvP experience.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    FS_C1n1n wrote:
    I did PvP when the game was released a couple of times and never touched it again. It is meaningless, boring, not rewarding and no fun.


    Just want to rephrase one point then. Gozer said "There will be no Fed vs. KDF PvP any more" ... sincethe whole idea of the KDF faction was as a pvp / monsterplay aspect, this statement means at least for me, that KDF is seen at a dead end...this can be dis.cussed at another place.

    Just want to add that I would not shed a tear if you scrapped pvp and actually devoted the ressources to essential places. Just my 2 cents.

    BE GONE THEE DEMON SPAWN of SATAN!!!!!! (Said as a joke for those who cant tell)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    If PVP is dropped out of the game, I will end my sub and quit the game.

    But, if changes do happen and its probably going to be better then what we have now, im all up for it.
    As long as we can still make private challlenges for fleet vs fleet 5v5 matches. (Which are basically already faction mixed)

    You know, at the end of the day what we have now essentially *is* nothing but private matches. That's all the organizedPvP channel is....a few fleets and some random solo folks grouping up to fight each other and occasionally rofl-stomp some noobs.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    FS_C1n1n wrote:
    Just want to add that I would not shed a tear if you scrapped pvp and actually devoted the ressources to essential places. Just my 2 cents.

    PvP hasnt had any resources since launch.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    mellestad wrote: »
    Carrier spam. It isn't going away. Carrier pets are fun as hell. As a PvE player I want *more* pet spam, not less.

    This statement almost made me uninstall/
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I'm glad something is being done. I can't wait to refocus my playtime away from the grind of STFs and back to the thrill of PvP.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    bigduckie wrote:
    This statement almost made me uninstall/

    It's the truth though.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    mellestad wrote: »
    You know, at the end of the day what we have now essentially *is* nothing but private matches. That's all the organizedPvP channel is....a few fleets and some random solo folks grouping up to fight each other and occasionally rofl-stomp some noobs.

    Not at all. Sure, yeah, OPvP gets organized matches up (that's the whole point :p) but far more often than that, I see people discussing builds and helping new guys out with the ins and outs of PvP.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    You want more carrier spam. We had more carrier spam. It wasnt liked. Computers crashed, Frame rates dropped, It was epic for the carrier pilots i suppose. If so i want my cannons and apa back to launch values
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I remember for the Queue changes in Season 2, Storm and Snyx helped test them on tribble...

    Any chance of the Gozer helping us test these upcoming changes?
This discussion has been closed.