Here I am with some more feedback. This time after 150+ rounds of Illusionist's Gambit I have still not obtained a single +4 companion gear that goes with my companion.
Is this supposed to be fun? Each run takes about 11-12 minutes with a CW IL 17.3k. This means I've spent 30 hours in this Skirmish with 0 progress to my char. How does this make any sense at all? And the worst of all is that when I do get a +4 item, its the wrong one. And I know players who spent three times that or even more.
Suggestion:
Make it so that when you actually win something, you can choose the item with the correct stats for your class. I'm sick of getting lifesteal and defense etc and the wrong kind. I need 3 rings for example and I keep getting belts and icons etc.Please let me know what you think about this.
@nitocris83 @noworries#8859 @asterdahl @terramak @miasmat
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Comments
I hate this mechanic tbh. It is ridiculously bad for some players and ridiculously good for others. You may be rewarded for your efforts or you may never be. This is a terrible method of crossing your fingers and being disappointed time and time again. The "grind" of doing these dungeons/skirmishes/epic trials repeatedly for days on end just to get nothing is getting very old.
I appreciate your suggestion and others like it, the goal should be that eventually, you should have a 100% chance of being rewarded with what you seek.
Thanks for your post!
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I honestly dont understand how this isn't obvious for the devs.
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Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
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Trade-in: a +5 or Greater Ostorian with 2 offensive slots can be traded for a +5/Greater Ostorian with 2 offensive slots. Likewise defensively.
Professions: 10 +4 of any singular ring (Rising Power, Rising Precision, etc.) can be crafted in a +5 of that type. Basically Rising Power +4 x10 = Rising Power +5. Doesn't take away the farming, but at least players can make progress towards what they're trying to get.
As for UES, the drop rate is ridiculous. I'm up to roughly 70-75 runs without a drop, since day 2 of 2x enchants/runes in December. I don't know if max seals is the answer, because seals cap on weekly basis. But whatever the cap may be, and its not 400 like the tool-tip suggests, should be enough to purchase 1 UES. Given that it takes 3 to upgrade anything to 14, its still a massive grind for most players. This would also encourage more players to gear up alts and support classes to be able to get more. But let's just say you've got 1 toon capable of running ToNG. If you capped seals each week for 1 UES, it would still take nearly 2 years to rank up everything to r14/unparalleled. But like I said before, at least you're making progress towards what you're trying to get.
GWF: Vretzina
OP: Vee
DC: Evee
CW: nezterV
Leader - Valaraukari Ascension
I have 120m diamonds, a stockpile of extra rank 12s, and ALL my characters are maxed EXCEPT they have 0 top end RNG based equipment. It's honestly going to make me quit if I don't get some soon....
And lets be for real, no one at or near BiS, sans the top rings, is going to quit the game just because they can't get a ring.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
You don't necessarily have to be given the one you want, but a choice of 1 offensive, 1 defensive and one utility item would be a MASSIVE improvement.
This way you'll keep the content grindy, but far less painful than before. Another thing that would be nice is what another forum user said - bring back DF. Make fangs+seals of the brave give comp. gear that are loyal-tier.
Allow the merchant to sell +3 +4 and +5 Companion gear. Change the +5 gear to two offense or two defense slots similar to the current +4 gear.
Give the +5 gear the same stat distribution as the most current high end rings. When new rings get introduced change the old +5 rings to +4 rings etc.. and set the new +5 to match the current ring stat distribution. So this would change gear on our companions as well forcing us to grind new gear as it become available.
Now make the Gambit Seals for lack of better name drop in the most current skirmishes only... etc. Keeping our grind fresh.
I would hope that the gambit seals would drop in Random amounts since we all love random... however with a low guarantee of 1 per run. Thus if we grind long enough we are able to get the desired stats / on the desired item we want for our companions.
Hopefully this will future proof companion gear from becoming obsolete and we wont be forced to all run companions with ring slots allowing more choice.
Side note - I am all about keeping things rare and exciting, so I normally don't complain about RNG (would legendary mounts be worth worrying about if we all got one every few months? No....) but I did find it pretty hilarious that it took me 71 gold IG runs (I used my fleece as a way of counting. I didn't keep a graph or anything crazy like that) to get my first fierce +4 piece, yet I got pretty much every other +4 several times over. Shouldn't all +4's be equally as likely to drop?
(It was also a fierce +4 that I couldn't actually use, which made it even more funny.)
> My suggestion: For important RNG-based loot, such as the +4/+5 rings currently, assign each toon a count of the number of times they didn't receive the top drop. Gradually increase their chance of obtaining the best loot table slot until they do receive it, then reset the counter to zero. That keeps the character of "some players are thrilled to receive awesome loot on their third run" while all-but-removing the withering disappointment of "I ran this 500 times and still don't have what I want."
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> That is an excellent idea.
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> Side note - I am all about keeping things rare and exciting, so I normally don't complain about RNG (would legendary mounts be worth worrying about if we all got one every few months? No....) but I did find it pretty hilarious that it took me 71 gold IG runs (I used my fleece as a way of counting. I didn't keep a graph or anything crazy like that) to get my first fierce +4 piece, yet I got pretty much every other +4 several times over. Shouldn't all +4's be equally as likely to drop?
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> (It was also a fierce +4 that I couldn't actually use, which made it even more funny.)
i'm pretty sure +4 fierces have a worse loot chance than others. I've had in total 4 +4 fierces and at least 7-8 of each others. And I did 300+ of them
- "Stop being such a class snob. Even thought it is the best for you, someone else may think it's junk for them."
- "All +4s should have the same drop rate, so that makes no sense."
I honestly understand the dynamics on this one, but hey.... it is what it is. Either I get one and therefore play better, thus extending my interest in the game, or I never get one and eventually wander off to a new game. My paltry 71 is nothing compared to 300+ runs, so I shouldn't be showing fatigue yet. I can keep trying for awhile.