I have said it and I will say it again, the costs of Strongholds are outrageous. Influence costs are mean-spirited and the amount of Conqueror's Shards are obscene. PVP is dead, so the shards come out of pocket. You have rank 20 guilds asking for more and more. give the rest of us a chance to get to 20 before we give up in disgust. Then, you can give the rank 20 guilds what they want. ALL costs need to be lowered. This has been an issue for too long.
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As for researching guild boons before building, I can assure you that our guild did plenty of that. Democracy works for our guild, and when the Explorers boon was voted in, I and the others that voted for the HP boon, still rolled up our sleeves and ground out the resources. They were costly, did not benefit everyone, but we still paid the price. So twist this however you wish, but I for one would be more willing to support some lowering of costs if there was also something given (like an additional boon plot for all guilds big or small).
To make it non exploitable, once you've designated your guild as small, you can never change that.
I think they have tried to help, with certain events (first siege was awesome and frankly shouldve been left that way.. ) but it comes down to #s.. you really need a solid 80-100 people alliance to do anything in a timely manner..
I still believe truly that Alliance slots should have fairly larger discounts.. AND the alliance helm SHOULD be able to rotate and stack WHAT discount is applied to what alliance member to help out.
This would be FAR more powerful of a tool and FAR more effective in helping out smaller guilds.
There should also be a Double donation one, where any one guild can be picked to receive donations.. for catch up.. and encourage alliance members to donate. This double donation, should be on a 30 day timer and then have to rotate and you ant recieve it in back to back months.. (or double guild mark earned)
There are SO many ways and SO great many ideas that have already been brought forth in the last 2 years.. but they are really slow to take up many of them..
All told, from day one , I still believe stronghold costs are a bit much.. they have actually relieved some of it..
I would still make ALL hes in ALL maps drop influence (omg.. makes us go to get influence on a laggy map and boring to boot, at least allow us to get through other campaigns and earn other materials while all get daily influence.. this is still one of the better suggestions)
I just remember when Ice Wind Pass opened up the possibility of earning an Aqua or Peridoes and you saw those instances filled will players in groups of 30 running HE after HE for hours weeknights, or weekends... Yet even if you did that several hours you be lucky to get 'one' uncommon artifact belt or neck piece to Rare or Epic in a few weeks depending how determined you may have been. Still those rewards were clawed back. Perhaps a year or two later we eventually got Maze Engine, it provides a uncommon resonance stone each day, but progress once artifact gear is Epic is very slow unless you have Leadership at 25.
That for most people takes months of running 9-18 projects each day just to get it there, and then you and then need to make sure to running 9-18 projects each day to gather enough for the next double RP event. Sure I'm not saying it can't be done but the amount of time required sometimes makes me why any one bothers...
While I'll admit boons in the last little while have made easier to progress thru, even if you had every one you'd still be unprepared for many EPIC dungeons.
I think that more than anything is what turns many away, while others instead invest a lot in a character or guild.
So I can't disagree with the ideal that far too many aspect of the game are extremely slow to progress, or offer viable rewards for the time invested and yet still here we are playing...
When the only real, tangible goal in the game is to become more powerful, this is what you get. Over and over and over.
For those who have to buy an Epic Key to only get 2k - 2.5k salvage most of the time, and if you're lucky you get 5k but have simply traded refined diamonds for unrefined. Given that you'd at least expect Mini Bosses / Bosses to drop a few more Saphire's, Aqua's, Peridoes or Resonance Stones or at least be awarded in a Chests at the end.
Still I don't know how much we'll see things being reduced from growing guilds even if they are relaxed a bit; but I do like the idea of allowing professions to craft a few more items for guild coffers... along with offer far more varied and reasonable rewards to also help grow your characters in a variety of professions.
Our Guild was active, but now it is casual and instead of 30-70 characters contributing each week, we now have 10-15 (and 10 of those are mine). we just finished a project that was worked on for 4 months, the next project will take less time as will the 2 after it, but after that it may take 5 months to do the next project because our coffers will have been depleted. With patience, we'll finally make it to Guild Rank 20 years from now. the Guilds in our Alliance will be higher ranked too.
Some building projects in the past took decades or centuries to complete, and you want it NOW, NOW,NOW!
As a lawyer friend said many times, "No harm in wanting, every harm in getting."
Locking the Power boon behind PvP was a crock. Locking anything meant for use in the whole game behind PvP was a bad decision. Lock PvP only boons behind PvP requirements.
Neverwinter Census 2017
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