Hello there!
I apologize if my English is not perfect, I am not very good with it and all I'm about to say is due to my experience on PC, I don't know how they are put on other platforms.
But let's move on to what I'm here for today:A few days ago I read the news "Q&A with EP" and the part where we talked about the changes on some classes caught my attention. Nothing to say, those classes really needed some correction, but... why does no one ever think of poor Soulweaver?
I have been playing the Warlock from mod 4, ever since I came out together with the Tyranny of Dragons. I played it in all sorts of ways: Fury, Damnation and Temptation, with the Hellbringer and Soulbinder paths. For various reasons then I stopped playing for a while, but since I returned a little over a year ago I have played as main almost and only the Warlock Soulweaver. Even now I have tried various combinations of feats and skills and in the end I have realized that there is not much room for improvement, it is precisely the warlock who is limited in the heals.
Before continuing I open a little parenthesis: many (both Soulweaver themselves and not) think that the Soulweaver is easy to use and that it is enough to put the green circle (Soulstrorm) on the ground.
(In my opinion after having tried all 4 supports, the Soulweaver together with the Minstrel (Bard), are the most difficult to use but they are very fun to play.)
This thing I tried this on my skin by playing Palatank and Hellbringer in random queues and it is wrong, the Soulweaver is not just that. Don't just put the circle on the ground, please.As I said before I play Soulweaver as a main class and I also enjoy it a lot, I like the mechanics it has but it has a basic problem: the magnitudes of the skills are too low.
Let's analyze for a moment the "strongest" skills compared with those of the current top healer: the Cleric.
Soulweaver's strongest healing skill is
Revitalize which has 850 magnitude:
We can consider this skill as the Cleric's Bastion of Health, unlike that our skill can apply a cure over time or put a shield based on the last feat we chose.
Tell me what's strange? This skill is a little stronger than that of the Cleric DPS:And it's just over half of the heal cleric's bastion:
With this magnitude and a 73k character having power, critical severity and 90% cure output you can make a maximum of 400k-600k by healing only one ally. Instead a Cleric even with the lowest IL and stats not at 90% can easily do between 800k-1kk.
Soulweaver's other strongest skill is
Soulstorm, apply a circle to the ground and only heal if you stay inside it:
This skill has a magnitude of 500, costs 220 soulweave and lasts ONLY 6 sec. It is very useful if you are standing still in one place, but in more exciting dungeons or trials it is almost completely useless except on some occasions.
Now let's take a daily as an example,
Soul Barrier:
We can compare this skill to the cleric's Hallowed Ground. Which have both paths, both
dps and heal:
They have the same functions: they heal and decrease the damage taken. Unlike Soul Barrier, it applies a shield based on the cure done.
Since the heal is only 200 of magnitude (compared to 500 that the Cleric DPS also has), the shield it puts on us is almost useless.
Which then since when the spark is active it does nothing else, Inspirit is not activated (that it has only 120 magnitude) and we cannot use Lifepatch either. So the heals in those 12 sec are further limited.
It would be nice since the Lifespark is sacrificed, the spirit going around healing as the Cleric's Guardian of Life plus, like Soul Pact, it decreases the damage taken to allies.
I hope something will also be done for Soulweaver, because it is difficult to find a group in these conditions. It happened to me several times when in some chats they were looking for a healer for CoK, and at the beginning when VoS HC also came out, they refused me saying that they only wanted DC or at most Op.
The Soulweaver in that trial is already heavily penalized because we move too much and Soulstorm is useless most of the time, but the most problematic thing is the very, very low heals.
The magnitudes of the Soulweaver are like the Cleric DPS and because of these low magniduins the Soulweaver build shield is also affected, it puts some very low shields.
I would also like to read your opinion on this and also the opinion of
@nitocris83 (sorry if I tag you) or some other Devs. I really love this class and have a lot of fun too, but it's a real shame it's not appreciated by many because of that.