The mission tracker is used widely as a source of fast travel in STO to many places for many different activities. A few patches ago, it started to disappear if you are in a map with area objectives with no way to make the tracker appear again while in affected areas, preventing use of the mission transwarp. This are my…
The patch on 12/10/2023 has fixed getting stuck in infected conduit by means of gateway shields not dropping as well as generator shields now consistently drops in khitomer vortex as per testing. Transformer regeneration remains an issue for both infected the conduit and khitomer vortex, at still an extremely high rate of…
The patch on 12/10/2023 has changed the behavior of the sphere detonation as per the purpose of this post: The detonation is now scan on hit as supposed to scan on activation as explained in the initial post; you now take damage when the sphere has actually detonated as supposed to securing the damage to players if killed…
Post 12/10/2023 patch: The "destroy alpha and beta" transformer objectives now appear when initial wave is killed, I've tested and for that issue it's fine now, you should not be getting stuck where gateway shields will not drop even if transformers are killed before generators. Shields drops on generators consistently now…
I want to correct a few things after further findings: The "destroy alpha transformer", "destroy beta transformer" doesn't appear even before the incursion update after killing the initial wave, however it would still seem to be active "behind the scene"; killing the transformer before all 4 generator is killed still…
I know theres already multiple postings on this issue but this one has additional critical findings that I did not see in other threads, along with more details for each of them, not to mention the other threads does not really accurately emphasize on how disastrous the recent patch has been. The incursion update made the…
Updates: The patch on 21/9/2023 has spawned disastrous bugs to the core DPS map infected conduit. I have finished hours long tests, its assumed that you have read the recently posted bug report (https://www.arcgames.com/en/forums/startrekonline#/discussion/comment/13752143) as this is a explanation of the ramification of…
Update: the recent patch has changed the tac cubes in the end of ISA, all of ISE and all difficulties of vortex, and possibly everywhere else that green tactical cubes are found to regular cubes. Its possible that guillotine is the only place tactical cubes appear now in the whole game and that green tactical cubes don't…
As pointed out by someone else, the mission transwarp button from the episode tab is still functional, so thats a current workaround for the moment, which more or less still makes fast travelling functional.
People can still reply in the feedback section, so theres no difference. And in general discussion its where its most seen seemingly so its where its most effective. I'm not looking to elicit a dev's response, I just need the devs to see it and be made aware, they don't have to reply and acknowledge. And its not my fault…
Now that you have explained what you meant by "adapt", I can elaborate further. Of course, things change and you take the next best option. That's not the issue, the issue is that, from my understanding, the way DPS and hence general gameplay works, you have tightly packed enemies and they have more HP, the game allows you…
Adding a way point marker does not affect the map or enemies at all. You might as well say they touched the map because they changed the borg textures. It doesn't affect the gameplay of the queue. They have not added more enemies to infected conduit, there is a same amount of spheres, probes that are spawned from the…
You realize theres a reason why cryptic did not touch this map for a long time? Even with this iteration, all the enemies have the same HP, same abilities, even the assimilators still have the same old name "cube"? They tried to just swapped out the enemies visuals without changing anything else but didn't account for the…
Further testing shows that when enemy collides with the crystal, it has a chance to either do 1 or 2 hits instead of always 1. https://drive.google.com/file/d/1VRHa-Jp1XFhsp5-n5Mo1fisoaOAZdFh_/view?usp=sharing (video in 4k, need download for sharper viewing) In the video above 1st, 2nd and 3rd parts shows enemy colliding…
Issue 2 (no consistent way to trigger maelstrom double damage condition to transformer) is still unfixed as of today. Video below tested on holo server today, sep 10. https://drive.google.com/file/d/12aCmZMMVZUBgYi3TrEy3gns3MBV_vKFa/view?usp=sharing (video in 4k, needs download for sharper) Video shows 6 tries of firing 2…
So I went to find another conditional hit based stuff (not buff based) that was made from Jonathan instead of Borticus. Theres one, the starship trait complex plasma fire from the gorn hunter pilot raider. https://drive.google.com/file/d/1D5VEEm1YwjRzj0lBOgtDdJO65DCIytBv/view?usp=drive_link (4k for actual file, sharper…
As of today's patch: Issues 1 and 3 has been fixed, issue 2 (Borg transformers (which should be categorized as battleships) have no consistent way to trigger its condition) is still present.
I have re-tested the maelstrom post today's patch. The biggest issues that was bugged with the maelstrom seen on tribble has been fixed (issues 1 and 3 of the bug report), while the bug where theres no way to consistently trigger its conditional damage against transformers still remains. None of the proposed changes…
Its been updated sometime recently, as tested as shown below, redistributor now does a seemingly fixed 33% damage of damage dealt regardless. It current performs almost the same as when the console first came out, but still weaker. https://drive.google.com/file/d/13N5WMaJJEhTGa8peAKTeIXPxwOn6IWsd/view?usp=sharing I think…
Hi, I hope this reaches the system developer Jonathan Herlache. The changes that were proposed by the blog that cryptic has put out on the maelstrom torpedo changes on Jul 31, 2023, are now on tribble to test. Many high-severity bugs are present as tested on the updated maelstrom on tribble. I have posted what I feel are…
I've seen the video of the "one shotting CE boss" that people are talking about and the person that did (spencer) it has sent me the parse. Maelstrom spread 3 only did 3.2m damage of its 13.5m damage. And he is on a high-end build, its spencer. That was already expected, as trying to one shot a 13.5m damage is not at all…