Mission Title: Past Imperfected Your @Handle: raptorwalker Faction: Federation Level Requirement: 31 Mission Summary: Strange things are happening on Reytan. Check up on your old friend and make sure he's not getting into any trouble. ############################### This is a continuation of "A Dark and Dusty Night" and…
Update Dues: Alright, there is definitely some kind of "pop u dialog" issue. My timeline showed everything I expected it to show, but a pop up kept executing that I had previously deleted. I had to go to the dialogs tool to find and delete it again. I would like to report that there is a bug with dialog boxes being hidden…
Update: Oookay, I just added an "Interact with object" to my story line and 2 empty dialog boxes appeared! They weren't on my story line before and then there they were! I deleted them and my Task list is empty now. Any bugs out there involving invisible dialog boxes?
As far as I know, the Foundry team recently added some new block wall textures. There's stone, concrete, metal, even brick. (Need to confirm that last one.)
I've done something with optional objecties as well. In my Plato series of missions, I was able to set up a few puzzles, choices and options the player had to get through to complete the main objectives. For anyone that's played it, did you find the dropped keycard that could bypass the puzzles? :D
Mission Title: The Answer Your @Handle: raptorwalker Faction: Federation Level Requirement: 16+ Mission Summary: The Question has been asked by many, understood by few, and hidden by many more. Do you know the Answer? Answer a call for help by a displaced Romulan colony and perhaps you too will understand the Question.
A failure trigger. Like when you use "Dialog prompt reached", include a "Dialog prompt failed" trigger so we can make bad things happen to people that get it wrong. :D
I've got a series of short (ish) mission that are fun. 20-30 minutes each. Handle: Raptorwalker Mission 1: Plato's Grandchildren Mission 2: Plato's Requiem Mission 3: Plato's Abrogation