How much more content do you think there was? 2015: The entirety of The Iconian War and the beginning of Future Proof totaled 10 episodes. 5 queues. 2016: The remainder of Future Proof so far and the 6 TOS missions totals 10 episodes. 3 queues. There's going to be at least Echoes of Light for 3 weeks in October/November…
That Merian-class is sweet. Has a really aggressive battleship profile, and fits in fine with STO's aesthetic with nacelles resembling the Thunderchild and deflector kind of like the Bellerophon.
I've created an imgur album of the steps to customize what chat channels are displayed: http://imgur.com/a/lgGuy If you don't want to see Zone chat, either because of frequent spam or because it's Zone chat, you can use this to hide it. Alternatively, you could add additional channels to the NPC tab and keep it on that, so…
It hurts the botters and hardcore farmers who log in every 4 hours. It has no impact on people who log in for 2 hours a night (which seems more likely for a casual) because they'd only ever queue 1 contraband turn-in anyways (assuming that during their session they even run into a security officer).
The Mirror Universe got its technology boost when the U.S.S. Defiant (Tholian Web / In a Mirror Darkly) showed up. The Terran Empire obviously didn't improve the technology too much, still using the standard Constitution-class by Mirror Kirk's time. Merely standing on the shoulders of giants, which was enough to make them…
Gold and Lifers can make TOS characters on Tribble. You start out as a Jr. Lt. in the TOS era with a T1 2270s ship. Only missions 1-3 are currently available to test, but based on the descriptions for the ones afterwards: the last few missions before level 10 (Lt.) you become a temporal agent, and get sent to 2409 and…
This is going to sound silly, but since you didn't mention it, it's in the realm of possibility: have you both spent your skill points since the new system was introduced last month?
That doesn't seem to line up with Apple deciding to push their own cross-platform (iOS and OS X) graphics API, Metal, and then help Unreal, Unity and Blizzard support it in their engines/games. While all standard-configuration MacBooks use Intel graphics, the 15" uses Iris Pro which performs about as well as the Geforce…
User of Parallels since v7 here. Older versions will continue to work, but performance tweaks to take advantage of things in the latest version of OS X will require buying an upgrade. Sometimes there's not a lot that changes; sometimes there is. I think I've upgraded every other version (skipped 8, bought 9, waited on 10…
It can't feasibly be done. It's easy/easier to support multiple platforms if you start development with that in mind. Earlier I cited an example: Riot needed two years to re-tool their merely-4-year-old game to be able to build Windows and Mac clients for League of Legends. That was by a young game developer focused on a…
PWE acquired Cryptic from Atari in 2011. The Mac client was released in 2014. There was no Mac client to enter decline "from the merger". Heck, Cryptic has been under PWE for 5 of the 6 years STO has been around. (Released Feb. 2010. Sold March 2011.) As to your comparison, Blizzard has stated there are no current plans to…
Hardware hasn't been an issue since 2005 when Apple stopped using IBM's PowerPC processors. Modern Macs have the same internals as a Lenovo or HP - oftentimes first-to-market with Intel's latest processors, too. This is the entire reason WINE-based ports (such as the Transgaming/CIDER-based port STO used) are even…
What we really need is a revamp to how ship tiers work. Right now every tier is, mechanically, a separate ship, leading to this branching out where you can get stuck with a T5U, or a fleet ship (which can become fleet T5U), or a T6, or a Fleet T6. But there's no path from T5U to Fleet, or Fleet/T5U to T6. It's one of the…
I imagine the idea is the command cruiser is a one-ship armada, since it deploys its own support ships. That said, it would be better to have some big "When Alone" bonus OR a very different bonus if teamed up with other ships. That is to say, "When Alone: +20 TAC - OR - When with X/Y/Z +ThisThatWhatever".
Those are both canon variants of the Excelsior. In fact, if you only own the T3 Advanced Heavy Cruiser then you only have the pre-refit Excelsior (without the nacelle fins, larger saucer engines, or hull bulges). While there is a Cryptic-original design in the T6 Excelsior, all of its parts fit into the existing…
I was experiencing map transition freezes as in < http://www.arcgames.com/en/forums#/discussion/1200970/map-tranfer-stalls > On Tribble I have not encountered this issue. The issue was happening on multiple machines, but they all had Radeon graphics (HD 5770, and R9 M295X). In my attempts to find a working…
Today's patch did not resolve the issue (guess I shouldn't have expected it to, no client-side graphics fixes were on the list). I tried to roll Windows 10 back to Windows 7 and couldn't boot anymore. I don't know why, when the only thing I install in Windows is STO and required hardware drivers. My installation media is…
After more extensive testing, I've found that Safe Mode avoids crashes, but if I raise any lighting or texture settings (even from the same session that started in Safe Mode) then the hang comes back (at a different loading percentage, seems to vary based on how many settings I've changed). Obviously, playing in an 800x600…
I am also encountering this. I can very consistently (100% of the time) cause this to happen with DS9. If I'm in DS9 space and dock, the game will load to 40.84% and then hang. If the game is in Fullscreen mode I can't even bring up Task Manager to end the game process, and I need to force shut down. (With the game in…
Why does everyone assume custom UI/buttons would require "access to the code" any more than the Foundry requires "access to the code"? It's a unique set of player-facing tools that are all black-boxes, we can't see inside and learn Cryptic's secrets from it. We can stack those black boxes to do things, but if there's no…
The "exchange tech" is a player-to-player system. Player A puts dilithium on the exchange, asking for x Zen per unit in return. Player B puts Zen on the exchange asking for y dilithium per unit in return. If the exchange rate is equal a transaction completes for as much of the Zen/dilithium they made available. You can…
One thing I never notice anyone mention is, what are the fail chances of the assignments you're queueing? If you have 20 assignments with an average of 10% fail chance, you should expect at least two of them to fail per day. But random chance being random, it's entirely possible (though unlikely) for all of them to fail.…
Assimilating pets sounds awesome. Making a giant cube have targetable points might be another neat thing - individual tractor beam emitters, "assimilation beams" for taking over small craft, cutting beam arrays that can be targeted and destroyed, and maybe regeneration nodes or points responsible for adapting the…