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What is the Arc Client?
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spookykins Arc User

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  • If you want Mk XII weapons that you don't plan to upgrade and aren't really fussy about modifiers or the fact that they're character bound, then they're free, because you will probably get a few usable ones while leveling your temporal rep. If you're going out of your way to get marks to open hourly boxes so you can find…
  • The reputation project weapon (Advanced) has the proc to reduce cooldowns, which is nice, but you can only have one of these. The project weapon is okay, and the 2 part set bonus is nice, but giving up either a weapon slot for the torpedo (which isn't amazing) or a slot for the console (which is bad) makes the whole thing…
  • On the subject of the Nakuhl shield: it's an excellent shield and can be combined with the nakuhl set weapon, and the romulan imperial navy armor and kit for a well-rounded mix of resists, health regen, dps stats and emergency invincibility, using only free quest gear; I would just fill in the other weapon slot with…
  • The firing cycle is exactly: 0.5 second charge-up time 1.25 second fire (it hits once at the start, then continues firing the beam for over a second with no further damage) During his time (1.75 seconds) you cannot use modules or react in any way. Then: 1.5 seconds delay before another fire cycle. During this last 1.5…
  • Spike damage of this variety is simply not useful in PVE, and it's not even the best weapon for that job; and having spike damage on both the primary and secondary fire makes it less useful than something with a quick primary and spike secondary, which gives you options. It's also not even REMOTELY useful for a module…
  • It's terrible. The primary fire has less DPS than a split beam. The incredibly long delay between firing means that if your first shot doesn't quite kill something, you have to wait a couple of seconds before you can shave off that last bit of HP with a second shot, and most of the damage is "wasted". It's possibly the…
  • I've also noticed a reduction to gravity well's effectiveness on tribble, with the same gear and equivalent investment into control expertise that I have on holodeck . I don't know if this is a change to gravity well itself or just that enemies now have control resistance, but the result is the same... enemies get yanked…