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  • They did with the pre-patcher. But you can't ever anticipate this stuff. Every game's dealt with this stuff.
  • Alright. I'll play your game and take you and your ships/skills out of the equation. Here's why I think Alpha Strike is balanced and does not need a nerf. Here is a simplified version of the roles of each class. Tac = Damage = Alpha Strike Sci = Debuff = Sub-Nuc, Sensor Scan Eng = Tank = Miracle Worker Each job does their…
  • Right. And your argument is against Tac Alpha Strikes in Escorts (probably using DHC builds etc.) It makes perfect sense to compare your thread to Sci Sub-Nuc in Escorts. The point is that in both threads, one person cried that an ability was OP. However, in both threads, people have explained how they've dealt them with…
  • http://sto-forum.perfectworld.com/showthread.php?t=657691 See, here's the same exact topic as yours, except this person is complaining about SubNuc. Instead of dealing raw damage, SubNuc renders a ship useless via cooldowns. See, my problem with your thread is that there's major confirmation bias happening here where you…
  • You're basically saying that instead of learning the game, you just want the Devs to make the game easier. As was pointed out in the thread, Alpha Strikes aren't instant-win. People can survive it through a mix of good setups and pilot skill. However, a good player will use an Alpha Strike when the target is most…
  • How about manpower? Testing? Development time? To have a full faction means you need lots of man hours to test missions, starbases, doffing, ships, combat, faction-specific consoles... The list goes on. Let's not forget about the amount of bugs that this might entail. Another valid point is that giving them their own…
  • I don't even know what you expect from complaining on the board. People are trying to help you and trying to give you tips about your build. You refuse. So...what DO you want?
  • They're called Lobi crystals. The reasoning is that if you opened a lot of boxes, you are at least guaranteed something awesome if you saved up enough.
  • Thanks for the feedback! I originally built the ship around GW3 and her playstyle. Since she doesn't like to micromanage and change power levels, I just had her cycle EPtS x2 and EPtAx2 x2 and bound them to her spacebar. Combined with a Warp Core Engineer, her Aux is always 100 if not 125. I would actually consider the…
  • Hello again fellow Chimera flyer! If you want a bit more added survivability, try cycling two EPtS1. While the shield heal is great, you are really using it for the additional shield resistances. The shield buff will last 30 seconds, but when it ends, you'll be able to use the next EPtS anyway. With your setup though,…
  • Hey, it's the guy from the other thread. Decided to give this thread some love for a fellow Chimera flyer. I guess the main thing I see here is that you're using Beam Arrays with Dual Heavy Cannons. The firing arcs of the rear weapons don't match up with the DHCs in the fore. It creates this awkward situation where when…
  • I got lucky with this one and the lifetime subscription was more a gift. But as far as the the second concern goes, I think the Cutting Beam is also 360 degrees. I think my main concern is whether or not the Omega Weapon Amplifier is worth the decreased DPS when compared to another Phaser Turret. I always thought AoE was…
  • Thanks for the advice. I've taken a lot of what you said into consideration and made a couple changes. I supposed I really like the idea of the Omega Weapon Amplifier. I originally had another Phaser turret instead of the KCB, but perhaps I can use the Omega Torpedo Launcher instead to get the 2 set bonus? Decided on using…