For those of you saying "What's an 'Alpha Stirke'?"
It is when a (normally, but not always cloaked) ship lies in wait for an opportunity to power up on specific abilities, in a specific order, in order to destroy a single shield facing in a split second, only to have a salvo of high yield torpedos hit the hull instantly after destroying ANY ship in a matter of seconds in PvP. There are variations on it, and unless you know it's coming there is no defense for it. In fact by the time you react, you are dead. Don't believe me, look here: http://www.youtube.com/watch?v=zMqbpi2rDPg [note; the playback is at a slowed speed and it still happens nearly instantly]
It does not have to be a KDF ship, & it does not have to be Tetryon. If you've ever done a "casual" PvP you will have seen that there are -secret- PvP DHC escort builds that give you 0 chance unless you spend hours for days for weeks trying to learn and specialize in countering them. Even your little Fleet Tac Escort with all Elite DHCs and MK XII vr consoles has no chance vs the specialty builds, nor does your Engineering Ody with 5 resistance consoles and top end shields, etc. Essentially there is only ONE way to win in PvP because everthing else has been nerfed. Tricobalt Dispersal Patterns (nerfed), the 6'peng (running all harg'pengs), and anything else that ever provided even a slight chance vs these build is immediately nerfed. So.... let's nerf these things and make it even and fair for all.
PvP should provide a variety of ways to win with emphasis on teamwork and strategy. While those things DO factor in now, take a team of 5 escorts vs a team of 5 cruiser or sci vessels and see what happens. Better yet, next time you do a casual PvP, try taking in stout cruiser, as many different resistance consoles as you can, & find someone on the other team doing unusually well and swap your consoles to fight him and him only. That is to say if he's using Antiproton, make sure your shields have [ap] resist, add AP resist consoles, etc. See if it does any good when you try to 1v1 him.
[SIGPIC][/SIGPIC] If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
For those of you saying "What's an 'Alpha Stirke'?"
It is when a (normally, but not always cloaked) ship lies in wait for an opportunity to power up on specific abilities, in a specific order, in order to destroy a single shield facing in a split second, only to have a salvo of high yield torpedos hit the hull instantly after destroying ANY ship in a matter of seconds in PvP. There are variations on it, and unless you know it's coming there is no defense for it. In fact by the time you react, you are dead. Don't believe me, look here: http://www.youtube.com/watch?v=zMqbpi2rDPg [note; the playback is at a slowed speed and it still happens nearly instantly]
It does not have to be a KDF ship, & it does not have to be Tetryon. If you've ever done a "casual" PvP you will have seen that there are -secret- PvP DHC escort builds that give you 0 chance unless you spend hours for days for weeks trying to learn and specialize in countering them. Even your little Fleet Tac Escort with all Elite DHCs and MK XII vr consoles has no chance vs the specialty builds, nor does your Engineering Ody with 5 resistance consoles and top end shields, etc. Essentially there is only ONE way to win in PvP because everthing else has been nerfed. Tricobalt Dispersal Patterns (nerfed), the 6'peng (running all harg'pengs), and anything else that ever provided even a slight chance vs these build is immediately nerfed. So.... let's nerf these things and make it even and fair for all.
PvP should provide a variety of ways to win with emphasis on teamwork and strategy. While those things DO factor in now, take a team of 5 escorts vs a team of 5 cruiser or sci vessels and see what happens. Better yet, next time you do a casual PvP, try taking in stout cruiser, as many different resistance consoles as you can, & find someone on the other team doing unusually well and swap your consoles to fight him and him only. That is to say if he's using Antiproton, make sure your shields have [ap] resist, add AP resist consoles, etc. See if it does any good when you try to 1v1 him.
Assuming the team of Sci/Sci's isn't 100% completely incompetent and running totally bonkers setups, they'll mop the floor with the Tac/Escorts everytime.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Assuming the team of Sci/Sci's isn't 100% completely incompetent and running totally bonkers setups, they'll mop the floor with the Tac/Escorts everytime.
Ok, let's take a vote:
Which is more OP in PvP?
0/sci
1/tac
[SIGPIC][/SIGPIC] If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
It didn't take me hours or days of learning counters to be able to use my TT.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Assuming the team of Sci/Sci's isn't 100% completely incompetent and running totally bonkers setups, they'll mop the floor with the Tac/Escorts everytime.
Well, that was handled rather fast grim. Nice work.
Not trolling; I'd be just as happy to see Trico Mines/Grav Well-Trac beam combo/or any other non-tac setup being just as OP to even things out. But as policy seems to be "nerf anything that gives someone a clear advantage", this is clearly an appropriate discussion.
[SIGPIC][/SIGPIC] If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
Um... cloak is not a necessary part of an Alpha strike. It just applies to Tactical captains popping off all their best damage buffs at once trying to do the biggest spike they can. And you can survive them quite well, and people do regularly. This is why bringing down a good PvP player requires coordinating the Alpha with a Sci using subnuc.
If you got insta-popped in PvP, you either need to reevaluate the defensive aspects of your build, or you got hit by a coordinated team.
Um... cloak is not a necessary part of an Alpha strike. It just applies to Tactical captains popping off all their best damage buffs at once trying to do the biggest spike they can. And you can survive them quite well, and people do regularly. This is why bringing down a good PvP player requires coordinating the Alpha with a Sci using subnuc.
If you got insta-popped in PvP, you either need to reevaluate the defensive aspects of your build, or you got hit by a coordinated team.
My post quote:
"It is when a (normally, but not always cloaked) ship lies in wait for an opportunity..."
[SIGPIC][/SIGPIC] If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
Fair enough, but the point still stands that they are not the ultimate I WIN button you describe. I routinely have people soak mine up, and likewise soak up ones directed at me. 1v1, an Alpha Strike is quite survivable. If you have a well coordinated group focus in on you, especially if they subnuc you first, and you aren't getting crossheal support from your own team, yes you will die. But note, it was not the Alpha Strike that got you, it was the coordination.
Fair enough, but the point still stands that they are not the ultimate I WIN button you describe. I routinely have people soak mine up, and likewise soak up ones directed at me. 1v1, an Alpha Strike is quite survivable. If you have a well coordinated group focus in on you, especially if they subnuc you first, and you aren't getting crossheal support from your own team, yes you will die. But note, it was not the Alpha Strike that got you, it was the coordination.
Again quoted from my orig post : "...unless you spend hours for days for weeks trying to learn and specialize in countering them." Clearly, some people DO do that. And whether "your" ALpha STrike is 100% successful is irrelevant. The fact that it ever works is. Just like the Trico Mines fiasco that BTW, was mainly objected to by ALpha STrikers, was objected to and solved.
[SIGPIC][/SIGPIC] If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
Good luck getting youre point across, this subject will always be around! In a couple of years time maybe some new player will look for info on this and, read this ( by then necro'd post ) so hello from the past future person, how's season 14 going? Have they buffed cruisers yet?
Good luck getting youre point across, this subject will always be around! In a couple of years time maybe some new player will look for info on this and, read this ( by then necro'd post ) so hello from the past future person, how's season 14 going? Have they buffed cruisers yet?
I did'nt expect this to make me popular and frankly I don't care. I have as many tac toons/ships as anyone else so I'm not biased. And for the record I'm not asking ANYTHING be buffed as that is clearly not PWE's method. Heck, I don't even like cruisers. But let's say 'What's good for the goose is good for the gander."
...and as long as I get "leave my ALpha STrike setup alone" comments to reply to; this thread will never get necroed. So.. thank you.
[SIGPIC][/SIGPIC] If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
Perhaps you should post you build and skill point allocation to get help from fellow PvPers.
I have 10 Z store ships, 20 toons of various types, and about 50 ships total including most all lock-box ships. Which build would you like to criticize to make my point invalid? This is not about me/my build Sir.
[SIGPIC][/SIGPIC] If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
You are missing the key to surviving a alpha strike.
Buff your defense up when you hear the attack buff up, TT. EPTS, TSS and so on, hit evasive etc
Just sitting there will get you killed in every ship. period.
You are missing the key to surviving a alpha strike.
Buff your defense up when you hear the attack buff up, TT. EPTS, TSS and so on, hit evasive etc
Just sitting there will get you killed in every ship. period.
And you are missing the key to "fair play" according to the TOS. NOTHING should provide an unfair advantage. One should not have to go into PvP as either an ALpha STriker or set up specifically to counter one. I want a variety of OP setups or none at all. Which would you prefer?
[SIGPIC][/SIGPIC] If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
Again quoted from my orig post : "...unless you spend hours for days for weeks trying to learn and specialize in countering them." Clearly, some people DO do that. And whether "your" ALpha STrike is 100% successful is irrelevant. The fact that it ever works is. Just like the Trico Mines fiasco that BTW, was mainly objected to by ALpha STrikers, was objected to and solved.
You're basically saying that instead of learning the game, you just want the Devs to make the game easier.
As was pointed out in the thread, Alpha Strikes aren't instant-win. People can survive it through a mix of good setups and pilot skill. However, a good player will use an Alpha Strike when the target is most vulnerable, which in my opinion, is how it should be.
I have 10 Z store ships, 20 toons of various types, and about 50 ships total including most all lock-box ships. Which build would you like to criticize to make my point invalid? This is not about me/my build Sir.
Other posters in this thread would disagree.
It isn't that hard to survive an alpha strike. If you're having that many problems, you should consider asking for assistance in trying to figure out why you can't survive.
Well, that was handled rather fast grim. Nice work.
I just happened to follow a link here from a different thread and figured I'd chime in. Been sleeping nights/awake days, so I've not had much inclination or time to lounge about and play STO (plus having played through the PvE content on Tribble and played with the new UI, Holodeck runs so much worse I'd just as soon avoid it altogether until after the LoR launch).
Hope things are well on your end!
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
...And as long as anything that can even remotely be called an equivelant counter is nerfed; it shall continue.
There's two problems with your train of thought:
1- Three years into the game's life cycle, the developers have seemingly ignored this ongoing discussion. That should tell you something.
2- For PvP, you need to show me some evidence that a developer is actively being employed to make PvP their top priority. Find me posts, and release notes demonstrating this. Take your time. I'll wait. I've been waiting since Shantytown went live.
The player who made the topic has a signiture about Commander John Lauke Kirk who flies a space ship called USS Enterprizes claims he is not trolling?
Could be but "original he is not" like Yoda would say...
Anyway as to the topic at hand. It is just one of many ways of playing the game...
I respect them because they have the patience to find the right moment of attacking and actually seeing the whole thing through. For me it is not fun, but if they want to play the game like that I will not cry nerf.
I do think however that good players. Not me personally because I trully suck at PvP... But the true PvP crowd would be able to make those runs not 100% succesfull all the time. All we see now are succesful runs that succeed against players who may or may not be prepared for such attacks.
To be honest the crowd you see in the Arena and Capture & Hold scenarious do not seem to be the players I saw roaming the area of Kerrat when last I was visiting.
I have 10 Z store ships, 20 toons of various types, and about 50 ships total including most all lock-box ships. Which build would you like to criticize to make my point invalid? This is not about me/my build Sir.
I think if you really wanted to survive an alpha strike, you'd be hitting the queues in a Fleet Galaxy. So let's choose that ship and criticize its build!
They already nerfed it. Come S8 you won't be able to pop GDF at 100% hull like you can at the moment, thus removing 25% base damage from the Alpha Strike concoction.
Stop crying for Nerfs. This is how you break the game.
Comments
Assuming the team of Sci/Sci's isn't 100% completely incompetent and running totally bonkers setups, they'll mop the floor with the Tac/Escorts everytime.
Ok, let's take a vote:
Which is more OP in PvP?
0/sci
1/tac
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Just another entry in the ongoing discussion of the same topic that's been around since beta.
Well, that was handled rather fast grim. Nice work.
Anyone who thinks a Tac captain is better than a Sci captain in PvP is simply demonstrating their lack of real PvP knowledge.
Not trolling; I'd be just as happy to see Trico Mines/Grav Well-Trac beam combo/or any other non-tac setup being just as OP to even things out. But as policy seems to be "nerf anything that gives someone a clear advantage", this is clearly an appropriate discussion.
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
Watch that video and tell me how TTI/II/& III in any combination would help.
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
If you got insta-popped in PvP, you either need to reevaluate the defensive aspects of your build, or you got hit by a coordinated team.
...And as long as anything that can even remotely be called an equivelant counter is nerfed; it shall continue.
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
My post quote:
"It is when a (normally, but not always cloaked) ship lies in wait for an opportunity..."
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
Again quoted from my orig post : "...unless you spend hours for days for weeks trying to learn and specialize in countering them." Clearly, some people DO do that. And whether "your" ALpha STrike is 100% successful is irrelevant. The fact that it ever works is. Just like the Trico Mines fiasco that BTW, was mainly objected to by ALpha STrikers, was objected to and solved.
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
I did'nt expect this to make me popular and frankly I don't care. I have as many tac toons/ships as anyone else so I'm not biased. And for the record I'm not asking ANYTHING be buffed as that is clearly not PWE's method. Heck, I don't even like cruisers. But let's say 'What's good for the goose is good for the gander."
...and as long as I get "leave my ALpha STrike setup alone" comments to reply to; this thread will never get necroed. So.. thank you.
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
I have 10 Z store ships, 20 toons of various types, and about 50 ships total including most all lock-box ships. Which build would you like to criticize to make my point invalid? This is not about me/my build Sir.
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
Buff your defense up when you hear the attack buff up, TT. EPTS, TSS and so on, hit evasive etc
Just sitting there will get you killed in every ship. period.
And you are missing the key to "fair play" according to the TOS. NOTHING should provide an unfair advantage. One should not have to go into PvP as either an ALpha STriker or set up specifically to counter one. I want a variety of OP setups or none at all. Which would you prefer?
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
You're basically saying that instead of learning the game, you just want the Devs to make the game easier.
As was pointed out in the thread, Alpha Strikes aren't instant-win. People can survive it through a mix of good setups and pilot skill. However, a good player will use an Alpha Strike when the target is most vulnerable, which in my opinion, is how it should be.
It isn't that hard to survive an alpha strike. If you're having that many problems, you should consider asking for assistance in trying to figure out why you can't survive.
I just happened to follow a link here from a different thread and figured I'd chime in. Been sleeping nights/awake days, so I've not had much inclination or time to lounge about and play STO (plus having played through the PvE content on Tribble and played with the new UI, Holodeck runs so much worse I'd just as soon avoid it altogether until after the LoR launch).
Hope things are well on your end!
There's two problems with your train of thought:
1- Three years into the game's life cycle, the developers have seemingly ignored this ongoing discussion. That should tell you something.
2- For PvP, you need to show me some evidence that a developer is actively being employed to make PvP their top priority. Find me posts, and release notes demonstrating this. Take your time. I'll wait. I've been waiting since Shantytown went live.
Could be but "original he is not" like Yoda would say...
Anyway as to the topic at hand. It is just one of many ways of playing the game...
I respect them because they have the patience to find the right moment of attacking and actually seeing the whole thing through. For me it is not fun, but if they want to play the game like that I will not cry nerf.
I do think however that good players. Not me personally because I trully suck at PvP... But the true PvP crowd would be able to make those runs not 100% succesfull all the time. All we see now are succesful runs that succeed against players who may or may not be prepared for such attacks.
To be honest the crowd you see in the Arena and Capture & Hold scenarious do not seem to be the players I saw roaming the area of Kerrat when last I was visiting.
I think if you really wanted to survive an alpha strike, you'd be hitting the queues in a Fleet Galaxy. So let's choose that ship and criticize its build!
Nothing was fair in TOS. Kirk continually bent and broke the rules.
Stop crying for Nerfs. This is how you break the game.