test content
What is the Arc Client?
Install Arc

sirmayday Arc User

Reactions

Comments

  • Also, it may be worth pursuing set bonuses. That's not the same thing as keeping the Mark up to date, but it'll entail getting end-game armor. I'm fond of the MACO/Honor Guard sets, and there's an episode reward from the Temporal Front that grants a sort of temporary immunity to attack (it's more complicated than that, but…
  • It was mentioned once but I think it bears repeating: phasers have gotten a fair bit of love from set bonuses. Two episodes ("Beyond the Nexus" and one from the Iconian War arc, the name of which escapes me) have sets with phaser damage bonus, as does the Undine rep set. It's pretty demanding in terms of taking up console…
  • This is pure speculation, but is it possible it's the result of a likeness rights dispute? I mean, the camera angles in that scene were clearly mean to obscure Data's face; I always thought that, unless someone was very familiar with TNG, there was a good chance they'd miss the fact that it's Data in Sela's cell. Still,…
  • I could see the TWoK uniforms getting an update, but starship interiors are very low priority projects, owing to how little the average player actually uses theirs. I imagine a T6 TWoK ship is right out, since it would very much step on the toes of their R&D promo ships (and, for the matter, the relatively-recently…
  • This feels a little cheesey after we (relatively) recently wrapped up a Mirror Universe arc, but at the same time, that sounds like a very serious threat that I'd love to challenge.
  • I haven't toyed with the Breen ships to speak of, but aren't the Chel Boalg and Chel Grett destroyers, rather then proper 'escorts?' That is, they're escorts, but part of a specific sub-class that has more cruiser-like qualities (the way one might describe most battlecruisers as cruisers with escort-like qualities). Taking…
  • Junior's right. Animating the blogs would axiomatically take more resources than simply writing them, and with all due respect to Cryptic, their animation and (most) VO are really only passable.
  • Q was always one of my favorite villains as a kid, and honestly, now that I'm an adult, I think I appreciate what he does for the franchise much, much more. Interacting with Q was (at least in TNG) pretty much always about making a real, no-holds-barred examination of what humanity really is. That idea is one of the…
  • And that's why I need to keep an eye on Reddit. Thanks, temp, that was exactly what I needed.
  • Strictly speaking, we have a T6 Multi-Mission science ship, it's just not a T6 Vesta. The Eternal-class 31st century science ship bears the Multi-Mission designation, and is at least superficially similar to the Vesta (in terms of capabilities, obviously not so much in terms of appearance).
  • I've been a Trek fan for 20 years (which, I know, isn't exactly a record on this board), and I had trouble stiffling my outrage. I agree with warmaker: it is the worst scene in the movie. Still precendential, though. Maybe not enough for a Pilot seat, granted.
  • These strawmen are getting old. In Insurrection, the Enterprise demonstrated a feature unknown in the canon before that (every other flight control in the series that came before is accomplished with a console) that is suitable to the Pilot specialization. I'm good with arguments to the contrary (alphahydri makes a couple…
  • Now I kinda want that animation, anyway. :smile:
  • Oh, honestly, I don't expect it. I just see it as a reasonable opportunity. Realistically, Cryptic advertises their VO talent well in advance, even when actors are reprising single-episode roles.
  • I'm all for it. Maybe there're intricacies to ship design (stats-wise, that is) that I don't understand, but it seems like an easy pairing with a T6 Assault Cruiser, since they occupy similar design space (and should, in theory, both be relatively easy to update to T6). The hardest part might be updating the model, since…
  • This would be doubly useful for those situations where the mini-game comes out of nowhere, as it does several times in the most recent FE.
  • Patently untrue, though perhaps I worded my original post poorly. I never bought up supplies of commodities, I've just been saving what I got from marauding; saving myself a trip to the Embassy while still contributing to fleet projects as the came up was definitely worth it. I saved some time and money versus buying on…
  • Were bitter? ;) Seriously, a lifetime sub is easily worth 10 million dilithium to me ($200 @ 500 dil each; I'd probably end up paying much less dil), but it's kind tough to justify the $200 purchase when real money's on the line. (I'm unemployed, so broadly speaking, my time is worth less than the money it would take).
  • I'm with tiger on this one. My time available shifts a lot around the weekends, and that can mean that I artificially miss a day or two each week. If anything comes up that stops me from playing on just a few of those other days, I could miss the event reward.
  • And here I briefly thought I might be the first one to reference Chain of Command. Well done. There. Is. One. Sun.
  • And as I recall, that's what the rate was with commodities, provided you bought the commodity from a specialist. The value remain the same, there's just a step cut out from the middle.
  • This was the part that made the episode for me. It held felt random and kind of tedious, and then an actual story kicked in. On a separate note, did anyone else get an ENT-era Vulcan vibe from the opening briefing? Admiral Quinn said to make sure the Lukari don't 'get in over their heads,' and I envisioned someone giving…
  • It's actually a particularly astute question, becuase Fleet Ships (which are just slightly better variations of C-Store ships) and ships bought from the Lobi Crystal Consortium aren't account unlocks. In fact, when any ships from either of those categories is dismissed, it's gone for good.
  • Adding rotating 'incentive events' to existing queues would draw some interest in them without requiring all the much work (I suspect, at least) on the Devs/Programmers' parts. Finding an appropriate bonus may take some thought (throwing extra currency--EC or dilithium--at players just worsens inflation), but if it's good…
  • First, lemme be clear that, mechanically, this is a sound QoL change. My problem with it--and it's minor--is that it detracts from the flavor of fleet projects. It won't mean much mechanically, and I'll probably ultimately appreciate the time it saves, but the different commodities required gave different holdings (and…
  • It's also available in the Lobi store. Where those specific purchases, rather than unlocks (much less an account unlock), it may be a bit underwhelming for the OP's purpose.
  • I prefer using phasers on my Fed toon for immersion's sake. That a number of recent(ish) additions to the game have helped pump of phaser damage to the point that I think it's competitive again is icing on the cake.
  • As someone who primarily flew escorts but prefers battlecruisers, I had to echo this sentiment. The Paladin (T6 Temporal Battlecruiser) is easily the most nimble cruiser I've ever flown, and honestly feels a lot like flying a very heavy escort. It does have some cruiser hallmarks, of course; primarily Engineer seating, and…
  • I could go either way on T6 Dysons--probably wouldn't buy them, myself--but I disagree about the other suggestions. Even the T6 23rd c. ships aren't as blatantly overpowered as the T6 Patrol Escort you suggest (which, one might argue, should only be about as good as the already-available T6 Advanced Escort). Also, the…
  • I don't see that happening, but I'd totally be on board. I can't shell out, what, $200 when it's on sale, but I will totally grind a few tens of millions of dilithium to have a horde of strangers pay it for me. I've already ground out the T6 Flagship megabundle and Temporal Agent Pack this year, and those have a higher…