Here's a video with the plethora of options being used. https://www.youtube.com/watch?v=ecH-Npklj8s The plethora of fire at will And that's it. Anything else is helping you stay alive and fire at willing more No feedback pulseing no masking energy signiture no scramble sensor, gravity well, tractor beams, viral matrix,…
Ok so let me make sure I see where this is going. HP and damage is up so really the problem is enemy HP is up cause most of us only take so many shots already. Is this just turning the elites into those rides at themeparks "Your DPS must be this high to join the elite" It seems DPS is the only thing people are even…
Discussions become easier with people the moment you let go of the unnecessary burden of what people said to you before and how much it bothered you. Looking at that thread, I think you said quite a bit yourself and there are no angels there. Here, Amal contributed constructively even if he got sidetracked. And the…
I asked you once and I feel the need to ask you again: knock it off please. You might not notice that you're not helping your problem with amal one bit, complaining about being insulted then saying "dunce" at the drop of a hat, among other things. No schoolyard "he said mean things first" game justifies this. Just give an…
The thing is mom is either offering one bowl of just the four mixed scoops or the bowl and the cone. And heck it may have nuts but mom is saying "Try it, you might like it." It's forcing one to expand the flavors they try. Yeah it's a bit forced. And therefore force of trying something seems more the issue than…
Given the volume of energy weapons firing, and sometimes beams firing, even on a science ship's six slots, that can account for a lot of drain, especially when someone puts a lot of focus in flow capacitors. It may likely be too overpowered. If it were a...uh..every so often it automatically applies the effect to a beam,…
Beam turrets is an interesting thing. But then again you can put those new weapons you were thinking about into a new slot couldn't you? Still have all that energy power front on your Excelsior? In fact, if they were to make particular slots for torpedos, no more than two front, I'd think they'd remove the shared cooldown…
There are too many energy boats as it is right now and I see you work with one at the moment. Would this change if say, torpedos didn't share a cooldown and an all torpedo setup had the most potential damage? I'm looking for added fun and asthetics. If however you're seeking an all energy setup out of asthetics I can see…
Right now you get 4 front, and that's it. Some ships have 5 but lets focus on the common 4. You get 4. 4 to fit torps or energy. That's it. You can fit 3 phasers and 1 photon. 4 DHC's 4 photons, 1 phaser 1 tetryon, 1 quantum 1 tricobalt. Lets say you put in two torp slots and the others are converted to energy. Now you 4…
To the point of this causing power creep. Yes it can be said it could happen. I do know some mmos have the capacity to scale the HP of their game world's entities. If STO has this as well then it could (maybe) be as simple a thing as upping the enemy HP percentage (say it's at 100% now it could be up to 110% or whatnot)
Maybe. Though the two ships in the show seen to do the most probe launcher were the Enterprise-D and Voyager. In my own personal thoughts I see Cruisers maybe having the most torpedo capacity. Escorts the most forward torpedo capacity. Science ships have fore and aft, maybe the probes idea but not much else. Not sure how…
There's been a few ideas bounced around of what ship size gets what. Cruiser more torps, Escorts less than cruisers, science least of all. Obviously you've got the Klingon mix of Destroyers, Raiders, Flight deck carriers, etc making the gneral spread of it a little more complex. Warbirds vary too so they could be quite…
In the case of reducing customization. I can't see it myself. Perhaps lessening the amount of energy weapons or all energy weapon setups if slots are moved from say, an escort's 4 forward to 2 forward energy 2 forward torpedo. Now in the case of an escort keeping 4 forward energy and adding 2 forward torpedos then I still…
Ok guys, lets talk torpedo slots. Both of you let go of past threds or post in those earlier threads to continue the struggle. I don't want this derailed.
The reason the word cruiser is used is in reference to the old naval term in the age of sail It refers to a ship that can go out on sea (here, in space) for long durations without resupply on varying missions. Such was with the Enerprise and Enterprise-D. The Defiant was a small vessel with limited supplies and crew space…
I know I wonder if Warp Cores were this touchy too. If they were I have to suspect that the touchyness comes from people having set up pretty perfect builds for the current game direction, perhaps costing them a lot of EC (or money converted to zen converted to keys converted to EC) so given what was spent on it they don't…
One of the nice things this'd do is, you've got all these nicely designed ships with visable torpedo launcher spots on them. Some are unique and fire from unique arcs (Nomad star cruiser, Regent) So it's a shame where these torps are set aside in favor of 8 energy weapons or something.
Back to torpedos having a slot. I would like to hear from those who are uncertain or unhappy with the idea of it as to why, specifically (not generally) they would find it to be a bad thing. Perhaps we can civily debate the issue of it and convince one another or not on the usefulness/detriment it would bring. As for…
Hey! Awesome! This thread's back :D I'm glad to see its a fairly popular idea nad I do hope Cryptic puts it through. There's barely a ship out there now with an all torpedo setup, save maybe a fleet B'rel acting as a mines and torp only healer. We all otherwise fit some energy weapons somewhere. Torpedos and mines are…
You're only looking worse, after complaining about people insulting you (that weren't) after insulting them (that you did), that others are "too ready to take offense" when you started playing the victim in this thread. And yes, I'm offended, even after your retraction, because you're implying that no one would make the…
I remember back in 1990 I was ten and was in my fourth or fifth grade class and a TV got rolled in and we watched as the first Gulf War began, presented by a CNN newscast. For one year there was this conflict and then it ended. Then from 1991 to 2001 I knew peace. Now there were the events in Somalia and Kosovo and I am…
Pre-emptivly. Yes. This is a game. We can argue about the game and leave it, cause it's a game. It's just a game. But we argue on ethics. When ew do, we aren't arguing about a game. It isn't just a game. If that deserves a thread lock or movement to another section, then this shouldn't be in general discussion anymore. STO…
Picard's ship being the military might of the Federation would be a presumption. It would take one to presume that the ship were the most armed and battle ready ship of the fleet. The ship was armed and capable of battle. The writers did create a seperate entity that could be drummed up for conflict but wasn't used…
From my own personal understanding of the show and what Roddenberry was trying to do in creating it, the Federation is an ethical place. It isn't perfect and knows it and tries to be better where it can. Trying to be better than giving up is seen as a noble effort. Star Trek Online is a video game mimicing the show and for…
It sounds like a great idea, and I can't think of an immediate concern except maybe it'd be a coding nightmere for cryptic. However they have had coding nightmeres in the past and coming through with cool things. Like the fighter pet interface and respeccing traits. So who knows.