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shadowpheonix787 Arc User

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  • I can't even find anything saying it was "pushed back" as you say. It's just not available, even though the events tab says it's currently running. Probably going to be left that way for half a year. Seems to be the new norm.
  • While I'm not looking for a direct response in forums, I do atleast look for any indication that the issue has even been noticed. There's been nothing in patch notes to address it, no kind of even half-baked attempt to give it a shoddy patch, or anything. At this point it's been nearly half a year, and they won't even…
  • Is this even being looked into? I feel like I paid for these races for nothing. Not even one "Yeah we know about this, we're looking into it." from the team. I mean... I realise I'm a traitor and all, having switched to just console; but I think we deserve at the very least being told if this was intentional, or is being…
  • Not sure why nobody has noticed yet, but the Inquisitor isn't there when the mission starts anymore. They never spawn at all. Thus, we now get stuck at the beginning; where the Inquisitor is supposed to hack the gen pop terminal.
  • This is still a thing. I have now noticed that my race traits as a Joined Trill are not functioning either, which led me to try other passive "always active" race traits. Orions are not working. Looks like something done in the BOFF Upgrade Token update has eliminated all race traits. By now, with no word from our gracious…
  • I never had/looked at this Deimos... But I do see now at the top it says Deimos in the Zen Store... I really only go outside the game like this when something goes wrong, so I didn't see any other media about this.
  • The tailor has been like this on console since launch. At this point, I'm pretty sure it's one of the " bug now considered a feature" things.
  • Entire Caitian/Ferasan race trait missing and/or nonfuntional since elite boff token update.
  • Bump. Entire Caitian/Ferasan race trait is gone. I was told it was being worked on a month ago. Now I'm here looking for answers.
  • Because the barrel role from pilot is a 3, and it's available on secondary specialization.
  • Wierd. I thought I'd was 1-3, so 4 and 5 weren't available.
  • Further testing with exact crash point has shown that the crash happens when the game attempts to render what or who ever is in the medical ward. As long as the camera is kept facing away from the ward itself, you can progress almost through the whole objective. I got all the way to the door with all enemies defeated by…
  • Can confirm exact crash happens during objective to take medical ward. After exiting the lift, you enter the hallway where the conversation happens asking your character why you're here. You can kill the enemies here if you use the aoe abilities to kill around the corner, but do not enter the intersection of this hallway.…
  • I don't know about others, but my Defiant still does it, although much less frequently. I hadnt used it in a long time because of that, then started using it again recently. That bug happened once, and I was on here the next day so I bumped it.
  • Platform: XB1, Account: Fae Aerith, Character: Marqem Crashed in "Red Shift" just after helping Tilly with consoles. Now every time I try to log in to my character the loading bar gets to 90% (roughly, there are no numbers displayed) and crashes to dashboard after the sound byte goes all feedback-like. I keep just retrying…
  • Cruising the forums, noticed this hasn't been fixed so I figured it could use a bump. Suggestion for a simple fix - move decloak to a separate button/icon, always usable. This would let you force your ship out of cloak, even if the cloak button didn't switch.
  • Why is one hangar pet level 66, while the other is level 1? They are the same item. In my inventory they are both level 66. As soon as I equip them, one turns into level 1. If this is not a bug, I need an explanation; and suggest notice be placed in the item's tool tip text. 40k dilithium and 100k fleet credit is a bit…
  • I kind of knew the reason for the carrier commands. Not why the doff was left in the console version, or why my hangar pet had a lower level.
  • As of 1/29/2019 this issue has not yet been resolved. The primary firing mode on the M.A.C.O. Phaser Battle Rifle Mk XII does not damage enemies, nor does it engage any firing graphical effect. It does however make borg adapt to phaser damage, and cycles the primary firing icon. My two characters experiencing this are a…
  • I have been off the PC version for almost two years. I have no idea when it happened, but I just got back on to find all of my kit frames and modules that were equipped are completely gone from all characters on my account. The random ones I wasn't using are still in bank slots and inventory, or atleast the few I could…
  • Risa Tropical Bird non-combat pets are also always stuck to the map ceiling for some reason.
  • I've had it happen on other games both on PC and XB. It's a graphics overload, that 5sec is usually what it takes to clear the buffer. Too many objects for the engine to handle. I'm not sure when it was added to the game either, since I left for a year (maybe two?) and it was here when I got back into STO again. Most of my…
  • Tagging in a comment to say I'm having this issue too. Just got a few new outfits unlocked, and can't use them because of this.
  • Loved my Armitage since I got it. The only ship I've spent enough on to get Fleet, and then T5-U. Been waiting for this update since a fleetmate hinted at it. Being that it hasn't been mentioned yet, and it's an integral part of my build, does the allowance of the Torpedo Point Defense Console transfer over? Too much to…
  • I may have to accept that; but making this post at least tells me I didn't sit and do nothing. I've taken the only steps I can to solve my problem; so now I find something else to occupy my free time til STO is playable agian.
  • Still having this issue.
  • This has been a bug in tailor since start of game. If you clock the randomize button on your outfit for either upper or lower, the color palette will reset; and you'll be able to assign them seperately again. Usually works for me.
  • My plasma dot add-on console is working fine. It did change it's name, but it kept the particle generators skill. I still have them at Mk X though, I haven't actually upgraded them. I just slotted them in the upgrade menu to update them, and lost the gravity generators.