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What is the Arc Client?
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scrimpinion Arc User

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  • Thanks. also, +1 for having an awesome name.
  • YEAH, that guy. that's the one.
  • what if they made it so you could call your cell or tuffli to you? Like the...umm...that one... the trader guy. you know the one. Anyway, you could call them to you (perhaps in more places than the other dude), use them like any other trader, only with your killer discounts and so forth. AND, you had an option to swap to…
  • It means you flipped the words around :P The RIGHT FIX, not the right TO FIX
  • For all the people who make suggestions like these: Imagine all the stress and disappointment you'd be spared if you simply entered every ESTF without feeling as though you were entitled to completing the optionals. I mean, what are we talking about here? 25% or so of the total marks you could earn? Visualize all the fun…
  • I don't know if they're especially cheap on the exchange, but I am going to throw in a somewhat odd suggestion: 3 purple counselors, if you can get them, are almost essential to my mind. why? because they're not really needed for all that much, but slotting 3 of them i the "resettle colonists" mission gives you a crit…
  • well, it sounded like they were going to do this in pieces: first fix the item so it does what they intended, then evaluate whether or not their intended effect is OP.
  • DING! way better turn rate, more defense bonus (or less def penalty, if you like). My keybinds are as follows: q: full reverse e: normal (+25% fwd per keypress) r: full stop ...I frankly see no point in any other arrangement.
  • I actually disagree with this one: officer exchange missions, IMO, should either be used to create white Doffs to make space for fleet grinders by slotting in greens with fail traits, or to grind up greens to blue via lucky rolls, slotting unwanted greens with either a success trait or neither success OR fail traits. but…
  • they have become essential currency for fleet projects. I spend too much time attempting to make room for white Doffs so I can advance fleet projects because my Doff army is a bloated throng of green, blue & purples.
  • Many pieces of interacting code, but evidently none of them involve more than a single weapon shooting at a time or power use, because you're asking dontdrunk to only use one cannon and no buffs. also? he didn't ask for help. that's not why the logs have been posted. they have been posted because (among other reasons)…
  • 1) I don't believe that you can say whether or not multiple cannons helps or hinders pinning down this problem, cuz you're not a Cryptic dev 2) It isn't Dontdrunk's or your job to debug code, cuz you're not a Cryptic dev 3) you're not a Cryptic dev
  • There is no possible way you could ever know that, because you don't parse your combat logs, you just got done saying so. assuring everybody it's not bad because it doesn't "feel" that way to you when you're playing. Vs. A combat log that contains all events over a given period sorted by what the event is and the precise…
  • Since we're apparently repeating ourselves now (closed causal time paradox?): EDIT: Oh, and since we're lingering on this Fleet Mogai vs. Fleet Patrol nonsense anyway, I believe it's worth calling attention to the fact that the Mogai starts out with 10% more hull and 10% more shields before power levels are taken into…
  • ...whether or not your shields are up, in many/most cases. and ABSOLUTELY if your reason for cloaking is to avoid taking more damage, since you're pretty much DOOMED if your hull and shields aren't 100% when you get hit by a borg monster torpedo. I will concede that it is more durable, in the sense of "is capable of taking…
  • Fine, I'll bite. At the risk of this turning into a "how to romulan" seminar. correct, there is a period where shields are down but you're not impervious to harm. Furthermore, if you have some singularity charge, that weakens the effect of the cloak. So, here are a handful of ways to avoid the issue: * don't try and cloak…
  • Heck, let's just add a kill command to the login script and send someone to your house to call you names everytime you play! Or...we could make this discussion about the thing, instead of an example of a slippery slope argument. Warbirds aren't like other ships. They're not designed to be played like Fed/KDF ships, and…
  • I think part of the communication breakdown is that there are 2 aspects to this console that are being contested: 1) what its effects are 2) how that affects gameplay through other systems So, I'm going to pretend I know what I'm talking about for a minute and propose something that I HOPE approaches something like an…
  • or only spawns 1 ship at a time after the first sets, or decides we all need a 30-60 second break before spawning any more ships...
  • slight modification: Cloak, drop the biggest spread of mines you can, fire the torp, reverse, laugh maniacally. :D
  • I don't have a strong opinion one way or the other. I will say, however, that considering the events of The Motion Picture, it would seem to me that Starfleet would never, EVER name anything meant to travel in space "Voyager" ever again. It makes about as much sense as tiny mustaches becoming popular again.
  • so, if your BOffs, gear/build, traits, Doffs, career and power tray are all specifically designed to maximise your singularity power, then there are only minimal downsides to keeping it maxed. That must be totes awesome for that one specific combination.
  • Not especially. To actually take advantage of that +15 power to a sub-system, you can't use a singularity power. And you *really* don't want to cloak, either: a fully charged singularity core lights you up like an xmas tree, so all cloaking will do for you is turn off your shields. may as well blow yourself up at that…
  • I don't really think that warbirds are inherently more powerful than fed or KDF ships. I *do* think that they don't have any real out-and-out stinkers, though, and Starfleet and the KDF both have several...we'll call them "questionable" ships. so, I suppose, that taken together, the romulans have a small number of good…
  • So far, I have run the DOFF mission to make a core 4 times, and got a Very Rare mk XI core twice. Getting VR cores has been a pretty simple affair for me. Granted, I have a hopelessly bloated DOFF army that makes it easier for me to crit assignments than I suspect most people. Still, though: getting a new core with one or…
  • that would likely result in a LOT more code to write. Since every single weapon in the game of a given type has exactly the same base damage, I'm going to assume there is no base damage unique property to each weapon type, which is something that would have to exist to make a new weapon that had a different base damage.
  • There's a simple solution to this: Need counts as TWO votes, but triggers an automatic Pass on the next roll. everything else is the same. either you want a chance at the loot, are willing to double the chances and skip the next one, or don't want more inventory litter.
  • The time it's most likely to kick in is when you're least likely to notice: it's a random chance that you'll suddenly gain a level of singularity charge when you're getting hit or hitting a target (I honestly forget which). So, in the thick of combat, when you're steadily gaining charge anyway, it may suddenly jump by a…
  • Oh, I agree with you, I just thought I'd share one of the few bits of trivia I know about the game industry that explains some of its patriarchal trappings :D. I'm fond of female avatars and the only game I found that allows you to make one of natural, pleasing proportions (to me anyway) is Second Life. STO's better than…
  • oh, for sure. I won't deny that eSTFs are clearly the best bang for your buck when it comes to rewards/marks in the game, but that's primarily because they're the oldest, and attempting to re-balance the rewards leads to player uprisings, heh. But, just to compare the Omega reputation system to the newest one, if you…