I managed to beat them with my Klingon tac officer, and using the same strategy I did it with my SF engineer. I think my issue was trying to use damage!damage!damage! to beat the vorgon flagship. I couldn't do enough damage to them while their harrassier drones were killing me. So I tried hit and run attacks. I would…
I just completed your mission and it was interesting. I have only one thing I'd correct and its minor. At one point the Captain of the other ship refers to Commander Tafeng as her superior. A commander does not outrank a captain. (I'm retired military, these things stick to me). I know at least one reviewer didn't like the…
minababe, I ran through part three and you're right, I noticed a few typos. I'll be correcting them this weekend. Thanks for the heads up. I tried to find your mission last night and did not see it. Did you withdraw it?
It should be away team. I'll go through the missions again myself to try and correct any typos or errors. Right now I'm trying to fix the audio. I get no sound in game it's bugging me. (I've tried reloading drivers, etc...sometimes it works, butmost times the audio cuts out) I'm glad you enjoyed the mission!
I'll check it again, but the talk to auctioneer thing" has been a thorn for a while. I have no idea why it says that since that's not what it says in the actual mission scripts. I've deleted and rewritten it that section a few times but its a problem in the editor that won't show the correct objective.
Thanks for the heads up! That line with the typo was my fault for trying to be clever. It was from the movie "Alien". (I'm old, I saw it when it first released in a theater!) When the survivors are trying to get off of the Nostromo after initiating the self destruct Yaphet Kotto's character tells them ":If we ain't outta…
The last group of thugs in Utigg's room are fairly low-level and I couldn't find an issue with them. However, I did group them closer to the entrance so you should be able to see all of them and there isn't much that they could hide behind in that room. I hope that works for you.
I thought that there were tags you could use in the foundry editor to do that, but others have told me I was wrong. If you find an answer to your question, let me know.
Could you tell me what your workaround is? I only get sound in game for five seconds and then none. I've tried the "ignorex64check" line command, reinstalling drivers, etc. It is only STO doing this. I get sound while in the editor, but not the actual game.
I did something like what you describe once. But as others have said there is phaser firing animation...there is however a "point gun" emote (can't recall the name but its pretty much something like "point gun". Then just use an FX explosion and despawn the rocks. I'm not sure if there's a "flash" animation you can use to…
I'd have to play it again to make sure that maybe I just wasn't playing well...I can't remember the faction I used to reskin into aliens right now. It's no big deal, that mission needs to be tweaked anyway.
Hmmm....something strange happened to one of my missions. I did a quick play through and some dialogues appear out of order, and for some reason the enemy NPC's are a lot tougher than what I intended them to be. (they weren't before, either....challenging, yeah, but they were beasts on this play through). I'd like to take…
Whew...I was afraid I might have to actually go outside this weekend. (That's less of a joke than I meant it to be...it's ridicu-hot and humid out there)
Do people in PVP in this game? I don't know, I haven't done any PVP in STO since it launched. (Did it once, didn't care for it). I know they have PVP zones, I see it on the mission tracker. But I've never even thought about venturing into them. I really don't see anything that costs money that would make PVP easier. In…
I don't suppose I'd get lucky and they'll include the beam up animation for NPCs (so we don't have to rely on tricks to do it) and maybe a Vulcan science ship in npc space contacts? ;0
My mistake. The mission entrance is the Vulcan System. I forgot to add that in the beginning because I always thought I might change it...and I did not want to forget to make the changes to intro dialogue if that happened. My bad, in the future I'll avoid this mistake.
Thanks...I never did figure out what reach markers did. I've tried to use them for pop up dialogue, but it never worked for me. (so I always have to use an object trigger like "scan object x" to do things.) I'll try it when the servers are back from maintenance.