it happens every time I play that section. the only thing that can damage the stuck ship is eject warp plasma, and on rare occasions, pets. it's always the same ship stuck in the same spot.
it still (on monday) affects my antiproton dual heavy cannons, both rare and ultra rare versions, both crafted and advanced fleet ones. I have no wide arc mods on them.
yes, that happens to me too. when I activate Surgical Strikes 1 (and 2) my antiproton dual heavy cannons do phaser damage instead of antiproton, according to their tooltips. that means that my antiproton tactical consoles don't boost my cannons' damage when Surgical Strikes is active: - check the damage on the cannons…
I have done the tooltip test with my antiproton dual heavy cannons and both SS1 and SS2 seem to make them deal phaser damage instead of antiproton, so my antiproton tac consoles don't boost my cannons when SS is active, according to the tooltip. Unfortunately I don't have phaser cannons or consoles so I can't really know…
https://www.youtube.com/watch?v=UnkefjCES-4 <---- that sums up pretty well the deal we got forced upon us today, except for the redeeming part of course :P
I've past quite some time trying different configurations in order to find a satisfactory way of outfitting my t'varo as a torpedo boat, and this is what I've found the most effective for me so far, and what I'm flying atm. http://skillplanner.stoacademy.com/?build=pinestorpvaro_0 It's primarily focused on spike damage…
Agreed. This is especially true for STFs. I don't use the torp only setup anymore too, just because PvE with big fat targets is all about raw dps, cause you can't instakill almost anything with your spike. Even if I got the t'varo on my sci character my dual antiproton heavy cannons do most of the dirty work now. It's just…
well, here's what my sci romulan uses on the fleet t'varo: click me basically a transphasic torpedo boat to take fully advantage of its enhanced battle cloak, which also boosts constantly the damage of your torps every time you decloak and fire. With this build all my weapons are boosted by my consoles, by my maxed out…
It took me about 30 minutes and died countless times, luckily I was still in my mogai so avoiding all those cones of death was a little bit easier, and also I could put my cannons to good use (CRFI, CRFII and THYI). I completely ignored all the dreadnaughts and small ships, and focused only on the command ship. At the…
A team of 5 tac escorts against a team with 1, 2, 3 sci, with both teams equally skilled, would get defeated all day long, every day of the week. Whoever has done pvp for a decent amount of time (really not even that long) has learnt that lesson on his own skin. The only plausible scenario where a 5 tac escort team can…
I, for one, prefer arenas because of the constant action and fast pace they provide. On c&h there are too many downtimes between fights, it looks more like a hide and seek game or a running in circles type of game to me.
I've chosen antiproton because when I crit, I crit harder with them, especially with my BOIII. pve-wise disruptors are also very good, and of course also plasma with all the boosts from the romulan reputation stuff. cheers that works to the OP: now that I've seen your build I'll give you my personal advice: - if you want…
Hello, your link goes to a blank skill planner page, maybe you forgot to save your build? EDIT: apparently It's just me that can't see your build :( Anyway, here's what I currently use on my Charal for pvp with good success, and of course it behaves well on pve too. click here it's pretty straightforward: cicle your epts1…