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Devil's Choice

ascaladarascaladar Member Posts: 186 Arc User
edited June 2013 in Romulan Discussion
I was thinking a very long time about how to give feedback without sounding like a lot of flames, therefore I will simply state some 'fun' facts about the second half, the space battle.

- first two waves not easy but doable. third wave can only be described in words that trigger all profanity filters of this forums. A few Elachi 'command ships' with battleship and escort support practically jump on top of your head. Your friendly fleet is overrun and wiped out in less then a minute, the ships send as reinforcement are also disabled for most of the battle, leaving the player to kite and slowly take down an entire fleet.

Bascially the mission is a much fun as a Hive Onslaught Elite camp with 6 cubes waiting at your spawnpoint and I have the feeling the same person was responsible here as well.
Post edited by ascaladar on
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Comments

  • mirai222mirai222 Member Posts: 337 Arc User
    edited May 2013
    ascaladar wrote: »
    - first two waves not easy but doable. third wave can only be described in words that trigger all profanity filters of this forums. A few Elachi 'command ships' with battleship and escort support practically jump on top of your head. Your friendly fleet is overrun and wiped out in less then a minute, the ships send as reinforcement are also disabled for most of the battle, leaving the player to kite and slowly take down an entire fleet.

    Yes, this is what it was like in testing for most people. Also, dreadnaughts. Mind you, a few players somehow managed to get through it all right.

    The mission is currently broken. The allies should be able to stay in the fight to help you out, but they get wiped out very quickly. Hopefully the mission will get properly balanced before long. Until then, well, it's a road block.

    Personally, I'm taking my time with the Romulan content. Trying to burn through it quickly might cause you some frustration for now.

    In the Tribble forum area, I predicted that this discussion could get lively.
    *gets the popcorn ready*
  • shulauhshulauh Member Posts: 8 Arc User
    edited May 2013
    died and respawned for more than half an hour and kept cloaking then charging the main ship , decloaked right behind it and managed to do it , just need patience :P
  • ascaladarascaladar Member Posts: 186 Arc User
    edited May 2013
    shulauh wrote: »
    died and respawned for more than half an hour and kept cloaking then charging the main ship , decloaked right behind it and managed to do it , just need patience :P

    Yes, I have also completed it, but the basic point stands. At the level players are treated to this missions they are still new to the game and most of the time have a less then optimal bridge officer setup and the gear is probably a wild mixture of weapons and consoles.

    Perhaps you might remember the threads about the D'deridex ships new players were unable to beat because they use a tractor beam and then fire 3 high yield torpedos? For new players Devil's choice is ten times worse, since even veterans cannot complete it without dieing a lot.

    So this mission will be a showstopper for the majority of the players.
  • peter1z9peter1z9 Member Posts: 0 Arc User
    edited May 2013
    After playing this through on Tribble a few times, I've concluded that the Elachi cone of death is extremely OP.
    All this mission needs is for the Devs to nerf it into something more reasonable...like a third of its current damage output. If it wasn't for every Elachi ship instakilling your NPC allies at the start of the third wave, this mission would actually be pretty fun.
    "Our Bugs are working as intended" - Cryptic
  • spockmuncherspockmuncher Member Posts: 8 Arc User
    edited May 2013
    Yeah this has been by far the worst experience Ive had in the game so far. I wish I knew about it while I was on tribble so I could complain earlier.

    This was just downright frustrating, unlike some other people my fleet decided to fly 50km above my spawn which was just painful to get to. But once I did, I was so lucky to be spammed with viral matrices and hit by invisible hull eaters (I had full shields). But like OP said the Rom fleet is destroyed in less then a minute and the "helping" ships just get locked out of helping because they constantly need repairing. Now Im a decent player, I do Hive no problem, and Im not terrible in pvp either, but nothing can really prepare you for this mission

    Suggestion, make the Rom fleet indestructible or dont lock those fed/kdf ships out with repairing (as soon as theyre done theyre destroyed and need to repair again).

    This is not a fun fight or a challenge. Its just unfair.
  • diotwdiotw Member Posts: 0 Arc User
    edited May 2013
    There were multiple threads about this mission on the Tribble boards, and sadly, it doesn't look like our feedback was listened to. I only played this mission once, but once was enough. A few minutes after it got mouse flingingly frustrating, I cloaked and moved out of range of the fight while checking the boards to see if it had been a reported issue. By the time I got back to the game, the mission had completed itself.
    [SIGPIC][/SIGPIC]
    This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2013
    the 200,000 hit point command ship and the 2 dreadnoughts/battleships do not help either (yup 3 ships with 200,000 hitpoints and shields that are hard to take down so all damage is basically bleed through) that also constantly summon support craft

    really if all the allied ships where just simply made immortal (like the T'varos in the sector patrol daily) instead of only 4 being on infinite repair cycle the mission would be much less aggravating

    can it be done with out dieing? yup i did it it was slow and painful to do and i had better luck using the mogai then the D'D as it could use torp spread 3 so i loaded it with a transphasic torpedo and the harg'pang and the caustic plasma dual cannon
    victoriasig_zps23c45368.jpg
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited May 2013
    I found slamming my head against the wall next to my computer repeatedly good practice for the last wave.
  • pyter1pyter1 Member Posts: 0 Arc User
    edited May 2013
    Absolutely terrible mission. If this was how the "invasion" really went, abandon all hope.
  • doxic1doxic1 Member Posts: 59 Arc User
    edited May 2013
    Pretty much agreed with all of the above. Too many enemies (or at least dreadnoughts) with too little fleet support/allies. It's a shame they didn't listen to feedback when it was being tested - if it wasn't so infuriating, it'd no doubt be a good mission.
  • mwgacy1mwgacy1 Member Posts: 132 Arc User
    edited May 2013
    peter1z9 wrote: »
    After playing this through on Tribble a few times, I've concluded that the Elachi cone of death is extremely OP.
    All this mission needs is for the Devs to nerf it into something more reasonable...like a third of its current damage output. If it wasn't for every Elachi ship instakilling your NPC allies at the start of the third wave, this mission would actually be pretty fun.

    It's not so much that, at least not from what I was seeing. it's more that they have so much spam and control, from boarding parties, viral matrix, tractor mines, they jump around a lot to get behind you etc, that if you're in the default Romulan ship at that tier (the D'Deridex) you're screwed because you find yourself constantly in the cone and so slow and cumbersome you won't get out of it in time.
    gpgtx wrote:
    can it be done with out dieing? yup i did it it was slow and painful to do and i had better luck using the mogai then the D'D as it could use torp spread 3 so i loaded it with a transphasic torpedo and the harg'pang and the caustic plasma dual cannon

    I gave up with the D'Deridex for the same reason (slow and painful, but I don't like Cruisers anyway) so went back to ESD and picked up a Sao Paulo which finished it all within 5 minutes. Even then I spent a lot of time respawning, Mk IV shields don't help, but there's just so much spam on the screen and so many control abilities I just let them destroy me rather than try, and fail, to clear all the holds and debuffs.
    If it was difficult I wouldn't mind, it was just really, really annoying.
  • berrycolaberrycola Member Posts: 0 Arc User
    edited May 2013
    I think there is a bug. On Tribble your Romulan allies (The ha'apax cruisers etc) stayed around to help, making the mission much more manageable.

    On holodeck they up and vanish, leaving you with a pitiful npc support team when starfleet and the kdf show up.
  • mirai222mirai222 Member Posts: 337 Arc User
    edited May 2013
    berrycola wrote: »
    I think there is a bug. On Tribble your Romulan allies (The ha'apax cruisers etc) stayed around to help, making the mission much more manageable.

    No, they really didn't. You might have been very lucky. When I did it on Tribble, my allies were slaughtered as soon as they appeared. Given a fleet that size, luck can change things quite a bit, but just go back to the Tribble forum area and read the threads on the topic. It was just as much of a problem there as it is here.
  • abaddon653abaddon653 Member Posts: 1,144 Arc User
    edited May 2013
    You know I loved this mission, I died five times but that was no big. I think the problem is people are focusing on the dreadnoughts and sitting right in the middle of the enemy fleet, thus their exploding problems.

    Try staying on the fringe of the enemy fleet and pick off the smaller ships first. Then work on the Monbosh, or however it's spelled. Finally focus on the two dreadnoughts before finishing off the command ship. Also remember to cloak, cloak, cloak. After you decloak and take out one of the smaller ships pull out, recloak then pick the next target for an attack run. Wittle them down and you can win.

    What really bummed me out was the end. You just warped in and saved your new home world from being taken out and all we get is the usual "depart system" and turn in mission. I mean come on you should beam down to NR and there should be a whole crowd waiting for you cheering. You should get a metal and be congratulated by all the big wigs. Instead you report in to the Admiral and he is just blah about you involvement. I just know he is going to take all the credit for himself.
  • powerpruetzpowerpruetz Member Posts: 0 Arc User
    edited May 2013
    Wave 1 and 2 no big problem. Eliminate every ship, no big deal.

    Wave 3: everything I read on the tribble forum about this x10 - what a ridiculous clusterf***!

    Yeah, ok, I guess it can be done in some way, some captains found a non-frustrating way.

    Anyway, comand ship and dreadnoughts right in the middle of the fleet, a dozen cones, boom, dead support.

    My 'solution': cloak, grab aggro of at least one, better both, dreadnoughts, and pull them far away from the command ship. Oddly enough, they followed me even while I was stealthed. After you explode, just cloak and fly near them, they'll start to follow.

    After that, your support actually has a chance to destroy that damned thing. Shouldn't take long, 5-10 min I guess, depending on how many other ship are left near the command ship.

    I wonder what the desinger of that mission was thinking in terms of how to solve it? I would have utterly hated playing that mission with no former warning - Cryptic, really, is that thing working as intended?
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2013
    abaddon653 wrote: »
    You know I loved this mission, I died five times but that was no big. I think the problem is people are focusing on the dreadnoughts and sitting right in the middle of the enemy fleet, thus their exploding problems.

    Try staying on the fringe of the enemy fleet and pick off the smaller ships first. Then work on the Monbosh, or however it's spelled. Finally focus on the two dreadnoughts before finishing off the command ship. Also remember to cloak, cloak, cloak. After you decloak and take out one of the smaller ships pull out, recloak then pick the next target for an attack run. Wittle them down and you can win.

    What really bummed me out was the end. You just warped in and saved your new home world from being taken out and all we get is the usual "depart system" and turn in mission. I mean come on you should beam down to NR and there should be a whole crowd waiting for you cheering. You should get a metal and be congratulated by all the big wigs. Instead you report in to the Admiral and he is just blah about you involvement. I just know he is going to take all the credit for himself.

    that is how i did it like i said it was slow going and most of the support craft is respawned by the 3 dreadnoughts as soon as you take them out

    i had so much TRIBBLE spawned in the game could not even render and show every thing. i had invisible weapons
    victoriasig_zps23c45368.jpg
  • cokeymoncokeymon Member Posts: 21 Arc User
    edited May 2013
    I must have been one of the lucky ones because when I played this on Tribble I only died maybe once or twice, the Rom fleet and allies stuck around to help. Now I've tried two different ships and still when the third stage rolls around all allies are gone and I'm dead before I even get close to hurting anything. I agree that there must be a bug that the allies die off which seriously needs to be fixed. Please, anyone who cares listening out there?
  • wazzagiowwazzagiow Member Posts: 769 Arc User
    edited May 2013
    ascaladar wrote: »
    I was thinking a very long time about how to give feedback without sounding like a lot of flames, therefore I will simply state some 'fun' facts about the second half, the space battle.

    - first two waves not easy but doable. third wave can only be described in words that trigger all profanity filters of this forums. A few Elachi 'command ships' with battleship and escort support practically jump on top of your head. Your friendly fleet is overrun and wiped out in less then a minute, the ships send as reinforcement are also disabled for most of the battle, leaving the player to kite and slowly take down an entire fleet.

    Bascially the mission is a much fun as a Hive Onslaught Elite camp with 6 cubes waiting at your spawnpoint and I have the feeling the same person was responsible here as well.

    It was tough. I felt like it scaled in difficulty as if I was in a team of 5. I expect as a level 50 playing that mission might go bette solo. Better gear etc. In a way I'm glad it was difficult but I really thought that cone attack they have was used far too often and/or was far too powerful vs the frequencies of its use by the npcs. I half expected the Borg queen herself to be behind the plot in massive twist. Since it was like being in the hive
  • piney89piney89 Member Posts: 18 Arc User
    edited May 2013
    It took me about 30 minutes and died countless times, luckily I was still in my mogai so avoiding all those cones of death was a little bit easier, and also I could put my cannons to good use (CRFI, CRFII and THYI).

    I completely ignored all the dreadnaughts and small ships, and focused only on the command ship. At the start I got repeatedly destroyed by all the ships around it, but I eventually managed to lure the command ship away from the centre of the formation so that I could fight it 1v1. After a fair while where I kept, nonetheless, getting killed by it and by 3-4 small ship that could move closer to my position, I managed to destroy it once and for all.

    The main problem imo is not the cone of death alone really, but when you have something like 6-7 ship minimum constantly spamming you with several tractor beams, viral matrices, spamming those little green thingies (not sure if just some kind of weird kinetic weapon or simple cannons) that kill your hull very quickly, making the cloak an insta-suicide button, then it gets pretty difficult to avoid the cone, especially if your evasive maneuvers is already on cooldown. At that level you just don't have enough Boff abilities and consoles slots to get out in one piece (not even talking about gear).

    maybe since the high number of the ships involved, it could help a stronger allied fleet in a defensive way: your fleet could hold more aggro and have more tanking capability, so that they can provide a little bit more of a target, giving you enough time to soften up the third wave before you're left completely alone vs 30 ships.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2013
    did it again this time i used the venture (galaxy refit)

    the extra console and extra sci boff helped i was able to actually do it with out dieing parking right on top of the command ship and farting out eject warp plasma using direct energy modulation to bypass some of the shields and using the harg'pang basically as much as i could to bypass the shields and putting all my power to shields and 50 to weapons


    still took 20 minutes and was tough but using a captain level c-store +1 ship did make a noticeable difference
    victoriasig_zps23c45368.jpg
  • starsvoidstarsvoid Member Posts: 161 Arc User
    edited May 2013
    So, I normally play PvE content on Advanced or Elite...

    Guess I'm dialing it back to Normal for this mission?
  • publicpwnpublicpwn Member Posts: 0 Arc User
    edited May 2013
    I'm currently stuck on the mission, I've spent 2+ hours trying to beat it. I'm currently flying the D'deridex....and I just can't seem to make a dent in the third wave.


    I managed to get some nice hits on the Dreadnaught, but by the time I respawned and arrived back, it was already healed up...and I couldn't get to it, due to all the crowd control.


    I'm thinking of just abandoning my Romulan and playing a Kiingon. Such awfully designed content.
  • steve1627steve1627 Member Posts: 4 Arc User
    edited May 2013
    This is beyond broken. One of the most one sided fights I have ever seen. You don't stand a snowballs chance in h@&&. You can beat it, but it takes a very long time.
  • sanokskyratsanokskyrat Member Posts: 479 Media Corps
    edited May 2013
    YEAH THIS KILLS IT FOR ME... I like the missions but the waves of endless OP Elachi. Makes me want to cry and then poke out my eye with a fork!
    1368747308047.cached_zpsl4joalbs.jpg
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited May 2013
    not that hard, did it first time through without a death.

    skirt the edges, pull out stragglers and beat them up, but always stay at the edges for a quick get away,

    cloak as soon as you've pulled out of range, which drops ag, wait a few, decloak, heal up, let skills recharge, go back in.

    play like a romulan, not a fed or klingon, and not like the bogus romulans ds9 eps depicted, be sneaky, cautious, careful.

    command ship can be pulled from the main pack, do so, that leaves your npc allies cleaning up and keeping the main horde in one place while you whittle down the command ship.

    major skills are epts, HE, rsp, ttx2, warp shadows, evasive, singularity jump, quantum absorption. never use plasma shockwave, useless in that encounter.

    going full defensive for boffs helps a lot, i didn't so spent a bit of time out of combat healing, had ab1 and ab2 instead of heals, aux to struct 2 would have been better in the third slot. 4th would have left ab2.

    command ship is more of wearing it down, killing it with bleedthrough and plasma fires. only managed to take a facing down for maybe 1 second before it was back up. killed it entirely with plasma and bleedthrough, needless to say it was a long fight.

    if you're in a hurry, you're going to die, a lot. that simple. the mission is doable, solo, easily, just don't expect it or try and force it to get done fast.

    oh, and am a tac captain, ymmv with other classes.
    Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
    Donate Brains, zombies in Washington DC are starving.
  • oraxisonarisoraxisonaris Member Posts: 0 Arc User
    edited May 2013
    While I rarely agree with the people complaining about mission difficulty, this has to be an exception. I tried to complete this mission in my Valdore with all matching weapons and consoles and I found it was pretty easy and fun right up until the Dreadnaughts jumped in on top of my fleet. After that, it became an exercise in futility. I must have died 20 times before I finally warped out and gave up.

    While some people can beat that, the majority are getting destroyed repeatedly. If the enemy support ships didn't respawn and the allied fleet just stayed alive instead of triggering their repair cycle, this would be a really entertaining slog. As it is, however, it's pure insanity.
  • giliongilion Member Posts: 686 Arc User
    edited May 2013
    I have to agree, the third wave is just ridiculous. Some suggestions would be to wait until every Elachi ship is destroyed before ordering your ships to fall back, that way half your fleet doesnt get caught in the middle of the Dreadnoughts when they warp in. Also the re-enforcement you could should be doubled, or even trippled. And I also believe it wouldnt hurt to at least make the Ha'Pax indestructible.
    _____________________________________________________
    Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend :D
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited May 2013
    well i did mention on the tribble forum before release that some players thought my comment was not worth the fuss to read seriously, but i stated it anyway that there will be complaining about this very mission after launch -- and here we are.

    now some players like those mentioned can get through this because they have the resources to do it with the experience to back it up, for the rest of us, that is not possible.

    But seriously, i would like the designer of that mission to come on the forum and answer some questions as to why he/she did it this way and better yet, why it has not be changed yet.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2013
    the issue is the mission is balanced for the allied ships to be there

    the ones that die during the cut scene i am not joking after the cut scene was done i only had 4 allies left the belfast, kang, a luna class, and one other KDF ship i think a neg'var. that. was. it.

    all on repair cool down. there was no allied ships to take on the rest of the death ball as the the death ball just fallowed
    victoriasig_zps23c45368.jpg
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited May 2013
    Hi can any1 advise me pls. I have the mission Devlis choice, and apparently there are 4 legs in it. Under the radar, cry havoc , escape, and defense of new romulus. It seems i have done the first 3.
    Now its telling me to go to defense of New romulus. but it doesnt start there for me./? I tried to warp in but it just put me in space and no starting point. SO does any1 know where i go on from here ? thx in advance.
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