Oh yeah, the ending of the Iconian line was absolutely cringe worthy. It was set up like you will have a choice at one point. Until the very end, I was waiting for the "Unload the quantum torpedoes on my position!" option, but nothing. Yeah, silly me thinking STO may present a Mass Effect choice. No, this is not an…
Compensation muhahahahahah. Cryptic will keep on developing the stuff they like the way they like it. Act 1: It was a dark, stormy night when a major conference was held. The conference went bad but you managed to save the day. Act 2: Some big and powerful (Necrons and their pawns, Bug monsters, Space Zombies, Liberal…
How old are you? You should really stop believing in miracles. Games should be judged on WYSIWYG bases, not on some vague hope of possible future potential. Is it good, fun and fleshed now? If not, and you are not playing some cheap early access game, then what you see is the sum total of the best effort of the developer…
I doubt that. The fish tank approach was a failure from start. We knew it, they knew it. It was an inspired idea to get around the rushed nature of the development. At that point, any possible content was badly needed to somehow hide how barren and bare bone the game was. Tribble breeding as highlighted content, how dumb…
The original "exploration" content was legendary. It was promised to be procedurally generated and different every time. Perfect Star Trek exploration and all. Not a diversion but the core experience, endgame and so on. Well it was flawed, to put it mildly. It all went like - Scan/Kill 1 thing - Scan/Kill 3 more things -…
QFT. In the right hands, the Foundry is a treasure trove of content. Ok, the quality is uneven but that could have been remedied with a more stringent QC process. Add some better hooks to the game and you have gold. The three missions per system was a very good start to mesh the foundry missions more fluently into the…
Somtaawkhar, kick back, relax, drink tea, watch TNG, take a chill pill or something. You go on like that and you will end up with an ulcer and multiple heart attacks before you turn 30. Not a nice prospect. Your past experience doesn't worth anything in this context because it is experience with other people, not with me.…
It worked like this: - Someone made the appropriate sound clips. - You assigned a unique ID number to every clip, which was the file name. - I made an app that converted this ID number into a barcode of a sort. Something like IiiIIiiIiiII. - You copied this barcode into the appropriate textbox as the first line. - Finally,…
That is totally wrong. There were great many foundry missions that were way better than any Cryptic content up to date. Better in writing, design, small details and overall Star Trek atmosphere. Not Cryptic's cookie cutter kill five mobs, scan five things (dealing with the fifth Borg dynasty) rinse and repeat boredom. We…
Guys, be realistic here. The Foundry was down for months during the last update. Maybe something did break, maybe it was a test to gauge the player base reaction to UGC removal. Regardless, the management checked the player count, the revenue flow and the window for torch and pitchfork mobs. Everything was business as…
It really just boils down to finding a new game that can do what STO can, to an extent. If you find such game, which allows modding, it is a simple deal to create an mission importer. The you can convert the UGC export mission and load it into that other game. Is there such game?
I would call BS on that. A big, major, massive pile of it actually. It took me a couple of weeks to develop an importer for the Foundry. With that, I could recreate any exported custom landscape in 10-20 mins. https://www.youtube.com/watch?v=hz5F1zNr7Z8 Recreating the text and the switches took some 1-4 hours, depending on…
- It is sluggish like it was still an internal demonstration build. - I've seen more imaginative and better designed buttons in 10 years old accounting applications. It is not a good idea to try to learn UI design from 30+ years old books. - Condensing all the same slides, button and drop downs to a smaller screen area,…
It is funny. They finally admit that the current set of developers are worse than the past set of developers. So bad actually, that they can't maintain an existing feature. Not developing it or upgrading it, but simply keep it existing. The old employees who worked on its core creation should feel proud. They had a vision…
I didn't mean the player would buy the mission. PWE would buy the mission from the author and integrate it into the game proper. Pay a couple hundred USD, some Zen etc. This transfers the work from the original author to PWE. The original author will still retain the writer/designer credit of course but no right to claim…
Interesting OP that devolved into 110% pointless flaming, included some pipe dream wish lists and bug list. Few actual comments touched on the OP. I remember those times. I like to think that some of my work actually contributed to the current looks of the game. I got rid of the horrible sector space and got real space…
Here is another way to do branching/optional things: Map the events to a map dialog To use your example, there are 2 parallel objectives, Objective A (interact Map object A) and Objective B (Interact Map object B). If you do A then B, no mob appears. If you do B then A, difficult mob appears. Set up a Map Dialog with 2…
These things are not in because the developer resource assigned to the foundry is a non paid intern and the time dedicated to development is every Friday between 4:45-5:00.
Yeah been there, done that, don't bother. Anyway, it is still an extremely efficient tool to facilitate map and complex object sharing and building. https://www.youtube.com/watch?v=QqLruKqHkgc https://www.youtube.com/watch?v=hz5F1zNr7Z8
3D Ripper or similar? I'm pretty sure they will not like this approach. The main issue will be that the origin is not consistent from object to object. It can be mid-mid, mid-bottom or completely random. Many years ago, I made an automated import tool that could read the exports and duplicate any map in 10 mins or so. Do a…