Tie it with fleet locators/exploiters as hybrid console and allow only one equipped, that way people won't whining about taken console slot. It would be fleet purchasable - not problem for team loving PVP community.
With neutronic torpedo nerf, ss nerf and ionic turbulence nerf how long it will take for PVP to recover? Is it doable or will devs have to create new game? :D
You misunderstud. I couldn't blame you because I'm not native English speaker and I'm writing this on tablet. I'm not ok with insane NPC HP/shields. Unfortunately devs allready buffed them for DR and with ss and neutronic nerf they effectively destroyed only viable skills withouth buffing others or nerfing NPC. That was my…
PVP community outcry helped to forget some of inherent SS weakness as lower number of pulses which meant lower DEM damage and lower number of hits per second = lower plasmonic leech bonus. SS was unbalanced only in PVP environment and not in PVE. PVP community was right in their demands for SS nerf but in PVE aspect of…
After reading last two page I've come to conclusion that A2B needs this kind of nerf: 1) eliminate A2B completely 2) Tie technicians doff proc with OSS 3) eliminate disable random subsystem effect after OSS duration It makes sense as any of last several post (excluding last paxdawns) :D:D:D
You are absolutely right but cost of item on exchange is factor which is very important in build creation, especially early build creation. Technicians aren't cheap but unlike DCE they are at least obtainable (I didn't bought any of them for a long time but I was under impression that DCE were cheaper than technicians) Not…
A2B is far from irrelevant and far from overpowered. It has ships and builds where it shines and there are builds where A2B is misfit. But in comparison with other (DCE, Zemok, reciprocity etc.) builds A2B is important for players that cannot afford mentioned doffs and builds because technicians can be obtained for free in…
Soon you'll have many boff and skill tree sugestions. Cheapest option, until you decide what type of build and boff you'll take: Lt tac TT, BFAF LtC tac TS/HY (single target biomolecular HY is good), Beta1, BFAW3 Com Eng EPtS1, EPtW2, ET/RSP2, RSP3/Aux2SIF3 Lt Eng EPtS1, EPtW2 Lt Sci HE1/ST1, ST2/HE2 Cycle EPtS1 and EPtW2…
I haven't try charA to charB thing but drag'n'drop Boff issue was fixed in previous patches. Several days ago I've sent Boff from one Alt to another Alt.
You have three sci abilities that are dependent on aux power - not very good solution with dual aux2bat (it isn't impossible). In this case, with heavy ship and limited engi stations I'd try single aux2bat. With single aux2bat you'll have to do more micromanagement, EPTS will be on global cooldown(under 1s difference) and…
This is situational, power drain resistance helps but Obelisk is final damage so 10% Obelisk Ap (if your ship is able to maintain 125 w. power) is higher than 12% AMP (and 4x75 power level can be hard to achieve). There is redit article about AMP bonus somewhere and AMP isn't final damage bonus, it's somewhere in between…