im in a t6 and all my gear is Mk XII blue or better. using every defensive buff i have still doesn't get me through 10 seconds of those vaadwaur cruisers dropping those blue spacial charges on my spawn point. i just don't see how anyone can legitimately tell me that's a fair or fun game mechanic.
irrelevant. even bad players should be able to progress through story content. really hard stuff requiring min/max builds should be reserved for fleet ops endgame content. any game design philosophy that forces players to be perfect, just to progress through story content is flawed on a fundamental level.