That's far from the consensus. The consensus is closer to leave BFAW alone and buff cannons and torps. As far as what the consensus is among the majority of STO players? Nobody knows.
You are arguing from a mistaken premise. Most of the engagements featured in Star Trek were against single targets and head on. If you really watched the clip you would see that when faced with multiple targets the Enterprise D was capable of an impressive rate of fire and directing its phasers at multiple targets. Against…
Thank you for being honest. So the answer would seem to be to nerf everything to prevent the necessity of making the NPCs stronger. I can support that.
Your argument is illogical and is the intellectual equivalent of, "Big Macs are the cause of obesity in America. Nerf Big Macs and buff Whoppers". Increasing cannon and torpedo damage won't contribute to power creep? BFAW is the leading contributor to power creep? I read fine thank you. I simply don't agree with you.
It looks like a cannons vs beams debate with a little elitism thrown in for good measure. Lots of people including myself have advocated for buffing cannons. I must admit that I don't care about how much damage magic black holes do though or any other non Trek magic powers (just my opinion). With the seeming demise of PvP…
My love of Trek is exactly what I bring to this thread. My love of Trek and its essential elements. I don't know what the sales figures are as far as ship class goes. I know what I see in sector space and in space battles in this game and I know that relegating the most beautiful and iconic class of ships in this game to…
I run with quantums fore and aft. I just wish that torps were effective in draining shields. I'm just saying that BFAW has made flying a cruiser as a Tac fun again. Long overdue. This game as with any other is about having fun for me. It's a Star Trek game and it's feeling very "Trekkie" so I'm having fun. The dps league…
Yes they are and they should drain shields and do kinetic damage just like they do on....wait for it....Star Trek. The franchise that this game is named for. Beams are looking good, now let's get those torps fixed.
I started playing this game a long time ago. There were a lot of Tactical Captains who wanted to fly cruisers because whether you like it or not Star Trek is about cruisers. They were told, "If you want to do DPS you have to fly an escort because cruisers are tanks and you have to switch to engineer if you want to fly a…
It's almost like asking the question, "Why have these weapons been the go-to for these factions for over 200 years in the Star Trek universe?". Well now you know. Leave well enough alone.
Except that it's not broken. A 19th century British battleship could unleash an awesome broadside against a single target. A 25th century battleship should be able to do at least that as well as aiming its guns independently and hitting multiple targets. The argument against BFAW fails because it makes no sense. the Star…
https://www.youtube.com/watch?v=d734afLFPds This clip is what you're looking for. Watch every multiple target engagement. STAR TREK !!!!!! FIRE AT WILL BABY !!!!!!!
BFAW is NOT broken. It makes the largest segment of the player base effective when damaging the enemy. Nerfing an iconic attack would anger the majority of the games population. That would be silly. If space battles in this game were single target encounters then BO would and should then be king. They are not so BFAW is…
BFAW looks awesome and should stay awesome. It's Star Trek. Torpedoes should get a buff. I love the idea that "Fire All Weapons" should get a damage buff. Canons fire projectiles. That's what makes them cannons. There are no cannons in canon. Rename them pulse beam banks and give CRF the same punch as BFAW. BO should get a…
No. That would be the post-Roddenberry, "Holy TRIBBLE use the tetrionic/chronotonic/plasmonic/tachyonic/ocillating/nano/grind-orrific/ magic/C-Store cha-ching machine." Faction energy weapon and projectile is the definitive Star Trek combo. I'm a Star Trek fan though, so I admit to bias.
If I owned this MMO I would... 1) Remove PvP comletely (it has no place in a Star Trek game) 2) Create a more exploration oriented model. 3) Remove all "magic" powers from all ships 4) Remove all carriers (see 1) 5) Make STO look and feel more like Star Trek
The same way that Coca Cola knows if a new flavour is a hit or not. Because if it sucks it bombs and you do something else next time like ask your players what they would like to see. It happens all the time with countless products all over the world. I play this game because I've been a trekkie for 30 years and it's the…
No leave the first 50 levels F2P and release new mission packs and content at 3 month intervals that have to be purchased. If they suck nobody will buy them. That way the players are in control of the future direction of the game.
This game as it exists in it's present form would not exist today. Star Trek as a multi billion dollar franchise would still exist. So would the game license.
And how does that financially support the game? You are complaining about having to tie the laces on your "free" shoes while complaining about people who bought their shoes having velcro. That is why F2P is unsustainable.