test content
What is the Arc Client?
Install Arc

mcevergreen Arc User

Reactions

Comments

  • Hi everyone, thanks for all your comments. Of course, I do understand the criticism. First of all, let me say that it is not my attention to provoke anybody. My attention was to show that there is something in this game, what is a challenge and, especially, something what is a lot of fun. Don't get me wrong, I really like…
  • Thanks. :) One of us five had here and then a short break to get a cup of good fresh coffee, for example. If you have a good team, you can also survive with 4 players for some time. :)
  • I am not sure about that. I mean, yes, of course, I am a Star Trek fan. And, yes, I am a min-maxing powergamer as well. I think that we are now going a bit off the topic. But, I would like to say how I got to know the game back in 2012/2013 (before the expansion of New Romulus). Back then, people were flying around in…
  • At first, I would like to say that I am really looking forward to the expansion. I think that the team puts in a lot of effort into season 15 "Victory is Life" and I cannot wait until the season will go live in June. I am especially curious about the new progression system and all the wonderful characters from DS9, which…
  • At last, there is a specialization which will help the enemies. While you were shooting down everything in 1 or 2 seconds in the past, now there is a reason to let your enemy be alive for 4 seconds - so that you can get a significant Boff cooldown reduction. However, especially on ground, where many enemies die per…
  • I am afraid to say, but I don't think so. Recently, I was in a Borg RA. I saw one of my hangar pets shooting down a Borg cube without any problems. It was funny that the Borg cube left behind a tech upgrade. I was wondering. Don't Borg know how to use tech upgrades? I am mean, for sure, they could use some tech upgrades as…
  • @borticuscryptic I noticed that the prefix of the ship cannot be changed to the Lukari prefix.
  • I just got the ship for my KDF Sci. It's really a lot of fun to fly. Thank you so much. :) Even more awesome is that it will get one more tac console and 10 % more hull/shields. :)
  • https://www.arcgames.com/en/games/star-trek-online/news/detail/10779924 The official post with the stats of the ship. That ship looks really cool. :)
  • I am also curious. But, I guess we have just to wait simply after the downtime for more information. ;) I am very grateful that the developers are adding this unique T6 Lukari ship to the colony. I highly appreciate that. :) There has been an issue that with the switch of the 1,250 XP from the colony main-track to the…
  • To my knowledge, no fleet ship has a starship trait. Only their counterparts in the Zen-store have. They usually also have an epic universal console. So, I would not be surprised that the T6 Lukari ship - as a fleet ship - does not have one. Fleet ships from the starbase also require provisions from the fleet store. I…
  • Of course, you should take into account that we are talking about an unique ship in here. So, of course, I hope the stats are good so that there is a reason to get and use this ship. However, especially for new players, which joined the game a few days/weeks ago, getting a reasonable T6 ship is highly valuable, in my…
  • Alright! That are such fantastic news! I am not sure if the developers have read this post and took into consideration our feedback. :) Anyway, instead of a T5 Lukari ship, which was mentioned on the tribble test server, we are now getting a T6 Lukari ship. Thank you so much for that! Especailly the new players in our…
  • What I did was taking a screenshot from the status/progress of the T4 colony upgrade. However, that was about 1 minute before the server went down. This screenshot does not show any progress in the sub-tracks. So, I honestly can't tell you whether 1250 XP have been added to the infrastructure sub-track or not. I also don't…
  • Unfortunately, I can't provide you a screenshot and, to be honest, I didn't pay attention to the exact number of XP points which we have in the infrastructure sub-track. I honestly can't tell you if there are more or less XP points before and after the patch. I was worried about the T4 colony upgrade on KDF-side which was…
  • Well, let us be clear what you actually gain from the T5 upgrade in the main track of the colony. There is no fancy ship waiting for you, no overpowered space/ground gear or something like that. There is also no special project which you can slot after reaching T5 in the main track. It is worth noting that the good stuff,…
  • I would be careful with what you are saying and are other player accusing of. This issue was brought up about 4 months ago, when the colony was still only available on the Tribble testserver. Someone asked why the security officer was awarding 1.250 XP to the main track instead to morale. He asked if this is the situation…
  • Thank you. :) I would like to tell you that, with reaching the T5 colony, we got an awesome Lukari ship. However, unfortunately, I can't. We discussed about it yesterday in the chat. As it seems, a Lukari ship was planned as a final reward while the colony was available for testing on the Tribble test server. But, as it…
  • I'd like to thank everyone of you who joined us yesterday for our T5 colony sim marathon (Sim K, L, M, N, and O), in total 150 waves. It was a great pleasure and a lot of fun. :) Our T5 colony, 5 seconds after the upgrade has been completed. My fleet took over the defence of shield generator 2. While you will have the…
  • No, we do not have. Let me say what I was saying before and in another forum. We are hosting many colony simulations. Sometimes several times a day and several times a week. More than the last 50 simulations which we were hosting were a full success (full reward, 2100 provisions from each type). With the T5 colony upgrade,…
  • Let me take you back to the original topic of the post. Here is a screenshot from the great gamepedia: At the moment, some of the values, in other words the requirements of projects, are based on the test server Tribble. However, as some of you may know, the requirements of projects on Holodeck differ from the requirements…
  • We are hosting frequently simulations on the colony (via the Simulation channel). Having a higher colony with a higher tier will increase the defenses of the colony. Thus, the chance of success is also higher. Moreover, you can control the enemies better which will come at higher tiers. As a result, if you do not like Voth…
  • I do not know about any bug in the system. Unfortunately, reaching the T5 upgrade this year involves some serious farming and grinding. :)
  • T5 will unlock, for example T5 simulations. Very nice fact for accolade hunters, like me. In addition, the hitpoints of the shield generator will increase, making the simulations easier. Furthermore, with the token project, you will get 15 tokens, which will allow you to run 5 simulations by completing one token project,…
  • I know a few other fleets which are in the same situation. It just depends how much idle time you had with the projects and upgrades. In my fleet, we did not have any idle time and kept upgrades up 100% of the time since the 9th of October.
  • I should have posted the screenshot of the T5 colony upgrade in here. It is correct. The daily amount increases at higher tiers. I have made the calculation earlier, in the German speaking forum. In summary, the auto-generation of provisions does not scale linearly with the daily projects. The gap between the requirements…
  • I should have said that we are a small German speaking fleet and, thus, utilising German efficiency to bring together the required resources for the colony. We certainly benefit from the 20 % dilithium discount coming from the armada bonus and the 15% dilithium discount coming from the T3 mine. I do believe that the costs…
  • Since the 3rd of October, we are keeping projects (and since the 9th of October upgrades) running with almost zero idle-time. At the moment, the colony requires 150k dilithium, 15k provisions, 3k fleet marks, and so on, every 17h. At present, we are working from a T3 colony towards a T4 colony. Our current fleet level is…
  • If I am not mistaken, then this issue has been addressed and with the new season and you can then buy 50 at one time. Otherwise, the Crtl-key is your friend. I see your point. Well, it is a bit unfortunate that our efforts and our comments will not be taken into account and no changes will be made according to our input…
  • Let me try another (quick) comparison in here: 1 doff = 300 FC 300 dilithium = 300 FC 154 doffs (in the previous version of the project) = 46,200 FC = 46,200 dilithium 1 doff = 30,000 EC (on average on the exchange) 1 master key = 125 zen = 37,500 dilithium (300 dilithium for 1 zen) 1 master key = 5,000,000 EC 5,000,000 EC…