Except the mirror invasion blog said admiralty coming 15th. Seperate blog said admiralty was coming in 1.2 ergo 1.2 should have been the 15th (with starbases and doffs/R&D) plus an R&D event tomorrow with no R&D lol
This is pc notes. On reddit its under holodeck maintainance notes. They havent released console notes yet. They pretty much forget about console. We will see what happens later
Amazing group of people. Do not regret joining them one bit. They live to help each other elevate to a position to be the best they can be. Join Tenth Fleet Charlie :D
as far as im aware system values take skills modules etc in to account and sector do not. so for me to have better turn rate in sector space is bizarre. some people...
thanks guys ill try a different engine. it was a combat engine and on the exchange it said +11 turn rate and as soon as i was about to equip it it changed to + 0.8
i do understand that. i must not be making myself clear so apologies. im simply saying no ship should have a turn rate of 0.8 sitting still especially when its a battle cruiser and a true carrier or a dreadnaught carrier is 4+ it was just making me think my character was messed up because i have 7 points in impulse…
i do always move, but i was doing a kdf farm and turned to broadside and i couldnt do it. i know ships have a rubbish turn sitting still but look at the examples below: Atrox carrier - 4.0 scimitar - 4.2 vesta - 4.0 klingon shuttle - 4.0 Vor'Cha 0.8