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kayraesn#4875 Arc User

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  • use dominion polaron beam arrays the are one of the most op weapons with an extra no cost modifier which is very rare and op and they are free as a reward from a mission just search it on google it will come up
  • but starter jemhadar space set is useless garbage for any build some of its traits totally useless for anything but escorts while some of its traits dont do a thing for a escort its weirdly useelss
  • note that enemy's damage outpout would be cut nearly %40 shields would be useless especially with inbuilt target shield ability they will be very slow they wont be able use aux abilties as effective
  • pol weapons are most op weapons in game but only if built for it my pol weapons cut -65 energy from all systems of enemies combined with leech console they give total -80 to all systems but pol weapons require drain expertise which is not really found on any sci build since they focus on control and exotic damage, but…
  • Without boosts its a different story. yeah its glitch if it is different because boosts are % based
  • i sent new links for a public image sharing website https://ibb.co/8gd4yBm https://ibb.co/34jsPtm
  • man pics i sent both squadron and normal didnt use boosts BUT WHILE THESE BASE STATS ARE LOWER; %30 damage boost makes 200 damage 260 while 1200 damage becomes 1560 so thinking of boosts is pointless result will be the same 6 times dps differnece ////////////// i cant waste a tac slot for rapid fire, elite fighters…
  • you said jem squadrons deal 3 times more damage even if thats true normal fighters deal 1200 damage while squadrons deal 200 there is 6 times damage difference i tested; 1 elite jem hadar squadron vs 1 normal jem hadar fighter (1 bay vs 1 bay) against previous event's (asteroid map against klingons) defense platforms that…
  • i have pretty much all traits available to all carrier ships full on pet build, my gunboats can do 3k normal 9k overload damage normal jem fighters do 1.2k damage elite squadrons do merely 200 250 and i did use boosts results did not change it always takes 6 times more time with jem squadrns than normals, might be…
  • also to make sure to not misunderstood, elite jem fighter squadron 1 bay took 90 seconds to take down heavy distruptor platform on the picture while normal basic jem fighter took only 15 secs 6 times difference
  • if stalkers are good as you say that explains why caitian sup carrier stat wise the lowest of all 4, no sing core, no battlecloak or cloak nor jem hadar vanguard mechanic, yet it is a carrier (kinda with current meta tho :D still believing in full carrier rework) at least some desc fixes, like i spent 2 months believing my…
  • Hello, Thank you for contacting us. I've read your concern about the stats of your Jem'Hadar Fighter after purchasing a skin for it. Based on the information you provided, it appears to be a gameplay bug that our development team will need to look into. We are unable to assist right away with fixing potential bugs or…
  • elite jems have shield armor pen %10 you wont notice much if you used basics tho dont use squadrons i just reported their bug normal fighters deal 1200 daamge per beam elite squadrons deal 200
  • i see thank for return %20 energy wep haste is goof for fighters if not frigates, since frigates focus on generally abilities an torpedoes but 12 of fighters with atleast 2 beam each :hushed: but i think while haste is good and mine is good but too specific and build limiting, they are currently not available and doubt…
  • caitian support frigates are same as others, while cloaked fighters barely decent? the rest of the advantages you mentioned only apply to specific"prize pack" ships only but; i couldnt find anything releated to speed of torpedoes or mines here https://sto.gamepedia.com/Vorgon_Ryn%27kodan_Carrier from both ship and any…
  • I like the idea of a real full carrier hanger mastery. " yes :hushed: i got t5 voth fdc, i can equip everything i equipped on vanguard and sup vanguard, what you cant equip? i may not have them since i havent noticed anything note that ibuild my ships according to sto gamepedia and some items both old and new simply dont…
  • it just doesnt make sense that any tier 6 FDCs dps either guns wise or pets wise be lower than any carrier they got more guns for guns sake they have access to same traits, consoles, and something most sci carriers are missing a command specialization my t5u voth fdc outclasses my vanguard t6 and newly upgraded t6x support…
  • if carriers have secondary def then sci vessels will be in same situation as carriers bec of FDCs right now if they have exp weapons escorts are dead EDIT: wanna point out that exp weapons or sec deflectors wont just ruin sci vessels and escorts like how FDCs ruin carriers, but they also do nothing for pets themselves
  • "meanwhile other two-hangar carriers are not equal to science vessels," yes they are not science vessels , nor science vessels need hangar bays, they are unique and different same for "They were made to be equal to cruisers AND have two hangars" if you give any ship 2 hangar bays than carriers are no longer unique, thats…
  • Well because FDC s are not eng carriers, they are their own group https://sto.gamepedia.com/Hur%27q_Vedcrid_Hive_Dreadnought_Carrier https://sto.gamepedia.com/Vorgon_Ryn%27kodan_Carrier https://sto.gamepedia.com/Advanced_Obelisk_Carrier *FDCs are all carriers and cruisers but better in everyway *and you are trying to…
  • experimental weapons as they are currently simply worth 0.5 of a single weapon bay so adding them to carriers will do nothing and only serve to make them weirder and out of being a carrier while FDCs are more carriers than ever And secondary deflectors only buff sci abilities, lets remember we are talking about carriers :D…
  • I also forget to mentioned after saying " I also support removal of 1 tactical console and moving it to engineering or science if one type is already at 5 consoles" i believe as a self reliant attack focused sci carrier the "vanguard carrier" should have 3 tac 3 eng 5sci from 4tac 2eng 5sci consoles and any other sci…
  • what does even doom thread mean and still no response from devs
  • am glad you all care and respond back not suprised game is dead way beyond dying
  • update : In a tfo that i dont know its name since it was random but i checked map name presumably TFO also has the same name "Starbase One" in that map both Jem Hadar gunboats and peregrine fighters (i believe this applies to all pets) try to fly right into starbase when i fly other side of it meaning pets cant see there…
  • Note: I find the fact all those carriers having intelligence bridge officer slot is meaningless none of the intelligence skills offer any single use to a carrier but a command because it has ; Concentrate Firepower Ambush Point Marker // gives stealth to fighters + summons so it gives that carrier feeling Rally Point…
  • I would also like to know my polaron damage consoles or anything from skill tree that gives defense / accuracy / damage / piercing to my ship also applies to my hangars but real matter is since most carriers have intelligence setup and considering no captain(player) specializations are any use for a carrier other than…
  • FROM--- https://sto.gamepedia.com/Vanguard_Superiority_Set#Console_-_Universal_-_Linked_Command_Matrix SETBONUS Set 4: Pledged to the Founders +20% Maximum Hull Capacity Reduces Recharge on Linked Command Matrix, Dominion Targeting Synchronizer, Power Dispersal Channel, and Polaron Particle Inverter by 60 sec (for some…
  • An update; İ just noticed when you use vanguard carrier's console you dont just get a weak ship that draws too much aggro to for using 1 beam array and 1 low arc dual beam with fire at will 3 (really if both of them 250 arc beam arrays that would be something atleast) you dont sacrifice around 10k hp with 10 shield power…