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Flight Deck Carriers

kayraesn#4875 kayraesn Member Posts: 31 Arc User
They are the best class out there right now, and i do own a voth flight deck carrier myself. A tier5 voth bastion FDC. Only reason i prefer my both vanguard and vanguard support carriers over it is to avoid dinasour engineering ship models. But to be honest a single voth t5 FDC is better than both of the carriers, or any carrier that isnt a FD carrier. Reasons are given below;

*Flick deck carriers now have 5 front and 3 aft weapons. (Exceptions may apply but they always have more than any other carrier type)
*They have 2 hangar bays just like carriers.
*They have 4 device slots, which doesnt really matter but considering some sci carriers have 3, it is an advantage nonetheless.
*They have cruiser command auras.
*They have cruiser level hp and shields.
*They are agile as cruisers not bulky as carriers.
*They have carrier's quick deployment trait basically turning them into carriers.
*Most of them have command spec, the best current spec for any carrier, even though we still need a carrier spec tree.

My suggestion is, dont necesserily nerf them to a point they are no longer carriers, no just reduce their turning, speed and inertia below regular levels of a cruiser, and make their +energy bonuses focused on shields (primarly) and aux not weapons like regular cruisers.

This would make them unique and powerfull, a different way of playing a cruiser. Instead of going guns blazing and doing all broadsides, this time captains of FDCs will need to stay back deploy 4 or most of the time 5 frontal guns from long range while deploying fighters. So that i believe they are more DPS yet very poor CQB vessels, an alternate type of cruisers.

But still as you see, even with such a change you have a problem at hand. The moment you turn them into 5 frontal gun snipers that stay at long range and deploy 2 hangar bays, (which is a job description for full carriers) full carriers, there is nothing unique left to carriers. And besides now;

*FDCs have 5 guns shooting from long range instead of 3- or 4 in vanguard carrier's case which comes at a cost for device slot and a intelligence spec that is useless for any carrier. Making vanguard carrier obselete compared to 3 frontal guns, the support carrier.
*FDCs have better armor and shields
*They got cruiser command auras compared to useless targeting skills of carriers (If they were targeting III than they would be wonderfull)
*They are much faster and agile also higher inertia, acc and deaccelerate rate, something important for full impulse and hell for new support carriers as they cant stop before sliding 10kms in space

So, my belief is after implication of the new changes including high nerf to their turning, speed and inertia and changing their energy bonuses to shields and aux from weapons, we need a touch for carriers.

Any carrier that isnt FDC or strike wing escort, AKA full carriers should have a new mastery, as their very 2nd mastery, to buff their pets. And have their regular traits be "improved" since they themselves are already incapable of dealing damage. I also support removal of 1 tactical console and moving it to engineering or science if one type is already at 5 consoles. Also all carriers should have command spec until a new carrier spec is made public.

An example for stats of Jem hadar vanguard carrier, (Technicly same for any carrier out there concerning 1st and 2nd masteries);

4 front 2 rear guns

Lieutenant Commander Tactical
Lieutenant Engineer NEW!
Commander Science
Lieutenant Commander Science "Command" NEW
Ensing universal

All carriers regardless of weapons compositions should have 4 devices, as 1 missing device slot is not enough to compansate for 1 weapon placed on front instead vanguard carrier, for its 4 front weapons, should receive;

+10 weapon energy
+5 aux energy (instead of +10, vanguard carrier is more self reliant on offense rather than depending fully on its pets, with this support carriers should have more aux, making up for the lack of 1 extra front gun)


I Rapid Deployment 50% recharge time reduction to launching Carrier pet crafts. +50% Rank Up XP for all Hangar Pets. (For FDC's "Quick Deployment's recharge rate should stay the same but rank up xp bonus should be removed) (With this new trait, max amount of flight deck duty officers reducing the recharge time of launching pets is limited to 1 this way, carriers cant spam every 1 seconds with this new trait, but also FDC's cant equip many of them to spam like carriers.)

II Carrier Command Allied ships within 5km range of the carrier (Excluding carrier itself) will get: +25 to accuracy, +10 defense, +%2 crit chance, +%10 crit severity. Any allied pets within 10km (inculing own pets) will get: +10 to accuracy, +25 to defense +%3 crit chance, +%10 crit severity. (Cant be stacked for both ships and pets, strongest one being "support carrier command(Mentioned below)" will override the weaker Carrier Command of regular carriers)

III Locking onto a target will inflict one stack onto enemy evey 3 seconds (target is immune for any application of same stack for this 3 seconds to prevent allied carriers spamming stack very quickly). All pets (Both yours and allied) targeting the primary target will deal %5 more damage to primary target (With all weapon types aka all damage modifier) with each stack max 10 stacks up to %50. Must focus on target, if primary target is changed (even for a second) all stacks will be lost.

IV Outpost +20% Shield Hitpoints, +20% Hull Hitpoints. 10% Shield Regeneration every 6 seconds. Reduces Damage to Shields by 10%. After having engines at 0 thrust rate for 5 seconds. (Being pushed by abilities.. does not break this)


Sınce all full carriers should get command spec;
V Dampen Energy Signatures +Stealth, Dmg, -Threat for Hangar Pets after activating "Command" Bridge Officer Abilities or "AS LONG AS" Mask Energy Signature "IS ACTIVE" or "Cloaked(By any means)"
To your Hangar Pets for 10 sec:
+0% Bonus All Damage (No damage)
-50% Threat Generation
+4,000 Stealth
+20 Defense Rating (+5)



NOTE: Masteries 1 and 4 are universal between all carriers.
Masteries 2, and 3 are universal between all carriers minus support carriers.

for support carriers;

second mastery should be stronger: Support Carrier Command Allied ships within 7.5km range of the carrier (Excluding carrier itself) will get: +35 to accuracy, +15 defense, +%2 crit chance, +%15 crit severity. Any allied pets within 10km (inculing own pets) will get: +15 to accuracy, +35 to defense +%3 crit chance, +%15 crit severity. (Cant be stacked for both ships and pets, strongest one being "support carrier command" will override the weaker Carrier Command of regular carriers)

third mastery should be much weaker and different, a defensive bonus, something like common: Armored Hull +10% Hull Hitpoints.

Also support carrier 5th mastery needs a "fix"

V Relaunch And Repair When you launch carrier pets:
To self: -5% Recharge Time on Captain abilities
50% HP regenerated over 5 seconds to all allied Carrier Pets and %10 to self and allied ships within 5km range

And in order to make compatible with new 5km range of both command auras and relaunch and repair mastery trait needs following chance;

Console - Universal - High-Energy Communications Network

PBAoE Team Buffs, Foe Debuffs; +Rank to Carrier Pets
On activation:
* +1 Rank to "all allied" hangar pets within 10km
Holds foes within 5km for 3 sec
For 20 seconds, to allies within 5km:
* +100 Accuracy Rating
* +100 Defense Rating
* +%2 crit chance
* +%10 crit severity
* 20% Shield Resistance
To foes within 5km:
* -30 All Damage Resistance Rating
Affects Anything Alive (20 max)
2 min recharge



In the end i believe i have kept FDCs usefull and unique to both cruisers and carriers with a unique playstyle rather than outright grounding them. Also carriers are at the place where they should have been from the start without addition of further lag making extra 3rd and 4th hangar bay slots.

And i agree that all of those chances seem overpowered for anyone who never played a carrier, especially those who play as FDC or escorts who like to circle around the carrier, please respect the opinions of fellow carrier captains in the comment section, as many of them might even suggest that these changes wont even make a difference unless all that buffed up pets cant do any damage because of lack of an AI at all, as many of them just stay still sometimes and become AFK.

Just equip vanguard gunboats and tell them to dock, then give any order to undock that is when you will see them become untargetable yet AFK space holograms and nothing more, also as long as they are doing nothing and attracting aggroo and dynig, you cant deploy any more pets, killing your carrier play style.

This unresposivness only appered with gunboats but all fighters and frigates seem to be untargetable after undocking to me.
Post edited by baddmoonrizin on
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    kayraesn#4875 kayraesn Member Posts: 31 Arc User
    edited October 2020
    I also forget to mentioned after saying " I also support removal of 1 tactical console and moving it to engineering or science if one type is already at 5 consoles"

    i believe as a self reliant attack focused sci carrier the "vanguard carrier" should have
    3 tac 3 eng 5sci from 4tac 2eng 5sci consoles

    and any other sci carrier that has 3 front weapons
    2tac 4eng 5sci

    any carrier that is eng focused might aswell get only 1 tac and 5eng
    while dread carriers keep current amount of tac consoles

    And fleet support carriers 2 tac 5 eng 4 sci or 2 tac 4 en 5 sci


    Also the console "Console - Universal - Linked Command Matrix" is kinda outdated

    Heavy attack craft comes with the console is very weak and probably glitched.

    1st. its beam array deal 500 dmg while gunships deal 1kx2
    2. its dual beam also deal around 500dmg
    3. Its torpedo is the only thing working correctly with correct daamge same 30k quantum torpedo damage as q torpedoes of gunboats, also its ai is fine are responsive
    4. its incredible slow and cant turn, cant use its dual beam
    5. its hp is 40k lower than vanguard wingmans or gunboat pets
    6. its shield is i believe around 1k gets 1shotted with 1 beam hit
    7. once destroyed need manual docking, this is a problem since we cant track its hp like we can with pets
    8. pet heals, swarm console nothing works on it, no pet buff applies
    9. just a waste of console slot especially on its mothership the "vanguard carrier" once deployed it just lowers essential shield energy

    how to fix it;
    1. make weapons as 2x dual beam banks and 1 quantum (dual beams with turn rate bonus should do)
    2. fix beam damage and make pet damage buffs, consoles, and skills such as coordinations apply to it(essentially mark it as a pet not a summon)
    3. increase turn rate a lot, and make it full impulse compatible (warp to carrier like vanguard wingmens?)
    4. increase hp to at least 60k
    5. fix shield
    6. add auto dock a must have
    7. modify its docking and undock stat changes for vanguard carrier. (it gives a large kinda %16 hp loss with shield loss and gives only minimal turn rate which is unnoticible and a mini damage buff that is unnecessery for a carrier)--

    i personally suggest that heavy attack craft becomes a vanguard carrier exculisve powerhouse console (that weakens the mothership) to make sure other ships equiiping it wont become op. Then;

    From

    +6.5% Maximum Hull Capacity
    +2.5% Critical Chance with Energy Weapons
    Summon Heavy Attack Craft
    Summon Heavy Attack Craft
    Summon a Heavy Attack Craft to aid you in battle
    Heavy Attack Craft Gear:
    * Polaron Dual Beam Banks
    * Polaron Beam Arrays
    * Quantum Torpedoes

    To

    +10% Maximum Hull Capacity
    +10% Maximum Shield Capacity
    +25 Starship Drain Expertise

    Summon Heavy Attack Craft
    Summon Heavy Attack Craft
    Summon a Heavy Attack Craft to aid you in battle
    Heavy Attack Craft Gear:
    * Polaron Dual Beam Banks (Always Beam:Overload 1 with minus -25 accuracy) (Turn rate buff should fix beam banks)
    * Polaron Dual Beam Banks (Always Beam:Overload 1 with minus -25 accuracy)(Turn rate buff should fix beam banks)
    * Polaron Dual Beam Banks (Always Beam:Overload 1 with minus -25 accuracy)(Turn rate buff should fix beam banks)
    * Quantum Torpedoes (Always Torpedo: High Yield I. (This is how it is currently aswell))

    No longer has access to Beams: Fire at Will III (that causes it to die in 5 sec after deploying)

    Undocking the "Heavy Attack Craft":

    -25% Maximum Hull Capacity
    -25% Maximum Shield Capacity
    +50% Turn Rate (nothing since its % and base value is too low)
    +50% Inertia buff
    Post edited by kayraesn#4875 on
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    kayraesn#4875 kayraesn Member Posts: 31 Arc User
    experimental weapons as they are currently simply worth 0.5 of a single weapon bay so adding them to carriers will do nothing and only serve to make them weirder and out of being a carrier while FDCs are more carriers than ever

    And secondary deflectors only buff sci abilities, lets remember we are talking about carriers :D they only have sci to provide slight support, thats why sci carrier specs are always put on sci bridge officers. sci abilities are not important on carriers at all. You need to keep yourself alive, rest is up to pets. Infact thats another reason why eng focused FDCs are much better than any carrier. And why i suggested removal of 1 tac console and moving it to eng, if eng is already at 5 then to sci. tac consoles are not needed for any carrier but eng is essential.

    otherwise with secondary deflector you only get yourself a science cruiser with less guns and less turn rate with some pets
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    kayraesn#4875 kayraesn Member Posts: 31 Arc User
    Well because FDC s are not eng carriers, they are their own group

    https://sto.gamepedia.com/Hur'q_Vedcrid_Hive_Dreadnought_Carrier
    https://sto.gamepedia.com/Vorgon_Ryn'kodan_Carrier
    https://sto.gamepedia.com/Advanced_Obelisk_Carrier

    *FDCs are all carriers and cruisers but better in everyway
    *and you are trying to implement experimental on tac carriers aka dread carriers (there isnt such thing as escort carriers they are strikewing escorts with single bay) forgetting about they are not escorts but carriers, just because they are more self reliant on damage doesnt mean they should get exp weapons. otherwise escorts are pointless and everyone should get a dread carrier, just like how topic right now is FDCs are making everything else obselete
    *never said FDCs are weaker than anything else, they are the best class
    *and dont understand why a class with tons of missing features and imperfect pet ai gets nerfs over time
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    kayraesn#4875 kayraesn Member Posts: 31 Arc User
    "meanwhile other two-hangar carriers are not equal to science vessels," yes they are not science vessels , nor science vessels need hangar bays, they are unique and different

    same for "They were made to be equal to cruisers AND have two hangars" if you give any ship 2 hangar bays than carriers are no longer unique, thats my concern

    also again, if you give exp weapons to a carrier, than what about poor escorts?, is the carrier still a carrier? or a super slow super large escort with 2hangar bays?
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    kayraesn#4875 kayraesn Member Posts: 31 Arc User
    edited October 2020
    if carriers have secondary def then sci vessels will be in same situation as carriers bec of FDCs right now
    if they have exp weapons escorts are dead


    EDIT: wanna point out that exp weapons or sec deflectors wont just ruin sci vessels and escorts like how FDCs ruin carriers, but they also do nothing for pets themselves
    Post edited by kayraesn#4875 on
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    pie10311pie10311 Member Posts: 6 Arc User
    tbh, im not even sure why a "full carrier" exists, only thing i can think of is that basically all of the full carriers have a frigate-grade hangar pet specific to it, which is a mixed blessing, because of the introduction of squadron fighters, pretty much every other hangar pet has become undermined by them, that being said, im not against the idea of removing some weapons from FDC, but full carriers do feel like worse FDC, perhaps they should consider some unique change to make carriers more viable than FDC? only way i can think of would be to add a 3rd hangar which would also skew with the balance pretty hard on some carriers, but as of right now, normal carriers to me personally feel like FDC with insanely bad turn rate
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited October 2020
    Well because FDC s are not eng carriers, they are their own group

    https://sto.gamepedia.com/Hur'q_Vedcrid_Hive_Dreadnought_Carrier
    https://sto.gamepedia.com/Vorgon_Ryn'kodan_Carrier
    https://sto.gamepedia.com/Advanced_Obelisk_Carrier

    *FDCs are all carriers and cruisers but better in everyway
    *and you are trying to implement experimental on tac carriers aka dread carriers (there isnt such thing as escort carriers they are strikewing escorts with single bay) forgetting about they are not escorts but carriers, just because they are more self reliant on damage doesnt mean they should get exp weapons. otherwise escorts are pointless and everyone should get a dread carrier, just like how topic right now is FDCs are making everything else obselete
    *never said FDCs are weaker than anything else, they are the best class
    *and dont understand why a class with tons of missing features and imperfect pet ai gets nerfs over time
    Arguably FDC's are not best in class. The two top Carriers I have are full Carriers and they beat all my FDC's. FDC might be better in most situation's but they not better in everyway or the top in class at everything. Well they are top for energy builds but not for various other builds. If you look at a carrier pet DPS then FDC's fall well short of top in class as one example. The reason I stopped using FDC's is because they are weaker in the 3 different types of core builds I use.
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    kayraesn#4875 kayraesn Member Posts: 31 Arc User
    pottsey5g wrote: »
    Well because FDC s are not eng carriers, they are their own group

    https://sto.gamepedia.com/Hur'q_Vedcrid_Hive_Dreadnought_Carrier
    https://sto.gamepedia.com/Vorgon_Ryn'kodan_Carrier
    https://sto.gamepedia.com/Advanced_Obelisk_Carrier

    *FDCs are all carriers and cruisers but better in everyway
    *and you are trying to implement experimental on tac carriers aka dread carriers (there isnt such thing as escort carriers they are strikewing escorts with single bay) forgetting about they are not escorts but carriers, just because they are more self reliant on damage doesnt mean they should get exp weapons. otherwise escorts are pointless and everyone should get a dread carrier, just like how topic right now is FDCs are making everything else obselete
    *never said FDCs are weaker than anything else, they are the best class
    *and dont understand why a class with tons of missing features and imperfect pet ai gets nerfs over time
    Arguably FDC's are not best in class. The two top Carriers I have are full Carriers and they beat all my FDC's. FDC might be better in most situation's but they not better in everyway or the top in class at everything. Well they are top for energy builds but not for various other builds. If you look at a carrier pet DPS then FDC's fall well short of top in class as one example. The reason I stopped using FDC's is because they are weaker in the 3 different types of core builds I use.



    it just doesnt make sense that any tier 6 FDCs dps either guns wise or pets wise be lower than any carrier

    they got more guns for guns sake
    they have access to same traits, consoles, and something most sci carriers are missing a command specialization

    my t5u voth fdc outclasses my vanguard t6 and newly upgraded t6x support carrier vanguard on both guns directly and when you dont disable guns to test out just pets, you get around %80 more dps

    thats ridiculus, if sci carriers had access to carrier specific specialization tree that could be usefull to it like basically any spec is usefull to any FDC, or if they had access to (which i hope not or otherwise they will destroy sci cruiser class like how fdcs destroy carriers) secondary deflectors to use exotics effectively they could stand up
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    disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    @westmetals is right. But I disagree with just making them flight deck versions of the other ship types.

    I'd just give them more hangar slots. Like 4 total. Then they would be better carriers, and not just flight deck vessels.

    Science vessels are kinda weird in that they aren't technically a type. A Nova is more the size of an escort (indeed it was an alternate for the defiant), where as a nebula is more like a cruiser (basically the same internal volume as the galaxy). So what would a flight deck science vessels even really be?
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
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    pie10311pie10311 Member Posts: 6 Arc User
    @westmetals is right. But I disagree with just making them flight deck versions of the other ship types.

    I'd just give them more hangar slots. Like 4 total. Then they would be better carriers, and not just flight deck vessels.

    Science vessels are kinda weird in that they aren't technically a type. A Nova is more the size of an escort (indeed it was an alternate for the defiant), where as a nebula is more like a cruiser (basically the same internal volume as the galaxy). So what would a flight deck science vessels even really be?

    i do agree, giving them 1-2 additional hangars would satisfy the "full carrier" design concept and flight deck carriers can remain the way they are?

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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited October 2020
    pottsey5g wrote: »
    Well because FDC s are not eng carriers, they are their own group

    https://sto.gamepedia.com/Hur'q_Vedcrid_Hive_Dreadnought_Carrier
    https://sto.gamepedia.com/Vorgon_Ryn'kodan_Carrier
    https://sto.gamepedia.com/Advanced_Obelisk_Carrier

    *FDCs are all carriers and cruisers but better in everyway
    *and you are trying to implement experimental on tac carriers aka dread carriers (there isnt such thing as escort carriers they are strikewing escorts with single bay) forgetting about they are not escorts but carriers, just because they are more self reliant on damage doesnt mean they should get exp weapons. otherwise escorts are pointless and everyone should get a dread carrier, just like how topic right now is FDCs are making everything else obselete
    *never said FDCs are weaker than anything else, they are the best class
    *and dont understand why a class with tons of missing features and imperfect pet ai gets nerfs over time
    Arguably FDC's are not best in class. The two top Carriers I have are full Carriers and they beat all my FDC's. FDC might be better in most situation's but they not better in everyway or the top in class at everything. Well they are top for energy builds but not for various other builds. If you look at a carrier pet DPS then FDC's fall well short of top in class as one example. The reason I stopped using FDC's is because they are weaker in the 3 different types of core builds I use.



    it just doesnt make sense that any tier 6 FDCs dps either guns wise or pets wise be lower than any carrier

    they got more guns for guns sake
    they have access to same traits, consoles, and something most sci carriers are missing a command specialization

    my t5u voth fdc outclasses my vanguard t6 and newly upgraded t6x support carrier vanguard on both guns directly and when you dont disable guns to test out just pets, you get around %80 more dps

    thats ridiculus, if sci carriers had access to carrier specific specialization tree that could be usefull to it like basically any spec is usefull to any FDC, or if they had access to (which i hope not or otherwise they will destroy sci cruiser class like how fdcs destroy carriers) secondary deflectors to use exotics effectively they could stand up
    There is more to DPS then weapon slots. Some full carriers have access to far better pets and access to pet boosting options that FDC’s cannot use. So from a carrier pet build the full carriers can outperform FDC’s. I get massively more pet DPS often over 100k DPS from my hanger pets which is something I cannot do in FDC’s.

    Then there are the other builds like I use mines as my main weapons and on my full carrier like the Vorgen one I get more DPS from mines then I do from FDC’s. If my full carrier is next to a FDC and we both use mines even though the FDC has more weapon slots my full carrier should in most areas of the game outperform the FDC mine DPS. Same for destructible torp builds and a few other builds. Energy builds though 100% go FDC.

    FDC’s do have a major advantage but they are not flat out better at everything. I have that T6 Voth FDC and do not really use it any more as I find the full carriers are better. Saying that I do agree full carriers need something and I like the idea of a real full carrier hanger mastery.

    Its all good saying they need a rebalance as they do. But coming in and saying FDC’s are just better at everything is not the right starting point to make a good balance change.
  • Options
    kayraesn#4875 kayraesn Member Posts: 31 Arc User
    pottsey5g wrote: »
    pottsey5g wrote: »
    Well because FDC s are not eng carriers, they are their own group

    https://sto.gamepedia.com/Hur'q_Vedcrid_Hive_Dreadnought_Carrier
    https://sto.gamepedia.com/Vorgon_Ryn'kodan_Carrier
    https://sto.gamepedia.com/Advanced_Obelisk_Carrier

    *FDCs are all carriers and cruisers but better in everyway
    *and you are trying to implement experimental on tac carriers aka dread carriers (there isnt such thing as escort carriers they are strikewing escorts with single bay) forgetting about they are not escorts but carriers, just because they are more self reliant on damage doesnt mean they should get exp weapons. otherwise escorts are pointless and everyone should get a dread carrier, just like how topic right now is FDCs are making everything else obselete
    *never said FDCs are weaker than anything else, they are the best class
    *and dont understand why a class with tons of missing features and imperfect pet ai gets nerfs over time
    Arguably FDC's are not best in class. The two top Carriers I have are full Carriers and they beat all my FDC's. FDC might be better in most situation's but they not better in everyway or the top in class at everything. Well they are top for energy builds but not for various other builds. If you look at a carrier pet DPS then FDC's fall well short of top in class as one example. The reason I stopped using FDC's is because they are weaker in the 3 different types of core builds I use.



    it just doesnt make sense that any tier 6 FDCs dps either guns wise or pets wise be lower than any carrier

    they got more guns for guns sake
    they have access to same traits, consoles, and something most sci carriers are missing a command specialization

    my t5u voth fdc outclasses my vanguard t6 and newly upgraded t6x support carrier vanguard on both guns directly and when you dont disable guns to test out just pets, you get around %80 more dps

    thats ridiculus, if sci carriers had access to carrier specific specialization tree that could be usefull to it like basically any spec is usefull to any FDC, or if they had access to (which i hope not or otherwise they will destroy sci cruiser class like how fdcs destroy carriers) secondary deflectors to use exotics effectively they could stand up
    There is more to DPS then weapon slots. Some full carriers have access to far better pets and access to pet boosting options that FDC’s cannot use. So from a carrier pet build the full carriers can outperform FDC’s. I get massively more pet DPS often over 100k DPS from my hanger pets which is something I cannot do in FDC’s.

    Then there are the other builds like I use mines as my main weapons and on my full carrier like the Vorgen one I get more DPS from mines then I do from FDC’s. If my full carrier is next to a FDC and we both use mines even though the FDC has more weapon slots my full carrier should in most areas of the game outperform the FDC mine DPS. Same for destructible torp builds and a few other builds. Energy builds though 100% go FDC.

    FDC’s do have a major advantage but they are not flat out better at everything. I have that T6 Voth FDC and do not really use it any more as I find the full carriers are better. Saying that I do agree full carriers need something and I like the idea of a real full carrier hanger mastery.

    Its all good saying they need a rebalance as they do. But coming in and saying FDC’s are just better at everything is not the right starting point to make a good balance change.



    I like the idea of a real full carrier hanger mastery. " yes :hushed:

    i got t5 voth fdc, i can equip everything i equipped on vanguard and sup vanguard, what you cant equip? i may not have them since i havent noticed anything note that ibuild my ships according to sto gamepedia and some items both old and new simply dont show up there so i may never seen em
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    pottsey5g wrote: »
    pottsey5g wrote: »
    Well because FDC s are not eng carriers, they are their own group

    https://sto.gamepedia.com/Hur'q_Vedcrid_Hive_Dreadnought_Carrier
    https://sto.gamepedia.com/Vorgon_Ryn'kodan_Carrier
    https://sto.gamepedia.com/Advanced_Obelisk_Carrier

    *FDCs are all carriers and cruisers but better in everyway
    *and you are trying to implement experimental on tac carriers aka dread carriers (there isnt such thing as escort carriers they are strikewing escorts with single bay) forgetting about they are not escorts but carriers, just because they are more self reliant on damage doesnt mean they should get exp weapons. otherwise escorts are pointless and everyone should get a dread carrier, just like how topic right now is FDCs are making everything else obselete
    *never said FDCs are weaker than anything else, they are the best class
    *and dont understand why a class with tons of missing features and imperfect pet ai gets nerfs over time
    Arguably FDC's are not best in class. The two top Carriers I have are full Carriers and they beat all my FDC's. FDC might be better in most situation's but they not better in everyway or the top in class at everything. Well they are top for energy builds but not for various other builds. If you look at a carrier pet DPS then FDC's fall well short of top in class as one example. The reason I stopped using FDC's is because they are weaker in the 3 different types of core builds I use.



    it just doesnt make sense that any tier 6 FDCs dps either guns wise or pets wise be lower than any carrier

    they got more guns for guns sake
    they have access to same traits, consoles, and something most sci carriers are missing a command specialization

    my t5u voth fdc outclasses my vanguard t6 and newly upgraded t6x support carrier vanguard on both guns directly and when you dont disable guns to test out just pets, you get around %80 more dps

    thats ridiculus, if sci carriers had access to carrier specific specialization tree that could be usefull to it like basically any spec is usefull to any FDC, or if they had access to (which i hope not or otherwise they will destroy sci cruiser class like how fdcs destroy carriers) secondary deflectors to use exotics effectively they could stand up
    There is more to DPS then weapon slots. Some full carriers have access to far better pets and access to pet boosting options that FDC’s cannot use. So from a carrier pet build the full carriers can outperform FDC’s. I get massively more pet DPS often over 100k DPS from my hanger pets which is something I cannot do in FDC’s.

    Then there are the other builds like I use mines as my main weapons and on my full carrier like the Vorgen one I get more DPS from mines then I do from FDC’s. If my full carrier is next to a FDC and we both use mines even though the FDC has more weapon slots my full carrier should in most areas of the game outperform the FDC mine DPS. Same for destructible torp builds and a few other builds. Energy builds though 100% go FDC.

    FDC’s do have a major advantage but they are not flat out better at everything. I have that T6 Voth FDC and do not really use it any more as I find the full carriers are better. Saying that I do agree full carriers need something and I like the idea of a real full carrier hanger mastery.

    Its all good saying they need a rebalance as they do. But coming in and saying FDC’s are just better at everything is not the right starting point to make a good balance change.



    I like the idea of a real full carrier hanger mastery. " yes :hushed:

    i got t5 voth fdc, i can equip everything i equipped on vanguard and sup vanguard, what you cant equip? i may not have them since i havent noticed anything note that ibuild my ships according to sto gamepedia and some items both old and new simply dont show up there so i may never seen em
    To give some examples of advantages of full carriers over FDC. The Ryn'kodan has access to +20 Flight Speed for Mines and Targetable Torpedoes. The Xindi-Aquatic has access to some unique powerful pets and he ability to give its Xindi pets 20% energy weapon haste. The Caitian Aspero Support Carrier has access to the most powerful Fed pets in game allowing its pets to outperform FDC pets by a large amount. Its thing like that which made full carriers stand out against FDC and its why I prefer many of the full carriers over FDC.
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    kayraesn#4875 kayraesn Member Posts: 31 Arc User
    caitian support frigates are same as others, while cloaked fighters barely decent?

    the rest of the advantages you mentioned only apply to specific"prize pack" ships only but;

    i couldnt find anything releated to speed of torpedoes or mines here https://sto.gamepedia.com/Vorgon_Ryn'kodan_Carrier from both ship and any consoles mentioned there

    and mobulai frigates of Xindi-Aquatic; (1 beam 1 qtorp 1qmine)

    These agile light craft are equipped with multiple Phase Biomatter beams, Quantum Torpedoes and a Quantum Mine Launcher. They are capable of using Dispersal Pattern Alpha I with their Quantum Mines, and will do so with some regularity.

    my vanguard gunboats got beam overload 3(they use but nnot listed) 2 beam array 1 dual beam 1qtorp + evasive burst (%100 turn rate and speed increase) so they always catch up

    besides even if they were superior they would only be ship specific, wouldnt effect any other carrier, as a jemhadar lover i couldnt utilize any




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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    caitian support frigates are same as others, while cloaked fighters barely decent?

    the rest of the advantages you mentioned only apply to specific"prize pack" ships only but;

    i couldnt find anything releated to speed of torpedoes or mines here https://sto.gamepedia.com/Vorgon_Ryn'kodan_Carrier from both ship and any consoles mentioned there

    and mobulai frigates of Xindi-Aquatic; (1 beam 1 qtorp 1qmine)

    These agile light craft are equipped with multiple Phase Biomatter beams, Quantum Torpedoes and a Quantum Mine Launcher. They are capable of using Dispersal Pattern Alpha I with their Quantum Mines, and will do so with some regularity.

    my vanguard gunboats got beam overload 3(they use but nnot listed) 2 beam array 1 dual beam 1qtorp + evasive burst (%100 turn rate and speed increase) so they always catch up

    besides even if they were superior they would only be ship specific, wouldnt effect any other carrier, as a jemhadar lover i couldnt utilize any
    Support Frigates are rather rubbish but the Elite Stalker Squadron apear to be the most powerful pets in game by a large margin. The Vorgon bonus is from the console set bonus. Same for the Xindi-Aquatic the pet bonus is form the consoles. Although shiplocked it does mean FDC's are not flat out better at everything and there are a number of full Carriers that can outperform FDC's for set builds. If you want to balance out Full carriers why not look at the full carriers that have advantages over FDC's and apply a version of those advantages to other Full Carriers?
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    kayraesn#4875 kayraesn Member Posts: 31 Arc User
    i see thank for return

    %20 energy wep haste is goof for fighters if not frigates, since frigates focus on generally abilities an torpedoes
    but 12 of fighters with atleast 2 beam each :hushed:

    but i think while haste is good and mine is good but too specific and build limiting, they are currently not available and doubt they will be made public to all ships. most likely to not make FDC version of those console :hushed:

    about stalker fighters elite;

    * Tetryon Pulse Cannons
    * Dual Tetryon Cannons
    * Thoron Generator
    * Anti-Proton Sweep
    * Battle Cloak
    * Hull Signature Masked

    they only have 2 cannons 1 of em being dual making it actually worse dps wise not turrets or duals but 180' standart cannons prove to be best with fighters due to dum ai

    i consider battle cloak a disadvantage since there are many reddit pages about it claiming fighters go into cloak in the middle of the battle and stay like that without engaging, (if changed into normal cloak ai may be more reliable)

    hull sig is nice but according to old calculations it was about 1k not usual 4k stealth buff as it is passive, only allows them to get near as much as 8kms without detection, would love a 5km version

    anti proton sweep is nice drain shield + anti cloak

    thoron decent?

    in the end i see them as more ability focused light frigates :d: and believe "dps" wise jem fighters with shield and armor pen ability would outperform since my carrier is sci carrier and it can do other stuff itself

    really what is the reason of having sup frigates on sup sci carrier, carrier has no guns but all abilities, those frigates only stack what i did, also scattering field gives resistance, yet my carrier is full %60 resistances since i am supposed to sit tight and watch not attack
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    “in the end i see them as more ability focused light frigates :d: and believe "dps" wise jem fighters with shield and armor pen ability would outperform since my carrier is sci carrier and it can do other stuff itself”
    Jem Fighters don’t come anywhere near them in terms of DPS. I tested both together with 1 bay of Jem Fighters and 1 bay of Stalker Fighters. I cannot get Jem Fighters anywhere near 100k DPS. But I can get those stalker fighters Squadrons past 100k DPS. (both bays combined)

    From what I can see when you have a build based around pets with all the best pet traits, all 3 Support Full Carrier’s can outperform any FDC from a pet DPS point of view. By a noticeable amount as well. Isn't that what Full Carriers should be about anyway? If you want the best pet damage you go full Carrier. If you want better main weapon energy damage with good but less pet DPS go FDC.


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    kayraesn#4875 kayraesn Member Posts: 31 Arc User
    edited October 2020
    elite jems have shield armor pen %10
    you wont notice much if you used basics

    tho dont use squadrons i just reported their bug

    normal fighters deal 1200 daamge per beam
    elite squadrons deal 200
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited October 2020
    elite jems have shield armor pen %10
    you wont notice much if you used basics

    tho dont use squadrons i just reported their bug

    normal fighters deal 1200 daamge per beam
    elite squadrons deal 200
    If you want to maximize DPS you should use Squadrons as Squadrons do way more DPS then the none Squadrons in a full carrier build. Elite Jems are very poor in comparison to Stalker Fighters Squadrons. Don't Elite Jems only do something small like 30k DPS?

    Hanger Pet tooltips are a complete miss and often show incorrect stats. The only way to be sure is to use them and do DPS combatlog runs. That's how I ended up dropping FDC and moving into Full Carriers. As I found out the Full Carrier work better for pet builds.

    EDIT: I don't meant to sound like Elite Jems are rubbish's as they are not. Its just they are very much middle tier pets now.
  • Options
    kayraesn#4875 kayraesn Member Posts: 31 Arc User
    Hello,

    Thank you for contacting us.

    I've read your concern about the stats of your Jem'Hadar Fighter after purchasing a skin for it. Based on the information you provided, it appears to be a gameplay bug that our development team will need to look into. We are unable to assist right away with fixing potential bugs or glitches. The best thing that I could do for you at the moment is to report this to the development team. You can submit one on your own if you'd like. Here's the link for it: https://www.arcgames.com/en/forums/startrekonline#/categories/gameplay-bug-reports

    above is contact support message

    squadrons;
    https://p14.zdusercontent.com/attachment/2110542/q1VdYRJnLNffMglMsvTqrlDlz?token=eyJhbGciOiJkaXIiLCJlbmMiOiJBMTI4Q0JDLUhTMjU2In0..0FMI_p7Llu9dOb8_hZA8Jw.xyFWibLKFAhTpf43vEdZk1OS6Kfhbqj-r85GBnZz0Gn98rhi4R6jgtzSYwlQwdOMPWJ3u64voOhNvRFzIWK8H1Bf6ebN8mJvglFmOLascRxysA5k3pSOMw_cjgdVw200tX0by7N9gMrpzL69re4OQQCHeoEH_SM7bL-mD7Cg1NcEAmsPJpfFQTydOP-FVoKEgfK0eZlSdgM_zE1u22McNJZ0ymKsqkTdq-cUFtmI-gN_eyk_NWUSVCBC0QNksFQdWzhz889_53wFGHVHHEycxL25_jE2M0H091gReGBWQVk.yMbjVJm8C08tKY95BCrb7w

    normals;
    https://p14.zdusercontent.com/attachment/2110542/0em6xviCddzYJX9S6mj9oixdV?token=eyJhbGciOiJkaXIiLCJlbmMiOiJBMTI4Q0JDLUhTMjU2In0..FGHxXhgMulcV0DVpfcTG8w.GAgOddjgqMEqXlBibrBV_tS5WJYnp26rACYT9Dd9PXUomzbaCxDOS53r1qala9YScWa-GJvjl3A1GWFaHWzT5YNjVpjBe-bOg0iGv_lmhx6nRWqN3V3t3h_xHcWcU7zJrgPTDIZ7BTWAN9ruQIPqzlfMFELvJDZ2JNZCWexiVYL5OUJBLCCPwkZl7SJRyRYTQU0K1TBrqbohgXv2WoDA1bOOVulyOrEjJOGmYrWNKJGkee96aR-N-Kgpdsz8azMcy_dYwEo9vb1zCtIljc2Wqy-ViMfQ4QqL_TJloraJykA.N-dWVQbOaShjQmCQMXMIdw

    it is currently a known bug tho, even "elite" squadron fighters (if not all, jem hadars and peregrines as i tested) deal 6times lower dps than basic normal fighters. And they dont deal 6 times more hits to compensate for dealing 6 times less damage as shown by dps program

    in the pictures 1 of my pets is elite jem squadron, the other normal basic jem fighter, yet normals dealt 6times more dps, of couse just a bug tho worth mentioning after spending 200k dilithium on 2 bays of fighters along with 80k fcredits
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    kayraesn#4875 kayraesn Member Posts: 31 Arc User
    if stalkers are good as you say that explains why caitian sup carrier stat wise the lowest of all 4, no sing core, no battlecloak or cloak nor jem hadar vanguard mechanic, yet it is a carrier (kinda with current meta tho :D still believing in full carrier rework)

    at least some desc fixes, like i spent 2 months believing my gunboats activate maneuver lambda yet it was actually overload3

    and ai fixes, like when you give dock order to gunboats they dont dock at all, ever the just become real npcs that do their own things, dont switch to your current target and behave like actual bots in a TFO
  • Options
    kayraesn#4875 kayraesn Member Posts: 31 Arc User
    also to make sure to not misunderstood,

    elite jem fighter squadron 1 bay took 90 seconds to take down heavy distruptor platform on the picture
    while normal basic jem fighter took only 15 secs

    6 times difference
  • Options
    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    Hello,

    Thank you for contacting us.

    I've read your concern about the stats of your Jem'Hadar Fighter after purchasing a skin for it. Based on the information you provided, it appears to be a gameplay bug that our development team will need to look into. We are unable to assist right away with fixing potential bugs or glitches. The best thing that I could do for you at the moment is to report this to the development team. You can submit one on your own if you'd like. Here's the link for it: https://www.arcgames.com/en/forums/startrekonline#/categories/gameplay-bug-reports

    above is contact support message

    squadrons;
    https://p14.zdusercontent.com/attachment/2110542/q1VdYRJnLNffMglMsvTqrlDlz?token=eyJhbGciOiJkaXIiLCJlbmMiOiJBMTI4Q0JDLUhTMjU2In0..0FMI_p7Llu9dOb8_hZA8Jw.xyFWibLKFAhTpf43vEdZk1OS6Kfhbqj-r85GBnZz0Gn98rhi4R6jgtzSYwlQwdOMPWJ3u64voOhNvRFzIWK8H1Bf6ebN8mJvglFmOLascRxysA5k3pSOMw_cjgdVw200tX0by7N9gMrpzL69re4OQQCHeoEH_SM7bL-mD7Cg1NcEAmsPJpfFQTydOP-FVoKEgfK0eZlSdgM_zE1u22McNJZ0ymKsqkTdq-cUFtmI-gN_eyk_NWUSVCBC0QNksFQdWzhz889_53wFGHVHHEycxL25_jE2M0H091gReGBWQVk.yMbjVJm8C08tKY95BCrb7w

    normals;
    https://p14.zdusercontent.com/attachment/2110542/0em6xviCddzYJX9S6mj9oixdV?token=eyJhbGciOiJkaXIiLCJlbmMiOiJBMTI4Q0JDLUhTMjU2In0..FGHxXhgMulcV0DVpfcTG8w.GAgOddjgqMEqXlBibrBV_tS5WJYnp26rACYT9Dd9PXUomzbaCxDOS53r1qala9YScWa-GJvjl3A1GWFaHWzT5YNjVpjBe-bOg0iGv_lmhx6nRWqN3V3t3h_xHcWcU7zJrgPTDIZ7BTWAN9ruQIPqzlfMFELvJDZ2JNZCWexiVYL5OUJBLCCPwkZl7SJRyRYTQU0K1TBrqbohgXv2WoDA1bOOVulyOrEjJOGmYrWNKJGkee96aR-N-Kgpdsz8azMcy_dYwEo9vb1zCtIljc2Wqy-ViMfQ4QqL_TJloraJykA.N-dWVQbOaShjQmCQMXMIdw

    it is currently a known bug tho, even "elite" squadron fighters (if not all, jem hadars and peregrines as i tested) deal 6times lower dps than basic normal fighters. And they dont deal 6 times more hits to compensate for dealing 6 times less damage as shown by dps program

    in the pictures 1 of my pets is elite jem squadron, the other normal basic jem fighter, yet normals dealt 6times more dps, of couse just a bug tho worth mentioning after spending 200k dilithium on 2 bays of fighters along with 80k fcredits
    Are you running pets without supporting hanger pet traits and pet equipment? The results you get from pets with pet boosting traits and equipment is massively different to what you get without pet boosting traits and equipment.

    With the traits and equipment that boost hanger pets Elite Squadrons don't do 6 times lower dps. They do triple more DPS if anything. I only see something like 30k DPS out of Elite Jems. 60k ish DPS from Elite Jem Squadreons and 100k DPS for Elite Stalker Squads.

    I am not unauthorized to view that picture but I assume if it takes 90seconds you are not using pet boosts. Try running the same test with pet boosts and the top end pets swap around.


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    kayraesn#4875 kayraesn Member Posts: 31 Arc User
    edited October 2020
    i have pretty much all traits available to all carrier ships

    full on pet build, my gunboats can do 3k normal 9k overload damage
    normal jem fighters do 1.2k damage
    elite squadrons do merely 200 250

    and i did use boosts results did not change

    it always takes 6 times more time with jem squadrns than normals, might be differnet case with others

    besides pictures clearly shows the issue
This discussion has been closed.