Including both Ground+Space is absolutely intentional, and exceedingly unlikely to be altered. So you know, if you want us to play more ground, the best way to do it would be to make ground combat more interesting. All you have to do is look at the number of skills and ways in which you can customize your ship, vs. the…
First of all, please add this for elite TFOs, too. I avoid advanced space other than during events because advanced space is way too easy with a well developed toon. Not only is a face roll for me, but I'm sure I annoy some people by making the content too easy for the overall team, as well. It is hard enough to get enough…
Wow, just too much dil. There are too many other uses for dil, I can't see our fleet doing much if any of this. the previous way would take us a long time, but at least it did not require a ridiculous amount of dil that simply has too many other uses.
One other huge issue with the GUI is you cant see how many people are waiting in all the queues! Often I join whatever expert queues have people in them. I would have to drop down and click every expert queue to see who is waiting for what. :(
I've got to agree on the queue GUI changes. I rarely filter by reward type, but now I have to. I always filter out normal difficulty, and usually filter out ground, but now I can do neither. And every queue defaults to normal which I never play, so every single time I queue I have to click the drop down. And I am unable to…
To me that was very different as most people got a lot of use from those consoles before the nerf. In this case, everyone who bought it spent 3000 Zen for 2 or 3 weeks of use, which is pretty awful.
I've got to think it is option a not b given how quickly they are nerfing it, but I agree it is pretty crappy and they should let people return the ship for a full refund if they don't want it any more.
I can see how this would be confusing for non-native speakers, but when I read that as a native speaker, I would assume that a 'critical hit damage buff' would be an increase to CritD. A buff to 'critical hit chance' would be CritH. With that said, it would have been clearer if they had said 'critical severity buff',…
Ack good point. So you need to add that in when comparing to Eng overcapping. Maybe Conservation of Energy + Sensor scan > Eng Aux overcapping. If I had the formula for aux overcapping on tribble I'd do the math.
Agreed. I had not even thought about the Eng Aux overcapping! Sci does have conservation of energy. I have not done the math to see if it compares to eng aux overcapping, though. Conservation of energy certainly does not compare to apa/gdf, though. If they would remove the exotic buff from gdf/apa, that would solve the tac…
Boo. I was hoping this would allow sci captains to out exotic tacs. If you are going to get rid of this, you should make apa and gdf not effect exotic damage.