It seems some changes occured that I can't find relevant patchnotes for. Aceton Pulse from the Bulwark vessels are now causing approx 80k to 90k dmg before shield are applied. One of these occurences was from an Aceton drone -that was not fired upon by Player characters-. Chroniton torps from the Turrets are hitting for…
Hi there, just a small note on the subject of invible torpedoes. It's been proven that on occasion, when the game engine is heavily loaded with effects, that some objects may not be rendered. This included in the past, heavy plasma torps. They did put work in to optimising which effects were prioritised but I have seen the…
I have to agree with a great deal of the OP comments. A new season, with new content. I had high hopes. The rep system is, to say the least, a pain in the posterior. Huge timesink and Dilithium sink. Most MMOs have reputation as a passive gain, generated through stuff you're having some fun with anyway. Instead Cryp have…
So.....these weapons were never working as intended, yet Cryp never informed players or attempted to fix? I have to say that's not good enough. Cryp had people believing that the weaponry was worth the price being paid for them and the time invested in getting the items to buy them. If the items were not as intended,…
Wholeheartedly agree........ but they probably won't fix it. Fraid I've simply gotten used to Cryp/PWE being half assed with these things. Some of the issues floating around are still extant from launch.
Some additional notes on the Manheim device. Aggro: Though it takes several seconds for the additional ships to start firing, I've witnessed on several occasions that the NPCs in the area -immediately- target the time-cloned vessels. They will drop me as their primary target even if I've gotten them to half health and they…
As an aside (again) the Isometric charge fired by the Neghvars in CSE are now doing between 40k and 66k dmg -on the first hit-. So the supposed fix...didnt fix it. I was around 20km away from the rest of my team and actually saw the Iso charge sailing at me from the enemy vessel. Thought to myself "Ah not a worry, Im the…
I havent tried it since the recent patch changed them, but you might try thinking about what changes have occured between the original post date and the date you read it.
Seriously Askie, you can have our's! Way to hot and muggy. I figure all I need to do is alter the axial tilt of the planet by 0.001 degree....anyone got a real-life Galaxy class I can borrow to do this?
Its simple enough, PWE apparently don't care. As they hold the pursestrings, what they say...goes. They don't actually seem to give a toot about what the playerbase think/want. They just want to ream us all for every penny they can get. Sure businesses have to make money...but the ones that make money consistently for a…
Erm....pardon? Assuming you mean North American (the normal reference for "Yank"), then no....I'm British and there was no whining. There was an inquiry for a sharing of information. So I'm going to assume this was a misinformed attempt to troll. _________________ Back to the topic at hand, the Bio-neural warheads are…
It's not the warhead detonation that is the problem, thats handled by destroying the beggar before it hits. It's the weapons fire that each missile outputs whilst it flys to the target (seems akin to an AP Point defence system?) They're a tad OP. Also, as an aside, in the Fleet Starbase Defence (the one with multiple…