Just did an ISA where nothing worked for the majority of the match. And yet the timer kept counting down as normal. That was really awesome and fun. One of several things happened almost continuously: 1) activate ability, it immediately goes on cooldown but does nothing 2) activate ability, it seems to run for 7 or so…
This is either unintended, a bug, or incredibly bad game design. Flying around without shields or having to repurpose a build solely to deal with shield drain and STILL not keeping shields up is not fun. If it was intentional, I'm not sure why the designers thought this was a good idea. I don't really pug, but the last…
ATTENTION BORTICUS! I'm not sure, but when you restored the Ghosts of the Jem'Hadar chain you may have inadvertently split some of the missions into Fed and KDF. Before they went missing, when star clusters were changed, I believe that when a particular mission in this chain popped in a sector, it was available to both Fed…
Not a bug, WAI. The Obelisk 2-piece is a category 2 damage bonus, while AMP is a (weird) cat 1/strength bonus that boosts itself and is also boosted by a large number of other bonuses. Compare the effect of AMP and the 2-piece bonus on your damage while you have EPTW/CSV/APA activated to get a truer sense of their…
I think this is a separate but related issue. And it's not delayed; switching the tray number changes the contents of the tray to the tray you switched to, but the number will not update until you mouse over the tray. And sometimes the tray displays both abilities that are in the tray and abilities from the one you…
Looks like this finally made it to the known issues of the Tribble release notes: http://sto-forum.perfectworld.com/showthread.php?t=1382681 Hopefully this means a fix will be incoming soon, since UI lag makes the game pretty unplayable. I've been running queued missions at a rate of about once per week, thanks to this and…
Just logged into my Talaxian. Both the Loyalty and 700-day SP bonus icons are onscreen together on ground and space maps. Seems fixed, though I don't use the character for anything so I haven't tested it.
I had significant problems with loadouts after changing my characters back to starships after the last shuttle event. They persisted until the next round of loadout fixes/bugs, so... good luck man. I'm skipping it entirely. The game really isn't in a state to support events like this, a fact that seems to be escaping…
Major systems directly affecting space combat (loadouts, UI) remain broken, without comment from Cryptic for weeks in some cases. Problem? Nope, just keep piling on the events.
I've noticed the same with the Dil Mine missions lately. I ran them on 11 characters yesterday and two had disappeared when I logged in to claim them today. I think I saw that Cryptic is aware and investigating.
I rarely run ground missions so I can't speak to whether the timer here is a true optional or not. However, since Delta Rising, many former "optionals" in Advanced and Elite difficulties are still referred to as optional by the game and yet they are decidedly not optional. They are now fail conditions. I'm not sure what OP…
At least half a dozen times now I've been disconnected and logged back into the character I was playing on (several different ones) to find stations cleared. No map changes were involved. I'm still noticing my power tray bar 7 (contains abilities bound to shift+space) is sometimes not restored (all abilities are gone) when…
Yep, I saw no change with the patch. Icon animations are still lagging by a couple seconds. This really isn't acceptable... I can't see what abilities I'm activating/weapons firing in real time.
I think the most interesting thing about the Command ships is the All Hands on Deck trait. On paper it seems quite powerful. The ships themselves all look pretty decent (stats and appearance), and the full pack certainly offers a lot to play around with. Still, I kind of wish that the 9-pack came with some extras. While…
Considering how long the anomaly objective in Viscous Cycle has been bugged/uncompletable (close to a year), I'd say we're in for a long wait. When you add to that the fact that they made an uncompletable objective non-optional after numerous bug reports about it, I'd say things look even more dire for Korfez. These issues…
The patch appears to have solved the issue with boff abilities sometimes being changed when stations were wiped. Still experiencing stations loss about 15 times a day across 11 characters. In most cases, it's back to a simple fix of clicking on a station to force load all boffs and then activating a loadout. I've still had…
Tested this after the changes to the boff system. Claiming the expired boff from mail indeed sent it to inventory. Of course you could also "sell" them to an alt by listing at an unreasonable price, depending on how much ec you have to work with.
The only character I've tried so far. Apostr'phe@internetonsetadd (KDF Rom using trainer in First City) Boffs: Remint - Reman Tac Intel from Ops pack - Tried training TT1 and APB1 - both appear on the list, neither button press does anything Openg - Rom Eng Intel from Ops pack - Tried training EPTS1 and EPTW2 - both appear…
Having the same issue. Delta Ops tac boff is fully promoted. I cannot train him using a Tactical Team I training manual, nor any other tac manuals. It appears on the list and I can press the button (which makes a sound), but nothing happens, no training occurs. Likewise, I'm also seeing that some Intelligence ability…
Experiencing the same. Kind of hard to play the game when you can't see what abilities you're activating in real time, along with the constant lag during space combat. Not sure whether this is just due to general lag caused by the boff update script that was running, or whether it's related to some change with the…
Has anyone seen any acknowledgement from Cryptic that the stations clearing issue has gotten worse with the boff system revamp? (For anyone who missed the last few pages, not only are stations being cleared, abilities are sometimes being reset when stations are cleared, which also tends to result in an obliterated loadout…
The stations clearing problem persists with the recent patch, as expected. However, I used to be able to fix it by clicking on a universal boff station dropdown list (to ensure all boffs are loaded and available to the loadout system or whatever's going on there) then activating a loadout or at the worst manually…
Please look into the boff station dropdown list not fully populating as a potential cause or related issue, as I and others have mentioned. My stations are getting cleared on multiple characters multiple times a day, and if I reload the loadout it almost never loads properly UNLESS I click on a universal boff station once…
Allow yourself to be herded into new content, spend earned resources on gear related to that content right around the time you get bored of it, stop playing older content for dilithium, deplete your dilithium reserves on upgrades, and wait patiently with a fistful of dollars for new content and ships. As for new players…