Feels like everyone has covered this one. Raising supply isn't a solution. Raising the amount generated... or raising the limit on its real world $ value, solves nothing. The only solution is more things in game to spend Purple rock on. If it is super optional it doesn't solve much either. It has to be something people…
I agree... clearly a dill sink is a zen sink. Its just not as immediate on their books. I am not sure Cryptic was ever in a place where they could afford to sink capital into a system were the return wasn't instantly realized. They were always scrambling and in the end it still didn't save the company. DECA guess we don't…
Dyson has been an issue for a long time now. Its a zone that auto level balances anyway. Hopefully deca will fix it properly. The way to fix it imo is to adjust the auto balance properly. A handful of things like the summer blue orbs are just way to over powered at that level. They just need to ramp up the de scaling of…
The biggest issue with adding complicated new content sinks... is the developers. I know Cryptic is on the way out and we don't really know DECA. The issue is simple though if they add new content they will add new ZEN sinks they won't be able to help themselves. The chances of them adding a new system and not somehow…
The dill exchange isn't broken. So there it is. You think Cryptic or DECA care that it takes a month or so to sell another player your in game currency for $ currency? The problem with sinks... is no one suggesting actually wants to use them, they want others to use them. SO they can more efficiently sell their own purple…
The Plasmatic Biomatter fires a second shot. https://sto.fandom.com/wiki/Council_Defense_Pact#Plasmatic_Biomatter_Auto-Turret You forgot a few heavies. https://sto.fandom.com/wiki/Chronometric_Calculations_Set#Heavy_Chronometric_Polaron_Turret…
This entire thread is silly. I hate how your playing this GAME. You must stop. Take a hike with that. If your ok with this.... Then your ok with DPS shamming. Then your ok with yelling at players for flying slow ships. Then your ok with yelling at players using squishy little ships that end up dying and needing to respawn.…
We got spoiled last year with an actual good ship, good console, good trait. This year if I understand it right our favorite ship stat maker is on the job again.... its a good summer to touch grass as they say. I'll complete it cause well you don't skip event ships... but I am not expecting much.
Maybe... Bort is back doing the work. Good chance it has a 5% chance to proc or something. Tank stuff. Ok. I prefer the lockbox ships somewhat skipabale anyway. I have to say I read "Starship Trait – Unity Shielding" and thought ohhh Bort is back still trying to make shields matter. Then I realized it is a tank hold trait…
When Cryptic added Romulan ships... you could argue pretty easily they were the superior sub style ships. The early warbirds were well balanced. Yes they lost 40 power... but the sing skills on release were actually pretty good. The jump was great in PvP... and unique cause we didn't quite yet have Reputation cores that…
Slot the... Dyson Proton weapon from Dyson rep. + The Dyson torpedo for the set bonus. Pavao Torpedo in the front. Terran Disruptor Reputation beam or Discovery Disruptor reputation beam That covers your fore hard points. Pavo Omni in the back + Undine reputation disruptor heavy turret You can then use the Five Magiks and…
You have it backwards. Romulans gifted the Klingons those toys. I do fly plenty of romulan ships... but singluarity cores make DEW sci a non option. Sure you could just up the aux to 100 put torps and mines on it and forget about weapon power... but that is the only realistically good build you can put on a Romulan sci…
Why would anyone WANT a singularity core on it. Are you guys mad ? Singularity cores have been power creeped to stupid tier. -40 power for what a little jump power... a useless AOE dot, a useless weapon skill, and a decoy thing? Especially for a Sci destoryer... if you plan to run these as DEW sci why would you want to…
These are not great ships in terms of stats. The traits are super garbage, consoles not worth using. It appears from what we saw on the stream that the experimental is a lot worse then the proton experimental we already have in the game.... though to be fair until someone really tests a fully upgraded one its hard to say.…
I could see deca adding a 750+ reward box that drops for every point past 750 or something. A bonus purple level box or something for each point. Probably not much point in asking Cryptic for anything like that at this point.
Well looks like more changes for the parent company. Won't have any effect on what is happening over the next year. Interesting news anyway. https://www.businesswire.com/news/home/20240327928202/en/
Sure ok the MW 5 engi console 4/4 ships might not instantly become the best single array ships... Your argument is a bit flawed though. I mean you could run 4 DBB on them with 4 Omnis. As for cannons... I know no one wants to hear it but CSV has been broken since Bort worked it over years ago. CSV really shouldn't be 3x as…
I have already shown you that if you parse removing all other factors... crafted and lockbox omnis are no different from a single array. That is just a fact. Sorry. Yes you can have one more potential [dmg] mod. So what. One [dmg] mod is NOT as good as a [arc] mod. Unlock reduced damage set omnis... ya you know I have said…
Well I keep stating it because what I have said is true. I am talking about BASE damage. The baseline damage on lockbox and crafted non set omnis is the same baseline damage as any other beam array. That is just the way it is. Talking about mods and "real world" use is just muddying the simple fact. Turret base damage is…
That is a good point. The devs have seemed to forget not everyone uses beams. I don't know if it was a choice to not further buff cannons which at least with CSV are still king. My feeling is it was more an artifact of staffing changes. Things like the protostar set seemed like a bit of an oversight.
My friend. Stop worrying about mods. I am talking about the BASELINE damage of the weapons. The base damage is =. That is a fact. Non Set omni beams are single arrays with extended arc. There is zero difference in their base line damage. Yes omnis have a [arc] mod. Who cares. The base damage is the same. Lets get in the…
Your assertion that 1618 and 1571 is a difference worth even talking about is frankly silly. Yes we all know why that is the non omni has one extra damage mod. We have been over this base damage is identical. That is as = as anything gets in this game. With its dirty database tables. As for my test being skued. It proves…
Fair. I have no doubt it takes a while to get the people in place. Then to ensure they are ready and can handle a live game. They are dedicating longer then I would have expected. That is a good thing. Frankly still sucks for Cryptic. As much fuzz as I have and probably still send in their direction. I hope they all end…
To be fair. I don't think it would be game breaking IF they unlocked set omnis completely. I mean for the most part you would be gimping yourself as most sets suck. As long as it remains 1 real Omni only. The crafted omnis are full damage beams... and limiting them to one per ship is the only option if we want single…
So they are going to put out a hot mudd bundle this month. That isn't a bad way to go right now. The last few mudd bundles have been lackluster. Though to be fair there is a glut of sub par ships that were released for a few years there at one point. Still they obviously skipped a few ships they knew would sell as well.…