I already said about my support in including an Obelisk T6 in the pack elsewhere, so I will not discuss it furtherly here.
This is for Dyson ships etc., but really stands for all Non-Canon ST ships that are not variants or specifically made to increase the numbers of existing ST ships(mainly the UFP ones cause others don't have that problem so much, but still could be applied I guess)... The USS/NCC bit-combo. Can we drop it for more ships? I know it is already there on some ships, but to give an example, I gotten 3 Caitian ships and none of them has "None" as an option. Should be an option for such ships, so I can name them closer to what I'm roleplaying with it(For this particular it would be NCV something for instance). Or add options to buy from Zen-Store, like NCV, S.S., V.H.C. etc, so we can add that to ships we want. But "None" so we add our own better solves this I think.
This is a common problem in the recent years: Dyson mission "puzzle" bit. It bugs for months a time. Can it be either: removed totally and only the battle from that bit remains or alternatively, reworked in a like 1,2,3,4 steps that each represent fixed or randomly one of the four colors in that puzzle, so we can at least solve it even if we can't see which one it is? So we can proceed and go to the ship part of the mission and get the rewards finishing it? It would be great timing.(I know this isn't the bugs thread, but I'm providing a solution, not complaining to complain).
The Voth pistol I had for years, but recently made a character to use with, looks rather big. It's not the size as much, cause I tested it and looks fine when aiming, but more of a holstering problem. Can it be turned to horizontal holstering, instead of vertical?(A good usage of horizontal holstering would be how they carried their weapons in Space:1999 series, the weapon was similar to the Voth pistol and others like it(e.g. Elachi in STO, Starlord's in MCU, etc.))
Can we get even after all these years an unlock for the Temporal Battlesuit of the Temporal Reputation? This is not Dyson, but I intended on using it on a character that uses such tech(like the Voth pistol, maybe space/ground sets, maybe the upcoming T6's), opened it on a couple character and was really bummed out that I couldn' - I learned it's been like that from the get go, but I found out just now, cause I didn't need Dyson(aka Type II civilization) in my TOS and TNG eras characters, even up to Wells era(though we could be closer to that by then I suppose), but I made a few more futuristic ones recently and though it looks well. My suggestion for a possible fix for the problem would be: The assets exist in the files, right? And it's not applicable to all cause the code was broken and maybe cannot be found. So this could be like the Solanae Enviromental Suits and the Jem Hadar set. Get one set of the suit that provides the costume unlock and make it a project that provides the costume unlock for all(adding new code as a new suit would be applied that just looks like the old). I imagine this happened with other suits like the Dyson suit itself. Now I don't mind if this would have a cost in lobi for instance(logical, up to 50 lobi, considering all other Rep suits are for free once we get them from the project) but in this case it would have to provide stronger bonuses to make it worthwile.
The Ships and especially the bundles are more with the month recently. So, first off, I think the request for more max ship slots is valid. But I would also like to add: what about Loadouts functionality? Can we have a "Loadouts library" like the officers one, but with equipment? Like I save my equipment, weaponry etc. from Character X and can load it to same ship class on Character A, B, E, Z, L, Y or whatever I call them? I had this problem lately, cause I change ships, see that something works and I have to write it down/type it, or go back and forth between two chars to copy the stuff. And obviously upon loading it will show that items are missing and I have to place them from inventory or get them(exchange, store, events) if I want, but at least I will know what I'm looking for for each build right?
Last but not least, about the Token(I think it's revealed this month too), no info about it yet, cause they had to test it. I'll offer some solutions there as well in case they haven't thought of this: If token is about a ship we own on one character to be account-wide I think it would be easier to add it to a project, ala reputation, where we add the single character ship and the token and the result is an account reclaimable ship. If it is to add more functionality to the captains or Boffs, I think it might be easier to add the slots, kit-modules or whatever, under the char-model window over it, they might have to place the other stuff elsewhere and the code in the state it is, might run into problems easier(or not ofc). If it is on new stuff for ships(eg console slots or exp. weapons or new weapon slots) I think the project insertion would prove to be easier as well. I can't think of any other scenario that they would provide a token the player can use and have to test it to see if it works. But waiting for the extra info.
Happy First Contact day to all btw - I'll not be back posting to the forums soon, so I thought to wish you now, since it is this week. May you spend it well!
Adm. Necheyev didn't own ANY Starfleet ships. Starfleet did. Also she didn't make one bolt, connect a single wire, gelpack or device, or otherwise helped on making them. I find it presumptuous she claimed it was HER ships. In fact saying as much would probably warranty a reprimand from any of her superiors in Federation and possibly not participating in said actions as other superior personnel do, would in our days(2409 onwards) result in herself facing the same fate as what she has threatened, in that same penal colony.
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Even with a complete gfx overhaul and the awkward mechanic removed i will most likely stay far away from Dyson ships.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
Even with a complete gfx overhaul and the awkward mechanic removed i will most likely stay far away from Dyson ships.
Well we have had several successful Science Destroyers since the Dysons. The Titan and Mirror Crossfield being prime examples.
I think what made those successful was that you could pick what you put into that extra slot, while with the Dysons you were stuck with a weapon only it used and those didn't have much support.
Even with a complete gfx overhaul and the awkward mechanic removed i will most likely stay far away from Dyson ships.
Well we have had several successful Science Destroyers since the Dysons. The Titan and Mirror Crossfield being prime examples.
I think what made those successful was that you could pick what you put into that extra slot, while with the Dysons you were stuck with a weapon only it used and those didn't have much support.
Are you talking about that built-in, purple/non-upgradeable cannon? Yeah, that one sucked.
Even with a complete gfx overhaul and the awkward mechanic removed i will most likely stay far away from Dyson ships.
Well we have had several successful Science Destroyers since the Dysons. The Titan and Mirror Crossfield being prime examples.
I think what made those successful was that you could pick what you put into that extra slot, while with the Dysons you were stuck with a weapon only it used and those didn't have much support.
Are you talking about that built-in, purple/non-upgradeable cannon? Yeah, that one sucked.
Yeah that one, the Titan and Mirror Crossfield have extra weapon slot instead IIRC.
Even with a complete gfx overhaul and the awkward mechanic removed i will most likely stay far away from Dyson ships.
Well we have had several successful Science Destroyers since the Dysons. The Titan and Mirror Crossfield being prime examples.
I think what made those successful was that you could pick what you put into that extra slot, while with the Dysons you were stuck with a weapon only it used and those didn't have much support.
You would be surprised. Not everyone tries to minmax out the absolute last possible point of DPS or are so deep into the ruts of meta that they just have change to whatever energy it is on any given week, that the fixed gun is a problem. In fact, that gun is pretty much essential to getting the most out of the Protonic Arsenal set and the Dyson tactical (and other) consoles, so I hope the gun is included in the T6 versions as well regardless of whether they are fixed or moveable mounts.
Likewise, the "awkward mechanic" is what makes them science destroyers and since they fixed it when the Titan came out it is far less awkward than some of the specialization mechanics. If they removed the science destroyer mechanic it would destroy the main draw of the ship, the versatility it gives the ship type.
As for a graphics update, the Romulan ones at least don't really need one, they are already some of the best-looking ships in the game, though the Fed and KDF ones might (I don't have any of those, so I don't know if they have some visual flaw that is not obvious in the cstore). The only thing they really need (besides the usual T6 additions of course) is a bit of a turn rate buff because the T5s are rather sluggish for their size in turns, rather than anything graphics-wise.
I am definitely looking forward to the T6 Dyson destroyers, I currently have several characters who use a T5 version as their main ship. I tried the Pavan set on one of them so far and it works rather well, btw, especially for a mixed-energy/mixed-weapon-type ship (the Arsenal and the Pavan Proton set still leave a slot or two open, which Protonic Polaron is good for). I just hope they come out as cstore ships instead of lockbox ships, I am getting tired of formerly account-wide cstore T5 ships getting upgraded to T6 only to lock them away as overpriced single-character lockbox ships.
As for cutting out bugged parts of episodes: I'm not a fan.
If I understand this correctly, the bugged part is a part that contains an accolade.
I'd hate to see things like these being cut out, since, even after the bug fixes, it's very likely that it won't be put in again. Or only after another round of bug fixes that may take years, as accolades are probably very low on the priority list (looking at the one from the Azura episode or the ones related to the reputation MACO/OMEGA uniforms).
I haven't played the episode recently, but if it makes the episode uncompletable, I'm in favor of them using the other proposed temporary fix: bypassing the bugged part (and rerouting auxiliary power to the shields of the rest of the episode etc.) so the episode completed, without really cutting anything out.
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https://account.arcgames.com/en/forums/startrekonline/#/discussion/1273279/ten-forward-weekly-3-19-2024-all-fans-all-hands
May 2024: New Iconian event + new reward. New ship bundle T6 Dysons. New season planned for the end of the month.
https://www.arcgames.com/en/forums/startrekonline#/discussion/1273279/ten-forward-weekly-3-19-2024-all-fans-all-hands/p1
This month we're looking at a new ship from Star Trek Beyond. Next month will be the new Dysons.
Does this mean the Pahvan Proton set might actually be handy??
Indeed. STO needs its garbage scows.
Even with a complete gfx overhaul and the awkward mechanic removed i will most likely stay far away from Dyson ships.
Well we have had several successful Science Destroyers since the Dysons. The Titan and Mirror Crossfield being prime examples.
I think what made those successful was that you could pick what you put into that extra slot, while with the Dysons you were stuck with a weapon only it used and those didn't have much support.
Are you talking about that built-in, purple/non-upgradeable cannon? Yeah, that one sucked.
Yeah that one, the Titan and Mirror Crossfield have extra weapon slot instead IIRC.
You would be surprised. Not everyone tries to minmax out the absolute last possible point of DPS or are so deep into the ruts of meta that they just have change to whatever energy it is on any given week, that the fixed gun is a problem. In fact, that gun is pretty much essential to getting the most out of the Protonic Arsenal set and the Dyson tactical (and other) consoles, so I hope the gun is included in the T6 versions as well regardless of whether they are fixed or moveable mounts.
Likewise, the "awkward mechanic" is what makes them science destroyers and since they fixed it when the Titan came out it is far less awkward than some of the specialization mechanics. If they removed the science destroyer mechanic it would destroy the main draw of the ship, the versatility it gives the ship type.
As for a graphics update, the Romulan ones at least don't really need one, they are already some of the best-looking ships in the game, though the Fed and KDF ones might (I don't have any of those, so I don't know if they have some visual flaw that is not obvious in the cstore). The only thing they really need (besides the usual T6 additions of course) is a bit of a turn rate buff because the T5s are rather sluggish for their size in turns, rather than anything graphics-wise.
I am definitely looking forward to the T6 Dyson destroyers, I currently have several characters who use a T5 version as their main ship. I tried the Pavan set on one of them so far and it works rather well, btw, especially for a mixed-energy/mixed-weapon-type ship (the Arsenal and the Pavan Proton set still leave a slot or two open, which Protonic Polaron is good for). I just hope they come out as cstore ships instead of lockbox ships, I am getting tired of formerly account-wide cstore T5 ships getting upgraded to T6 only to lock them away as overpriced single-character lockbox ships.
Pahvan set is already pretty handy... for sci builds. Makes some interesting SCI DEW builds a lot better if maybe not meta good.
I still have my old, full protonic set, from may back when. Hope stuff matches. *fingers crossed*
And yes, I assume there will be no fused weapons. That would be the worst decision ever, after all the feedback given on that point. xD
If I understand this correctly, the bugged part is a part that contains an accolade.
I'd hate to see things like these being cut out, since, even after the bug fixes, it's very likely that it won't be put in again. Or only after another round of bug fixes that may take years, as accolades are probably very low on the priority list (looking at the one from the Azura episode or the ones related to the reputation MACO/OMEGA uniforms).
I haven't played the episode recently, but if it makes the episode uncompletable, I'm in favor of them using the other proposed temporary fix: bypassing the bugged part (and rerouting auxiliary power to the shields of the rest of the episode etc.) so the episode completed, without really cutting anything out.