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happyblobfish Arc User

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  • it's a decent ability. I've been messing around with it and it seems okay-ish; not game breaking, but not terrible. It seems like something that a healer would definitely want but I'm not sure about a dps tank though (which is what I play on my eng).
  • I'll make a STO Academy link later. The build took quite a lot of investment (roughly about 1.7 billion EC and 1 million dil) though so it isn't exactly easy to make. On a side note, I spent less than 400 mil EC and 200k dil on my tac captain and he already outperforms my engineer in nearly every aspect. :/
  • Engineers in their present state don't contribute to tankiness much. At the endgame, engineers are purely outclassed in terms of what they can do better than the other classes. Scis are the best at controls and debuffing, tacs are the best at doing damage, and engineers don't really have anything unique going for them at…
  • Yeah, engineers definitely don't need tac level dps. However, they do need a slight dps buff to abilities such as EPS Power Transfer and Nadion Inversion so that they are not completely outclassed in terms of dps by scis and tacs. Imho, engineers shouldn't be a pure defensive class as that would simply just lock the player…
  • Hmm. At the endgame, engineers and tacs can take about the same amount of damage. If anything, tacs can do even more healing due to the abundance of heals stacking with damage rn. The areas that engineers are supposed to excel in are not really 'specific' to them anymore. I'm not saying tacs are always better than…
  • Eh, I'm not so sure. Even if you sacrificed your entire ship to the EPG gods, I don't think EPS Corruption would even be close in terms of utility to the other ultimate abilities. Also, engineers do not have any innate abilities that can buff exotic damage, like tacs and scis.
  • I'm pretty sure an equally invested tac or sci will nearly always outperform an eng. The main problem is that tacs can actually stay alive just as well as an eng but do much more damage. This is why the current top tanks in the game are tacs. Engineers are fine at the lower end of the spectrum, but they fall off terribly…
  • wow, this was perfectly said.
  • This wouldn't really address the fact that engineering captain abilities are near useless in space right now, though.
  • They're decent, but not good tbh. The lockbox traits are still sub par to the other options available right now.
  • I think tacs are mainly fine as they are right now. They could do with a few minor nerfs, but nothing big. It's engineers and scis that need to be touched on big time Well said Kyle. I'll also add here that engineering powers don't really make much of a difference in endgame play nowadays because their abilities are so…
  • I agree engineers are way too weak right now. However, I might also add that a few of the science abilities also need to be touched on too. They're not underpowered to the point of engineering captain abilities, but they're by no means great either.
  • While what you said is true, Engineering Team I, II, and III are fine right now. The current problem lies in Miracle Worker as it has fallen out of grace when you compare it to all the other competitive heals in the game. It should be one of the best heals in the game, but due to the HP scaling of Delta Rising, this is…
  • Well said! :) I'll try to post the numbers on how the engineering captain abilities compare to their respective counterparts tomorrow to shed more light onto this.
  • Some good points have been raised here. I just want to point out that Miracle Worker without Grace Under Fire is nearly useless. I use Grace Under Fire with Miracle Worker and even then it still falls shy to the other competitive heals in the game, including Engineering Team III. If you want, I can post some numbers on…
  • All of you said is true. The main problem right now though is that RSF barely does anything in space. In most of my PvE runs, I don't really notice a difference when I press it. If this ability would have a small shield HoT scaling off energy damage or something, it would certainly become a much more favorable ability. :/
  • Part of the problem is that engineering captain abilities are outperformed by all of their equivalents. Here's something to think about: Miracle Worker is outperformed by: RIF (the Samsar console), Desperate Repairs, Engineering Team III, Hazard Emitters III, Continuity, and Rally Point Marker. Rotate Shield Frequency:…
  • Those high dps members may not have been trying to get threat. However, when a decently dps'ed tac will attempt to draw threat, he will almost always do better than an engineer of equal skill/investment. Yeah, tacs and scis are way better at drawing aggro than engs 'cause they do more damage. While you're right, none of…
  • Yup, damage and proximity are the two main factors that determine aggro, which means tacs and scis do it better than engs, unfortunately. Yeah, simply put, other captains are able to replicate engineering abilities (such as healing and power level abilities) with little or no sacrifice to their boff/console layout. There…
  • As we're on the topic on tanking, I'll just add that threat generation currently and for a decently long time has always been easier for tacs and scis than engineers. As an engineer lacks direct damage boosts (the easiest way to increase threat), they will always have the lowest threat scale of the three classes. I'm not…
  • That's right. We can finally agree on something! :P True. However, these those other ships were likely not interested in threat at all and instead wanted a tank (like you and I) to take the aggro for them so they can happily go make stuff go boom. My 70k dps build can also easily hold aggro off some of those doing more…
  • I don't think you know what you're talking about at all. Have you ever flown an engineer as tank before? Firstly, it's not a small minority that agrees with me. Ask any of the top players in the game, and you'll find that your view will be contradicted. Did you even look at last week's edition of The Show? I'm fine with…
  • 1. Tanking is the measurement of how well you can get aggro (which engineers are pretty bad at) and how well you can hold it. 2. Right now, the problem with ENG skills overall are that they are too defensive overall and all the things offered in the ENG tree can be found somewhere else too. The problem with eng captain…
  • I'd say Subnuke probably needs a buff too. I don't have too much experience with sci captains tbh (my two mains are a tac and eng) but the ability doesn't seem that powerful. Probably a small -DRR to it would be nice. That being said, I still feel like scis are above engineers right now as engineers don't really have any…
  • well said @salazarraze. engineering captain powers are outperformed by their equivalents when in reality they should be stronger. Compared to the other careers, engineers no unique skills as most of them are even overshadowed by some sort of gimmick. They need some sort of boost so people who choose being an engineer can…
  • So you're saying that RIF and Engineering Team 3 are supposed to be stronger than Miracle Worker? Okay, then why is Adaptive Emergency systems not stronger than Go Down Fighting? First, that's not only my opinion. It's the opinion of many in the community that engineering powers are subpar to their tactical and science…
  • That's part of the issue. STOCrypticRock had actually admitted in The Show that engineering career abilities were "too focused" and defensive in nature.
  • Sure, engineers are supposed to have great healing but to put it out plainly, Miracle Worker is pretty bad, and I've already explained why; it's simply too weak to be considered a competitive heal. Yes, it's a free skill, but at least the free skill should be on par with the other captain abilities in terms of power. I'm…
  • I'm not sure how many times I have to say this, but right now, engineering captain abilities are being outperformed by consoles, traits, and even boff abilities. While there are abilities that can mimic the function of tac and sci captain abilities, they do not completely outperform them. If you need proof, I would be…