If you have not experienced a really good pvp battle where one side is about to win then the other etc etc then that is your loss. I am NOT a fan of nerf squish everything. If people keep bringing chainsaw then imho the game designers need to bring in an anti chainsaw option. Or protection against chainsaw shields /…
define easily available? what is the cost effective counter to vaper builds, super fast ships that alpha strike cannons, particularly but not limited to coalition disrupter cannons, I am looking for cost effective. not unavailable ships or things that cost 800 lobi per thing.
100 percent what? immunity? for sure, things should always do damage just not rip people to shreds in 10 seconds imho. Obviously this is just a suggestion and the numbers would need to be balanced not to make it too overpowered. For me the emphasis should be on fun, and fun should last more than 10 seconds then explode.…
for me pvp can be the best experience in an mmo. A fun action chess game. rock, paper, scissors. The reason for suggesting buff the aegis shield is that the rule for beginners could be "get the aegis shield" gives them something to aim for and conceptually hold on to in the complexity of options.
As time goes on in pvp 1v1 damage should increase, so after 5 minutes maybe double damage to both players, or a double damage buff somewhere on map. Also stealth scan buffs on map like wow did to stop stealth being too much of an advantage. Maybe there should be a weapon that does damage based on the opponents speed. In…
some examples of fighting versus vaper builds, bear in mind this is me running the ship that gives a second life chance and the two set consoles. they were not cheap, and I get cut to peices like butter, The zahl heavy cruiser. run one and my immunity is popped, he turns round strafes again and i explode. It is just a bit…