Hey seaofsorrows, I finally got a change to really test the new tweaks and it was amazing! I reached a power level of 175, which is more then before but it is going to take some time to adjust my game play.
Thank you for the tips! This sounds maybe strange or odd but I use max power to weapons and the lack of my shield power I counter with my shield/aux battery. This works surprisingly ''good'' but I'm considering to switch me RSP1 to EPW2 or EPS2. The aux spike from my battery is used for my Directed Energy Modulation 2 to…
Here is my build: http://skillplanner.stoacademy.com/?build=phantomapbuild_9933 I have changed my Ensign Universal to Sci with PH1 because what you said made very good sense. I have let most of the consoles empty because it is junk (uncommon/MKXII) atm, i'm saving up to get the tac consoles first and then the rest. Any…
Hmm interesting build! Especially with the Polarize hull & the aux bat, I'm using a second TT1 for the uni ensign slot. I'm using a fluidic AP DHC with [Acc] [Crtd] [CrtH] mod on my phantom. When I use my SS3 with OSS3 and Directed Energy Modulation I can crit till ~19k. But i'm still looking how to slot my Devices/Eng/Sci…
Do you have a good captains space skills ''settings'' for a phantom? I'm looking atm at Dahm's skills: http://www.stoacademy.com/tools/skillplanner/?build=dahmsskills_0 but there are a few skills that does not match for a phantom such as threat control...