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  • This might be useful for you guys: https://www.dropbox.com/s/lantsq9egiv9ym6/dpsPLOT.png The truth is that being slightly off balance doesn't greatly impact your overall sustained DPS potential, although the farther you go from the 10:1 critd/crith ration the steeper the slope of DPS loss ( just stating the obvious ;) ).
  • The argument that A2B = cheating because it allows you to get around global cooldowns is completely INVALID. A2B will not allow you to use a skill more often than the Global/Shared cooldown allows it. If you use "facts" when arguing at least make sure that they are true...
  • I'm wondering if this guy is trying to troll all the "NERF X NAU" topics to show how ridiculous they are...
  • I've shown you a video of me with a PuG team. Your first reaction was "You liar, this was recorded before lances could kill people", now you claim it was a premade? lol Anyways, what's so bad about an organized team? STO is the only MMO I've ever seen in which people completely despise premades... As I've said before,…
  • The more HSE cry topics I read the more i realize that most of you guys can't really tell the difference between getting killed by a lance or a Torpedo Spread III... So please don't say bull**** like "I got lanced when I was near the queen for 12135134963 minutes, it doesn't work". If you see that happening all the time,…
  • I remember having a very similar discussion a while ago - it was when the respawn timers were introduced in ESTFS. They were designed to prevent players from just using the "shoot, die, respawn, shoot, die, ad infinitum" "strategy". Has it occured to you that not being able to zerg it to death(or it being difficult) is…
  • What facts? All you've shown us here is that you and a bunch of other guys have no clue how to do HSE. And I've done HSE with a PuG today, and as usually I didn't die even once and random guys where getting instavaped by Torp Spreads most of the time. Does that mean that HSE is broken? Not at all. And you can call me…
  • AP doffs? sure we can talk about them too, let's see what's the cost of getting apo and apd on globals... 3x doffs, interesting, now let's look at technicians, shall we? So, you need 3x doffs too, but wait 3x doffs won't do a thing on their own, you need to use 2 copies of a moderately useful ability which eats most of our…
  • Where did i say "I want cruisers to be HYPER DPS IMBA PRO UNKILLABLE MACHINES OF DOOM"? All i said is that cruisers were supposed to be Jack of All Trades, but what you're proposing here is to take away part of that. Thus, nerfing A2B means nerfing cruisers.
  • I think our discussion is a little out of context. Let's look at the design principles behind each ship type. Sci ships obviously excel at CC and sci HoTs/debuff clearing abilities. That's fine. Escorts are supposed to be the spike damage masters. And they are. So what's the niche of the poor old cruiser? Judging by the…
  • Of course there are other "viable" builds, you can be a zombie cruiser or a healer. So what if I don't want to be a healer in my cruiser? What are my choices then? Take an escort or GTFO? Unless there is a bigger rework plan for boff abilities, nerfing Aux2Bat will just be a straight nerf to cruisers.
  • Thanks, it's good to know that at least 1 more person on this planet doesn't think HSE is broken.
  • A2B builds are the only viable cruiser builds. Do we really need to nerf cruisers?
  • I can even record a new one if you insist on it being broken despite the recent nerfs...
  • You've been presented with 2 videos showing 2 different approaches to HSE and you still claim they don't work. How do you explain that in that speedrun the've managed to get all optionals? How do you explain that I managed to stay alive in my video? Magic? Cheating? Santa? Vodoo? What's the next thing you're going to say?…
  • Please read my previous post again. I will even write it again for you: 'UNDER THE GUNS' buff prevents you from being targeted by lances. If you don't have it you're in the danger zone. The tricks to beating HSE are: -destroy unimatrices before they start firing lances (~45s) -stay alive within the buff's range -zerg till…
  • How many times do I have to state the obvious? Under The Guns prevents you from being targeted by lances. If they've targeted you when you were outside its range you will die. The solution is simple: don't go outside its range.
  • Have you even watched the video i posted? If you don't die from Torp Spreads and stay near the queen you will not get lanced.
  • If you fail HSE it's not the game's fault. It's not broken it's hard. It's supposed to be hard. If you can't beat it, adapt or stop discussing and playing it. If you guys don't like killing stuff before it kills you, here's a video of me in a HSE PuG. Part 1 Part2 (By no means is my build or playstyle the most optimal but…
  • Surviving the torp spread (even on a Defiant) is relatively easy - you only need to remember 2 things: -when torpedos hit shields their damage is 4 times lower(not even counting shield resists). -torpedo spread III launches 3 torpedos (at 3 targets) hitting consecutively - if you don't have tactical team up at the moment…
  • If you died in HSE while hugging the queen during the 2nd phase you either: -killed yourself with damage reflected back by FBP(you need high DPS for that, obviously) -got smashed by Torpedo Spread III(which if i remember correctly, deals 3x20k base damage, so you need at least Tactical Team up at the moment of impact to…
  • Some of these adjustments are fine (mostly range). However, cloaking shouldn't give any protection from lances (ships with battle cloaks already have enough advantages, they don't need yet another). HSE's current difficulty level is fine, the problem is with players who are unwilling to adapt to the game...
  • They've already "fixed" HSE at least twice, the first time, it was way too easy, now, the difficulty is fine IMHO.
  • Is it that hard staying within the range of the "Under The Guns" buff(max range of 5km from the Queen)? HO requires a minimal amount of teamwork and a well balanced build, so don't expect PuGs to do well as they usually lack both.
  • I think you misunderstood the purpose of HSE... it's not supposed to be a <Press Spacebar continuously for x minutes to get Omega Marks>. You need at least a minimal amount of teamwork to win it (not to mention the fact that you have to have at least a decent build).
  • The easiest way to fix HSE would be to buff Starship Threat Control so that it's actually possible to reliably aggro the unimatrices and the queen(I've seen them choose people with lowest dps as their targets). It wouldn't make it much easier to win with a PuG, however, the more teamwork an STF requires, the better.
  • If you choose CrtH x2 romulan beams(+experimental beam) you might see a dps boost, though it's not going to be very significant. So unless you have the 160k+ dilithium to spend, you'd better keep your current weapons.
  • The tooltip DPS doesn't take into account the DPS you gain from critical hits and Fleet Weapons are short on CrtH and CrtD modifiers. That's why people who know that they shouldn't "Trust The Tooltip" choose not to use Fleet Weapons.
  • When you're thinking about buing new weaponry, the first thing you need to check is availability of modifiers. Fleet weapons have terrible modifiers (Dmgx3 doesn't even come close to the dps gain of CrtH or even CrtD) and Accx2 isn't particularly useful for PvE. The only fleet weapons that are "above average" are Elite…
  • If you plan on buying embassy plasma infused science consoles, then romulan plasma beams are worth the dilithium cost, however, I'm not entirely sure that the romulan torpedo is a good choice because the 3-pc bonus (BO + Hull Melt) isn't that good really when you take into account the fact that you have to sacrifice 1 beam…