I also noticed there are a lot of common components that most if not all categories use. either break out all the common base components to a new category so we can focus on those first and eliminate most if not all of them under the main categories. another option is to reduce the types and make each specialty have its…
I feel you need to add sliders for the conversion mats to the new mats [The code is already there in the commodities screens just add it to the conversions]. instead of making us clicking thousands of time. also, we need to either add options to choose the modifiers or reduce/eliminate the dilithium costs after all, who…