Hmmm.... I had not considered that the Quads actually receive a dmg bonus based on engine power. Can anyone test this? if they do then perhaps they aren't quite as bad as everyone thinks; we've just been using them wrong. lordkundo, please read the stat card. They pull 10 engine power AND 10 weapon power. Basically they…
Well I say The Jem'Dread if you like PvE. It can be a very nice artillery ship if built for plasma. Load The Rom Exp beam array fore (in the first firing slot to advantage its no power cost and boost your other guns dmg) Put DHCs in your other slots. (Maybe a Torp if you like; I like the Rom Plasma) Load Turrets aft (inc…
I have a Scimitar.... DPS? You mean that thing I OWN? - Yes, I am a Plasma boat. 2xTac team 2xEmergency power to shield 2xReverse shield polarity Secondary shield console Quantum Absorption (Singularity power) Resilient shield (MACO, though that was a toss-up to fleet...) Tank? Yeah... I can do that ok too. Turns at base 9…
Having seen/ read up on the new Season 8 stuff... An idea for the the Quads: Sphere Tech used to improve on the weapon systems power eff (Seriously pulling 20 power from ship systems?... yeah it is half engine power but still.) Special added Proc on the Weapon: Disorienting assault. Reduces target's accuracy rating as…
Ohh... Forgot on the Thalaron Pulse replaced Scimitar: Easy excuse for existing in game, as the Romulans are now operating what amounts to an advanced Officer/Ship exchange with their allies the individual ship captains now have the option to bring the ship into compliance with Thalaron Weapons bans. And the room that was…
Take existing Scimitar Dread Keep EVERYTHING as is 3 set power- pull Thalaron pulse; replace with 'Advanced Power Management' (passive) Gives Scimitar 200 base power; as opposed to 160 base -still has Singularity linked power levels on bonus core output -still has singularity based cast powers 3 set just gives you 40 more…