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Ask Cryptic Round 23!

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I Like To See A Change In The Tetryon Cannons Beams And Turrents, And That Is I'd Like To See The 2.5% Chance To -80 All Shields Increase That 2.5% Chance Isn't Very Great.

    And Here's An Idea A Second Slot For Shields So We Have Primary And Secondary Shields That Would Be Great And Make Pvp More Challaneging For Some. Personnely I Like The Challange.

    And One More Thing To Consider Macro So Poeple Can Install All The Favorite Buffs On One Hot Key.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    VanguardBR wrote: »
    Why don't you change the max angle my ship can turn up or down for something like 75° instead of 45°? i understand taht you don't want us to have a full 3d combat enviroment because people gets confused, but it's a pain to go around in circles doing a helicoid because i can't go strait up, and i lost the count of the many times a beam cruiser TRIBBLE my scout because i can't fire on him, and i have to run so i don't die. not to count a few pve missions that you have to do that because the map rotates on the Y axis instead of the X axis.

    I want full 360 roll and pitch. No half measures here. We run into walls on a flat plane as it is in defend missions, or any other mission if you're not noticing what you're doing. A cieling or floor is no different and wouldn't bother me. I'd rather run into a cieling than not be able to pitch the nose straight up.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    One of the things I noticed in ground combat is some maps have people actually DOING THINGS like scanning a cargo crate, walking back to a computer terminal and entering the data and repeating, some have wandering security patrols, ect ect. To me this is realistic, as the enemy actually has things to do. It also allows me as the leader of an away team to watch the enemy's behavior for a potential weakness to exploit.

    I can either A.) Run into the room and try to take out everybody. (Which is usually not realistic, nor likely to succeed on the the higher difficulty settings.) -or- B.) Find people who wander off alone to scan crates, work on computers or head off to the can and take them out covertly with my team, thereby thinning out the enemies numbers and making a frontal assault more likely to succeed.

    My question: Are there any plans to improve upon the ground combat (not just in terms of the mechanics) but in terms of giving the enemy personnel more "inert" tasks and movement when not engaged in actual combat?

    In my opinion, its far more enjoyable to see an enemy soldier walk through the area with his tricorder or operate a computer, rather than convienently stand in the hallway with five of his buddies doing absolutely nothing, for no purpose other than forcing me wade through them.

    Wow this is a cool idea. I'd love to see multi-part missions as well. Where you have to take out Guard X. Enter code into the station he was guarding. Move through the lake. Extract the Device in the lag. Bring the Device to the security panel across the lake. Fight the guards who ambush you at the security panel... etc. Would be really neat to see missions like that. We have some good twists and turns though on the story arcs now, but if you could randomize some of this complexity it would really add some fun nuance. :)

    Also, someone mentioned about Tetryons and I agree they stink. Although they look really great. I also agreed with the comment that if they're going to cap our skill points, they might want to consider reconfiguring the point cost for some abilities.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    There seem to be very few different kinds of "Exploration Mission". There's the "Scan Anomalies" mission, the "Explore the abandoned base" mission, and the "Destroy the invaders" mission. Do you plan to create a few more?

    Thanks.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    On the STF episode "The Cure", instead of doing that TRIBBLE transformer thing, why can't i just call my ship and ask them to bombard it from orbit? it's pretty TRIBBLE imo to beam dwn and fight a swarm of borgs to save 6 klingon warriors, and even that the walls are pretty far away from the golding cells, why can't i just shot them from orbit??? I dare you answer me cryptic I DARE!!!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    for the veteran thing, I am supposed to deploy to Afghanistan maybe in Nov, so some of the veteran things, like 300 and 400 days I miss out on. How exactly dose this work?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    When will NPC have voices/audio? I stated they should in both close beta and open beta. When are there going to be more indepth missions that are not STF? When are more planets going to be added to be explored in each sectors? You guys made space to small. When are there going to be bases/guild hall for fleets?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    will there be any attempt to shore up mid game content gaps?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Will you fix the bug that gives your heals to random players when you are in any type of team?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I would personaly like to know when the balancing issue for pvp matches will be smoothed out. At the moment when anyone ques up for a pvp match whether it be for space or ground pvp, the sides are often unbalanced. Meaning that one side ends up out-numbering the other. Also with the polls we have been voting on, what race will be the next playable faction will we be able to play and is it goin to be like the leveling up a klingon or more like the leveling in the federation side, and how will it affect pvp matches?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Any thoughts for roleplayers? I love both the game itself and the RP possibilities, but hardcore RPers like myself don't get a lot of grinding time. Crazy thought: The ability for RPers to gain points through RP, such as through conversations, number of PCs interacted with, social area visits, etc?

    I'm open for suggestions. It just sucks that I've been in this game since beta and haven't risen higher than commander just because I prefer to RP. By the way, I don't feel like I'm missing anything other than the ability to level. The RP experiences I've had with my current fleet are truly "episodic" and worth the monthly fee!!!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    In general I would like to see more non-combat missions that are more than "go here, scan this".

    Ideas
    1. Ambush (space or ground) where one of your BO's gets kidnapped and must complete mission to get them back. Ideally this would be a currently assigned BO which would force a secondary BO into service for the mission.

    2. Tractor beams on disabled vessels. Imminently exploding star disables merchant convoy. Ships must be dragged to safe distance (time limit?). Uh-oh, orion pirates show up to "help" and try to take some of the ships for loot. Perhaps solar flares cause periodic shield/hull damage? I would think cruisers could pull better than escorts. Science vessels could possibly delay the explosion and heal ships to keep them from going critical.

    3. Fleet battle in Unstable Space - Black holes or gravity wells randomly begin to form causing disabled ships to be dragged in where they take damage. Allow friendly ships to be tractored and towed to safety. Allow enemy ships to be tractored and pushed into singularity. Perhaps exploding ships cause new sigularities?

    4. Please minimize use of dialog boxes that pop up in middle of screen during firefight! Voice/audio mission briefings would help greatly with immersion factor. Perhaps mission intro's could begin with a "Captain's Log..." entry using a male/female voice as appropriate.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    could there be fleet ships? if you are in a fleet you can board your fleets ship. your fleet leader would be the one piloting the ship or the highest ranking player online in the fleet.
    a fleet ship could have a bank and mail and it could just be a place to log out

    also, cryptic are you going to expand on the ship interiors? just having the bridge is VERY boring.

    can you make it possible for me to choose which stations my bridge officers are at when i go to my bridge?
    i know i can set the assignments but it would be awesome if i could put the bridge officers i use most often, or the most epic ones, at the consoles right in front of me.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    If only STO and Bridge Commander would copulate and beget an illegitimate love child with all of the strengths and none of the weaknesses of its progenitors. I echo the sentiments of most of the posts: full 360 degree ship maneuverability like Bridge Commander (an escort captain's wet dream), in-system warp and full impulse in combat, weapon types that have more pronounced strengths and weaknesses (2.5% for weapon effect is garbage) and a litany of other improvements.

    I am a realist though Cryptic, and I realize you are indeed a business that needs to balance budget and time to create a profitable product. Remember though, that you are dealing with Trekkie true believers here and they take exception when you try to pass off a game that has repetitious, banal missions that never change and rely entirely on combat for substance. But you have the ability to make subtle changes that will make gameplay spring to life and bring in those badly needed customers. Start by tossing the usual 3 frigate, 1 cruiser, 1 escort space missions (and the 5-6 enemy ground groupings for that matter) and start making it more random and exciting. Have enemy reinforcements show up in the heat of a battle or add the ability to send out a distress call for an allies' help. Sometimes a scenario may call for a Captain to retreat pending reinforcements or negotiate with his adversary.

    Diplomacy and problem solving will add the depth needed for this game. Puzzles and strategy will break the mundane "combat/scan anomaly" cycle and make the galaxy a more suitable place for your customers. This is just a short list, but it the few subtle changes mentioned would be relatively cheap and easy to implement on a short timetable.

    So my question for you is this: Will you take this golden opportunity to make STO a game of style AND substance in the spirit of Gene Roddenberry's wonderful and epic creation or will you not?

    Regards,

    DG
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    When will our Avatars get animated transformation sequences for when they switch between their outfits...
    STAR OFFICER CRYSTAL POWER MAKEUP!

    Seriously though, will it be possible to get our 90* z axis movement?
    And what are the plans for future Free and C-Store costumes and their ilk?
    Will Tractor beams ever be used for more than holding enemy wessels?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Do you plan to alter the research system at all? Right now I can't do anything at Memory Alpha because i can't find Mk IV or Mk VI versions of anything. I see a few on the exchange for bazillions but that's all.

    Also, why does a research recipe for a Quantum Torpedo Launcher require a Quantum Mine Launcher to start with?

    Thanks.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I would like to know if your going to make anymore missions that can be tackled individually, its nice with a team and all but id kinda like to go it alone too
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    will there at anytime down the road be Fleet Starbases or outposts on planets to use and outfit for fleet use?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    when and where do we get to see the answers to our questions ?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    will it be possible to have the phase pulse canon weapon with the orginal defiant sound when it fires? i miss that sound.

    for those who need reminding go to the following youtube link. especially watch from time index 1.22

    http://www.youtube.com/watch?v=50d18pM4Rec




    keeny
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    VorTaggart wrote:
    Will you fix the bug that gives your heals to random players when you are in any type of team?

    it's not a bug, you are healing the target of your taget it's called assist, there is an option on the options menu to disable this, i guess it's called assit target's target or something like that.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    OzoneTX wrote:

    2. Tractor beams on disabled vessels. Imminently exploding star disables merchant convoy. Ships must be dragged to safe distance (time limit?).

    please for all that is sacred, i can live with the frustraion of not being able to blow he gates of "the cure" calling my ship from space, but please please please... don't place mission wherer you have to escort a TRIBBLE NPC, if you wanto to do that make us fly the escorted ship and the npcs fly our ships... it's frustrating when you lose a mission because of a TRIBBLE AI
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    oh the things I would like to see

    1. I would love to see a different targeting system for ships, a red, yellow, green type system where the reticules would highlight ships systems and areas like Bridge, Engineering, Weapons and Shield Generators, and even nacelles and pylons. They would highlight on the ship which color based on attack vector you choose from above from below broadside etc then the weapons fire that strikes that red marked reticules get more damaged then the green

    2. I believe planetary and space random missions need something more....
    like planets should have three locations highlighted on its surface and each one is more difficult then the 'standard' mission so you get a chance to earn more or 'lose' more in case of failure.
    space should have three different 'stellar' paths, again for difficulty and rewards navigation would allow you to only choose standard or the three paths once committed that is what you are on and cannot change

    3. Holodecks are a must, and even games like Dabo and Stragema or Holoball or even Damjat should be in there already!!!

    4. Also I think it would be quite realistic to have a 'emergency' warp button that allows you to eject out of the mission before your ship explodes and by doing that will not heal your damage even 'normal' mode until you go to Sol or station and seek repairs.

    5. A button in game called emergency distress call that automatically brings other players nearby to your location to assist you would be phenominal. This of course would lower your points earned and bonuses and stuff (think of it as a mild penalty for asking for help)

    6. Make Planets matter, atmospheric reentry is a nono for ninety seven percent of Federation fleet, but the Cheyenne can land.. this must be brought into consideration

    7. Add puzzles for Engineering and Science officers, collecting data and aligning puzzle pieces or even answering trivia questions could actually make it more exciting!

    8. Ready Rooms and Bases and Apartments.... make those a must too, I'd like to hang trophies of battle and personal achievments (as depicted by icons and medals on my wall

    9. Starfleet Academy... where the *bleep* is that? eh why didn't the game start you at Starfleet acadamy and run you through tutorials THERE? I wanna learn my character better not be thrown into a life death mission even though its weakened.

    10. I might get flogged for this.... but instead of unconscious... why not have a member of your crew 'die' as in vaporized? I mean seriously redshirts get killed but what if your Chief Engineer gets vaped then what? you lost that crew man and have to go to a four man crew? no you have other officers to bring down, and then that lets you gather 'new' officers to train and etc... it makes total sense to me....

    11. Spend a little money and get some of the stars to do voice quips or some dialogue, or even 'gasp' ask them to film short 'cutscenes' like mini two minute episodic lead ins... or mission evaluations or something... ok so that might be on the BIGGGGG wish list but hey can't get it if you don't ask for it...

    and finally

    I want my TOS uniforms to be available to ALL. I want the Miniskirt and I want the old fashioned tricorder and phaser and communicator...! Please and Thank you:)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Ok apologizes if this was already asked, didn't want to search thru 71 pages of posts to look...

    We are really looking forward to PvP ranking system, team and individual ratings, some incentive to keep pvping! I'm a leader of a Klingon fleet and its very hard to keep active klingon players pvping without any reason, reward or ladder to climb. I mean all the elements are already in the game, just keep track of them on a ladder, by fleet, by player, and by team. Many of us are old SFC players and eagerly awaited STO to return to our klingon pvping roots. It just lacks the glory without the records to prove it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    _ Have you given any thought to controllable fleets, i.e. space missions with ships run by bridge officers similar to the way ground missions can have officers doing things for themselves? Like promoting to captain and buying them a ship or giving them one of the player's old ships, and having them go along on missions with a set of behavioral parameters?

    - Why do you have such unreasonable movement restrictions on ships? Enemies can come in above and below and kill a ship because z-movement is so badly restricted. The only way to move up and down beyond the limited pitch motion is to spiral very slowly up or down. In the time it takes to do that, the ship is destroyed. Getting rid of the movement restrictions would make the most sense, but I understand that someone or other made what they called an 'aesthetic' decision to make 3-d space warfare look like 2-d ocean warfare. It seems that there are a lot of kinks in the system to get around the logical problem of motion not being as it should in the given environment. So, the question is this: how large of an ego are we talking about? Is the 'decider' a big-wig who cannot be crossed, or was that a good-faith decision made in the mistaken assumption that it would not make any difference to users? If the former then please consider making adjustments to the movements of enemy ships; if the latter then please remove the movement restrictions.

    _ Why do Klingons have tribbles? Klingons hate tribbles and tribbles hate Klingons, but Klingons can carry them around and use them to heal. Shouldn't the Klingon pet be a different creature?

    _ Why are missions so heavily weighted toward instant hostility? Starfleet doesn't really hail aliens and immediately threaten to destroy them, they are the goody-two-shoes. Klingons are the shoot-first crowd. Will you add diplomatic or puzzle missions?

    _ It would be nice to have some more challenging Klingon missions, instead of the choice between re-exploring the same nebula or blowing stuff up.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    1. Are you going to add /UseTraySlot commands for trays 5-10 or key bind options?
    UseTraySlot seems to only work for trays 1-4. Can only bind keys for trays 1-3 in Options.

    2. Are we going to be able to have more than 10 active bridge officers in the future?
    If you are going to keep adding new races and new ways to get BOs (New Borg, read we might have random crew on ship interior want to be candidates) I'd like to be able to use them without losing some officers that have been with me almost since the beginning.

    3. Can you make the music player stay open after zoning are atleast add an option to bind it to a key?
    Hate having to re-open it after each loading screen.


    -Leekail

    PS Love the game. To me, it keeps getting better with each update. Keep up the good/hard work. :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I know you gave us TWOK uniforms which I love but any chance of seeing The Motion Picture uniforms?

    http://www.christies.com/lotfinderimages/d47804/d4780453x.jpg
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    debrrose wrote: »
    _ Have you given any thought to controllable fleets, i.e. space missions with ships run by bridge officers similar to the way ground missions can have officers doing things for themselves? Like promoting to captain and buying them a ship or giving them one of the player's old ships, and having them go along on missions with a set of behavioral parameters?

    - Why do you have such unreasonable movement restrictions on ships? Enemies can come in above and below and kill a ship because z-movement is so badly restricted. The only way to move up and down beyond the limited pitch motion is to spiral very slowly up or down. In the time it takes to do that, the ship is destroyed. Getting rid of the movement restrictions would make the most sense, but I understand that someone or other made what they called an 'aesthetic' decision to make 3-d space warfare look like 2-d ocean warfare. It seems that there are a lot of kinks in the system to get around the logical problem of motion not being as it should in the given environment. So, the question is this: how large of an ego are we talking about? Is the 'decider' a big-wig who cannot be crossed, or was that a good-faith decision made in the mistaken assumption that it would not make any difference to users? If the former then please consider making adjustments to the movements of enemy ships; if the latter then please remove the movement restrictions.

    _ Why do Klingons have tribbles? Klingons hate tribbles and tribbles hate Klingons, but Klingons can carry them around and use them to heal. Shouldn't the Klingon pet be a different creature?

    _ Why are missions so heavily weighted toward instant hostility? Starfleet doesn't really hail aliens and immediately threaten to destroy them, they are the goody-two-shoes. Klingons are the shoot-first crowd. Will you add diplomatic or puzzle missions?

    _ It would be nice to have some more challenging Klingon missions, instead of the choice between re-exploring the same nebula or blowing stuff up.

    Ioled at your post, but I agree. They shouldn't make complete open axis flight, but in the game Star Trek Legacy (biggest Trek game blunder since Final Unity) Had a restricted axis, but you could fly strait up and down on the z plane, but there were no flips or barrel roles which I'm okay with in a Trek game because we never saw any of that. I would like to have the ability to strafe and drift. I command an Exploration Cruiser and it's a pain in the a** to turn, but if I could drift it would make combat a little more fair. I do agree that the 45 degree angle is dumb, but I understand why it's there however they could easily open it to 90 and not have to completely re-write the physics engine
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    whats up with all the Terran Empire attacks? there is really no explanation as to why they are there.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    You recently took a poll about what other factions we would like to play as and the Romulans won, I have 3 questions
    1. Will you seriously set the Romulans as a playable faction
    2. If so do you have an idea as to the release date
    3. If so will it we a free download or will it be on the C store
This discussion has been closed.