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Craig Zinkievich on the new death mechanic

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    A game can cause many emotions, fear is just one of them.




    No its not it a result of the fear, fight, flight and freeze are the standard responses to fear.




    Nope again, as i said they are how you respond to the initial feeling of fear.


    Here is a example of how fear causing a flight or fight responce is productive:

    The fear of a DP effecting you will cause you to have a fight and/or a flight responce, that can mean you initially run away to avoid death and then develop a tactic you can use to defeat what ever it was you were fighting without dying.

    And in doing that you would gain considerable satisfaction and pleasure along with relief for avoiding it.




    .

    Fear is your motaivation. You are afraid of many things. Things that you're afraid of I am not. You keep saying that because they scare you they scare me they don't. You see a roller coaster as the risk of death. You have greater chance at struck by ligthning than being killed on a roller coaster. I see a roller coaster as no risk just fun. Because I think that it's fun you tell me it's fear that makes it fun.

    I have no fear of a death penalty in a game because I only die every few days if that. Not every few minutes. So i have no fear of it. You fear a death penalty so you avoid the risk until it there is almost no risk.
    So you spend your time trying to avoid the game and the risk until you have almost no risk involed. Because you are afraid you don't play. So you only gain "considerable Satisfaction" when it's ok to play when the risk is almost all gone. Because if there is real risk of dying you will avoid it.

    I take plessure in the game not the fear of dying from the game.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Englebert wrote:
    Fear is your motaivation. You are afraid of many things. Things that you're afraid of I am not. You keep saying that because they scare you they scare me they don't. You see a roller coaster as the risk of death. You have greater chance at struck by ligthning than being killed on a roller coaster. I see a roller coaster as no risk just fun. Because I think that it's fun you tell me it's fear that makes it fun..

    If you feel exhiliaration during the rollercoaster ride it is a direct result of fear you are confusing effect with cause.

    I am not afraid of rollercoasters but i accept the exhiliaration i feel while on one is a result of a initial fear responce.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    If you feel exhiliaration during the rollercoaster ride it is a direct result of fear you are confusing effect with cause.

    I am not afraid of rollercoasters but i accept the exhiliaration i feel while on one is a result of a initial fear responce.

    You keep telling me you know what my fears are and you can't. There is no real risk with a roller coaster I am not afraid of it. Because one can feel exhiliaration dosen't mean it's fear.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    If you feel exhiliaration during the rollercoaster ride it is a direct result of fear you are confusing effect with cause.

    I am not afraid of rollercoasters but i accept the exhiliaration i feel while on one is a result of a initial fear responce.

    Fear does not mean what you apparently think it does. Doesn't in anyway change the point you're making, but you just keep repeating it. If you actually feared or were afraid of rollercoaters, you would not ride them.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    BEFORE adding a deathpenalty (which i dont regret) there must be changed some really poor things:


    1. spawning in the middle of a 30 ship fleet in DeepSpaceEncounters
    1a. delete this ****ing "flagship - yeah i kill you all instant" spawn after a DSE is finished.
    2. there hast to be added a "thread" mechanic and some "thread generating abilities" so that escorts are not punched all over. ground combat is the same, im always focused by ALL enemys, without doing something.
    3. make out and correct ALL bugs, that lead or can lead to not player faulted deaths.
    4. LOWER explosion damage to space ships DRASTICALLY. its unfair to escorts, they are blown up even with 100% hull.

    the next questions would be, what happens to abbandon ship and ramming speed then?

    if you do it in reverse, adding DP BEFORE that, ALL, me included will leave the game.

    Signed!!!!!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Englebert wrote:
    You keep telling me you know what my fears are and you can't. There is no real risk with a roller coaster I am not afraid of it. Because one can feel exhiliaration dosen't mean it's fear.

    Im not saying you are afraid of roller coasters, im saying the exhilaration you feel is cos the roller coasters movoments are fear responces with its falling ect, the fact that its safe means nothing as they are bilogical impreratives that happen when you fall even if its safe.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ...

    Are you such a expert in what is and is not possable in STO and what can and cannot be done that you can claim that its utterly perfect and cannot be improved for you in any single way.

    Sorry but i would never believe you if you said yes.

    .....

    Are you such a expert in what is and is not possable in STO and what can and cannot be done, and the psychology of Asakara personally, that you can claim that it is NOT perfect for Asakara and can be improved for Asakara in any single way?

    Sorry but I would never believe you if you said yes. ;)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Asakara wrote:
    Are you such a expert in what is and is not possable in STO and what can and cannot be done, and the psychology of Asakara personally, that you can claim that it is NOT perfect for Asakara and can be improved for Asakara in any single way?

    Sorry but I would never believe you if you said yes. ;)

    I would never say yes to that, but then im not kidding myself or making claims that require me to be omniprecient
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I would never say yes to that, but then im not kidding myself or making claims that require me to be omniprecient

    In my opinion, I guess I need to preface each sentence and post to you with "in my opinion".

    In my opinion I was presenting my opinion above. In my opinion, some people consider my opinion to be fact even though I always try to provide a citation when I claim a fact.

    In my opinion, I hope that helps you understand that I am posting my opinion. ;)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'm thinking that since most pro DP'rs are Klingon accounts, I may just boycott pvp anyway and do other things.

    That way they will get to play with other DP lovers only.

    Why should I give them my time when they brought about an unwanted DP?

    Ironically, the time spent coding this DP could have given them more Klingon content.

    No wonder they are going extinct in the franchise.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Asakara wrote:
    In my opinion, I guess I need to preface each sentence and post to you with "in my opinion".

    In my opinion I was presenting my opinion above. In my opinion, some people consider my opinion to be fact even though I always try to provide a citation when I claim a fact.

    In my opinion, I hope that helps you understand that I am posting my opinion. ;)

    I have no problem with that as long as your not the type who wants to prevent cryptic from trying to improve it and let us test the results on tribble.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I have no problem with that as long as you not the type who wants to prevent cryptic from trying to improve it and let us test the results on tribble.

    In my opinion I can be whatever "type" I want, but thanks for your opinion anyway. ;)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Asakara wrote:
    In my opinion I can be whatever "type" I want, but thanks for your opinion anyway. ;)

    Yea i have noticed certian ppl "become" a type depending on how it fits with what they want more than the actual truth or facts, i hoped you were differant but oh well at least you admit it.

    Maybe its a personality flaw or defence that is inherant to ppl who make there mind up before knowing the details.:rolleyes:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The real issue with a death penalty in a game people say the risk makes it more fun. It doesn't they just avoid the risk. If there is real risk of death they just don't go there until there is no risk at all. This is proven by every MMO. Where the risk is real of a player dying and being inconvenienced with the death penalty. They just stop going there. A few good players will group up and go there sometimes but the majority of players wont go there and stop trying to go there.

    Most of the players complaints in this game is about content. So when they will be inconvenienced with the death penalty. They will just stop going to the places where they will die. Like the fleet actions. So putting in a death penalty that will punish and inconvenience them they will just stop going there. So the Dev's will reduce the content of their game.

    Like in WoW players avoid the instances that they will likely die and get high repair cost. In Eve they don't go where they will lose their ship's unless they get enough ships so there is almost no chance of losng there ship. Thats the real facts and effects of death penalties in games.

    The people who want the death penalty in the game. Will quit when there is less playable content in the game. They will avoid the places where they will likely die and get the death penalty they love so much. Then they will just avoid the game because there is even less to do.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yea i have noticed certian ppl "become" a type depending on how it fits with what they want more than the actual truth or facts, i hoped you were differant but oh well at least you admit it

    Maybe its a personality flaw or defence that is inherant to ppl who make there mind up before knowing the details.:rolleyes:


    Ohh.. More psychology... How exciting!

    How did these certain people "become" a type?

    How do you determine that these certain people do not prefer truth or facts?

    What are these "truths" or "facts" which these certain people will not accept based on your word alone?

    What did I admit to?

    Edit due to your edit - Are you implying that I have some sort of mental disorder or personality flaw? What would it be specifically?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I have no problem with that as long as your not the type who wants to prevent cryptic from trying to improve it and let us test the results on tribble.

    hmm maybe people do have alt accounts that can post in here...


    in any case someone said there were people that wanted a DP so bad they posted on teh forums. and other people who posted on the forum responded saying they didn't want an increase.

    the numbers on the forums have always been pretty even.


    so it seems strange that cryptic would listen to only half of the community that cared enough about the subject to post here about it. and claim that this si what the community wants. no it's not what the community wants. the community has no consensus on this issue.

    it's not like the auto attack thing where almost everyone agrees that mashing spacebar is lame.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Englebert wrote:
    The real issue with a death penalty in a game people say the risk makes it more fun. It doesn't they just avoid the risk. If there is real risk of death they just don't go there until there is no risk at all. This is proven by every MMO. Where the risk is real of a player dying and being inconvenienced with the death penalty. They just stop going there. A few good players will group up and go there sometimes but the majority of players wont go there and stop trying to go there.

    You keep referancing material that my OP says they are not gonna implement as they do not like it.


    I like the idea of respawns making full resets of mobs or spawns so ppl need to beat a fleet without dying instead of respawnzerging the.

    I will opose time or money sinks.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Im not saying you are afraid of roller coasters, im saying the exhilaration you feel is cos the roller coasters movoments are fear responces with its falling ect, the fact that its safe means nothing as they are bilogical impreratives that happen when you fall even if its safe.

    The effects of gravity feel good it's to me it's not fear. You can keep telling me it's fear when it's not. You're preception of fear and pleasure are to different things. Mine and your fear responses are different.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I die more from hitting abandon ship than anything else. Dang escorts always trying to snipe my cubes in DSE :P It is pretty funny, my ship explodes, shortly after they explode.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    You keep referancing material that my OP says they are not gonna implement as they do not like it.


    I like the idea of respawns making full resets of mobs or spawns so ppl need to beat a fleet without dying instead of respawnzerging the.

    I will opose time or money sinks.

    If they keep dying and the instance keeps resetting. They quit going beause they never complete it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Englebert wrote:
    The effects of gravity feel good it's to me it's not fear. You can keep telling me it's fear when it's not. You're preception of fear and pleasure are to different things. Mine and your fear responses are different.

    The "good" you feel are hormones that are released by your body, they are released because falling causes a fear reaction.

    Again you are confusing cause with effect.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Englebert wrote:
    If they keep dying and the instance keeps resetting. They quit going cause they never complete it.

    Or develop tactics and improve their game play instead of zergrespawning.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Or develop tactics and improve their game play instead of zergrespawning.

    Name one game that the death penalty stop zerging and cause players to use tactics.
    There are none they just stop going to the places they die alot and don't complete much.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Englebert wrote:
    Name one game that the death penalty stop zerging and cause players to use tactics.
    There are none they just stop going to the places they die alot and don't complete much.

    I was refering to my idea about resets, you are still referancing material cryptic says they are not gonna use.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'll probably be dropping this game in the next couple of months if they don't add a DP of some kind. I find myself going longer and longer between login's because simply what's the point.

    There's nothing out there that anyone has that I can't get by myself. There's no sense of accomplishment with anything in here. If it wasn't for my LTS I would have canceled already as I'm down to about 1-2 hours a week of STO (and even that makes me queasy when I think about logging in).

    There's just nothing here but a quick thrill. Been there done that. If all I wanted was a quicky and sprint to the finish I'd pop in Legacy again. I picked this up hoping the journey would be far more substantial and rewarding. As it stands the journey is as short as anyone could make it, and there's nothing to accomplish that takes any amount of brain power (I sometimes feel as though I'm loosing IQ points when playing, that's not good).

    From Craig's past statements it sounds as though STO is going to continue to be a monkey bashing quicky. Too bad for that, as it'll never have the long term playability of other titles.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Zexks wrote: »
    I'll probably be dropping this game in the next couple of months if they don't add a DP of some kind. I find myself going longer and longer between login's because simply what's the point.

    There's nothing out there that anyone has that I can't get by myself. There's no sense of accomplishment with anything in here. If it wasn't for my LTS I would have canceled already as I'm down to about 1-2 hours a week of STO (and even that makes me queasy when I think about logging in).

    There's just nothing here but a quick thrill. Been there done that. If all I wanted was a quicky and sprint to the finish I'd pop in Legacy again. I picked this up hoping the journey would be far more substantial and rewarding. As it stands the journey is as short as anyone could make it, and there's nothing to accomplish that takes any amount of brain power (I sometimes feel as though I'm loosing IQ points when playing, that's not good).

    From Craig's past statements it sounds as though STO is going to continue to be a monkey bashing quicky. Too bad for that, as it'll never have the long term playability of other titles.

    Im hoping the difficulty slider will make a big diff to the game and i hope the DP will be a positive one that promotes skilled play rather than it being a stupid time or isk sink.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The "good" you feel are hormones that are released by your body, they are released because falling causes a fear reaction.

    Again you are confusing cause with effect.

    I feel pleasure so by body release hormones that's really fear? I 'm eating food that's taste great my body releases hormones that make me fell good but I am confused it's really the fear of starving to death is why it feels good.

    I kiss a woman it feels good my body releases hormones I am confused because I am really afraid of lips.

    Maybe your mother your put you on the swing pushed you fell out. You landed on your head. She screamed in terror while you felt great pain and you are afraid of these sensations. I associate with pleasure nothing more never a fear response.

    There is no way you can ever prove that when I respond to to something with pleasure and I feel good that's a fear response. When I have a fear reaction it's unpleasant and doesn't feel good. You can tell me that all you want but you can't prove never prove it to me.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I was refering to my idea about resets, you are still referancing material cryptic says they are not gonna use.

    Still no death penalty has ever made players use tatics or will it ever. No matter what they use. It's a penalty reward will go farther than punishment ever will.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Englebert wrote:
    Still no death penalty has ever made players use tatics or will it ever. No matter what they use. It's a penalty reward will go farther than punishment ever will.

    A reward is just a penalty in disguise.

    If you get 200xp for a mission and 50 extra xp as a bonus if you do not die it is exactly the same as getting 250 for the mission and deing deducted 50 if you have to respawn at all during it (one 50 deducted no matter how many respawns).

    And those kind of DP's suck anyway so id not support one.

    A NPC reset on respawn would force ppl to do it right instead of dying to kill one ship and repeating until all are dead.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    A reward is just a penalty in disguise.

    If you get 200xp for a mission and 50 extra xp as a bonus if you do not die it is exactly the same as getting 250 for the mission and deing deducted 50 if you have to respawn at all during it (one 50 deducted no matter how many respawns).

    And those kind of DP's suck anyway so id not support one.

    A NPC reset on respawn would force ppl to do it right instead of dying to kill one ship and repeating until all are dead.

    A NPC reset wont ever force tactics. Chances are the group will keep dying. Until they give up this is proven in other games. When they get 3/4 the way through the instance and it resets they get mad and quit.
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