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Starship Models: errors and issues!

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Putting impulse engines on those two design's warp engines wouldn't be too difficult from a modelling point of view, but the art department would have to approve the change and the marketing team would too.

    It's one of those issues where the conceptual artists didnt have a clue what each bit of the ship did before they made their own designs.

    And they can just remove them flat out, we dont really care. There are other really popular ships that have NO impulse engines, like the NEBULA CLASS.

    One of the rationalizations I imagined ages ago for having no obvious impulse grilles involved capturing and compressing the impulse fusion reaction exhaust and later releasing it from special non-propulsive ports. If the Nebula class was employed in a stealthy surveillance mode, it would be smart to minimize all overboard emissions. Since most all “modern” impulse engines involve little or no pure rocket thrust, but more of a sub-warp drive, one could say that the familiar orange Starfleet glowy exhausts could be modified or eliminated. - Rick Sternbach (TNG ship designer and builder) @ drexfiles.com

    http://drexfiles.wordpress.com/2009/06/23/nebula-class/
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Hello, thank you all for working on putting together this awesome list. I'm looking into some of the issues and so far here's what was fixed:

    Nova class ships (science tier 1) no longer fire cannons out of nacelles :)
    U.S.S. Nova and it's variants had fore torpedo bays moved to their correct location in the front on the side indents.
    U.S.S. Nova now has only one impulse engine as per canon. Variants are intact.
    I've checked to make sure tier 3 science ships (olympic and variants) don't fire fore torpedoes up.
    The holes at the engines on the Intrepid were fixed.
    I will look into the issue of the intrepid not using pylons' impulse engines as soon as we can figure out a way to
    preserve the variants and still have proper customization.
    U.S.S. Majestic had a weird graphical issue on the aft-top of its hull - fixed.
    U.S.S. Noble upside-down and oversized fleet logos were fixed.

    Again, thank you for your feedback!

    These will probably roll out with the next update.

    -lightning strike out!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Hello, thank you all for working on putting together this awesome list. I'm looking into some of the issues and so far here's what was fixed:

    Nova class ships (science tier 1) no longer fire cannons out of nacelles :)
    U.S.S. Nova and it's variants had fore torpedo bays moved to their correct location in the front on the side indents.
    I've checked to make sure tier 3 science ships (olympic and variants) don't fire fore torpedoes up.
    The holes at the engines on the Intrepid were fixed.
    I will look into the issue of the intrepid not using pylons' impulse engines as soon as we can figure out a way to
    preserve the variants and still have proper customization.
    U.S.S. Majestic had a weird graphical issue on the aft-top of its hull - fixed.
    U.S.S. Noble upside-down and oversized fleet logos were fixed.

    Again, thank you for your feedback!

    These will probably roll out with the next update.

    -lightning strike out!

    Lightening strike, to fix the issue with the variants, look at the post directly above you. The trek creators already had a loophole available to resolve a similar problem :)

    But awesome on the rest of it, it'll be great to see a real firing nova in the next patch.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Hello, thank you all for working on putting together this awesome list. I'm looking into some of the issues and so far here's what was fixed:

    Nova class ships (science tier 1) no longer fire cannons out of nacelles :)
    U.S.S. Nova and it's variants had fore torpedo bays moved to their correct location in the front on the side indents.
    U.S.S. Nova now has only one impulse engine as per canon. Variants are intact.
    I've checked to make sure tier 3 science ships (olympic and variants) don't fire fore torpedoes up.
    The holes at the engines on the Intrepid were fixed.
    I will look into the issue of the intrepid not using pylons' impulse engines as soon as we can figure out a way to
    preserve the variants and still have proper customization.
    U.S.S. Majestic had a weird graphical issue on the aft-top of its hull - fixed.
    U.S.S. Noble upside-down and oversized fleet logos were fixed.

    Again, thank you for your feedback!

    These will probably roll out with the next update.

    -lightning strike out!

    thanks for the update, I was hoping you might be able to look at the weapon firing points on the Advanced Escorts? beams and cannons are firing from their nacelles! would be great to have this in by the 45 day patch.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    count23 wrote: »

    I already wanted a Nebula in game, but after taking a look at that link I now want one twice as bad.

    lightning_strike: make it so!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    On the Tier 4 Escort Vigilant, The starboard/right nacelle is a little bit farther from the center of the ship than the port/left nacelle. I noticed this when using Gallant Nacelles but it may affect others as well.

    Also, the Hull patterns for the Vigilant seem to get really screwy at the very back of the ship.

    Also, when using the Defiant Pylons on the Vigilant, you can see through them from behind if the camera angle is right. It's like there is a gap between the pylon model and the hull model which exposes the back-faces of the pylon model.

    - SC
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Noted, I'll pass this on to the right person.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The D'deridex is definately too small, and the Mogai is too large. Cryptic will have to flesh out some new designs for the Romulan faction too...enough to cover 5 tiers. Take inspiration from ST: Legacy...that game had some nice ships and sound effects.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    My issue with ship scale is CBS has all the rights and info on the ships they can easily ask CBS tell us the right size... If not ask CBS just try to consult with the many sources on the internet I have combed the internet sources and found that a defiant class ship is at min 120m in length and no more than 170. Using the galaxy class ship as a reference for all the ships is a good start because its the most widely recognized and people have decided on the exact scale of it.

    In essence using the Galaxy class as a starting point
    * Defiant class in length should be only 1/5th the size of galaxy class
    *Bird of prey From most of the deep space nine episodes is around 110 M long 1/5th
    *KTinga class should be 1/3rd the size
    * Akira class 2/3rd of the galaxy
    *Runabout 1/28th ( though it will look like a spec of dust gamewise... Imagine flying along side a galaxy class with highly detailed textures. VERY EPIC)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    http://www.cygnus-x1.net/links/lcars/lcars24.php and food for thought... A Lcars database of the inside of some ships...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    http://www.cygnus-x1.net/links/lcars/lcars24.php and food for thought... A Lcars database of the inside of some ships...

    I think those are great renditions that include a lot of conjecture that makes sense.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Kinthok wrote: »
    I think those are great renditions that include a lot of conjecture that makes sense.

    http://www.merzo.net/ this is also a great sight he has scaled EVERYTHING
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Folks,

    in regards to scaling, memory-alpha is accurate. It's using CBS authorized sources (including rick sternbach, doug drexler, alex jaeger and john eaves blogs) for things like sizes.

    The D'Deridex is twice hte size of a Galaxy, the Defiant is 1/5, Voyager is 2/3, the soverign is 40 metres , longer, etc...

    Note too:

    In regards to the nebula posting, I didnt post it to say "WE WANT THE NEBULA" i posted it as an example, one of many, of a ship that doesnt NEED to have impulse engines visible to be able to fly. The nebula class uses "concealed" engines, so it still has impulse, it just doesnt have the vents. Maybe the variants Vigilant and discovery can have such an engine type too, which would conform to some starfleet designs.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'd like to point out that the new phaser strips on the 'fixed' Galaxy-class look flawed (2 dorsal, on the tail of the ship to each side of the torpedo launcher, and 2 to the sides, on the 'corners' of the nacelle pylons).

    ~ Firstly, they look a smigen too rectangular and blocky. They really ought to have more rounded corners like the phaser arrays shown on the rear-end of the Miranda-class light cruiser.

    ~ Secondly, having two phaser strips on the rear-end, but only seen on the dorsal side is kinda wierd. I'd really recommend adding two more phaser strips on the bottom of the tail as well for more top/bottom symmetry.

    ~ Third, all the new phaser strips have textures that give a pattern like this: ||||||||. That is inconsistent, seeing that like textured lines shown on other phaser strips are supposed to follow the length of the strip like such: ===. Essentially, all the newly added phaser strips need to have thier textures given a 90 degree rotation.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    On the Tier 4 Escort Vigilant, The starboard/right nacelle is a little bit farther from the center of the ship than the port/left nacelle. I noticed this when using Gallant Nacelles but it may affect others as well.

    Also, the Hull patterns for the Vigilant seem to get really screwy at the very back of the ship.

    Also, when using the Defiant Pylons on the Vigilant, you can see through them from behind if the camera angle is right. It's like there is a gap between the pylon model and the hull model which exposes the back-faces of the pylon model.

    - SC

    I also inherited responsibility for these ships. I'll take a look at these bugs in the very near future. Thanks!!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    For the love of god! are you all serious?? you get a dev response because your earl gray tea wasn't up to the proper temp out the replicator, but they do not respond on KDF or other issues? while i have no real beef with cosmetic issues, could we please fix some other stuff first? This isn't Star Trek Hello Kitty Online.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    zyvox76 wrote:
    For the love of god! are you all serious?? you get a dev response because your earl gray tea wasn't up to the proper temp out the replicator, but they do not respond on KDF or other issues? while i have no real beef with cosmetic issues, could we please fix some other stuff first? This isn't Star Trek Hello Kitty Online.
    I've seen a number of responses from developers on Klingon, PvP, mission, crafting, skill and cosmetic issues to name a few.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    zyvox76 wrote:
    For the love of god! are you all serious?? you get a dev response because your earl gray tea wasn't up to the proper temp out the replicator, but they do not respond on KDF or other issues? while i have no real beef with cosmetic issues, could we please fix some other stuff first? This isn't Star Trek Hello Kitty Online.

    most DEVs have their own area that they work on... or do you really want the graphics people to do the coding... and the coders to do the ship-designs?
    think it through ;)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    zyvox76 wrote:
    For the love of god! are you all serious?? you get a dev response because your earl gray tea wasn't up to the proper temp out the replicator, but they do not respond on KDF or other issues? while i have no real beef with cosmetic issues, could we please fix some other stuff first? This isn't Star Trek Hello Kitty Online.

    Are you an idiot? This is a GRAPHIC DESIGN issue, not a PROGRAMMING/CONTENT issue. These people have nothing to do with your lack of missions, pve content or the like, they're sole role is ships and graphics. These folks are the ones you complain to if the content people have made missions and ships and there's no art for them. They are two seperate departments.

    Now, if you have any problems with existing klingon ships, THESE are the people you complain to, one neghvar nacelle shorter then the other? BOP turned inside out? that kind of stuff, not to complain about lack of content.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    zyvox76 wrote:
    For the love of god! are you all serious?? you get a dev response because your earl gray tea wasn't up to the proper temp out the replicator, but they do not respond on KDF or other issues? while i have no real beef with cosmetic issues, could we please fix some other stuff first? This isn't Star Trek Hello Kitty Online.

    CapnLogan can't fix PvP ballance issues, he can't fix UI problems, he can't fix mission bugs. He can't really fix anything outside of this area's of responsiblity. He can fix ship models problems. That's his job: working on hips models (and I assume 3-D model generation in general). Ship model problems may not be important you. But they are important to me and a lot of other player. You can tell that by read all of the issues that player report here, and their comments about them. Problems through out the game are being dealt with. Read the @#$ Tribble release notes.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Here's some other things from the list that have just been addressed.

    the left nacelle trail on the U.S.S. Discovery - fixed.
    checked to see if there were sufficient shuttle doors on U.S.S. Discovery and Cochrane - I think so :confused:
    moved the aft torpedo bay on the U.S.S. Sovereign to it's correct position according to canon
    smoothed out the U.S.S. Sovereign and U.S.S. Majestic saucers :)
    fixed the aft torpedo's launching downward on the U.S.S. Noble
    added the captain's yacht to the U.S.S. Sovereign

    - (I believe what looks like the "quantum dome" on the Noble is actually a yacht) I will add the yacht to the Majestic as well but I will leave the currently existing weapon ports to represent the quantum torpedo bays as in canon although all torpedoes will still fire either out of fore or aft torpedo launchers.

    Anyways, these will probably roll out with the next update as well.

    Lightning Strike out! Ktshhhh...cracklecrackle!!!:eek:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Here's some other things from the list that have just been addressed.

    the left nacelle trail on the U.S.S. Discovery - fixed.
    checked to see if there were sufficient shuttle doors on U.S.S. Discovery and Cochrane - I think so :confused:
    moved the aft torpedo bay on the U.S.S. Sovereign to it's correct position according to canon
    smoothed out the U.S.S. Sovereign and U.S.S. Majestic saucers :)
    fixed the aft torpedo's launching downward on the U.S.S. Noble
    added the captain's yacht to the U.S.S. Sovereign

    - (I believe what looks like the "quantum dome" on the Noble is actually a yacht) I will add the yacht to the Majestic as well but I will leave the currently existing weapon ports to represent the quantum torpedo bays as in canon although all torpedoes will still fire either out of fore or aft torpedo launchers.

    Anyways, these will probably roll out with the next update as well.

    Lightning Strike out! Ktshhhh...cracklecrackle!!!:eek:

    That's great news for this Sovereign fan. One question - what about the Sovereign's impulse engines? They don't leave impulse trails and frankly, look like jellybeans in a picture frame. :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Here's some other things from the list that have just been addressed.

    the left nacelle trail on the U.S.S. Discovery - fixed.
    checked to see if there were sufficient shuttle doors on U.S.S. Discovery and Cochrane - I think so :confused:
    moved the aft torpedo bay on the U.S.S. Sovereign to it's correct position according to canon
    smoothed out the U.S.S. Sovereign and U.S.S. Majestic saucers :)
    fixed the aft torpedo's launching downward on the U.S.S. Noble
    added the captain's yacht to the U.S.S. Sovereign

    - (I believe what looks like the "quantum dome" on the Noble is actually a yacht) I will add the yacht to the Majestic as well but I will leave the currently existing weapon ports to represent the quantum torpedo bays as in canon although all torpedoes will still fire either out of fore or aft torpedo launchers.

    Anyways, these will probably roll out with the next update as well.

    Lightning Strike out! Ktshhhh...cracklecrackle!!!:eek:


    I think you should check the USS Victory model, I don't think it needs screenies coz the errors are quite visible. For example, you can see through the the side of the ship, there are holes on the nacelles(at the back)

    Did we get more details under the saucer on the sovereign? :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    MightionNY wrote: »
    That's great news for this Sovereign fan. One question - what about the Sovereign's impulse engines? They don't leave impulse trails and frankly, look like jellybeans in a picture frame. :D

    sry, I forgot to mention that. Sovereign impulse trails are also fixed.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Deleted post.

    That's what I get for not ready entire thread..
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    NecroWulf wrote:
    I think you should check the USS Victory model, I don't think it needs screenies coz the errors are quite visible. For example, you can see through the the side of the ship, there are holes on the nacelles(at the back)

    Did we get more details under the saucer on the sovereign? :D

    I'll make sure the right person looks at the constellation class(?). If by more details you mean the captain's yacht, then yes.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The U.S.S. Victory model is a Jupiter-class Federation dreadnought. While the quad-nacelle configuration is the same, it is not the Constellation-class (actually, the Constellation-class isn't in the game at all :D ).
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Silly lightning strike.... I keep thinking of the Jupiter class as the U.S.S. Jupiter. Thanks for the heads up, I'll take a look at it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Here's some other things from the list that have just been addressed.

    ...

    Anyways, these will probably roll out with the next update as well.

    Lightning Strike out! Ktshhhh...cracklecrackle!!!:eek:

    Any possibility of adding somewhere down the line additional markings and pennants to the ships as seen on the shows?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    In regards to the Sovereign's impulse engines, can they not be so prominant on the hull? They seem to stick out an aweful lot and their position is a bit higher up the saucer then whre they should be. Here's a pic for reference:

    http://www.ex-astris-scientia.org/articles/sovereign/sovereign-shuttlebay-firstcontact.jpg
    http://www.ex-astris-scientia.org/articles/sovereign/sovereign-topside-insurrection.jpg
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