like the Wide Arc heavy cannons and the Omni beams the Dual turret requires levle 15-16 in cannons R&D
only one dual turret can be equipped at a time
The Dual turret serves as the name says 2 turrets in one slot....
this is an attempt to make turrets do a littl more damage.
Nobody here, but us blue kittens.
0
Comments
RETURN OF AZRAEL
HA HA HA HA
I've yet to see or find mention of ship mounted heavy turrets.
You will find all the heavy turrets and such there, and also in your Fleet's weapons vendors.
https://sto.fandom.com/wiki/Counter-Command_Ordnance#Heavy_Bio-Molecular_Turret
phaser, disruptor and plasma
https://sto.fandom.com/wiki/Obfuscated_Strategist_Set#Tetryon_Heavy_Support_Turret
Tetryon + antiproton
This one is controversial:
https://sto.fandom.com/wiki/Protonic_Arsenal#Dyson_Proton_Weapon
The ONLY way it would work would be to make it sort of a gambling device: 50% chance it kills your target, but 50% chance it kills YOU instead. And nobody would want to use it unless they had some means of counteracting the "instant death" (Temporal spec has something like this, where you get teleported away from where you ostensibly died, and heal up--sort of a bail-out button). It would also have to have a lengthy cooldown unaffected by any cooldown-reduction or haste mechanic (Subspace Fracture Tunneling Field, DOMINO, etc.)
RETURN OF AZRAEL
HA HA HA HA
(i know i double posted by mistake)
Now that you mention it.
Rarely play with tetryon builds and then usually beam arrays for am endeavor.
Kitty carrier myself and i think the Vorgon heavy escort.
Both have been sitting idle for a while so perhaps i should update them and take when for a spin.
The Plasmatic Biomatter fires a second shot.
https://sto.fandom.com/wiki/Council_Defense_Pact#Plasmatic_Biomatter_Auto-Turret
You forgot a few heavies.
https://sto.fandom.com/wiki/Chronometric_Calculations_Set#Heavy_Chronometric_Polaron_Turret
https://sto.fandom.com/wiki/Morphogenic_Armaments#Morphogenic_Polaron_Energy_Weapon
Then there is always the odd ball.. which can actually be very effective if your running a torp/energy build and buffing kinetic dmg with traits like Ceaseless Momentum. On the right build its better then a turret.
https://sto.fandom.com/wiki/Omega_Adapted_Borg_Technology_Set#Kinetic_Cutting_Beam
RETURN OF AZRAEL
HA HA HA HA
Using the Kinetic Cutting Beam does not in itself entail the makings of a "terrible" player. If anything, it is a very viable source of additional damage that just so happens to be stopped by shields due to it being pure kinetic damage. That's what the other beams are for--chewing through shields, and then the KCB helps to obliterate that hapless ship.
Also of note, the post above this could be taken as an apparent derailing attempt.
Ahem--back onto the original topic: dual turrets. To be honest, I'd see them functioning similar to dual cannon/dual heavy cannon, but slightly lesser damage output compared to dual cannon. They'd function the same. Maybe place similar restrictions on dual turrets as are seen on omnis: one part-of-a-set/mission-reward omni, one crafted omni, and the KCB.
A turret version of the KCB would be interesting, IMO.
RETURN OF AZRAEL
HA HA HA HA
Why would you put a 360 weapon on the front?
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
Terms of Service / Community Rules and Policies / FCT
Facebook / Twitter / Twitch
The Wiki team moved over to stowiki.net quite some time ago and are now maintaining the data there.
In this case, it serves as a stronger weapon than the alternatives I had on hand at the time (didn't have anything of purple quality to fit into that slot).
RETURN OF AZRAEL
HA HA HA HA