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CHANGE YOUR CAPTAIN'S GENDER OR SPECIES!

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  • spiritbornspiritborn Member Posts: 4,394 Arc User
    I think it's currently disabled to fix serious bugs
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited May 31
    Can confirm that the patch this morning fixed sub faction-related issues with costume access, which was the biggest problem by far. That leaves only a couple issues (one of which player-solvable) to fix from my count. 1) token leaving dud personal traits behind (but you can right click to remove those) and 2) the token opening up into a blank screen for some. 2 would be worth keeping the token down for a while longer (since players can click through and waste tokens if they're not really thinking) but we've rapidly jumped from critical to serious (or even mild) condition for the state of the token.
    Bipedal mammal and senior Foundry author.
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  • inferiorityinferiority Member Posts: 4,445 Arc User
    Is this in game yet? I have scoured the C-store but can't find it...
    Yes, but buggy bugs have meant it's been temporarily removed until they're fixed.
    https://x.com/trekonlinegame/status/1795530431783125343
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  • jcswwjcsww Member Posts: 6,830 Arc User
    It would be nice if some sort of guestimation for these to be fixed and when they will reappear in the C-Store. I would like to change up one of my characters. I was looking forward to the ability to do this.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited June 1
    jcsww wrote: »
    It would be nice if some sort of guestimation for these to be fixed and when they will reappear in the C-Store. I would like to change up one of my characters. I was looking forward to the ability to do this.

    "When it's fixed."

    Let's take a look at STO history to illustrate that point. Before the Foundry sunset we went through a litany of extended post-season downtimes resulting from compound issues. A given bug gets fix, the suspected cause, but it turns out that issue was only a symptom of a deeper level system problem, which itself can turn out to be the symptom of a deeper level system problem with branching problematic interactions that need to get fixed before the given bug can be declared fixed. As a developer, you do not know which layer you're on when tackling a bug. You can guestimate, handwave based on general trends but with something like changing hard coded character attributes that govern major elements of that character's function in the game...betting on an issue being simple is probably being irresponsible. Moreover, there's also the possibility of the fix itself producing unintended effects in another system, and requiring downstream bug fixes as well as upstream.

    Eg. unless Cryptic has already fixed the issue and is waiting for a patch window next week to push it to STO, they cannot give us an actual guess (useful lie? Maybe). If they are mid trouble shooting, they don't actually know how long it'll take to fix the bug. That's because the problem isn't scheduling the time to sit down and code the solution, but working out what that solution is in the first place. Then you have testing its effects and any discoveries made there. Speaking too much what you hope for from development for can be seriously damaging to developers as gamers typically fail to reconcile (healthily) what any change between dev comment and observed product means. See. Peter Molyneaux's reputation.

    In all probability, we know as much as Cryptic does for when about captain alteration tokens will get redeployed. It's done when it's done, contingent on a process with uncertain duration and scope playing out. Could be one week, two weeks, three weeks, or so on. They hope for the soonest possible date but that's dependent on reality, which at present has not given up its secrets. That includes the possibility that the remaining issues cannot be solved to Cryptic's satisfaction and the feature is shelved indefinitely, waiting until when DECA's dev team is at full strength and greater capability to try tackling again (if ever). Telling people "Hey it'll just be a couple weeks, we think!" only turn around for *that* isn't going to make anyone feel any happier. As you've sold them false hope, in addition to a sparking token, elevating the emotional cliff between reality and expectation.

    And we went through that with the Foundry glitches prior to Sunset. It's quite unlikely we're at that point (especially with the biggest fix already patched), but we don't actually know yet if we are.

    TL/DR: Would be nice, if it were responsible and possible, but it likely isn't unless Cryptic is buttoning up the fix for deployment with the soonest available patch. They've also solved that most FUBAR issue with the token this week, which for an issue of hard coded species/subfaction attributes is astounding. So give it a little more time before checking in about ETAs.
    Post edited by duncanidaho11 on
    Bipedal mammal and senior Foundry author.
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  • vorwodavorwoda Member Posts: 699 Arc User
    edited June 8
    vorwoda wrote: »
    Personally, while I have no use for this token, one which allowed you to switch a character from 2409 Fed to TOS Fed (for communicator and transporter effects, etc.) is one I would DEFINITELY use!

    I doubt we'll ever see faction tokens, it's a much more fraught concept because so much more depends on those settings. Ex. available missions, map transfer animations, and maps. Something goes wrong and a character is effectively scrap. And enough's happened here that a smooth launch isn't something to reasonably expect. The BIG glitch we've found is getting fixed fast but there's at least a couple other issues that still need addressing. Shift this conversation over to what could have gone wrong with factions and it's a non-starter. I don't think it should ever be attempted for the colossal risk involved (which is absolutely going to impact the potential market, as even here there was a dynamic of "do you want to be a guinea pig in playing with hard coded attributes?"...of a smaller scale. TBH, as a huge fan of the species/gender swap, I couldn't in good conscious recommend a player try a faction token swap if one was ever made available. Even if 95% of it worked without a hitch, that last 5% could be *bad* and not worth trying to change a character over vs. making one from scratch.)

    Also there's a giant exploit with no easy solution in bridge officer access. The other factions come with bespoke boffs and allowing players to swap factions would mean carrying your entire crew over as well. Cue having a full FED crew as a KDF and vice versa, also including doffs. Normally a player of these factions can't interact with these officers, so what effect does having them do to a character's roster? Would every boff you own need to be dismissed to avoid bricking them? Would every doff? How would costume unlocks work? Just about every non-lobi (and some lobi) premium costumes are tied to faction. Is that something players are just going to have to give up to make this work? At the very least with costumes, you're constraining the possible market for a faction token because it would have to involve players who've not made major investments in faction-tied aesthetics for a given character (or made equal investment across factions, which is exceedingly unlikely given faction population imbalances).

    This system would also require kicking players off whatever map they're occupying on token use, because how NPCs react to players is tied to faction. Put a FED player on Qo'Nos and a blood bath ensues as (because of hard coded attributes) those NPCs count as hostiles to that faction. The alternative is redoing all the NPCs on all faction hubs, which is a huge amount of content design work.

    It seems a minor thing just looking at the FED mini factions, but even then swapping around TOS FED breaks open their unique alternate start to other factions and breaks any faction-specific recruitment event objectives by losing what original tutorial arc they had, as well as present new combinations of recruit + faction that the devs never intended (and don't want as that waters down the effect of getting players to create specific new character types). It's not just about the looks. Eg. at some point the devs are going to say no to token swaps, because of the risk and the scale of the changes involved. They still want you to make new characters because that resource draw helps maintain the game's player economies (as you have to consume resources and gear to equip those characters). It's not worth it for something smaller scale like gender/species which are only setting the character's identity (something freely changed in the tailor within those parameters. An existing principle was merely extended, to great effect once this token is fully fixed). But for profession and faction, I don't see those changing any time in the foreseeable future.

    Thanks for the thoughtful and detailed answer! Actually, all I'd want is the ability to swap transporter, tricorder and communicator effects. :) When I started playing, TOS Feds weren't an option. It would be nice to convert my old Fed characters to use the actual effects I like, is all. Aesthetics only, no gameplay changes. I can stock my bridge crews and landing parties
    (Away Teams) with TOS holograms and K-13 Survivors easily enough.

    The April Fool Day sound effects each year show that sound effect changes are possible. Several missions swap our character for another (even a Tzenkethi), and we have an item that can transform us into a cat, and a recent mission assimilates us. All of those involve new animations for the PC, so an altered set of transporter, communicator and tricorder effects (animation and sound) should theoretically be doable.

    So all I meant was I would be happy to pay for the ability to swap those sounds and animations in on my three 2409 Fed characters, and head canon the rest myself.

    Thanks again for the great explanation!
  • phoenixc#0738 phoenixc Member Posts: 5,883 Arc User
    edited June 9
    vorwoda wrote: »
    vorwoda wrote: »
    Personally, while I have no use for this token, one which allowed you to switch a character from 2409 Fed to TOS Fed (for communicator and transporter effects, etc.) is one I would DEFINITELY use!

    I doubt we'll ever see faction tokens, it's a much more fraught concept because so much more depends on those settings. Ex. available missions, map transfer animations, and maps. Something goes wrong and a character is effectively scrap. And enough's happened here that a smooth launch isn't something to reasonably expect. The BIG glitch we've found is getting fixed fast but there's at least a couple other issues that still need addressing. Shift this conversation over to what could have gone wrong with factions and it's a non-starter. I don't think it should ever be attempted for the colossal risk involved (which is absolutely going to impact the potential market, as even here there was a dynamic of "do you want to be a guinea pig in playing with hard coded attributes?"...of a smaller scale. TBH, as a huge fan of the species/gender swap, I couldn't in good conscious recommend a player try a faction token swap if one was ever made available. Even if 95% of it worked without a hitch, that last 5% could be *bad* and not worth trying to change a character over vs. making one from scratch.)

    Also there's a giant exploit with no easy solution in bridge officer access. The other factions come with bespoke boffs and allowing players to swap factions would mean carrying your entire crew over as well. Cue having a full FED crew as a KDF and vice versa, also including doffs. Normally a player of these factions can't interact with these officers, so what effect does having them do to a character's roster? Would every boff you own need to be dismissed to avoid bricking them? Would every doff? How would costume unlocks work? Just about every non-lobi (and some lobi) premium costumes are tied to faction. Is that something players are just going to have to give up to make this work? At the very least with costumes, you're constraining the possible market for a faction token because it would have to involve players who've not made major investments in faction-tied aesthetics for a given character (or made equal investment across factions, which is exceedingly unlikely given faction population imbalances).

    This system would also require kicking players off whatever map they're occupying on token use, because how NPCs react to players is tied to faction. Put a FED player on Qo'Nos and a blood bath ensues as (because of hard coded attributes) those NPCs count as hostiles to that faction. The alternative is redoing all the NPCs on all faction hubs, which is a huge amount of content design work.

    It seems a minor thing just looking at the FED mini factions, but even then swapping around TOS FED breaks open their unique alternate start to other factions and breaks any faction-specific recruitment event objectives by losing what original tutorial arc they had, as well as present new combinations of recruit + faction that the devs never intended (and don't want as that waters down the effect of getting players to create specific new character types). It's not just about the looks. Eg. at some point the devs are going to say no to token swaps, because of the risk and the scale of the changes involved. They still want you to make new characters because that resource draw helps maintain the game's player economies (as you have to consume resources and gear to equip those characters). It's not worth it for something smaller scale like gender/species which are only setting the character's identity (something freely changed in the tailor within those parameters. An existing principle was merely extended, to great effect once this token is fully fixed). But for profession and faction, I don't see those changing any time in the foreseeable future.

    Thanks for the thoughtful and detailed answer! Actually, all I'd want is the ability to swap transporter, tricorder and communicator effects. :) When I started playing, TOS Feds weren't an option. It would be nice to convert my old Fed characters to use the actual effects I like, is all. Aesthetics only, no gameplay changes. I can stock my bridge crews and landing parties
    (Away Teams) with TOS holograms and K-13 Survivors easily enough.

    The April Fool Day sound effects each year show that sound effect changes are possible. Several missions swap our character for another (even a Tzenkethi), and we have an item that can transform us into a cat, and a recent mission assimilates us. All of those involve new animations for the PC, so an altered set of transporter, communicator and tricorder effects (animation and sound) should theoretically be doable.

    So all I meant was I would be happy to pay for the ability to swap those sounds and animations in on my three 2409 Fed characters, and head canon the rest myself.

    Thanks again for the great explanation!

    True, those three things alone would be a tremendous help, since they would at least help the immersion factor of characters who are supposed to be captain's of ships detached from their regular fleets and sent to learn the ways of other powers in the Alliance, and come with their own nation's ship (and in theory crew). If the token for that actually worked then it would also open the market for a few specialty things like TOS Klingon/Romulan transporter, communicator, and tricorder effects and some of the more interesting of the alien-of-the-week ones.

    For those who have not seen the very few TOS episodes where any of those things were shown, the Klingon transporter SFX were a red and gold "flame" effect with very little sound compared to Federation transporters (the script described it as something like a "soft whining sigh" or words to that effect, and the music drowns out any sound it may have had in the show itself the one time it is seen). The Romulans never developed transporters (just like they never went beyond the primitive ENT-era warp on their own) and the description noted they just used the Klingon tech from the exchange for it, so they would have the same effect (though coloring it green in the game would not be too much of a stretch).

    The Klingons used "flip phone" style communicators quite a bit more compact that the Starfleet model(s) with an angular, coffin-like shape. The idea was to save money using the Klingon communicators for the Romulans but a mistake made the prop temporarily unavailable, and the actress improvised by talking into her sleeve like a Secret Service agent and Roddenberry got a kick out of it so it went into the official Romulan description that they use wrist comms or the equivalent, though the series ended before they got around to making another episode featuring the Romulans (surprising as it sounds nowadays, the ears were rather expensive at the time and the helmets were not much better except that they could be reused, which was a problem even before the budget cuts the show suffered from each season) so an actual prop for it was never made.

    And of course, it would be a lot less immersion-breaking for faux-Vorta and other Gamma quadrant races using cstore Dominion ships, the Federation faux-Orions who are so wildly popular, and other combinations of the standard SFX, along with the Kelvin "scribble" transporter SFX, the Terran Empire "red and blue" tinged transporter SFX from Mirror, Mirror, Delta quadrant races using their native (usually lockbox unfortunately) ships, and others assuming the new SFX for them are created and sold in the cstore.

    One possible caveat could be the extra database lookups it would take for that customization could possibly cause server performance issues during heavy use times if the kludge to it is too convoluted.
  • cookiecrookcookiecrook Member Posts: 4,543 Arc User
    Can we use these to make our own Tuvix? :D Throw two of my characters into a Transporter that purposely fuses them together in some randomly unusual way might be fun ZEN sink.

    I want to try one out on my Andorian. Will they be available any time soon?
    <
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    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • jcswwjcsww Member Posts: 6,830 Arc User
    edited June 14
    Can we use these to make our own Tuvix? :D Throw two of my characters into a Transporter that purposely fuses them together in some randomly unusual way might be fun ZEN sink.

    I want to try one out on my Andorian. Will they be available any time soon?

    I like it! The new pay to win mechanic where you level two different characters to max level, then purposely fuse them together in the Transporter, gaining all trait slots and career focused abilities from both. Tuvix Token, anyone? At that point, they might as well gives us a Riker token as well to copy a character up to that point but with a different career patch from that point, like what happened with William and Thomas from TNG.

    Kind of disappointed we still don't have these tokens. There is the Tribble Test Server and once upon a time, Red Shirt as well. Why weren't these tokens made available for testing on these servers for the players before attempting to even attempt getting this right with the small team working on STO? (Flaming/trolling comments moderated out. - BMR)
    Post edited by baddmoonrizin on
  • sinestrussinestrus Member Posts: 5 Arc User
    Aaaw, I was hoping to find any details of the token's availability on the forums. I really hope they'll re-add them next patch. I've been wanting to change the race of my main for years now. And I haaate rebuilding and creating new characters. Especially since I have most stuff done with the main.
    Well, here's to hoping for Thursday!
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  • elvitharelvithar Member Posts: 2 Arc User
    edited June 19
    Same as the above, made the mistake of making an Orion my main, wanted to be klingon for years, but restarting just cost too much... Bag slots, ship experimental upgrades, gear upgrades etc. But it seems to be an extremely hard thing for them to patch correctly.
    Post edited by elvithar on
  • azrael#9500 azrael Member Posts: 244 Arc User
    Considering the sheer complexity of this game, often even the simplest of additions can have unforeseen consequences not easily tested for. The butterfly effect, as it were. Look at what happened between February 29 and mid-April this year when all the devs did was add the "NEW" icon to items recently added to your inventory. It broke three separate missions in three different ways (Sphere of Influence's Simon game, Dust to Dust's electrified floors, and the heat vents in one of the missions during the Lost Dominion arc--forgot its name).

    As mad as I myself was during that time (due to having at least one mission basically uncompletable), I have come to realize that there was no way the devs could've known that simply adding a "NEW" icon to the game would've done what it did. Such is the perils of being a developer: every action can and often DOES have completely unforeseeable consequences, and then having to deal with angry players when something goes awry.
    GAME OVER

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  • questeriusquesterius Member Posts: 8,500 Arc User
    I recall hearing about a single captain change token being given for free, but i cannot find it.
    Any suggestions where to look for it?
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • sthe91sthe91 Member Posts: 6,021 Arc User
    > @questerius said:
    > I recall hearing about a single captain change token being given for free, but i cannot find it.
    > Any suggestions where to look for it?

    That was a rumor. There is no single captain change token being given for free.
    Where there is a Will, there is a Way.
  • phoenixc#0738 phoenixc Member Posts: 5,883 Arc User
    The rumor probably started because of some people saying that they should give one for free as compensation for its bugginess and the wait while they fixed it.

    Something like that free token idea would be totally impractical even if the devs were inclined to do it though since the token is very much niche, to the point where it was a nice gesture even making it to begin with, and giving one away to everyone would probably mean no one would need to by any at all.
  • sthe91sthe91 Member Posts: 6,021 Arc User
    With that said, there was one person on Reddit who was offering a free Captain Alteration Token but I think someone has already received it. They were being generous but nothing on Cryptic's end.
    Where there is a Will, there is a Way.
  • questeriusquesterius Member Posts: 8,500 Arc User
    sthe91 wrote: »
    > @questerius said:
    > I recall hearing about a single captain change token being given for free, but i cannot find it.
    > Any suggestions where to look for it?

    That was a rumor. There is no single captain change token being given for free.

    That explains why i could not find it.

    Too bad.

    I'll make the 3 changes in time after acquiring 1500 zen.
    Dil exchange is slow these days.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • crm14916crm14916 Member Posts: 1,535 Arc User
    A question that hasn’t been brought up yet, does the Captain Alteration Token include an opportunity to rename the character? It would be funny to have a female character named Mark or Frank. I know that ST:D has a female lead character named Michael, but I’m not personally fond of that.

    I know there is a captain rename token in the C-Store, I was just wondering if I needed to save for both, or if the C.A.T. gives us this chance already…

    Thanks!
    CRM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • questeriusquesterius Member Posts: 8,500 Arc User
    edited June 24
    crm14916 wrote: »
    A question that hasn’t been brought up yet, does the Captain Alteration Token include an opportunity to rename the character? It would be funny to have a female character named Mark or Frank. I know that ST:D has a female lead character named Michael, but I’m not personally fond of that.

    I know there is a captain rename token in the C-Store, I was just wondering if I needed to save for both, or if the C.A.T. gives us this chance already…

    Thanks!
    CRM

    Haven't seen the name change option on the one time i used the token so as far as i can tell you have to save for two types of token.
    Post edited by questerius on
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    crm14916 wrote: »
    A question that hasn’t been brought up yet, does the Captain Alteration Token include an opportunity to rename the character? It would be funny to have a female character named Mark or Frank. I know that ST:D has a female lead character named Michael, but I’m not personally fond of that.

    I know there is a captain rename token in the C-Store, I was just wondering if I needed to save for both, or if the C.A.T. gives us this chance already…

    Thanks!
    CRM

    Nope, the CAT doesn't come with an automatic rename. It would be a hit/miss inclusion as not every character is given a full or first name that would require a change over. The name change token is very cheap by comparison (200 zen IIRC) so it's not much of an extra thing to save for.
    Bipedal mammal and senior Foundry author.
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  • avoozuulavoozuul Member Posts: 3,215 Arc User
    They really should add a name change to the token, in real life when people go under reassignment they don't want to be associated with their old name.
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  • azrael#9500 azrael Member Posts: 244 Arc User
    Look at it from a revenue standpoint: even in real life, it costs money to undergo a name change, separate from reassignment. The principle applies here, too. Whilst it would be more convenient to have a "total package" token, having separate tokens makes business sense, and reflects what transitioning individuals go through.
    GAME OVER

    RETURN OF AZRAEL

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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited June 27
    avoozuul wrote: »
    They really should add a name change to the token, in real life when people go under reassignment they don't want to be associated with their old name.

    Again, it depends on how the character is named. You're absolutely free to change your full name in your character's information page (edit record -> change name. This does not require a rename token). But the character name as far as it exists on the account may or may not reflect a name you want changed with a CAT. That inclusion also would be priced into the bundle (Cryptic is meticulous about itemization, being a small company living on the edge of the MMO market) and raise the cost on plenty of folks who don't need to change their character's profile name (it being a last name or a label) to offer a 350 zen discount (one of the cheaper items in the game) for those that do.

    In the realm of doing good for the population, it's a lateral move who's benefit ultimately depends on naming tendencies (eg. how often a first name is used or how often a character identity is completely changed so even a descriptor profile name is needing change). Eg. it's not a well defined need Cryptic needs to cover here.

    For example, I recently changed the gender of a character named Zacius Havik. I the profile name of the character is "Havik." I don't need to change that to reflect Zaci here. Of my dozen or so characters, only two have names that would need changing on a gender flip.

    This also being a well defined, small scale service transaction...there isn't much to complain about in the realm of F2P game monetization. It's accessible, directly priced, and thus not obfuscated by gambling or FOMO mechanics to hook players in.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • azrael#9500 azrael Member Posts: 244 Arc User
    Well put, Duncan. Besides, it's not like a name-change token is that expensive: in fact, at only 200 zen, if you really grinded out the dilithium, you could do it in a single day, provided you had sufficient character slots to do so (8000-8500 per character).
    GAME OVER

    RETURN OF AZRAEL

    HA HA HA HA

    ejf4y89xdtg6.jpg
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