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Borg Interceptor Probes

duskwoodduskwood Member Posts: 29 Arc User
So I am unsure if this is a bug, but it sure seems like one.

The new borg probes from the 14th anniversary bundle. I was extremely excited for these, I've been fleshing out my full carrier build forever.

Now half my traits and my 7 hangar pet consoles are useless if I use these. They immediately run in and blow themselves up. They don't rank up, immediately making all the hangar pet consoles pretty bad, and I am unsure if their explosion even benefits from the torpedo dmg on them. Scramble fighters, which took forever to get, useless. Dmg immunity doesn't matter, cause they kill themselves. Extra dmg again suffers from them not ranking up.

What is going on with these? This can't be how they were intended? Why even give them perma fire at will if they just explode immediately? I thought there'd be a health threshhold, or they'd sense a shield was down, anything other than immediately kamikazeeing

Comments

  • duskwoodduskwood Member Posts: 29 Arc User
    Going over a parse log, they do less damage than the valkyries, and I can kinda gather the explosion is not affected by the +torp dmg, as the valks have higher max one-hits than the probes exploding. Please, guys.
  • husanakxhusanakx Member Posts: 1,608 Arc User
    Ya not bugged... just a really dumb design choice.

    For these to make sense they would have to launch with 3 stars already or something... and the Annihilation skill would need to be buffed by a factor of 5 or 6x.

    These might be the worst pets in the game. No idea why they gave them a suicide skill.

    All they had to do was leave the beams and fire at will on them and give them a plasma torp or something. Maybe a tractor beam and HY pattern at Elite.
  • duskwoodduskwood Member Posts: 29 Arc User
    It's upsetting that they've released 2 borg frigates. The assimilators, and the interceptors, and they're both probably the worst 2 pets in the game.
  • ryuseimaru#6325 ryuseimaru Member Posts: 18 Arc User
    I have made the same observations, and want to report the same issue.

    I would still consider this a bug, as there's several other pets in game for age now that also have a "suicide run" ability, like the old JH BugShip Frigates, that they only use at low health.

    As they are now, they are little more than "point defense warheads".

    They are an Anniversary Bundle Exclusive for fox sake!
    PLEASE have some decency and make them ACTUALLY GOOD for once!
    Especially after just how disappointing the Assimilator Probes were.

    Which I would like to see get AT LEAST another Array, and maybe a Torp.
    JUST SOMETHING!
    Please.
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  • davideightdavideight Member Posts: 460 Arc User
    those pets are NOT MEANT for full carrier pet dmg - they are made for supp dmg - that means for builds that deal their damage by themselves and only use pets for "cause i got hangars anyway" - yet even then there are better pets around still for supp purposes. (like the alliance fighters that debuff oR the new type 7 with their double debuff)

    so yeah i think they should remake them into just faw perma drones like the ones from the vengeance.

    the fact they say "permanent faw" was already a joke, they live cloase to 5 seconds, thats HALF a faw cycle actually ^^
  • I just want to add to this post, and hopefully bump it up for a developer to see. I have already reported this as a bug, because it really is a bug.

    Let's start with the basics.

    Every single person that has been saying "this is by design" has zero clue of what they're talking about. I even had people mention information that was supposedly in the patch notes, that were indeed not in the patch notes. Let's call this what it is. A ridiculously pathetic bug that these people still have not fixed. A bug, mind you, that's worth almost $200 on an anniversary pack, not some random garbage. Oh well, right?

    Let's get into it, though.

    Why is it a bug?

    Because the pets quite literally suicide either immediately upon spawning, beginning their movement to the target, or, as the OP mentioned it, suicide immediately upon reaching an enemy.

    If this is still not yet clear, maybe this will help. THAT IS NOT INTENDED. THIS PET IS BUGGED.

    Why don't we play around with the different "All Bays" options? Yes, let's. What happens when we are using them?

    Nothing Selected AND All Bays - Attack = Instantaneous suicide ram trajectory. Spawn, sprint to target, explode.
    All Bays - Intercept = Stand near ship exploding themselves, quite literally doing nothing the majority of the time, occasionally doing its job. Sometimes will also do exactly as Defend below.
    All Bays - Defend = They will begin a circling formation until they reach the target and suicide. (???????)

    Did I mention they also randomly explode at any time, regardless of what bay, if any, selected? This is pretty important. I feel like I should type this again.

    Did I mention they also randomly EXPLODE AT ANY TIME, REGARDLESS OF WHAT BAY, IF ANY, SELECTED? I think this is still pretty important. Maybe a third time? Maybe they'll understand it now? Okay, let's do it.

    DID I MENTION THEY ALSO RANDOMLY EXPLODE AT ANY TIME, REGARDLESS OF WHAT BAY, IF ANY, SELECTED? Hopefully they'll get the message.

    But wait, there's more!

    You thought that was the bad part? Oh, no, my brother. The damage is so laughably bad, that if the Ferengi put together a scrap civilian transport shuttle missing, well, everything, it would still do 65x more damage than these guys. I speak of this, with everything possible boosting these pets, everything from consoles to traits to buffs. I wish this was an exaggeration, but it really isn't. It is disgustingly low. I'm not expecting "holy jesus, what the hell just happened" type of damage, but at the very least something that didn't remind me of being level 10 with nothing?

    Hold on, though. This is WHEN and IF they don't magically explode out of nowhere, because they looked at the enemy ships and said "Nah, I'm out." This pet is a colossal loss to DPS as a whole, there is no reason to ever use it.

    "Bro, it's a suicide pet, you just don't know what you're talking about"

    That's true, much like the Mo'Kai right? You know, the pets designed to DIE. The ones that don't have any pet levels, unlike these borg drones, because they don't need it due to their... design? You remember those? Yeah, Pepperidge Farm remembers, too.

    How should these filthy pets perform?

    You'd think this would be a simple question to answer, before releasing said pet to the public. Evidently, this is not the case. Let's go with two scenarios, one of them extremely unrealistic.

    It's not a bug - Remove them from the game, and send me a refund for the pack. There's really nothing else to say.

    It's a bug - How about a suicide threshold? Maybe anywhere from 20-30% HP, which you could then do exactly as you can with the Mo'Kai, and not let them die with specific traits, even if not a "smart" idea, but at least your pet won't be dying 100% of the time for, I don't know, no reason.

    An increase in the damage. I can't give you a specific number, because parse doesn't actually tell you how much damage the pet has dealt with specific abilities, just a total number, which doesn't help because it suicide rams all the time. If nothing else, maybe another 360 weapon, if not even 4 total 360 weapons if the damage numbers themselves are not boosted.

    I would even go as far as saying, completely remove this suicide ram ability if they don't know how to fix it, but I don't work there. I don't much care about anything "new" being added, just these problems fixed.


    It would be nothing short of fantastic to hear some sort of information from the devs regarding this, uh, incredible pet.
  • husanakxhusanakx Member Posts: 1,608 Arc User
    davideight wrote: »
    those pets are NOT MEANT for full carrier pet dmg - they are made for supp dmg - that means for builds that deal their damage by themselves and only use pets for "cause i got hangars anyway" - yet even then there are better pets around still for supp purposes. (like the alliance fighters that debuff oR the new type 7 with their double debuff)

    so yeah i think they should remake them into just faw perma drones like the ones from the vengeance.

    the fact they say "permanent faw" was already a joke, they live cloase to 5 seconds, thats HALF a faw cycle actually ^^

    That would have made sense if they hadn't made them frigates.
    If they were classed as something else people could use them on the single hanger ships. Sure thrown on as a silly option on a multi mission sci ship or something maybe they are funny and won't do any less dmg then any other throw on option. Frigate locks them to full carrier ships... and I mean why do you want pets that suicide every 10-20s skipping all the rank up mechanics.

    I am assuming its by design based on the silly fast launch speeds. Its like they knew they would be doing that. Its an odd design. Could still work but they would have to launch with a few pet levels or something? Even if they wait till they a few levels before doing their we both blow up thing, it would still sort of be frustrating to have your leveled up pets running and killing themselves to dmg fighters or something.

    Its not to late to give these one an overhaul after the fact imo. I'm not sure anyone loves their current design.

    Having said that seeing as these are out there now.... Cryptic add a Alternate version Mirror Borg B to the Advance and Elite stores. The B option... remove the suicide skill completely, give them a normal Frigate launch cool down and add a plasma torpedo on the advance. Give the Elite a Plasma torpedo and a kinetic cutting beam or a simple attack pattern or something. I think that would make everyone happy.
  • tiberiusremus101#8911 tiberiusremus101 Member Posts: 20 Arc User
    @ambassadorkael#6946

    Can we get an official answer here? These pets are bugged and need to be fixed.
  • pottsey5gpottsey5g Member Posts: 4,250 Arc User
    edited March 3
    @ambassadorkael#6946

    Can we get an official answer here? These pets are bugged and need to be fixed.
    Apart from them not working on all full carriers which is a bug. I am not convinced the exploding part is a bug. The exploding part is working precisely how its described in the text and how we expected them to work. They seek out targets to explode on proximity. That's what the text says and that's what they do and it works really well when in attack mode.

    These pets are great for an additional Carrier pet playstyle. All I want is them fixing to work on all full carriers.

    " unlike these borg drones, because they don't need it due to their... design? "
    Borg drones do need ranks and benefit from ranks with there design. The higher the tank the more damage they do on exploding. I often boost the rank before they explode to increase the damage output.
  • tiberiusremus101#8911 tiberiusremus101 Member Posts: 20 Arc User
    @ambassadorkael#6946

    Still waiting for clarification, please. It has already been quite some time, and previous patch notes had absolutely no mention of it.
  • duskwoodduskwood Member Posts: 29 Arc User
    I have just stopped using them or the assimilation probes. Both are awful, and the probes were even misadvertised. The Assimilate. It. All. post they made said the probes are armed with 'multiple assimilated plasma arrays.' Well unless multiple means one .... :shrug:

    The kingdom interceptors are frigates. I literally only bought the anni pack for them, havnt even really touched the other ships yet. I wanted the kingdom probes for my kingdom assimilator. I thought surely after the last borg frigates, they can't possibly suck.

    They do. What Tiberius up there said is all accurate, with one thing missing. Often times on intercept, I look for where my probes are because I dont see them hitting my enemies, and they're 30m away fighting something. Why. It isn't even targeting me.

    Again, the biggest thing is these are FRIGATES, they can only go on FULL carriers, not single bay ships. They have /two/ beam arrays when most frigates have 2 beams, an omni, and a dual beam, a torpedo, and 3+ abilities to do damage or support. These have, again, /TWO/ beams, no torpedos, no abilities past FAW1 perma, which lets face it, we have SAD, this would be a great alternative if they had more weapons. As it is they suck. Really really really bad. Yukawa frigates are better, and they're pilotted by braindead monkies.

    The biggest thing to me is the sadness and disappointment. I can't express how happy I was to see them in the bundle. I had been putting together my liberated borg for so long. All the borg ground abilities like assimilate, adapt, resistance is futile. Then I got my assimilator! Heck yea! And I could make it mirror borg?! I put on my terran uniform and thought, man if only there was a mirror borg pet instead of these absolutely awful assimilator probes. Then low and behold! I grab my hundred and twenty bucks. I buy me the pack, I open my present with glee, and .... disappointment and sadness. I just stare at them, a pet I'll never use, and a 120 dollars I'll never get back. Never touching their anniversary bundles again.
  • pottsey5gpottsey5g Member Posts: 4,250 Arc User
    duskwood wrote: »
    FAW1 perma, which lets face it, we have SAD,
    The Elite versions have FAW3 perma, which means you can drop SAD as all SAD will do is lower the pet DPS output. So in that respect they are ok. They free up a trait.

    My only real complaint is they still have not been fixed to work on all Full carriers like the Valkis. I want to use the pets but cannot as someone forgot to tag them for all full carriers.

  • tiberiusremus101#8911 tiberiusremus101 Member Posts: 20 Arc User
    @ambassadorkael#6946 I'll keep "paging" you until you reply, I might even do this daily since still nothing. I don't think it's unreasonable to ask for, at the very least, some clarification on this issue.

    Much like Duskwood said, the only reason I got this terrible anniversary pack were for those borg pets and the other shuttle 7 pets, which work just fine, but one of the Elite abilities are not correct. Not the subject of this, but you can see that it's not just the borg pets.

    Then you have the latest Pahvan event, which gave you that 3set of Proton equipment. It is so incredibly bugged that it reduces cooldowns of practically almost EVERYTHING by half. Now, whether this was intentional for publicly testing purposes, or because there's barely any other proton stuff out there, I don't know, but it's clear they don't much care to fix it since we've had maybe 4-5 patches since the release of it.

    On top of that, albeit unrelated to the borg issue here, you have a colossal amount of inconsistencies throughout the game with certain abilities, items, ships, etc. As an example, take the Cnidarian Defender's jelly form console. It turns you into a turret, but the turret is not a weapon. It is not a "ship" weapon, but then you have things like Mycelial Lightning from Tilly's 3set that specifically says "Your first WEAPON ATTACK", and it works even though, again, the lightning is not a weapon itself. Hold on, though, there's more. The unique effect of Tilly itself? It does not work on the jelly's lightning, even though it clearly also says "Your Weapon Attacks". One of them is wrong, or both are, but nobody actually knows.

    But you try googling any of this information, and it's a colossal amount of, well, nothing. Sometimes you get 47 different answers, sometimes you find absolutely nothing, because apparently nobody else asked about things like this.

    There is a serious problem here, and it's not something that requires extensive work. It is simply a clarification issue.

    They should already have every avenue covered before releasing something to the public, let alone something that costs almost $200. It is nothing short of a slap in the face to the consumer, and I definitely will not be wasting any more money until they begin addressing these little things. It's really not that difficult. We don't know if x works like it should, only you do, we can only guess. We need the answers, not silence.
  • tiberiusremus101#8911 tiberiusremus101 Member Posts: 20 Arc User
    @ambassadorkael#6946
    @darkbladejk
    @baddmoonrizin
    @chrian#9670

    Patch Notes 3/14/2024

    1 out of 3 things in this list have been fixed. Still no clarification or any other information about the borg pets, or anything else, really.

    How hard could this possibly be? Information. We shouldn't guess when you have the answers, so give us the answers.

    Tagging more "moderators" so somebody can give either give or, at the very least, relay this information to somebody that will, since this kael is obviously ignoring.
  • duskwoodduskwood Member Posts: 29 Arc User
    They fixed the type 7 shuttles which were working okay =\
  • baddmoonrizinbaddmoonrizin Member Posts: 10,857 Community Moderator
    Patch Notes 3/14/2024

    1 out of 3 things in this list have been fixed. Still no clarification or any other information about the borg pets, or anything else, really.

    How hard could this possibly be? Information. We shouldn't guess when you have the answers, so give us the answers.

    The devs are not going to personally acknowledge and update each and every bug report. They are quite literally too busy actually investigating and fixing the bugs. The only time you'll see a message here from a dev about a bug is when they have a question and need more information.
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  • duskwoodduskwood Member Posts: 29 Arc User
    Patch Notes 3/14/2024

    1 out of 3 things in this list have been fixed. Still no clarification or any other information about the borg pets, or anything else, really.

    How hard could this possibly be? Information. We shouldn't guess when you have the answers, so give us the answers.

    The devs are not going to personally acknowledge and update each and every bug report. They are quite literally too busy actually investigating and fixing the bugs. The only time you'll see a message here from a dev about a bug is when they have a question and need more information.

    Well that's good they have no questions about it, already well aware and fixing it I am sure.
  • pottsey5gpottsey5g Member Posts: 4,250 Arc User
    Patch Notes 3/14/2024

    1 out of 3 things in this list have been fixed. Still no clarification or any other information about the borg pets, or anything else, really.

    How hard could this possibly be? Information. We shouldn't guess when you have the answers, so give us the answers.

    The devs are not going to personally acknowledge and update each and every bug report. They are quite literally too busy actually investigating and fixing the bugs. The only time you'll see a message here from a dev about a bug is when they have a question and need more information.
    Our concern is it appears as though this case has been marked as resolved and complete even though its still a bug. The patch notes said its been fixed which in turn likely means the internal bug tracker has been closed as resolved. Even though not all full carriers can still use the pets.

    The problem as players is we have no way to know if the bug tracker has been reopened so our only option is to wait which in the past has often lead to nothing happening or keep posting in hopes someone will say something.

    Furthermore with it being a simple fix just a tag was missed to mark the full carriers like the Valkis as being able to use the pets it feels like after all this time that the devs have missed the bug or mistakenly marked it as resolved.

    I can understand devs not responding to every bug thread or bug but it leaves us players in a frustrating position where we spent a large amount of money on an item we cannot use months later. The last few time released broken pets have stayed broken and still broken over year(s) later. Its getting frustrating to keep spending real life money on carrier pets and time after time finding them broken and staying broken.

    So all we can do is keep bumping up the thread after each patch to say its still not fixed?
  • duskwoodduskwood Member Posts: 29 Arc User
    To be honest, it's nice to have another frigate not tied to full carriers, only other one is the yukawa which is pilotted by pakleds. I'd say that's way less of a concern than the performance of the pets being the worst in the game. Even aforementioned Yukawa frigates outperform them by a large amount. The pets are simply not worth using. I drop 80-120k dmg using either of them.
  • tiberiusremus101#8911 tiberiusremus101 Member Posts: 20 Arc User
    edited March 20
    (flame/troll/objectionable material removed) - darkbladejk
    Post edited by darkbladejk on
  • pottsey5gpottsey5g Member Posts: 4,250 Arc User
    edited March 20
    (quote of redacted post removed) - darkbladejk

    Well they did just fix the Elite Command Kodai Federation Fighters. That bug report was put in 1 year ago. So there is still hope for the Borg Pets.
    Post edited by pottsey5g on
  • tiberiusremus101#8911 tiberiusremus101 Member Posts: 20 Arc User
    edited March 20
    (Discussion of moderation, trolling, harassing comments moderated out. - BMR)
    Post edited by baddmoonrizin on
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